Merge pull request #68 from GPUCode/main
cmake: Refactor third party library management
This commit is contained in:
commit
89cf4dbfcb
112
CMakeLists.txt
112
CMakeLists.txt
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@ -1,27 +1,33 @@
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cmake_minimum_required(VERSION 3.16.3)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED True)
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if(NOT CMAKE_BUILD_TYPE)
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if (NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Release)
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endif()
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project(shadps4)
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include_directories(third-party/)
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include_directories(third-party/discord-rpc/include)
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include_directories(third-party/imgui/)
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include_directories(third-party/imgui/backends)
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include_directories(third-party/sdl/)
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include_directories(third-party/fmt/include)
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include_directories(third-party/magic_enum/include)
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include_directories(third-party/zydis/include/Zydis)
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include_directories(third-party/winpthread/include)
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include_directories(third-party/vulkan/include)
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include_directories(third-party/xxhash/include)
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include_directories(third-party/result/include)
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add_subdirectory("third-party")
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#=================== EXAMPLE ===================
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# This function should be passed a list of all files in a target. It will automatically generate
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# file groups following the directory hierarchy, so that the layout of the files in IDEs matches the
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# one in the filesystem.
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function(create_target_directory_groups target_name)
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# Place any files that aren't in the source list in a separate group so that they don't get in
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# the way.
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source_group("Other Files" REGULAR_EXPRESSION ".")
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get_target_property(target_sources "${target_name}" SOURCES)
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foreach(file_name IN LISTS target_sources)
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get_filename_component(dir_name "${file_name}" PATH)
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# Group names use '\' as a separator even though the entire rest of CMake uses '/'...
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string(REPLACE "/" "\\" group_name "${dir_name}")
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source_group("${group_name}" FILES "${file_name}")
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endforeach()
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endfunction()
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add_subdirectory(third-party)
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include_directories(src)
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set(LIBC_SOURCES src/core/hle/libraries/Libc/Libc.cpp
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@ -53,37 +59,40 @@ set(SYSTEMSERVICE_SOURCES src/core/hle/libraries/libsystemservice/system_service
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set(FILESYSTEM_SOURCES src/core/hle/libraries/libkernel/file_system.cpp
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src/core/hle/libraries/libkernel/file_system.h
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)
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set(HOST_SOURCES src/Emulator/Host/controller.cpp
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src/Emulator/Host/controller.h
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)
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set(UTIL_SOURCES src/Emulator/Util/singleton.h
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)
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add_executable(shadps4
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src/common/debug.h
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src/common/disassembler.cpp
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src/common/disassembler.h
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src/common/discord.cpp
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src/common/discord.h
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src/common/fs_file.cpp
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src/common/fs_file.h
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src/common/log.cpp
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src/common/log.h
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src/common/singleton.h
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src/common/string_util.cpp
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src/common/string_util.h
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src/common/types.h
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src/common/version.h
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${LIBC_SOURCES}
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${USERSERVICE_SOURCES}
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${PAD_SOURCES}
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${SYSTEMSERVICE_SOURCES}
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${FILESYSTEM_SOURCES}
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${HOST_SOURCES}
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${UTIL_SOURCES}
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src/Lib/Timer.cpp
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src/Lib/Timer.h
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src/main.cpp
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src/types.h
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src/core/FsFile.cpp
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src/core/FsFile.h
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src/core/PS4/Loader/Elf.cpp
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src/core/PS4/Loader/Elf.h
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src/GUI/ElfViewer.cpp
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src/GUI/ElfViewer.h
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src/Util/log.h
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src/Util/log.cpp
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src/Util/config.cpp
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src/Util/config.h
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src/core/virtual_memory.cpp
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@ -95,23 +104,56 @@ add_executable(shadps4
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src/core/PS4/Util/aerolib.cpp
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src/core/PS4/HLE/Kernel/Objects/physical_memory.h
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src/core/PS4/HLE/Kernel/Objects/physical_memory.cpp
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src/Util/string_util.cpp
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src/Util/string_util.cpp
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src/core/PS4/HLE/Graphics/video_out.cpp
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src/core/PS4/HLE/Graphics/video_out.h
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src/discord.h
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src/discord.cpp
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src/core/PS4/HLE/Kernel/event_queues.cpp
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src/core/PS4/HLE/Kernel/event_queues.h
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src/core/PS4/HLE/Kernel/cpu_management.cpp
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src/core/PS4/HLE/Kernel/cpu_management.h
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src/core/PS4/Util/aerolib.h
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src/core/PS4/Loader/SymbolsResolver.h
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src/core/PS4/Loader/SymbolsResolver.cpp
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src/core/PS4/HLE/Libs.cpp
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src/core/PS4/HLE/Libs.h
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src/core/PS4/HLE/LibKernel.cpp
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src/core/PS4/HLE/LibKernel.h
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src/core/PS4/HLE/LibSceGnmDriver.cpp
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src/core/PS4/HLE/LibSceGnmDriver.h
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src/core/PS4/HLE/Kernel/ThreadManagement.cpp
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src/core/PS4/HLE/Kernel/ThreadManagement.h
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src/core/PS4/HLE/ErrorCodes.h
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src/core/PS4/HLE/Kernel/memory_management.cpp
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src/core/PS4/HLE/Kernel/memory_management.h
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src/core/PS4/GPU/gpu_memory.cpp
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src/core/PS4/GPU/gpu_memory.h
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src/emulator.cpp
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src/emulator.h
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src/core/PS4/HLE/Kernel/Objects/event_queue.h
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src/core/PS4/HLE/Kernel/Objects/event_queue.cpp
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src/core/PS4/HLE/Graphics/Objects/video_out_ctx.cpp
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src/core/PS4/HLE/Graphics/Objects/video_out_ctx.h
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src/core/PS4/HLE/Graphics/graphics_ctx.h
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src/vulkan_util.cpp
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src/vulkan_util.h
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src/core/PS4/GPU/video_out_buffer.cpp
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src/core/PS4/GPU/video_out_buffer.h
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src/core/PS4/HLE/Graphics/graphics_render.cpp
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src/core/PS4/HLE/Graphics/graphics_render.h
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src/core/PS4/GPU/tile_manager.cpp
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src/core/PS4/GPU/tile_manager.h
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src/emuTimer.cpp
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src/emuTimer.h
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src/core/hle/libraries/libkernel/time_management.cpp
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src/core/hle/libraries/libkernel/time_management.h
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)
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create_target_directory_groups(shadps4)
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"src/Util/Disassembler.cpp" "src/Util/Disassembler.h" "src/core/PS4/Util/aerolib.h" "src/core/PS4/Loader/SymbolsResolver.h" "src/core/PS4/Loader/SymbolsResolver.cpp" "src/core/PS4/HLE/Libs.cpp" "src/core/PS4/HLE/Libs.h" "src/core/PS4/HLE/LibKernel.cpp" "src/core/PS4/HLE/LibKernel.h" "src/core/PS4/HLE/LibSceGnmDriver.cpp" "src/core/PS4/HLE/LibSceGnmDriver.h" "src/core/PS4/HLE/Kernel/ThreadManagement.cpp" "src/core/PS4/HLE/Kernel/ThreadManagement.h" "src/core/PS4/HLE/ErrorCodes.h" "src/debug.h" "src/core/PS4/HLE/Kernel/memory_management.cpp" "src/core/PS4/HLE/Kernel/memory_management.h" "src/core/PS4/GPU/gpu_memory.cpp" "src/core/PS4/GPU/gpu_memory.h" "src/emulator.cpp" "src/emulator.h" "src/core/PS4/HLE/Kernel/Objects/event_queue.h" "src/core/PS4/HLE/Kernel/Objects/event_queue.cpp" "src/core/PS4/HLE/Graphics/Objects/video_out_ctx.cpp" "src/core/PS4/HLE/Graphics/Objects/video_out_ctx.h" "src/core/PS4/HLE/Graphics/graphics_ctx.h" "src/vulkan_util.cpp" "src/vulkan_util.h" "src/core/PS4/GPU/video_out_buffer.cpp" "src/core/PS4/GPU/video_out_buffer.h" "src/core/PS4/HLE/Graphics/graphics_render.cpp" "src/core/PS4/HLE/Graphics/graphics_render.h" "src/core/PS4/GPU/tile_manager.cpp" "src/core/PS4/GPU/tile_manager.h" "src/version.h" "src/emuTimer.cpp" "src/emuTimer.h" "src/core/hle/libraries/libkernel/time_management.cpp" "src/core/hle/libraries/libkernel/time_management.h")
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find_package(OpenGL REQUIRED)
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target_link_libraries(shadps4 PUBLIC fmt mincore spdlog IMGUI SDL3-shared ${OPENGL_LIBRARY} vulkan-1 spirv-tools-opt spirv-tools)
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target_link_libraries(shadps4 PRIVATE magic_enum::magic_enum fmt::fmt spdlog::spdlog toml11::toml11)
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target_link_libraries(shadps4 PRIVATE discord-rpc imgui SDL3-shared vulkan-1 xxhash Zydis)
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if (WIN32)
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target_link_libraries(shadps4 PRIVATE mincore winpthread)
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endif()
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add_custom_command(TARGET shadps4 POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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@ -1,5 +1,5 @@
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#pragma once
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#include <types.h>
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#include "common/types.h"
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#include <mutex>
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namespace Emulator::Host::Controller {
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@ -1,6 +1,6 @@
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#pragma once
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#include "../types.h"
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#include "common/types.h"
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namespace Lib {
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class Timer final
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@ -1,35 +0,0 @@
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#include "Disassembler.h"
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#include <fmt/format.h>
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Disassembler::Disassembler()
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{
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ZydisDecoderInit(&m_decoder, ZYDIS_MACHINE_MODE_LONG_64, ZYDIS_STACK_WIDTH_64);
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ZydisFormatterInit(&m_formatter, ZYDIS_FORMATTER_STYLE_INTEL);
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}
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Disassembler::~Disassembler()
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{
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}
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void Disassembler::printInstruction(void* code,u64 address)//print a single instruction
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{
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ZydisDecodedInstruction instruction;
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ZydisDecodedOperand operands[ZYDIS_MAX_OPERAND_COUNT_VISIBLE];
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ZyanStatus status = ZydisDecoderDecodeFull(&m_decoder, code, sizeof(code), &instruction, operands);
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if (!ZYAN_SUCCESS(status))
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{
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fmt::print("decode instruction failed at {}\n", fmt::ptr(code));
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}
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else
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{
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printInst(instruction, operands,address);
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}
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}
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void Disassembler::printInst(ZydisDecodedInstruction& inst, ZydisDecodedOperand* operands,u64 address)
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{
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const int bufLen = 256;
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char szBuffer[bufLen];
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ZydisFormatterFormatInstruction(&m_formatter, &inst, operands,inst.operand_count_visible, szBuffer, sizeof(szBuffer), address, ZYAN_NULL);
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fmt::print("instruction: {}\n", szBuffer);
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}
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@ -1,17 +0,0 @@
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#pragma once
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#include "Zydis.h"
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#include "../types.h"
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class Disassembler
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{
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public:
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Disassembler();
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~Disassembler();
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void printInst(ZydisDecodedInstruction& inst, ZydisDecodedOperand* operands,u64 address);
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void printInstruction(void* code,u64 address);
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private:
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ZydisDecoder m_decoder;
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ZydisFormatter m_formatter;
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};
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@ -3,7 +3,7 @@
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#include <fstream>
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#include <string>
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#include <fmt/core.h>
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#include <toml11/toml.hpp>
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#include <toml.hpp>
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namespace Config {
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@ -1,6 +1,6 @@
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#pragma once
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#include <filesystem>
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#include <types.h>
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#include "common/types.h"
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namespace Config {
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void load(const std::filesystem::path& path);
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@ -1,90 +0,0 @@
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#include <spdlog/common.h>
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#include <spdlog/pattern_formatter.h>
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#include <spdlog/sinks/basic_file_sink.h>
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#include <spdlog/sinks/stdout_color_sinks.h>
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#include <spdlog/spdlog.h>
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#include <vector>
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#include <Util/config.h>
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#ifdef _WIN64
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#include <Windows.h>
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#endif
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#include "log.h"
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namespace logging {
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std::vector<spdlog::sink_ptr> sinks;
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constexpr bool log_file_exceptions = true; // disable it to disable logging
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void flush() { spdlog::details::registry::instance().flush_all(); }
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#ifdef _WIN64
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static LONG WINAPI exception_handler(PEXCEPTION_POINTERS pExp) noexcept {
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const u32 ec = pExp->ExceptionRecord->ExceptionCode;
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switch (ec) {
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case EXCEPTION_ACCESS_VIOLATION:
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LOG_CRITICAL_IF(log_file_exceptions,"Exception EXCEPTION_ACCESS_VIOLATION ({}). ", log_hex(ec));
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switch (pExp->ExceptionRecord->ExceptionInformation[0]) {
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case 0: LOG_CRITICAL_IF(log_file_exceptions,"Read violation at address {}.", log_hex(pExp->ExceptionRecord->ExceptionInformation[1])); break;
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case 1: LOG_CRITICAL_IF(log_file_exceptions,"Write violation at address {}.", log_hex(pExp->ExceptionRecord->ExceptionInformation[1])); break;
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case 8:LOG_CRITICAL_IF(log_file_exceptions,"DEP violation at address {}.", log_hex(pExp->ExceptionRecord->ExceptionInformation[1])); break;
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default: break;
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}
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break;
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case EXCEPTION_ARRAY_BOUNDS_EXCEEDED: LOG_CRITICAL_IF(log_file_exceptions,"Exception EXCEPTION_ARRAY_BOUNDS_EXCEEDED ({:#x}). ", ec); break;
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case EXCEPTION_DATATYPE_MISALIGNMENT: LOG_CRITICAL_IF(log_file_exceptions,"Exception EXCEPTION_DATATYPE_MISALIGNMENT ({}). ", log_hex(ec)); break;
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case EXCEPTION_FLT_DIVIDE_BY_ZERO: LOG_CRITICAL_IF(log_file_exceptions,"Exception EXCEPTION_FLT_DIVIDE_BY_ZERO ({}). ", log_hex(ec)); break;
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case EXCEPTION_ILLEGAL_INSTRUCTION: LOG_CRITICAL_IF(log_file_exceptions,"Exception EXCEPTION_ILLEGAL_INSTRUCTION ({}). ", log_hex(ec)); break;
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case EXCEPTION_IN_PAGE_ERROR: LOG_CRITICAL_IF(log_file_exceptions,"Exception EXCEPTION_IN_PAGE_ERROR ({}). ", log_hex(ec)); break;
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case EXCEPTION_INT_DIVIDE_BY_ZERO: LOG_CRITICAL_IF(log_file_exceptions,"Exception EXCEPTION_INT_DIVIDE_BY_ZERO ({}). ", log_hex(ec)); break;
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case EXCEPTION_PRIV_INSTRUCTION: LOG_CRITICAL_IF(log_file_exceptions,"Exception EXCEPTION_PRIV_INSTRUCTION ({}). ", log_hex(ec)); break;
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case EXCEPTION_STACK_OVERFLOW: LOG_CRITICAL_IF(log_file_exceptions,"Exception EXCEPTION_STACK_OVERFLOW ({}). ", log_hex(ec)); break;
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default: return EXCEPTION_CONTINUE_SEARCH;
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}
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flush();
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return EXCEPTION_CONTINUE_SEARCH;
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}
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void register_log_exception_handler() {
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if (!AddVectoredExceptionHandler(0, exception_handler)) {
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LOG_CRITICAL_IF(log_file_exceptions,"Failed to register an exception handler");
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}
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}
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#endif
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int init(bool use_stdout) {
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sinks.clear(); // clear existing sinks
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if (use_stdout) // if we use stdout window then init it as well
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sinks.push_back(std::make_shared<spdlog::sinks::stdout_color_sink_mt>());
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sinks.push_back(std::make_shared<spdlog::sinks::basic_file_sink_mt>(L"shadps4.txt", true));
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spdlog::set_default_logger(std::make_shared<spdlog::logger>("shadps4 logger", begin(sinks), end(sinks)));
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auto f = std::make_unique<spdlog::pattern_formatter>("%^|%L|: %v%$", spdlog::pattern_time_type::local, std::string("")); // disable eol
|
||||
spdlog::set_formatter(std::move(f));
|
||||
spdlog::set_level(static_cast<spdlog::level::level_enum>(Config::getLogLevel()));
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spdlog::level::level_enum t = spdlog::get_level();
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||||
|
||||
#ifdef _WIN64
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register_log_exception_handler();
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#endif
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static std::terminate_handler old_terminate = nullptr;
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||||
old_terminate = std::set_terminate([]() {
|
||||
try {
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||||
std::rethrow_exception(std::current_exception());
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||||
} catch (const std::exception &e) {
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||||
LOG_CRITICAL_IF(log_file_exceptions, "Unhandled C++ exception. {}", e.what());
|
||||
} catch (...) {
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||||
LOG_CRITICAL_IF(log_file_exceptions, "Unhandled C++ exception. UNKNOWN");
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}
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||||
flush();
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||||
if (old_terminate) old_terminate();
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||||
});
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||||
|
||||
return 0; // all ok
|
||||
}
|
||||
|
||||
void set_level(spdlog::level::level_enum log_level) { spdlog::set_level(log_level); }
|
||||
|
||||
} // namespace logging
|
|
@ -1,73 +0,0 @@
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|||
#pragma once
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||||
|
||||
#define SPDLOG_ACTIVE_LEVEL SPDLOG_LEVEL_TRACE
|
||||
|
||||
#include <spdlog/spdlog.h>
|
||||
|
||||
namespace logging {
|
||||
|
||||
#define LOG_TRACE SPDLOG_TRACE
|
||||
#define LOG_DEBUG SPDLOG_DEBUG
|
||||
#define LOG_INFO SPDLOG_INFO
|
||||
#define LOG_WARN SPDLOG_WARN
|
||||
#define LOG_ERROR SPDLOG_ERROR
|
||||
#define LOG_CRITICAL SPDLOG_CRITICAL
|
||||
|
||||
#define LOG_TRACE_IF(flag, ...) \
|
||||
if (flag) LOG_TRACE(__VA_ARGS__)
|
||||
#define LOG_DEBUG_IF(flag, ...) \
|
||||
if (flag) LOG_DEBUG(__VA_ARGS__)
|
||||
#define LOG_INFO_IF(flag, ...) \
|
||||
if (flag) LOG_INFO(__VA_ARGS__)
|
||||
#define LOG_WARN_IF(flag, ...) \
|
||||
if (flag) LOG_WARN(__VA_ARGS__)
|
||||
#define LOG_ERROR_IF(flag, ...) \
|
||||
if (flag) LOG_ERROR(__VA_ARGS__)
|
||||
#define LOG_CRITICAL_IF(flag, ...) \
|
||||
if (flag) LOG_CRITICAL(__VA_ARGS__)
|
||||
|
||||
int init(bool use_stdout);
|
||||
void set_level(spdlog::level::level_enum log_level);
|
||||
} // namespace logging
|
||||
|
||||
// copyright vita3k emu https://github.com/Vita3K/Vita3K/blob/master/vita3k/util/include/util/log.h
|
||||
/*
|
||||
returns: A string with the input number formatted in hexadecimal
|
||||
Examples:
|
||||
* `12` returns: `"0xC"`
|
||||
* `1337` returns: `"0x539"`
|
||||
* `72742069` returns: `"0x455F4B5"`
|
||||
*/
|
||||
template <typename T>
|
||||
std::string log_hex(T val) {
|
||||
using unsigned_type = typename std::make_unsigned<T>::type;
|
||||
std::stringstream ss;
|
||||
ss << "0x";
|
||||
ss << std::hex << static_cast<unsigned_type>(val);
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
/*
|
||||
returns: A string with the input number formatted in hexadecimal with padding of the inputted type size
|
||||
Examples:
|
||||
* `uint8_t 5` returns: `"0x05"`
|
||||
* `uint8_t 15` returns: `"0x0F"`
|
||||
* `uint8_t 255` returns: `"0xFF"`
|
||||
|
||||
* `uint16_t 15` returns: `"0x000F"`
|
||||
* `uint16_t 1337` returns: `"0x0539"`
|
||||
* `uint16_t 65535` returns: `"0xFFFF"`
|
||||
|
||||
|
||||
* `uint32_t 15` returns: `"0x0000000F"`
|
||||
* `uint32_t 1337` returns: `"0x00000539"`
|
||||
* `uint32_t 65535` returns: `"0x0000FFFF"`
|
||||
* `uint32_t 134217728` returns: `"0x08000000"`
|
||||
*/
|
||||
template <typename T>
|
||||
std::string log_hex_full(T val) {
|
||||
std::stringstream ss;
|
||||
ss << "0x";
|
||||
ss << std::setfill('0') << std::setw(sizeof(T) * 2) << std::hex << val;
|
||||
return ss.str();
|
||||
}
|
|
@ -1,24 +0,0 @@
|
|||
#include "string_util.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
|
||||
namespace StringUtil {
|
||||
|
||||
std::vector<std::string> split_string(const std::string &str, char delimiter) {
|
||||
std::stringstream str_stream(str);
|
||||
std::string segment;
|
||||
std::vector<std::string> seglist;
|
||||
|
||||
const size_t num_segments = std::count_if(str.begin(), str.end(), [&](char c) { return c == delimiter; }) + (str.empty() ? 1 : 0);
|
||||
|
||||
seglist.reserve(num_segments);
|
||||
|
||||
while (std::getline(str_stream, segment, delimiter)) {
|
||||
seglist.push_back(segment);
|
||||
}
|
||||
return seglist;
|
||||
}
|
||||
|
||||
} // namespace StringUtil
|
|
@ -1,9 +0,0 @@
|
|||
#pragma once
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
namespace StringUtil {
|
||||
|
||||
std::vector<std::string> split_string(const std::string& str, char delimiter);
|
||||
|
||||
}
|
|
@ -1,3 +1,5 @@
|
|||
#pragma once
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#define BREAKPOINT __debugbreak
|
||||
#elif defined(__GNUC__)
|
|
@ -0,0 +1,33 @@
|
|||
#include "common/disassembler.h"
|
||||
#include <fmt/format.h>
|
||||
|
||||
namespace Common {
|
||||
|
||||
Disassembler::Disassembler() {
|
||||
ZydisDecoderInit(&m_decoder, ZYDIS_MACHINE_MODE_LONG_64, ZYDIS_STACK_WIDTH_64);
|
||||
ZydisFormatterInit(&m_formatter, ZYDIS_FORMATTER_STYLE_INTEL);
|
||||
}
|
||||
|
||||
Disassembler::~Disassembler() = default;
|
||||
|
||||
void Disassembler::printInstruction(void* code, u64 address) {
|
||||
ZydisDecodedInstruction instruction;
|
||||
ZydisDecodedOperand operands[ZYDIS_MAX_OPERAND_COUNT_VISIBLE];
|
||||
ZyanStatus status = ZydisDecoderDecodeFull(&m_decoder, code, sizeof(code),
|
||||
&instruction, operands);
|
||||
if (!ZYAN_SUCCESS(status)) {
|
||||
fmt::print("decode instruction failed at {}\n", fmt::ptr(code));
|
||||
} else {
|
||||
printInst(instruction, operands,address);
|
||||
}
|
||||
}
|
||||
|
||||
void Disassembler::printInst(ZydisDecodedInstruction& inst, ZydisDecodedOperand* operands, u64 address) {
|
||||
const int bufLen = 256;
|
||||
char szBuffer[bufLen];
|
||||
ZydisFormatterFormatInstruction(&m_formatter, &inst, operands,inst.operand_count_visible,
|
||||
szBuffer, sizeof(szBuffer), address, ZYAN_NULL);
|
||||
fmt::print("instruction: {}\n", szBuffer);
|
||||
}
|
||||
|
||||
} // namespace Common
|
|
@ -0,0 +1,21 @@
|
|||
#pragma once
|
||||
|
||||
#include <Zydis/Zydis.h>
|
||||
#include "common/types.h"
|
||||
|
||||
namespace Common {
|
||||
|
||||
class Disassembler {
|
||||
public:
|
||||
Disassembler();
|
||||
~Disassembler();
|
||||
|
||||
void printInst(ZydisDecodedInstruction& inst, ZydisDecodedOperand* operands, u64 address);
|
||||
void printInstruction(void* code, u64 address);
|
||||
|
||||
private:
|
||||
ZydisDecoder m_decoder;
|
||||
ZydisFormatter m_formatter;
|
||||
};
|
||||
|
||||
} // namespace Common
|
|
@ -1,4 +1,4 @@
|
|||
#include "FsFile.h"
|
||||
#include "common/fs_file.h"
|
||||
|
||||
namespace Common::FS {
|
||||
|
|
@ -6,7 +6,7 @@
|
|||
#include <span>
|
||||
#include <vector>
|
||||
|
||||
#include "../types.h"
|
||||
#include "common/types.h"
|
||||
|
||||
namespace Common::FS {
|
||||
|
|
@ -0,0 +1,114 @@
|
|||
#include <spdlog/common.h>
|
||||
#include <spdlog/pattern_formatter.h>
|
||||
#include <spdlog/sinks/basic_file_sink.h>
|
||||
#include <spdlog/sinks/stdout_color_sinks.h>
|
||||
#include <spdlog/spdlog.h>
|
||||
#include <vector>
|
||||
#include <Util/config.h>
|
||||
#include "common/log.h"
|
||||
#ifdef _WIN64
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
namespace Common::Log {
|
||||
|
||||
std::vector<spdlog::sink_ptr> sinks;
|
||||
constexpr bool log_file_exceptions = true;
|
||||
|
||||
void Flush() {
|
||||
spdlog::details::registry::instance().flush_all();
|
||||
}
|
||||
|
||||
#ifdef _WIN64
|
||||
static LONG WINAPI ExceptionHandler(PEXCEPTION_POINTERS pExp) noexcept {
|
||||
const u32 ec = pExp->ExceptionRecord->ExceptionCode;
|
||||
switch (ec) {
|
||||
case EXCEPTION_ACCESS_VIOLATION: {
|
||||
LOG_CRITICAL_IF(log_file_exceptions, "Exception EXCEPTION_ACCESS_VIOLATION ({:#x}). ", ec);
|
||||
const auto info = pExp->ExceptionRecord->ExceptionInformation;
|
||||
switch (info[0]) {
|
||||
case 0:
|
||||
LOG_CRITICAL_IF(log_file_exceptions, "Read violation at address {:#x}.", info[1]);
|
||||
break;
|
||||
case 1:
|
||||
LOG_CRITICAL_IF(log_file_exceptions, "Write violation at address {:#x}.", info[1]);
|
||||
break;
|
||||
case 8:
|
||||
LOG_CRITICAL_IF(log_file_exceptions, "DEP violation at address {:#x}.", info[1]);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case EXCEPTION_ARRAY_BOUNDS_EXCEEDED:
|
||||
LOG_CRITICAL_IF(log_file_exceptions, "Exception EXCEPTION_ARRAY_BOUNDS_EXCEEDED ({:#x}). ", ec);
|
||||
break;
|
||||
case EXCEPTION_DATATYPE_MISALIGNMENT:
|
||||
LOG_CRITICAL_IF(log_file_exceptions, "Exception EXCEPTION_DATATYPE_MISALIGNMENT ({:#x}). ", ec);
|
||||
break;
|
||||
case EXCEPTION_FLT_DIVIDE_BY_ZERO:
|
||||
LOG_CRITICAL_IF(log_file_exceptions, "Exception EXCEPTION_FLT_DIVIDE_BY_ZERO ({:#x}). ", ec);
|
||||
break;
|
||||
case EXCEPTION_ILLEGAL_INSTRUCTION:
|
||||
LOG_CRITICAL_IF(log_file_exceptions, "Exception EXCEPTION_ILLEGAL_INSTRUCTION ({:#x}). ", ec);
|
||||
break;
|
||||
case EXCEPTION_IN_PAGE_ERROR:
|
||||
LOG_CRITICAL_IF(log_file_exceptions, "Exception EXCEPTION_IN_PAGE_ERROR ({:#x}). ", ec);
|
||||
break;
|
||||
case EXCEPTION_INT_DIVIDE_BY_ZERO:
|
||||
LOG_CRITICAL_IF(log_file_exceptions, "Exception EXCEPTION_INT_DIVIDE_BY_ZERO ({:#x}). ", ec);
|
||||
break;
|
||||
case EXCEPTION_PRIV_INSTRUCTION:
|
||||
LOG_CRITICAL_IF(log_file_exceptions, "Exception EXCEPTION_PRIV_INSTRUCTION ({:#x}). ", ec);
|
||||
break;
|
||||
case EXCEPTION_STACK_OVERFLOW:
|
||||
LOG_CRITICAL_IF(log_file_exceptions, "Exception EXCEPTION_STACK_OVERFLOW ({:#x}). ", ec);
|
||||
break;
|
||||
default:
|
||||
return EXCEPTION_CONTINUE_SEARCH;
|
||||
}
|
||||
Flush();
|
||||
return EXCEPTION_CONTINUE_SEARCH;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
int Init(bool use_stdout) {
|
||||
sinks.clear();
|
||||
if (use_stdout) {
|
||||
sinks.push_back(std::make_shared<spdlog::sinks::stdout_color_sink_mt>());
|
||||
}
|
||||
sinks.push_back(std::make_shared<spdlog::sinks::basic_file_sink_mt>(L"shadps4.txt", true));
|
||||
spdlog::set_default_logger(std::make_shared<spdlog::logger>("shadps4 logger", begin(sinks), end(sinks)));
|
||||
auto f = std::make_unique<spdlog::pattern_formatter>("%^|%L|: %v%$", spdlog::pattern_time_type::local, std::string("")); // disable eol
|
||||
spdlog::set_formatter(std::move(f));
|
||||
spdlog::set_level(static_cast<spdlog::level::level_enum>(Config::getLogLevel()));
|
||||
|
||||
#ifdef _WIN64
|
||||
if (!AddVectoredExceptionHandler(0, ExceptionHandler)) {
|
||||
LOG_CRITICAL_IF(log_file_exceptions, "Failed to register an exception handler");
|
||||
}
|
||||
#endif
|
||||
|
||||
static std::terminate_handler old_terminate = nullptr;
|
||||
old_terminate = std::set_terminate([]() {
|
||||
try {
|
||||
std::rethrow_exception(std::current_exception());
|
||||
} catch (const std::exception &e) {
|
||||
LOG_CRITICAL_IF(log_file_exceptions, "Unhandled C++ exception. {}", e.what());
|
||||
} catch (...) {
|
||||
LOG_CRITICAL_IF(log_file_exceptions, "Unhandled C++ exception. UNKNOWN");
|
||||
}
|
||||
Flush();
|
||||
if (old_terminate) old_terminate();
|
||||
});
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SetLevel(spdlog::level::level_enum log_level) {
|
||||
spdlog::set_level(log_level);
|
||||
}
|
||||
|
||||
} // namespace Common::Log
|
|
@ -0,0 +1,33 @@
|
|||
#pragma once
|
||||
|
||||
#define SPDLOG_ACTIVE_LEVEL SPDLOG_LEVEL_TRACE
|
||||
|
||||
#include <spdlog/spdlog.h>
|
||||
|
||||
namespace Common::Log {
|
||||
|
||||
#define LOG_TRACE SPDLOG_TRACE
|
||||
#define LOG_DEBUG SPDLOG_DEBUG
|
||||
#define LOG_INFO SPDLOG_INFO
|
||||
#define LOG_WARN SPDLOG_WARN
|
||||
#define LOG_ERROR SPDLOG_ERROR
|
||||
#define LOG_CRITICAL SPDLOG_CRITICAL
|
||||
|
||||
#define LOG_TRACE_IF(flag, ...) \
|
||||
if (flag) LOG_TRACE(__VA_ARGS__)
|
||||
#define LOG_DEBUG_IF(flag, ...) \
|
||||
if (flag) LOG_DEBUG(__VA_ARGS__)
|
||||
#define LOG_INFO_IF(flag, ...) \
|
||||
if (flag) LOG_INFO(__VA_ARGS__)
|
||||
#define LOG_WARN_IF(flag, ...) \
|
||||
if (flag) LOG_WARN(__VA_ARGS__)
|
||||
#define LOG_ERROR_IF(flag, ...) \
|
||||
if (flag) LOG_ERROR(__VA_ARGS__)
|
||||
#define LOG_CRITICAL_IF(flag, ...) \
|
||||
if (flag) LOG_CRITICAL(__VA_ARGS__)
|
||||
|
||||
int Init(bool use_stdout);
|
||||
|
||||
void SetLevel(spdlog::level::level_enum log_level);
|
||||
|
||||
} // namespace Common::Log
|
|
@ -2,10 +2,12 @@
|
|||
|
||||
#include <memory>
|
||||
|
||||
namespace Common {
|
||||
|
||||
template <class T>
|
||||
class singleton {
|
||||
class Singleton {
|
||||
public:
|
||||
static T* instance() {
|
||||
static T* Instance() {
|
||||
if (!m_instance) {
|
||||
m_instance = std::make_unique<T>();
|
||||
}
|
||||
|
@ -13,9 +15,11 @@ public:
|
|||
}
|
||||
|
||||
protected:
|
||||
singleton();
|
||||
~singleton();
|
||||
Singleton();
|
||||
~Singleton();
|
||||
|
||||
private:
|
||||
static inline std::unique_ptr<T> m_instance{};
|
||||
};
|
||||
|
||||
} // namespace Common
|
|
@ -0,0 +1,20 @@
|
|||
#include <algorithm>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
#include "common/string_util.h"
|
||||
|
||||
namespace Common {
|
||||
|
||||
std::vector<std::string> SplitString(const std::string &str, char delimiter) {
|
||||
std::istringstream iss(str);
|
||||
std::vector<std::string> output(1);
|
||||
|
||||
while (std::getline(iss, *output.rbegin(), delimiter)) {
|
||||
output.emplace_back();
|
||||
}
|
||||
|
||||
output.pop_back();
|
||||
return output;
|
||||
}
|
||||
|
||||
} // namespace Common
|
|
@ -0,0 +1,10 @@
|
|||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
namespace Common {
|
||||
|
||||
std::vector<std::string> SplitString(const std::string& str, char delimiter);
|
||||
|
||||
} // namespace Common
|
|
@ -1,4 +1,5 @@
|
|||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
using s08 = std::int8_t;
|
||||
|
@ -16,7 +17,6 @@ using f64 = double;
|
|||
|
||||
#define PS4_SYSV_ABI __attribute__((sysv_abi))
|
||||
|
||||
|
||||
// UDLs for memory size values
|
||||
constexpr u64 operator""_KB(u64 x) { return 1024ULL * x; }
|
||||
constexpr u64 operator""_MB(u64 x) { return 1024_KB * x; }
|
|
@ -1,7 +1,10 @@
|
|||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
|
||||
namespace Emulator {
|
||||
namespace Common {
|
||||
|
||||
constexpr char VERSION[] = "0.0.3 WIP";
|
||||
}
|
||||
|
||||
} // namespace Common
|
|
@ -1,18 +1,18 @@
|
|||
#include "gpu_memory.h"
|
||||
|
||||
#include <xxhash/xxh3.h>
|
||||
#include <xxh3.h>
|
||||
|
||||
#include "Emulator/Util/singleton.h"
|
||||
#include "common/singleton.h"
|
||||
|
||||
void* GPU::memoryCreateObj(u64 submit_id, HLE::Libs::Graphics::GraphicCtx* ctx, void* todo /*CommandBuffer?*/, u64 virtual_addr, u64 size,
|
||||
const GPUObject& info) {
|
||||
auto* gpumemory = singleton<GPUMemory>::instance();
|
||||
auto* gpumemory = Common::Singleton<GPUMemory>::Instance();
|
||||
|
||||
return gpumemory->memoryCreateObj(submit_id, ctx, nullptr, &virtual_addr, &size, 1, info);
|
||||
}
|
||||
|
||||
void GPU::memorySetAllocArea(u64 virtual_addr, u64 size) {
|
||||
auto* gpumemory = singleton<GPUMemory>::instance();
|
||||
auto* gpumemory = Common::Singleton<GPUMemory>::Instance();
|
||||
|
||||
std::scoped_lock lock{gpumemory->m_mutex};
|
||||
|
||||
|
@ -59,7 +59,7 @@ bool GPU::vulkanAllocateMemory(HLE::Libs::Graphics::GraphicCtx* ctx, HLE::Libs::
|
|||
}
|
||||
|
||||
void GPU::flushGarlic(HLE::Libs::Graphics::GraphicCtx* ctx) {
|
||||
auto* gpumemory = singleton<GPUMemory>::instance();
|
||||
auto* gpumemory = Common::Singleton<GPUMemory>::Instance();
|
||||
gpumemory->flushAllHeaps(ctx);
|
||||
}
|
||||
|
||||
|
@ -78,7 +78,7 @@ int GPU::GPUMemory::getHeapId(u64 virtual_addr, u64 size) {
|
|||
|
||||
void* GPU::GPUMemory::memoryCreateObj(u64 submit_id, HLE::Libs::Graphics::GraphicCtx* ctx, void* todo, const u64* virtual_addr, const u64* size,
|
||||
int virtual_addr_num, const GPUObject& info) {
|
||||
auto* gpumemory = singleton<GPUMemory>::instance();
|
||||
auto* gpumemory = Common::Singleton<GPUMemory>::Instance();
|
||||
|
||||
std::scoped_lock lock{gpumemory->m_mutex};
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#include <core/PS4/HLE/Graphics/graphics_ctx.h>
|
||||
#include <types.h>
|
||||
#include "common/types.h"
|
||||
#include <mutex>
|
||||
#include <vector>
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include "tile_manager.h"
|
||||
#include "Emulator/Util/singleton.h"
|
||||
#include "common/singleton.h"
|
||||
#include <mutex>
|
||||
|
||||
namespace GPU {
|
||||
|
@ -143,7 +143,7 @@ void convertTileToLinear(void* dst, const void* src,u32 width, u32 height, bool
|
|||
TileManager32 t;
|
||||
t.Init(width, height, is_neo);
|
||||
|
||||
auto* g_TileManager = singleton<TileManager>::instance();
|
||||
auto* g_TileManager = Common::Singleton<TileManager>::Instance();
|
||||
|
||||
std::scoped_lock lock{g_TileManager->m_mutex};
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
#include "common/types.h"
|
||||
|
||||
namespace GPU {
|
||||
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
#include "video_out_buffer.h"
|
||||
|
||||
#include <Util/log.h>
|
||||
#include "common/log.h"
|
||||
|
||||
#include "debug.h"
|
||||
#include "common/debug.h"
|
||||
#include <vulkan_util.h>
|
||||
#include "tile_manager.h"
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include <types.h>
|
||||
#include "common/types.h"
|
||||
|
||||
#include "gpu_memory.h"
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "video_out_ctx.h"
|
||||
|
||||
#include <core/PS4/HLE/LibKernel.h>
|
||||
#include <debug.h>
|
||||
#include "common/debug.h"
|
||||
#include <core/hle/libraries/libkernel/time_management.h>
|
||||
|
||||
namespace HLE::Graphics::Objects {
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include <types.h>
|
||||
#include "common/types.h"
|
||||
#include <vector>
|
||||
#include <vulkan/vulkan_core.h>
|
||||
#include <mutex>
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
#include "graphics_render.h"
|
||||
#include <fmt/core.h>
|
||||
#include "Emulator/Util/singleton.h"
|
||||
#include "common/singleton.h"
|
||||
#include "emulator.h"
|
||||
|
||||
static thread_local GPU::CommandPool g_command_pool;
|
||||
|
||||
void GPU::renderCreateCtx() {
|
||||
auto* render_ctx = singleton<RenderCtx>::instance();
|
||||
auto* render_ctx = Common::Singleton<RenderCtx>::Instance();
|
||||
|
||||
render_ctx->setGraphicCtx(Emu::getGraphicCtx());
|
||||
}
|
||||
|
@ -37,7 +37,7 @@ void GPU::CommandBuffer::freeBuffer() {
|
|||
}
|
||||
|
||||
void GPU::CommandBuffer::waitForFence() {
|
||||
auto* render_ctx = singleton<RenderCtx>::instance();
|
||||
auto* render_ctx = Common::Singleton<RenderCtx>::Instance();
|
||||
|
||||
if (m_execute) {
|
||||
auto* device = render_ctx->getGraphicCtx()->m_device;
|
||||
|
@ -89,7 +89,7 @@ void GPU::CommandBuffer::executeWithSemaphore() {
|
|||
submit_info.signalSemaphoreCount = 1;
|
||||
submit_info.pSignalSemaphores = &m_pool->semaphores[m_index];
|
||||
|
||||
auto* render_ctx = singleton<RenderCtx>::instance();
|
||||
auto* render_ctx = Common::Singleton<RenderCtx>::Instance();
|
||||
const auto& queue = render_ctx->getGraphicCtx()->queues[m_queue];
|
||||
auto result = vkQueueSubmit(queue.vk_queue, 1, &submit_info, fence);
|
||||
|
||||
|
@ -115,7 +115,7 @@ void GPU::CommandBuffer::execute() {
|
|||
submit_info.signalSemaphoreCount = 0;
|
||||
submit_info.pSignalSemaphores = nullptr;
|
||||
|
||||
auto* render_ctx = singleton<RenderCtx>::instance();
|
||||
auto* render_ctx = Common::Singleton<RenderCtx>::Instance();
|
||||
const auto& queue = render_ctx->getGraphicCtx()->queues[m_queue];
|
||||
auto result = vkQueueSubmit(queue.vk_queue, 1, &submit_info, fence);
|
||||
|
||||
|
@ -127,7 +127,7 @@ void GPU::CommandBuffer::execute() {
|
|||
}
|
||||
}
|
||||
void GPU::CommandPool::createPool(int id) {
|
||||
auto* render_ctx = singleton<RenderCtx>::instance();
|
||||
auto* render_ctx = Common::Singleton<RenderCtx>::Instance();
|
||||
auto* ctx = render_ctx->getGraphicCtx();
|
||||
|
||||
VkCommandPoolCreateInfo pool_info{};
|
||||
|
@ -186,7 +186,7 @@ void GPU::CommandPool::createPool(int id) {
|
|||
}
|
||||
|
||||
void GPU::CommandPool::deleteAllPool() {
|
||||
auto* render_ctx = singleton<RenderCtx>::instance();
|
||||
auto* render_ctx = Common::Singleton<RenderCtx>::Instance();
|
||||
auto* ctx = render_ctx->getGraphicCtx();
|
||||
|
||||
for (auto& pool : m_pool) {
|
||||
|
|
|
@ -7,15 +7,15 @@
|
|||
#include <core/PS4/HLE/Libs.h>
|
||||
#include <core/PS4/HLE/UserManagement/UsrMngCodes.h>
|
||||
#include <Util/config.h>
|
||||
#include <Util/log.h>
|
||||
#include <debug.h>
|
||||
#include "common/log.h"
|
||||
#include "common/debug.h"
|
||||
#include <stdio.h>
|
||||
|
||||
#include <magic_enum.hpp>
|
||||
#include <string>
|
||||
|
||||
#include "Objects/video_out_ctx.h"
|
||||
#include "Emulator/Util/singleton.h"
|
||||
#include "common/singleton.h"
|
||||
#include "emulator.h"
|
||||
#include "graphics_render.h"
|
||||
|
||||
|
@ -24,12 +24,12 @@ namespace HLE::Libs::Graphics::VideoOut {
|
|||
constexpr bool log_file_videoout = true; // disable it to disable logging
|
||||
|
||||
void videoOutInit(u32 width, u32 height) {
|
||||
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
|
||||
auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
|
||||
videoOut->Init(width, height);
|
||||
}
|
||||
|
||||
bool videoOutFlip(u32 micros) {
|
||||
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
|
||||
auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
|
||||
return videoOut->getFlipQueue().flip(micros);
|
||||
}
|
||||
|
||||
|
@ -87,7 +87,7 @@ static void flip_delete_event_func(LibKernel::EventQueues::SceKernelEqueue eq, H
|
|||
|
||||
s32 PS4_SYSV_ABI sceVideoOutAddFlipEvent(LibKernel::EventQueues::SceKernelEqueue eq, s32 handle, void* udata) {
|
||||
PRINT_FUNCTION_NAME();
|
||||
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
|
||||
auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
|
||||
|
||||
auto* ctx = videoOut->getCtx(handle);
|
||||
|
||||
|
@ -122,7 +122,7 @@ s32 PS4_SYSV_ABI sceVideoOutAddFlipEvent(LibKernel::EventQueues::SceKernelEqueue
|
|||
s32 PS4_SYSV_ABI sceVideoOutRegisterBuffers(s32 handle, s32 startIndex, void* const* addresses, s32 bufferNum,
|
||||
const SceVideoOutBufferAttribute* attribute) {
|
||||
PRINT_FUNCTION_NAME();
|
||||
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
|
||||
auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
|
||||
auto* ctx = videoOut->getCtx(handle);
|
||||
|
||||
if (handle == 1) { // main port
|
||||
|
@ -154,7 +154,7 @@ s32 PS4_SYSV_ABI sceVideoOutRegisterBuffers(s32 handle, s32 startIndex, void* co
|
|||
}
|
||||
LOG_INFO_IF(log_file_videoout, "startIndex = {}\n", startIndex);
|
||||
LOG_INFO_IF(log_file_videoout, "bufferNum = {}\n", bufferNum);
|
||||
LOG_INFO_IF(log_file_videoout, "pixelFormat = {}\n", log_hex_full(attribute->pixelFormat));
|
||||
LOG_INFO_IF(log_file_videoout, "pixelFormat = {:#x}\n", attribute->pixelFormat);
|
||||
LOG_INFO_IF(log_file_videoout, "tilingMode = {}\n", attribute->tilingMode);
|
||||
LOG_INFO_IF(log_file_videoout, "aspectRatio = {}\n", attribute->aspectRatio);
|
||||
LOG_INFO_IF(log_file_videoout, "width = {}\n", attribute->width);
|
||||
|
@ -208,26 +208,26 @@ s32 PS4_SYSV_ABI sceVideoOutRegisterBuffers(s32 handle, s32 startIndex, void* co
|
|||
ctx->buffers[i + startIndex].buffer_render = static_cast<Graphics::VideoOutVulkanImage*>(
|
||||
GPU::memoryCreateObj(0, videoOut->getGraphicCtx(), nullptr, reinterpret_cast<uint64_t>(addresses[i]), buffer_size, buffer_info));
|
||||
|
||||
LOG_INFO_IF(log_file_videoout, "buffers[{}] = {}\n", i + startIndex, log_hex_full(reinterpret_cast<uint64_t>(addresses[i])));
|
||||
LOG_INFO_IF(log_file_videoout, "buffers[{}] = {:#x}\n", i + startIndex, reinterpret_cast<u64>(addresses[i]));
|
||||
}
|
||||
|
||||
return registration_index;
|
||||
}
|
||||
s32 PS4_SYSV_ABI sceVideoOutSetFlipRate(s32 handle, s32 rate) {
|
||||
PRINT_FUNCTION_NAME();
|
||||
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
|
||||
auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
|
||||
videoOut->getCtx(handle)->m_flip_rate = rate;
|
||||
return SCE_OK;
|
||||
}
|
||||
s32 PS4_SYSV_ABI sceVideoOutIsFlipPending(s32 handle) {
|
||||
PRINT_FUNCTION_NAME();
|
||||
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
|
||||
auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
|
||||
s32 pending = videoOut->getCtx(handle)->m_flip_status.flipPendingNum;
|
||||
return pending;
|
||||
}
|
||||
s32 PS4_SYSV_ABI sceVideoOutSubmitFlip(s32 handle, s32 bufferIndex, s32 flipMode, s64 flipArg) {
|
||||
PRINT_FUNCTION_NAME();
|
||||
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
|
||||
auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
|
||||
auto* ctx = videoOut->getCtx(handle);
|
||||
|
||||
if (flipMode != 1) {
|
||||
|
@ -254,7 +254,7 @@ s32 PS4_SYSV_ABI sceVideoOutSubmitFlip(s32 handle, s32 bufferIndex, s32 flipMode
|
|||
}
|
||||
s32 PS4_SYSV_ABI sceVideoOutGetFlipStatus(s32 handle, SceVideoOutFlipStatus* status) {
|
||||
PRINT_FUNCTION_NAME();
|
||||
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
|
||||
auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
|
||||
auto* ctx = videoOut->getCtx(handle);
|
||||
videoOut->getFlipQueue().getFlipStatus(ctx, status);
|
||||
|
||||
|
@ -270,7 +270,7 @@ s32 PS4_SYSV_ABI sceVideoOutGetFlipStatus(s32 handle, SceVideoOutFlipStatus* sta
|
|||
}
|
||||
s32 PS4_SYSV_ABI sceVideoOutGetResolutionStatus(s32 handle, SceVideoOutResolutionStatus* status) {
|
||||
PRINT_FUNCTION_NAME();
|
||||
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
|
||||
auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
|
||||
*status = videoOut->getCtx(handle)->m_resolution;
|
||||
return SCE_OK;
|
||||
}
|
||||
|
@ -289,7 +289,7 @@ s32 PS4_SYSV_ABI sceVideoOutOpen(SceUserServiceUserId userId, s32 busType, s32 i
|
|||
if (param != nullptr) {
|
||||
BREAKPOINT();
|
||||
}
|
||||
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
|
||||
auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
|
||||
int handle = videoOut->Open();
|
||||
|
||||
if (handle < 0) {
|
||||
|
@ -300,7 +300,7 @@ s32 PS4_SYSV_ABI sceVideoOutOpen(SceUserServiceUserId userId, s32 busType, s32 i
|
|||
return handle;
|
||||
}
|
||||
s32 PS4_SYSV_ABI sceVideoOutClose(s32 handle) {
|
||||
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
|
||||
auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
|
||||
videoOut->Close(handle);
|
||||
return SCE_OK;
|
||||
}
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
#pragma once
|
||||
#include <core/PS4/HLE/Kernel/event_queues.h>
|
||||
#include <core/PS4/Loader/SymbolsResolver.h>
|
||||
#include <types.h>
|
||||
|
||||
#include <string>
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
#include <Lib/Timer.h>
|
||||
|
||||
#include "debug.h"
|
||||
#include "common/debug.h"
|
||||
|
||||
namespace HLE::Kernel::Objects {
|
||||
EqueueInternal::~EqueueInternal() {}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include <types.h>
|
||||
#include "common/types.h"
|
||||
#include <mutex>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#pragma once
|
||||
#include <types.h>
|
||||
#include "common/types.h"
|
||||
#include <core/virtual_memory.h>
|
||||
#include <core/PS4/GPU/gpu_memory.h>
|
||||
#include <mutex>
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include "ThreadManagement.h"
|
||||
|
||||
#include <debug.h>
|
||||
#include "common/debug.h"
|
||||
|
||||
#include "../ErrorCodes.h"
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
#include <pthread.h>
|
||||
#include <sched.h>
|
||||
#include "../../../../types.h"
|
||||
#include "common/types.h"
|
||||
#include <string>
|
||||
|
||||
namespace HLE::Libs::LibKernel::ThreadManagement {
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include "cpu_management.h"
|
||||
#include "Util/config.h"
|
||||
#include <Util/log.h>
|
||||
#include "common/log.h"
|
||||
#include <core/PS4/HLE/Libs.h>
|
||||
|
||||
namespace HLE::Libs::LibKernel::CPUManagement {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#pragma once
|
||||
#include <types.h>
|
||||
#include "common/types.h"
|
||||
|
||||
namespace HLE::Libs::LibKernel::CPUManagement {
|
||||
int PS4_SYSV_ABI sceKernelIsNeoMode();
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
#include <core/PS4/HLE/ErrorCodes.h>
|
||||
#include <core/PS4/HLE/Libs.h>
|
||||
#include <Util/log.h>
|
||||
#include <debug.h>
|
||||
#include "common/log.h"
|
||||
#include "common/debug.h"
|
||||
|
||||
namespace HLE::Libs::LibKernel::EventQueues {
|
||||
constexpr bool log_file_equeues = true; // disable it to disable logging
|
||||
|
|
|
@ -1,7 +1,5 @@
|
|||
#pragma once
|
||||
|
||||
#include <types.h>
|
||||
|
||||
#include "Objects/event_queue.h"
|
||||
|
||||
namespace HLE::Libs::LibKernel::EventQueues {
|
||||
|
|
|
@ -2,13 +2,13 @@
|
|||
|
||||
#include <core/PS4/GPU/gpu_memory.h>
|
||||
#include <core/virtual_memory.h>
|
||||
#include <Util/log.h>
|
||||
#include <debug.h>
|
||||
#include "common/log.h"
|
||||
#include "common/debug.h"
|
||||
|
||||
#include <bit>
|
||||
#include <magic_enum.hpp>
|
||||
|
||||
#include "Emulator/Util/singleton.h"
|
||||
#include "common/singleton.h"
|
||||
#include "../ErrorCodes.h"
|
||||
#include "../Libs.h"
|
||||
#include "Objects/physical_memory.h"
|
||||
|
@ -48,20 +48,20 @@ int PS4_SYSV_ABI sceKernelAllocateDirectMemory(s64 searchStart, s64 searchEnd, u
|
|||
}
|
||||
auto memtype = magic_enum::enum_cast<MemoryTypes>(memoryType);
|
||||
|
||||
LOG_INFO_IF(log_file_memory, "search_start = {}\n", log_hex_full(searchStart));
|
||||
LOG_INFO_IF(log_file_memory, "search_end = {}\n", log_hex_full(searchEnd));
|
||||
LOG_INFO_IF(log_file_memory, "len = {}\n", log_hex_full(len));
|
||||
LOG_INFO_IF(log_file_memory, "alignment = {}\n", log_hex_full(alignment));
|
||||
LOG_INFO_IF(log_file_memory, "search_start = {:#x}\n", searchStart);
|
||||
LOG_INFO_IF(log_file_memory, "search_end = {:#x}\n", searchEnd);
|
||||
LOG_INFO_IF(log_file_memory, "len = {:#x}\n", len);
|
||||
LOG_INFO_IF(log_file_memory, "alignment = {:#x}\n", alignment);
|
||||
LOG_INFO_IF(log_file_memory, "memory_type = {}\n", magic_enum::enum_name(memtype.value()));
|
||||
|
||||
u64 physical_addr = 0;
|
||||
auto* physical_memory = singleton<HLE::Kernel::Objects::PhysicalMemory>::instance();
|
||||
auto* physical_memory = Common::Singleton<HLE::Kernel::Objects::PhysicalMemory>::Instance();
|
||||
if (!physical_memory->Alloc(searchStart, searchEnd, len, alignment, &physical_addr, memoryType)) {
|
||||
LOG_TRACE_IF(log_file_memory, "sceKernelAllocateDirectMemory returned SCE_KERNEL_ERROR_EAGAIN can't allocate physical memory\n");
|
||||
return SCE_KERNEL_ERROR_EAGAIN;
|
||||
}
|
||||
*physAddrOut = static_cast<s64>(physical_addr);
|
||||
LOG_INFO_IF(true, "physAddrOut = {}\n", log_hex_full(physical_addr));
|
||||
LOG_INFO_IF(true, "physAddrOut = {:#x}\n", physical_addr);
|
||||
return SCE_OK;
|
||||
}
|
||||
|
||||
|
@ -82,11 +82,11 @@ int PS4_SYSV_ABI sceKernelMapDirectMemory(void** addr, u64 len, int prot, int fl
|
|||
}
|
||||
}
|
||||
|
||||
LOG_INFO_IF(log_file_memory, "len = {}\n", log_hex_full(len));
|
||||
LOG_INFO_IF(log_file_memory, "prot = {}\n", log_hex_full(prot));
|
||||
LOG_INFO_IF(log_file_memory, "flags = {}\n", log_hex_full(flags));
|
||||
LOG_INFO_IF(log_file_memory, "directMemoryStart = {}\n", log_hex_full(directMemoryStart));
|
||||
LOG_INFO_IF(log_file_memory, "alignment = {}\n", log_hex_full(alignment));
|
||||
LOG_INFO_IF(log_file_memory, "len = {:#x}\n", len);
|
||||
LOG_INFO_IF(log_file_memory, "prot = {:#x}\n", prot);
|
||||
LOG_INFO_IF(log_file_memory, "flags = {:#x}\n", flags);
|
||||
LOG_INFO_IF(log_file_memory, "directMemoryStart = {:#x}\n", directMemoryStart);
|
||||
LOG_INFO_IF(log_file_memory, "alignment = {:#x}\n", alignment);
|
||||
|
||||
VirtualMemory::MemoryMode cpu_mode = VirtualMemory::MemoryMode::NoAccess;
|
||||
GPU::MemoryMode gpu_mode = GPU::MemoryMode::NoAccess;
|
||||
|
@ -106,8 +106,8 @@ int PS4_SYSV_ABI sceKernelMapDirectMemory(void** addr, u64 len, int prot, int fl
|
|||
if (flags == 0) {
|
||||
out_addr = VirtualMemory::memory_alloc_aligned(in_addr, len, cpu_mode, alignment);
|
||||
}
|
||||
LOG_INFO_IF(log_file_memory, "in_addr = {}\n", log_hex_full(in_addr));
|
||||
LOG_INFO_IF(log_file_memory, "out_addr = {}\n", log_hex_full(out_addr));
|
||||
LOG_INFO_IF(log_file_memory, "in_addr = {:#x}\n", in_addr);
|
||||
LOG_INFO_IF(log_file_memory, "out_addr = {:#x}\n", out_addr);
|
||||
|
||||
*addr = reinterpret_cast<void*>(out_addr); // return out_addr to first functions parameter
|
||||
|
||||
|
@ -115,7 +115,7 @@ int PS4_SYSV_ABI sceKernelMapDirectMemory(void** addr, u64 len, int prot, int fl
|
|||
return SCE_KERNEL_ERROR_ENOMEM;
|
||||
}
|
||||
|
||||
auto* physical_memory = singleton<HLE::Kernel::Objects::PhysicalMemory>::instance();
|
||||
auto* physical_memory = Common::Singleton<HLE::Kernel::Objects::PhysicalMemory>::Instance();
|
||||
if (!physical_memory->Map(out_addr, directMemoryStart, len, prot, cpu_mode, gpu_mode)) {
|
||||
BREAKPOINT();
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include <types.h>
|
||||
#include "common/types.h"
|
||||
|
||||
// constants
|
||||
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
#include "LibKernel.h"
|
||||
|
||||
#include <Util/log.h>
|
||||
#include <debug.h>
|
||||
#include "common/log.h"
|
||||
#include "common/debug.h"
|
||||
#include <windows.h>
|
||||
|
||||
#include "Emulator/Util/singleton.h"
|
||||
#include "common/singleton.h"
|
||||
#include "../Loader/Elf.h"
|
||||
#include "Kernel/Objects/physical_memory.h"
|
||||
#include "Kernel/cpu_management.h"
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
#include "LibSceGnmDriver.h"
|
||||
#include "Libs.h"
|
||||
#include "../Loader/Elf.h"
|
||||
#include <Util/log.h>
|
||||
#include <debug.h>
|
||||
#include "common/log.h"
|
||||
#include "common/debug.h"
|
||||
#include <core/PS4/GPU/gpu_memory.h>
|
||||
#include <emulator.h>
|
||||
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
#include "Linker.h"
|
||||
#include "../virtual_memory.h"
|
||||
#include <Util/log.h>
|
||||
#include "common/log.h"
|
||||
#include <fmt/core.h>
|
||||
#include "Zydis.h"
|
||||
#include <Util/string_util.h>
|
||||
#include <Zydis/Zydis.h>
|
||||
#include "common/string_util.h"
|
||||
#include "Util/aerolib.h"
|
||||
#include "Loader/SymbolsResolver.h"
|
||||
#include "HLE/Kernel/ThreadManagement.h"
|
||||
|
@ -412,7 +412,7 @@ void Linker::LoadSymbols(Module* m)
|
|||
sym++)
|
||||
{
|
||||
std::string id = std::string(m->dynamic_info.str_table + sym->st_name);
|
||||
auto ids = StringUtil::split_string(id, '#');
|
||||
const auto ids = Common::SplitString(id, '#');
|
||||
if (ids.size() == 3)//symbols are 3 parts name , library , module
|
||||
{
|
||||
const auto* library = FindLibrary(*m, ids.at(1));
|
||||
|
@ -576,8 +576,7 @@ void Linker::Relocate(Module* m)
|
|||
}
|
||||
|
||||
void Linker::Resolve(const std::string& name, int Symtype, Module* m, SymbolRecord* return_info) {
|
||||
auto ids = StringUtil::split_string(name, '#');
|
||||
|
||||
const auto ids = Common::SplitString(name, '#');
|
||||
if (ids.size() == 3) // symbols are 3 parts name , library , module
|
||||
{
|
||||
const auto* library = FindLibrary(*m, ids.at(1));
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "Elf.h"
|
||||
|
||||
#include <Util/log.h>
|
||||
#include <debug.h>
|
||||
#include "common/log.h"
|
||||
#include "common/debug.h"
|
||||
#include <fmt/core.h>
|
||||
|
||||
constexpr bool log_file_loader = true; // disable it to disable logging
|
||||
|
|
|
@ -5,8 +5,8 @@
|
|||
#include <span>
|
||||
#include <vector>
|
||||
|
||||
#include "../../../types.h"
|
||||
#include "../../FsFile.h"
|
||||
#include "common/types.h"
|
||||
#include "common/fs_file.h"
|
||||
|
||||
struct self_header
|
||||
{
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include "../../../types.h"
|
||||
#include "common/types.h"
|
||||
#include "SymbolsResolver.h"
|
||||
#include <Util/log.h>
|
||||
#include "common/log.h"
|
||||
|
||||
void SymbolsResolver::AddSymbol(const SymbolRes& s, u64 virtual_addr)
|
||||
{
|
||||
|
|
|
@ -3,8 +3,7 @@
|
|||
#include <string>
|
||||
#include <vector>
|
||||
#include <unordered_map>
|
||||
#include "../../../types.h"
|
||||
|
||||
#include "common/types.h"
|
||||
|
||||
struct SymbolRecord
|
||||
{
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
#include "Util/aerolib.h"
|
||||
|
||||
#include "Util/log.h"
|
||||
#include "common/log.h"
|
||||
|
||||
// Helper to provide stub implementations for missing functions
|
||||
//
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#include "types.h"
|
||||
#include "common/types.h"
|
||||
|
||||
u64 UnresolvedStub();
|
||||
u64 GetStub(const char *nid);
|
|
@ -1,10 +1,10 @@
|
|||
#include "aerolib.h"
|
||||
|
||||
#include "types.h"
|
||||
#include "common/types.h"
|
||||
|
||||
#include <string.h>
|
||||
|
||||
#include "Util/log.h"
|
||||
#include "common/log.h"
|
||||
|
||||
namespace aerolib {
|
||||
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
#include "libc.h"
|
||||
|
||||
#include <debug.h>
|
||||
#include "common/debug.h"
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "Emulator/Util/singleton.h"
|
||||
#include "Util/log.h"
|
||||
#include "common/singleton.h"
|
||||
#include "common/log.h"
|
||||
#include "core/PS4/HLE/Libs.h"
|
||||
#include "core/hle/libraries/libc/libc.h"
|
||||
#include "core/hle/libraries/libc/libc_cxa.h"
|
||||
|
@ -30,7 +30,7 @@ struct CContext {
|
|||
};
|
||||
|
||||
static PS4_SYSV_ABI int __cxa_atexit(void (*func)(void*), void* arg, void* dso_handle) {
|
||||
auto* cc = singleton<CContext>::instance();
|
||||
auto* cc = Common::Singleton<CContext>::Instance();
|
||||
CxaDestructor c{};
|
||||
c.destructor_func = func;
|
||||
c.destructor_object = arg;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include <types.h>
|
||||
#include "common/types.h"
|
||||
#include "core/PS4/Loader/SymbolsResolver.h"
|
||||
|
||||
namespace Core::Libraries::LibC {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "libc_cxa.h"
|
||||
|
||||
#include "Util/log.h"
|
||||
#include "debug.h"
|
||||
#include "common/log.h"
|
||||
#include "common/debug.h"
|
||||
|
||||
// adapted from https://opensource.apple.com/source/libcppabi/libcppabi-14/src/cxa_guard.cxx.auto.html
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define _TIMESPEC_DEFINED
|
||||
|
||||
#include <pthread.h>
|
||||
#include <types.h>
|
||||
#include "common/types.h"
|
||||
|
||||
namespace Core::Libraries::LibC {
|
||||
int PS4_SYSV_ABI __cxa_guard_acquire(u64* guard_object);
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include <types.h>
|
||||
#include "common/types.h"
|
||||
|
||||
namespace Core::Libraries::LibC {
|
||||
float PS4_SYSV_ABI atan2f(float y, float x);
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "libc_stdio.h"
|
||||
|
||||
#include <debug.h>
|
||||
#include <Util/log.h>
|
||||
#include "common/debug.h"
|
||||
#include "common/log.h"
|
||||
|
||||
namespace Core::Libraries::LibC {
|
||||
constexpr bool log_file_libc = true; // disable it to disable logging
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include <types.h>
|
||||
#include "common/types.h"
|
||||
|
||||
#include "printf.h"
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "libc_stdlib.h"
|
||||
|
||||
#include <Util/log.h>
|
||||
#include <debug.h>
|
||||
#include "common/log.h"
|
||||
#include "common/debug.h"
|
||||
|
||||
#include <cstdlib>
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include <types.h>
|
||||
#include "common/types.h"
|
||||
|
||||
#include <cstddef>
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include <types.h>
|
||||
#include "common/types.h"
|
||||
|
||||
#include <cstddef>
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#include <types.h>
|
||||
#include "common/types.h"
|
||||
#include <xmmintrin.h>
|
||||
|
||||
#define VA_ARGS \
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
#include "file_system.h"
|
||||
|
||||
#include <core/PS4/HLE/Libs.h>
|
||||
#include <Util/log.h>
|
||||
#include <debug.h>
|
||||
#include "common/log.h"
|
||||
#include "common/debug.h"
|
||||
|
||||
namespace Core::Libraries::LibKernel {
|
||||
constexpr bool log_file_fs = true; // disable it to disable logging
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#pragma once
|
||||
#include <types.h>
|
||||
#include "common/types.h"
|
||||
#include "core/PS4/Loader/SymbolsResolver.h"
|
||||
|
||||
namespace Core::Libraries::LibKernel {
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
#include "common/types.h"
|
||||
#include "core/PS4/Loader/SymbolsResolver.h"
|
||||
|
||||
namespace Core::Libraries::LibKernel {
|
||||
|
|
|
@ -3,10 +3,10 @@
|
|||
#include <core/PS4/HLE/ErrorCodes.h>
|
||||
#include <core/PS4/HLE/Libs.h>
|
||||
|
||||
#include "Emulator/Util/singleton.h"
|
||||
#include "common/singleton.h"
|
||||
#include "Emulator/Host/controller.h"
|
||||
#include <debug.h>
|
||||
#include <Util/log.h>
|
||||
#include "common/debug.h"
|
||||
#include "common/log.h"
|
||||
|
||||
namespace Core::Libraries::LibPad {
|
||||
|
||||
|
@ -21,7 +21,7 @@ int PS4_SYSV_ABI scePadOpen(Core::Libraries::LibUserService::SceUserServiceUserI
|
|||
}
|
||||
|
||||
int PS4_SYSV_ABI scePadReadState(int32_t handle, ScePadData* pData) {
|
||||
auto* controller = singleton<Emulator::Host::Controller::GameController>::instance();
|
||||
auto* controller = Common::Singleton<Emulator::Host::Controller::GameController>::Instance();
|
||||
|
||||
int connectedCount = 0;
|
||||
bool isConnected = false;
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#pragma once
|
||||
#include <types.h>
|
||||
#include "common/types.h"
|
||||
|
||||
#include "core/PS4/Loader/SymbolsResolver.h"
|
||||
#include "core/hle/libraries/libuserservice/user_service.h"
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include <core/PS4/HLE/ErrorCodes.h>
|
||||
#include <core/PS4/HLE/Libs.h>
|
||||
#include <Util/log.h>
|
||||
#include "common/log.h"
|
||||
#include "system_service.h"
|
||||
|
||||
namespace Core::Libraries::LibSystemService {
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#include <core/PS4/HLE/ErrorCodes.h>
|
||||
#include <core/PS4/HLE/Libs.h>
|
||||
|
||||
#include "Util/log.h"
|
||||
#include "common/log.h"
|
||||
|
||||
namespace Core::Libraries::LibUserService {
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "common/debug.h"
|
||||
#include "common/log.h"
|
||||
#include "virtual_memory.h"
|
||||
|
||||
#include "core/PS4/Loader/Elf.h"
|
||||
|
||||
#ifdef _WIN64
|
||||
|
@ -19,10 +20,6 @@ enum PosixPageProtection {
|
|||
};
|
||||
#endif
|
||||
|
||||
#include <debug.h>
|
||||
|
||||
#include "../Util/Log.h"
|
||||
|
||||
namespace VirtualMemory {
|
||||
static u32 convertMemoryMode(MemoryMode mode) {
|
||||
switch (mode) {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#pragma once
|
||||
#include <types.h>
|
||||
#include "common/types.h"
|
||||
|
||||
constexpr u64 SYSTEM_RESERVED = 0x800000000u;
|
||||
constexpr u64 CODE_BASE_OFFSET = 0x100000000u;
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#pragma once
|
||||
#include "types.h"
|
||||
|
||||
#include "common/types.h"
|
||||
|
||||
namespace Emulator::emuTimer {
|
||||
void start();
|
||||
|
|
|
@ -8,8 +8,8 @@
|
|||
|
||||
#include "core/PS4/HLE/Graphics/video_out.h"
|
||||
#include "core/hle/libraries/libpad/pad.h"
|
||||
#include "Emulator/Util/singleton.h"
|
||||
#include "version.h"
|
||||
#include "common/singleton.h"
|
||||
#include "common/version.h"
|
||||
|
||||
namespace Emu {
|
||||
|
||||
|
@ -27,14 +27,13 @@ int m_fps_frames_num = {0};
|
|||
double m_fps_start_time = {0};
|
||||
|
||||
void emuInit(u32 width, u32 height) {
|
||||
auto* window_ctx = singleton<Emu::WindowCtx>::instance();
|
||||
|
||||
auto window_ctx = Common::Singleton<Emu::WindowCtx>::Instance();
|
||||
window_ctx->m_graphic_ctx.screen_width = width;
|
||||
window_ctx->m_graphic_ctx.screen_height = height;
|
||||
}
|
||||
|
||||
void checkAndWaitForGraphicsInit() {
|
||||
auto* window_ctx = singleton<Emu::WindowCtx>::instance();
|
||||
auto window_ctx = Common::Singleton<Emu::WindowCtx>::Instance();
|
||||
std::unique_lock lock{window_ctx->m_mutex};
|
||||
|
||||
while (!window_ctx->m_is_graphic_initialized) {
|
||||
|
@ -49,7 +48,7 @@ static void CreateSdlWindow(WindowCtx* ctx) {
|
|||
fmt::print("{}\n", SDL_GetError());
|
||||
std::exit(0);
|
||||
}
|
||||
std::string title = "shadps4 v" + std::string(Emulator::VERSION);
|
||||
std::string title = "shadps4 v" + std::string(Common::VERSION);
|
||||
ctx->m_window = SDL_CreateWindowWithPosition(title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height,
|
||||
(static_cast<uint32_t>(SDL_WINDOW_HIDDEN) | static_cast<uint32_t>(SDL_WINDOW_VULKAN)));
|
||||
|
||||
|
@ -95,7 +94,7 @@ static void calculateFps(double game_time_s) {
|
|||
void emuRun() {
|
||||
Lib::Timer timer;
|
||||
timer.Start();
|
||||
auto* window_ctx = singleton<Emu::WindowCtx>::instance();
|
||||
auto window_ctx = Common::Singleton<Emu::WindowCtx>::Instance();
|
||||
{
|
||||
// init window and wait until init finishes
|
||||
std::scoped_lock lock{window_ctx->m_mutex};
|
||||
|
@ -197,19 +196,19 @@ void emuRun() {
|
|||
}
|
||||
|
||||
HLE::Libs::Graphics::GraphicCtx* getGraphicCtx() {
|
||||
auto* window_ctx = singleton<Emu::WindowCtx>::instance();
|
||||
auto window_ctx = Common::Singleton<Emu::WindowCtx>::Instance();
|
||||
std::scoped_lock lock{window_ctx->m_mutex};
|
||||
return &window_ctx->m_graphic_ctx;
|
||||
}
|
||||
|
||||
void updateSDLTitle() {
|
||||
char title[256];
|
||||
sprintf(title, "shadps4 v %s FPS: %f", Emulator::VERSION, m_current_fps);
|
||||
auto* window_ctx = singleton<Emu::WindowCtx>::instance();
|
||||
SDL_SetWindowTitle(window_ctx->m_window, title);
|
||||
const auto title = fmt::format("shadps4 v {} FPS: {}", Common::VERSION, m_current_fps);
|
||||
auto window_ctx = Common::Singleton<Emu::WindowCtx>::Instance();
|
||||
SDL_SetWindowTitle(window_ctx->m_window, title.c_str());
|
||||
}
|
||||
|
||||
void DrawBuffer(HLE::Libs::Graphics::VideoOutVulkanImage* image) {
|
||||
auto* window_ctx = singleton<Emu::WindowCtx>::instance();
|
||||
auto window_ctx = Common::Singleton<Emu::WindowCtx>::Instance();
|
||||
if (window_ctx->is_window_hidden) {
|
||||
SDL_ShowWindow(window_ctx->m_window);
|
||||
window_ctx->is_window_hidden = false;
|
||||
|
@ -316,11 +315,10 @@ void keyboardEvent(SDL_Event* event) {
|
|||
case SDLK_KP_2: button = ScePadButton ::SCE_PAD_BUTTON_CROSS; break;
|
||||
case SDLK_KP_4: button = ScePadButton ::SCE_PAD_BUTTON_SQUARE; break;
|
||||
case SDLK_RETURN: button = ScePadButton ::SCE_PAD_BUTTON_OPTIONS; break;
|
||||
|
||||
default: break;
|
||||
}
|
||||
if (button != 0) {
|
||||
auto* controller = singleton<Emulator::Host::Controller::GameController>::instance();
|
||||
auto* controller = Common::Singleton<Emulator::Host::Controller::GameController>::Instance();
|
||||
controller->checKButton(0, button, event->type == SDL_EVENT_KEY_DOWN);
|
||||
}
|
||||
}
|
||||
|
|
21
src/main.cpp
21
src/main.cpp
|
@ -1,8 +1,10 @@
|
|||
#include <SDL3/SDL.h>
|
||||
#include <cstdio>
|
||||
#include <fmt/core.h>
|
||||
#include "types.h"
|
||||
#include "Util/log.h"
|
||||
#include "common/discord.h"
|
||||
#include "common/types.h"
|
||||
#include "common/log.h"
|
||||
#include "common/singleton.h"
|
||||
#include <core/PS4/HLE/Graphics/video_out.h>
|
||||
#include <Util/config.h>
|
||||
#include <Zydis/Zydis.h>
|
||||
|
@ -11,32 +13,29 @@
|
|||
#include <thread>
|
||||
#include "core/PS4/HLE/Libs.h"
|
||||
#include "core/PS4/Linker.h"
|
||||
#include "Emulator/Util\singleton.h"
|
||||
#include "discord.h"
|
||||
#include "emuTimer.h"
|
||||
|
||||
// Main code
|
||||
int main(int argc, char* argv[]) {
|
||||
if (argc == 1) {
|
||||
fmt::print("Usage: {} <elf or eboot.bin path>\n", argv[0]);
|
||||
return -1;
|
||||
}
|
||||
Config::load("config.toml");
|
||||
logging::init(true); // init logging
|
||||
Common::Log::Init(true);
|
||||
auto width = Config::getScreenWidth();
|
||||
auto height = Config::getScreenHeight();
|
||||
Emu::emuInit(width, height);
|
||||
HLE::Libs::Graphics::VideoOut::videoOutInit(width, height);
|
||||
Emulator::emuTimer::start();
|
||||
|
||||
const char* const path = argv[1]; // argument 1 is the path of self file to boot
|
||||
// Argument 1 is the path of self file to boot
|
||||
const char* const path = argv[1];
|
||||
|
||||
auto linker = singleton<Linker>::instance();
|
||||
auto linker = Common::Singleton<Linker>::Instance();
|
||||
HLE::Libs::Init_HLE_Libs(&linker->getHLESymbols());
|
||||
linker->LoadModule(path); // Load main executable
|
||||
linker->LoadModule(path);
|
||||
std::jthread mainthread(
|
||||
[](std::stop_token stop_token, void*) {
|
||||
auto* linker = singleton<Linker>::instance();
|
||||
[linker](std::stop_token stop_token, void*) {
|
||||
linker->Execute();
|
||||
},
|
||||
nullptr);
|
||||
|
|
|
@ -2,9 +2,9 @@
|
|||
#include <fmt/core.h>
|
||||
#include <core/PS4/GPU/gpu_memory.h>
|
||||
#include <SDL_vulkan.h>
|
||||
#include <Emulator/Util/singleton.h>
|
||||
#include <Util/log.h>
|
||||
#include <debug.h>
|
||||
#include "common/singleton.h"
|
||||
#include "common/log.h"
|
||||
#include "common/debug.h"
|
||||
#include <vulkan/vk_enum_string_helper.h>
|
||||
#include <vulkan/vulkan_core.h>
|
||||
|
||||
|
@ -79,7 +79,7 @@ void Graphics::Vulkan::vulkanCreate(Emu::WindowCtx* ctx) {
|
|||
}
|
||||
|
||||
Emu::VulkanSwapchain Graphics::Vulkan::vulkanCreateSwapchain(HLE::Libs::Graphics::GraphicCtx* ctx, u32 image_count) {
|
||||
auto window_ctx = singleton<Emu::WindowCtx>::instance();
|
||||
auto window_ctx = Common::Singleton<Emu::WindowCtx>::Instance();
|
||||
const auto& capabilities = window_ctx->m_surface_capabilities.capabilities;
|
||||
Emu::VulkanSwapchain s{};
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#pragma once
|
||||
#include <core/PS4/HLE/Graphics/graphics_render.h>
|
||||
#include <SDL.h>
|
||||
#include <src/video/khronos/vulkan/vulkan_core.h>
|
||||
#include <vulkan/vulkan_core.h>
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
|
|
@ -1,69 +1,71 @@
|
|||
set(CMAKE_CXX_STANDARD 20)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED True)
|
||||
if (MSVC)
|
||||
# Silence "deprecation" warnings
|
||||
add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS)
|
||||
endif()
|
||||
|
||||
# Discord-RPC
|
||||
set(BUILD_EXAMPLES OFF CACHE BOOL "")
|
||||
add_subdirectory(discord-rpc EXCLUDE_FROM_ALL)
|
||||
target_include_directories(discord-rpc INTERFACE ./discord-rpc/include)
|
||||
|
||||
#====================FMT ====================
|
||||
set(fmt_DIR ${CMAKE_CURRENT_SOURCE_DIR}/fmt)
|
||||
add_subdirectory(${fmt_DIR})
|
||||
# fmtlib
|
||||
add_subdirectory(fmt EXCLUDE_FROM_ALL)
|
||||
|
||||
#=================== SPD ====================
|
||||
# MagicEnum
|
||||
add_subdirectory(magic_enum EXCLUDE_FROM_ALL)
|
||||
|
||||
# Spdlog
|
||||
set(SPDLOG_WCHAR_FILENAMES ON CACHE BOOL "")
|
||||
set(SPDLOG_NO_THREAD_ID ON CACHE BOOL "")
|
||||
set(SPDLOG_FMT_EXTERNAL ON CACHE BOOL "")
|
||||
add_subdirectory(spdlog EXCLUDE_FROM_ALL)
|
||||
add_library(stb INTERFACE)
|
||||
target_include_directories(stb INTERFACE "${CMAKE_CURRENT_SOURCE_DIR}/stb")
|
||||
target_include_directories(stb INTERFACE ./stb)
|
||||
|
||||
#=================== SDL3 ===================
|
||||
# SDL3
|
||||
add_subdirectory(SDL EXCLUDE_FROM_ALL)
|
||||
|
||||
set(SDL3_DIR ${CMAKE_CURRENT_SOURCE_DIR}/SDL)
|
||||
add_subdirectory(${SDL3_DIR})
|
||||
# Toml11
|
||||
add_subdirectory(toml11 EXCLUDE_FROM_ALL)
|
||||
|
||||
#================ Zydis ========================
|
||||
# Register Zydis dependency.
|
||||
# Disable build of tools and examples.
|
||||
# Vulkan
|
||||
add_subdirectory(vulkan EXCLUDE_FROM_ALL)
|
||||
target_include_directories(vulkan-1 INTERFACE vulkan/include)
|
||||
|
||||
# Winpthreads
|
||||
if (WIN32)
|
||||
add_subdirectory(winpthread EXCLUDE_FROM_ALL)
|
||||
target_include_directories(winpthread INTERFACE winpthread/include)
|
||||
endif()
|
||||
|
||||
# xxHash
|
||||
add_library(xxhash INTERFACE)
|
||||
target_include_directories(xxhash INTERFACE xxhash)
|
||||
|
||||
# Zydis
|
||||
option(ZYDIS_BUILD_TOOLS "" OFF)
|
||||
option(ZYDIS_BUILD_EXAMPLES "" OFF)
|
||||
set(zydis_DIR ${CMAKE_CURRENT_SOURCE_DIR}/zydis)
|
||||
add_subdirectory(${zydis_DIR})
|
||||
add_subdirectory(zydis EXCLUDE_FROM_ALL)
|
||||
|
||||
#========== winpthreads ======================
|
||||
add_subdirectory(winpthread)
|
||||
#=================== discord-rpc ===================
|
||||
add_subdirectory(discord-rpc)
|
||||
#=================== toml11 ===================
|
||||
add_subdirectory(toml11)
|
||||
#=================== vulkan ==================
|
||||
add_subdirectory(vulkan)
|
||||
#=================== IMGUI ===================
|
||||
# Imgui
|
||||
add_library(imgui STATIC)
|
||||
|
||||
set(IMGUI_DIR ${CMAKE_CURRENT_SOURCE_DIR}/imgui)
|
||||
add_library(IMGUI STATIC)
|
||||
|
||||
|
||||
target_sources( IMGUI
|
||||
PRIVATE
|
||||
${IMGUI_DIR}/imgui_demo.cpp
|
||||
${IMGUI_DIR}/imgui_draw.cpp
|
||||
${IMGUI_DIR}/imgui_tables.cpp
|
||||
${IMGUI_DIR}/imgui_widgets.cpp
|
||||
${IMGUI_DIR}/imgui.cpp
|
||||
|
||||
PRIVATE
|
||||
${IMGUI_DIR}/backends/imgui_impl_opengl3.cpp
|
||||
${IMGUI_DIR}/backends/imgui_impl_sdl3.cpp
|
||||
)
|
||||
|
||||
target_include_directories( IMGUI
|
||||
PUBLIC ${IMGUI_DIR}
|
||||
PUBLIC ${IMGUI_DIR}/backends
|
||||
PUBLIC ${SDL3_DIR}/include
|
||||
)
|
||||
|
||||
find_package(OpenGL REQUIRED)
|
||||
target_link_libraries(IMGUI PUBLIC ${OPENGL_LIBRARIES})
|
||||
|
||||
|
||||
target_link_libraries(IMGUI PUBLIC SDL3-shared ${CMAKE_DL_LIBS} Zydis winpthread discord-rpc)
|
||||
target_sources(imgui PRIVATE
|
||||
imgui/imgui_demo.cpp
|
||||
imgui/imgui_draw.cpp
|
||||
imgui/imgui_tables.cpp
|
||||
imgui/imgui_widgets.cpp
|
||||
imgui/imgui.cpp
|
||||
imgui/backends/imgui_impl_opengl3.cpp
|
||||
imgui/backends/imgui_impl_sdl3.cpp
|
||||
)
|
||||
|
||||
target_include_directories(imgui PUBLIC
|
||||
imgui
|
||||
imgui/backends
|
||||
imgui/include
|
||||
)
|
||||
|
||||
target_link_libraries(imgui PRIVATE SDL3-shared ${CMAKE_DL_LIBS} Zydis winpthread discord-rpc)
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue