Merge pull request #68 from GPUCode/main

cmake: Refactor third party library management
This commit is contained in:
georgemoralis 2023-11-05 22:05:34 +02:00 committed by GitHub
commit 89cf4dbfcb
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GPG Key ID: 4AEE18F83AFDEB23
83 changed files with 547 additions and 521 deletions

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@ -1,27 +1,33 @@
cmake_minimum_required(VERSION 3.16.3) cmake_minimum_required(VERSION 3.16.3)
set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED True) set(CMAKE_CXX_STANDARD_REQUIRED True)
if(NOT CMAKE_BUILD_TYPE) if (NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release) set(CMAKE_BUILD_TYPE Release)
endif() endif()
project(shadps4) project(shadps4)
include_directories(third-party/) # This function should be passed a list of all files in a target. It will automatically generate
include_directories(third-party/discord-rpc/include) # file groups following the directory hierarchy, so that the layout of the files in IDEs matches the
include_directories(third-party/imgui/) # one in the filesystem.
include_directories(third-party/imgui/backends) function(create_target_directory_groups target_name)
include_directories(third-party/sdl/) # Place any files that aren't in the source list in a separate group so that they don't get in
include_directories(third-party/fmt/include) # the way.
include_directories(third-party/magic_enum/include) source_group("Other Files" REGULAR_EXPRESSION ".")
include_directories(third-party/zydis/include/Zydis)
include_directories(third-party/winpthread/include) get_target_property(target_sources "${target_name}" SOURCES)
include_directories(third-party/vulkan/include)
include_directories(third-party/xxhash/include) foreach(file_name IN LISTS target_sources)
include_directories(third-party/result/include) get_filename_component(dir_name "${file_name}" PATH)
add_subdirectory("third-party") # Group names use '\' as a separator even though the entire rest of CMake uses '/'...
#=================== EXAMPLE =================== string(REPLACE "/" "\\" group_name "${dir_name}")
source_group("${group_name}" FILES "${file_name}")
endforeach()
endfunction()
add_subdirectory(third-party)
include_directories(src) include_directories(src)
set(LIBC_SOURCES src/core/hle/libraries/Libc/Libc.cpp set(LIBC_SOURCES src/core/hle/libraries/Libc/Libc.cpp
@ -53,37 +59,40 @@ set(SYSTEMSERVICE_SOURCES src/core/hle/libraries/libsystemservice/system_service
set(FILESYSTEM_SOURCES src/core/hle/libraries/libkernel/file_system.cpp set(FILESYSTEM_SOURCES src/core/hle/libraries/libkernel/file_system.cpp
src/core/hle/libraries/libkernel/file_system.h src/core/hle/libraries/libkernel/file_system.h
) )
set(HOST_SOURCES src/Emulator/Host/controller.cpp set(HOST_SOURCES src/Emulator/Host/controller.cpp
src/Emulator/Host/controller.h src/Emulator/Host/controller.h
) )
set(UTIL_SOURCES src/Emulator/Util/singleton.h
)
add_executable(shadps4 add_executable(shadps4
src/common/debug.h
src/common/disassembler.cpp
src/common/disassembler.h
src/common/discord.cpp
src/common/discord.h
src/common/fs_file.cpp
src/common/fs_file.h
src/common/log.cpp
src/common/log.h
src/common/singleton.h
src/common/string_util.cpp
src/common/string_util.h
src/common/types.h
src/common/version.h
${LIBC_SOURCES} ${LIBC_SOURCES}
${USERSERVICE_SOURCES} ${USERSERVICE_SOURCES}
${PAD_SOURCES} ${PAD_SOURCES}
${SYSTEMSERVICE_SOURCES} ${SYSTEMSERVICE_SOURCES}
${FILESYSTEM_SOURCES} ${FILESYSTEM_SOURCES}
${HOST_SOURCES} ${HOST_SOURCES}
${UTIL_SOURCES}
src/Lib/Timer.cpp src/Lib/Timer.cpp
src/Lib/Timer.h src/Lib/Timer.h
src/main.cpp src/main.cpp
src/types.h
src/core/FsFile.cpp
src/core/FsFile.h
src/core/PS4/Loader/Elf.cpp src/core/PS4/Loader/Elf.cpp
src/core/PS4/Loader/Elf.h src/core/PS4/Loader/Elf.h
src/GUI/ElfViewer.cpp src/GUI/ElfViewer.cpp
src/GUI/ElfViewer.h src/GUI/ElfViewer.h
src/Util/log.h
src/Util/log.cpp
src/Util/config.cpp src/Util/config.cpp
src/Util/config.h src/Util/config.h
src/core/virtual_memory.cpp src/core/virtual_memory.cpp
@ -95,23 +104,56 @@ add_executable(shadps4
src/core/PS4/Util/aerolib.cpp src/core/PS4/Util/aerolib.cpp
src/core/PS4/HLE/Kernel/Objects/physical_memory.h src/core/PS4/HLE/Kernel/Objects/physical_memory.h
src/core/PS4/HLE/Kernel/Objects/physical_memory.cpp src/core/PS4/HLE/Kernel/Objects/physical_memory.cpp
src/Util/string_util.cpp
src/Util/string_util.cpp
src/core/PS4/HLE/Graphics/video_out.cpp src/core/PS4/HLE/Graphics/video_out.cpp
src/core/PS4/HLE/Graphics/video_out.h src/core/PS4/HLE/Graphics/video_out.h
src/discord.h
src/discord.cpp
src/core/PS4/HLE/Kernel/event_queues.cpp src/core/PS4/HLE/Kernel/event_queues.cpp
src/core/PS4/HLE/Kernel/event_queues.h src/core/PS4/HLE/Kernel/event_queues.h
src/core/PS4/HLE/Kernel/cpu_management.cpp src/core/PS4/HLE/Kernel/cpu_management.cpp
src/core/PS4/HLE/Kernel/cpu_management.h src/core/PS4/HLE/Kernel/cpu_management.h
src/core/PS4/Util/aerolib.h
src/core/PS4/Loader/SymbolsResolver.h
src/core/PS4/Loader/SymbolsResolver.cpp
src/core/PS4/HLE/Libs.cpp
src/core/PS4/HLE/Libs.h
src/core/PS4/HLE/LibKernel.cpp
src/core/PS4/HLE/LibKernel.h
src/core/PS4/HLE/LibSceGnmDriver.cpp
src/core/PS4/HLE/LibSceGnmDriver.h
src/core/PS4/HLE/Kernel/ThreadManagement.cpp
src/core/PS4/HLE/Kernel/ThreadManagement.h
src/core/PS4/HLE/ErrorCodes.h
src/core/PS4/HLE/Kernel/memory_management.cpp
src/core/PS4/HLE/Kernel/memory_management.h
src/core/PS4/GPU/gpu_memory.cpp
src/core/PS4/GPU/gpu_memory.h
src/emulator.cpp
src/emulator.h
src/core/PS4/HLE/Kernel/Objects/event_queue.h
src/core/PS4/HLE/Kernel/Objects/event_queue.cpp
src/core/PS4/HLE/Graphics/Objects/video_out_ctx.cpp
src/core/PS4/HLE/Graphics/Objects/video_out_ctx.h
src/core/PS4/HLE/Graphics/graphics_ctx.h
src/vulkan_util.cpp
src/vulkan_util.h
src/core/PS4/GPU/video_out_buffer.cpp
src/core/PS4/GPU/video_out_buffer.h
src/core/PS4/HLE/Graphics/graphics_render.cpp
src/core/PS4/HLE/Graphics/graphics_render.h
src/core/PS4/GPU/tile_manager.cpp
src/core/PS4/GPU/tile_manager.h
src/emuTimer.cpp
src/emuTimer.h
src/core/hle/libraries/libkernel/time_management.cpp
src/core/hle/libraries/libkernel/time_management.h
)
create_target_directory_groups(shadps4)
target_link_libraries(shadps4 PRIVATE magic_enum::magic_enum fmt::fmt spdlog::spdlog toml11::toml11)
"src/Util/Disassembler.cpp" "src/Util/Disassembler.h" "src/core/PS4/Util/aerolib.h" "src/core/PS4/Loader/SymbolsResolver.h" "src/core/PS4/Loader/SymbolsResolver.cpp" "src/core/PS4/HLE/Libs.cpp" "src/core/PS4/HLE/Libs.h" "src/core/PS4/HLE/LibKernel.cpp" "src/core/PS4/HLE/LibKernel.h" "src/core/PS4/HLE/LibSceGnmDriver.cpp" "src/core/PS4/HLE/LibSceGnmDriver.h" "src/core/PS4/HLE/Kernel/ThreadManagement.cpp" "src/core/PS4/HLE/Kernel/ThreadManagement.h" "src/core/PS4/HLE/ErrorCodes.h" "src/debug.h" "src/core/PS4/HLE/Kernel/memory_management.cpp" "src/core/PS4/HLE/Kernel/memory_management.h" "src/core/PS4/GPU/gpu_memory.cpp" "src/core/PS4/GPU/gpu_memory.h" "src/emulator.cpp" "src/emulator.h" "src/core/PS4/HLE/Kernel/Objects/event_queue.h" "src/core/PS4/HLE/Kernel/Objects/event_queue.cpp" "src/core/PS4/HLE/Graphics/Objects/video_out_ctx.cpp" "src/core/PS4/HLE/Graphics/Objects/video_out_ctx.h" "src/core/PS4/HLE/Graphics/graphics_ctx.h" "src/vulkan_util.cpp" "src/vulkan_util.h" "src/core/PS4/GPU/video_out_buffer.cpp" "src/core/PS4/GPU/video_out_buffer.h" "src/core/PS4/HLE/Graphics/graphics_render.cpp" "src/core/PS4/HLE/Graphics/graphics_render.h" "src/core/PS4/GPU/tile_manager.cpp" "src/core/PS4/GPU/tile_manager.h" "src/version.h" "src/emuTimer.cpp" "src/emuTimer.h" "src/core/hle/libraries/libkernel/time_management.cpp" "src/core/hle/libraries/libkernel/time_management.h") target_link_libraries(shadps4 PRIVATE discord-rpc imgui SDL3-shared vulkan-1 xxhash Zydis)
if (WIN32)
find_package(OpenGL REQUIRED) target_link_libraries(shadps4 PRIVATE mincore winpthread)
target_link_libraries(shadps4 PUBLIC fmt mincore spdlog IMGUI SDL3-shared ${OPENGL_LIBRARY} vulkan-1 spirv-tools-opt spirv-tools) endif()
add_custom_command(TARGET shadps4 POST_BUILD add_custom_command(TARGET shadps4 POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different COMMAND ${CMAKE_COMMAND} -E copy_if_different

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@ -1,5 +1,5 @@
#pragma once #pragma once
#include <types.h> #include "common/types.h"
#include <mutex> #include <mutex>
namespace Emulator::Host::Controller { namespace Emulator::Host::Controller {

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include "../types.h" #include "common/types.h"
namespace Lib { namespace Lib {
class Timer final class Timer final

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@ -1,35 +0,0 @@
#include "Disassembler.h"
#include <fmt/format.h>
Disassembler::Disassembler()
{
ZydisDecoderInit(&m_decoder, ZYDIS_MACHINE_MODE_LONG_64, ZYDIS_STACK_WIDTH_64);
ZydisFormatterInit(&m_formatter, ZYDIS_FORMATTER_STYLE_INTEL);
}
Disassembler::~Disassembler()
{
}
void Disassembler::printInstruction(void* code,u64 address)//print a single instruction
{
ZydisDecodedInstruction instruction;
ZydisDecodedOperand operands[ZYDIS_MAX_OPERAND_COUNT_VISIBLE];
ZyanStatus status = ZydisDecoderDecodeFull(&m_decoder, code, sizeof(code), &instruction, operands);
if (!ZYAN_SUCCESS(status))
{
fmt::print("decode instruction failed at {}\n", fmt::ptr(code));
}
else
{
printInst(instruction, operands,address);
}
}
void Disassembler::printInst(ZydisDecodedInstruction& inst, ZydisDecodedOperand* operands,u64 address)
{
const int bufLen = 256;
char szBuffer[bufLen];
ZydisFormatterFormatInstruction(&m_formatter, &inst, operands,inst.operand_count_visible, szBuffer, sizeof(szBuffer), address, ZYAN_NULL);
fmt::print("instruction: {}\n", szBuffer);
}

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@ -1,17 +0,0 @@
#pragma once
#include "Zydis.h"
#include "../types.h"
class Disassembler
{
public:
Disassembler();
~Disassembler();
void printInst(ZydisDecodedInstruction& inst, ZydisDecodedOperand* operands,u64 address);
void printInstruction(void* code,u64 address);
private:
ZydisDecoder m_decoder;
ZydisFormatter m_formatter;
};

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@ -3,7 +3,7 @@
#include <fstream> #include <fstream>
#include <string> #include <string>
#include <fmt/core.h> #include <fmt/core.h>
#include <toml11/toml.hpp> #include <toml.hpp>
namespace Config { namespace Config {

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include <filesystem> #include <filesystem>
#include <types.h> #include "common/types.h"
namespace Config { namespace Config {
void load(const std::filesystem::path& path); void load(const std::filesystem::path& path);

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@ -1,90 +0,0 @@
#include <spdlog/common.h>
#include <spdlog/pattern_formatter.h>
#include <spdlog/sinks/basic_file_sink.h>
#include <spdlog/sinks/stdout_color_sinks.h>
#include <spdlog/spdlog.h>
#include <vector>
#include <Util/config.h>
#ifdef _WIN64
#include <Windows.h>
#endif
#include "log.h"
namespace logging {
std::vector<spdlog::sink_ptr> sinks;
constexpr bool log_file_exceptions = true; // disable it to disable logging
void flush() { spdlog::details::registry::instance().flush_all(); }
#ifdef _WIN64
static LONG WINAPI exception_handler(PEXCEPTION_POINTERS pExp) noexcept {
const u32 ec = pExp->ExceptionRecord->ExceptionCode;
switch (ec) {
case EXCEPTION_ACCESS_VIOLATION:
LOG_CRITICAL_IF(log_file_exceptions,"Exception EXCEPTION_ACCESS_VIOLATION ({}). ", log_hex(ec));
switch (pExp->ExceptionRecord->ExceptionInformation[0]) {
case 0: LOG_CRITICAL_IF(log_file_exceptions,"Read violation at address {}.", log_hex(pExp->ExceptionRecord->ExceptionInformation[1])); break;
case 1: LOG_CRITICAL_IF(log_file_exceptions,"Write violation at address {}.", log_hex(pExp->ExceptionRecord->ExceptionInformation[1])); break;
case 8:LOG_CRITICAL_IF(log_file_exceptions,"DEP violation at address {}.", log_hex(pExp->ExceptionRecord->ExceptionInformation[1])); break;
default: break;
}
break;
case EXCEPTION_ARRAY_BOUNDS_EXCEEDED: LOG_CRITICAL_IF(log_file_exceptions,"Exception EXCEPTION_ARRAY_BOUNDS_EXCEEDED ({:#x}). ", ec); break;
case EXCEPTION_DATATYPE_MISALIGNMENT: LOG_CRITICAL_IF(log_file_exceptions,"Exception EXCEPTION_DATATYPE_MISALIGNMENT ({}). ", log_hex(ec)); break;
case EXCEPTION_FLT_DIVIDE_BY_ZERO: LOG_CRITICAL_IF(log_file_exceptions,"Exception EXCEPTION_FLT_DIVIDE_BY_ZERO ({}). ", log_hex(ec)); break;
case EXCEPTION_ILLEGAL_INSTRUCTION: LOG_CRITICAL_IF(log_file_exceptions,"Exception EXCEPTION_ILLEGAL_INSTRUCTION ({}). ", log_hex(ec)); break;
case EXCEPTION_IN_PAGE_ERROR: LOG_CRITICAL_IF(log_file_exceptions,"Exception EXCEPTION_IN_PAGE_ERROR ({}). ", log_hex(ec)); break;
case EXCEPTION_INT_DIVIDE_BY_ZERO: LOG_CRITICAL_IF(log_file_exceptions,"Exception EXCEPTION_INT_DIVIDE_BY_ZERO ({}). ", log_hex(ec)); break;
case EXCEPTION_PRIV_INSTRUCTION: LOG_CRITICAL_IF(log_file_exceptions,"Exception EXCEPTION_PRIV_INSTRUCTION ({}). ", log_hex(ec)); break;
case EXCEPTION_STACK_OVERFLOW: LOG_CRITICAL_IF(log_file_exceptions,"Exception EXCEPTION_STACK_OVERFLOW ({}). ", log_hex(ec)); break;
default: return EXCEPTION_CONTINUE_SEARCH;
}
flush();
return EXCEPTION_CONTINUE_SEARCH;
}
void register_log_exception_handler() {
if (!AddVectoredExceptionHandler(0, exception_handler)) {
LOG_CRITICAL_IF(log_file_exceptions,"Failed to register an exception handler");
}
}
#endif
int init(bool use_stdout) {
sinks.clear(); // clear existing sinks
if (use_stdout) // if we use stdout window then init it as well
sinks.push_back(std::make_shared<spdlog::sinks::stdout_color_sink_mt>());
sinks.push_back(std::make_shared<spdlog::sinks::basic_file_sink_mt>(L"shadps4.txt", true));
spdlog::set_default_logger(std::make_shared<spdlog::logger>("shadps4 logger", begin(sinks), end(sinks)));
auto f = std::make_unique<spdlog::pattern_formatter>("%^|%L|: %v%$", spdlog::pattern_time_type::local, std::string("")); // disable eol
spdlog::set_formatter(std::move(f));
spdlog::set_level(static_cast<spdlog::level::level_enum>(Config::getLogLevel()));
spdlog::level::level_enum t = spdlog::get_level();
#ifdef _WIN64
register_log_exception_handler();
#endif
static std::terminate_handler old_terminate = nullptr;
old_terminate = std::set_terminate([]() {
try {
std::rethrow_exception(std::current_exception());
} catch (const std::exception &e) {
LOG_CRITICAL_IF(log_file_exceptions, "Unhandled C++ exception. {}", e.what());
} catch (...) {
LOG_CRITICAL_IF(log_file_exceptions, "Unhandled C++ exception. UNKNOWN");
}
flush();
if (old_terminate) old_terminate();
});
return 0; // all ok
}
void set_level(spdlog::level::level_enum log_level) { spdlog::set_level(log_level); }
} // namespace logging

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@ -1,73 +0,0 @@
#pragma once
#define SPDLOG_ACTIVE_LEVEL SPDLOG_LEVEL_TRACE
#include <spdlog/spdlog.h>
namespace logging {
#define LOG_TRACE SPDLOG_TRACE
#define LOG_DEBUG SPDLOG_DEBUG
#define LOG_INFO SPDLOG_INFO
#define LOG_WARN SPDLOG_WARN
#define LOG_ERROR SPDLOG_ERROR
#define LOG_CRITICAL SPDLOG_CRITICAL
#define LOG_TRACE_IF(flag, ...) \
if (flag) LOG_TRACE(__VA_ARGS__)
#define LOG_DEBUG_IF(flag, ...) \
if (flag) LOG_DEBUG(__VA_ARGS__)
#define LOG_INFO_IF(flag, ...) \
if (flag) LOG_INFO(__VA_ARGS__)
#define LOG_WARN_IF(flag, ...) \
if (flag) LOG_WARN(__VA_ARGS__)
#define LOG_ERROR_IF(flag, ...) \
if (flag) LOG_ERROR(__VA_ARGS__)
#define LOG_CRITICAL_IF(flag, ...) \
if (flag) LOG_CRITICAL(__VA_ARGS__)
int init(bool use_stdout);
void set_level(spdlog::level::level_enum log_level);
} // namespace logging
// copyright vita3k emu https://github.com/Vita3K/Vita3K/blob/master/vita3k/util/include/util/log.h
/*
returns: A string with the input number formatted in hexadecimal
Examples:
* `12` returns: `"0xC"`
* `1337` returns: `"0x539"`
* `72742069` returns: `"0x455F4B5"`
*/
template <typename T>
std::string log_hex(T val) {
using unsigned_type = typename std::make_unsigned<T>::type;
std::stringstream ss;
ss << "0x";
ss << std::hex << static_cast<unsigned_type>(val);
return ss.str();
}
/*
returns: A string with the input number formatted in hexadecimal with padding of the inputted type size
Examples:
* `uint8_t 5` returns: `"0x05"`
* `uint8_t 15` returns: `"0x0F"`
* `uint8_t 255` returns: `"0xFF"`
* `uint16_t 15` returns: `"0x000F"`
* `uint16_t 1337` returns: `"0x0539"`
* `uint16_t 65535` returns: `"0xFFFF"`
* `uint32_t 15` returns: `"0x0000000F"`
* `uint32_t 1337` returns: `"0x00000539"`
* `uint32_t 65535` returns: `"0x0000FFFF"`
* `uint32_t 134217728` returns: `"0x08000000"`
*/
template <typename T>
std::string log_hex_full(T val) {
std::stringstream ss;
ss << "0x";
ss << std::setfill('0') << std::setw(sizeof(T) * 2) << std::hex << val;
return ss.str();
}

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@ -1,24 +0,0 @@
#include "string_util.h"
#include <algorithm>
#include <sstream>
#include <string>
namespace StringUtil {
std::vector<std::string> split_string(const std::string &str, char delimiter) {
std::stringstream str_stream(str);
std::string segment;
std::vector<std::string> seglist;
const size_t num_segments = std::count_if(str.begin(), str.end(), [&](char c) { return c == delimiter; }) + (str.empty() ? 1 : 0);
seglist.reserve(num_segments);
while (std::getline(str_stream, segment, delimiter)) {
seglist.push_back(segment);
}
return seglist;
}
} // namespace StringUtil

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@ -1,9 +0,0 @@
#pragma once
#include <vector>
#include <string>
namespace StringUtil {
std::vector<std::string> split_string(const std::string& str, char delimiter);
}

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@ -1,3 +1,5 @@
#pragma once
#ifdef _MSC_VER #ifdef _MSC_VER
#define BREAKPOINT __debugbreak #define BREAKPOINT __debugbreak
#elif defined(__GNUC__) #elif defined(__GNUC__)

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@ -0,0 +1,33 @@
#include "common/disassembler.h"
#include <fmt/format.h>
namespace Common {
Disassembler::Disassembler() {
ZydisDecoderInit(&m_decoder, ZYDIS_MACHINE_MODE_LONG_64, ZYDIS_STACK_WIDTH_64);
ZydisFormatterInit(&m_formatter, ZYDIS_FORMATTER_STYLE_INTEL);
}
Disassembler::~Disassembler() = default;
void Disassembler::printInstruction(void* code, u64 address) {
ZydisDecodedInstruction instruction;
ZydisDecodedOperand operands[ZYDIS_MAX_OPERAND_COUNT_VISIBLE];
ZyanStatus status = ZydisDecoderDecodeFull(&m_decoder, code, sizeof(code),
&instruction, operands);
if (!ZYAN_SUCCESS(status)) {
fmt::print("decode instruction failed at {}\n", fmt::ptr(code));
} else {
printInst(instruction, operands,address);
}
}
void Disassembler::printInst(ZydisDecodedInstruction& inst, ZydisDecodedOperand* operands, u64 address) {
const int bufLen = 256;
char szBuffer[bufLen];
ZydisFormatterFormatInstruction(&m_formatter, &inst, operands,inst.operand_count_visible,
szBuffer, sizeof(szBuffer), address, ZYAN_NULL);
fmt::print("instruction: {}\n", szBuffer);
}
} // namespace Common

21
src/common/disassembler.h Normal file
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@ -0,0 +1,21 @@
#pragma once
#include <Zydis/Zydis.h>
#include "common/types.h"
namespace Common {
class Disassembler {
public:
Disassembler();
~Disassembler();
void printInst(ZydisDecodedInstruction& inst, ZydisDecodedOperand* operands, u64 address);
void printInstruction(void* code, u64 address);
private:
ZydisDecoder m_decoder;
ZydisFormatter m_formatter;
};
} // namespace Common

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@ -1,4 +1,4 @@
#include "FsFile.h" #include "common/fs_file.h"
namespace Common::FS { namespace Common::FS {

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@ -6,7 +6,7 @@
#include <span> #include <span>
#include <vector> #include <vector>
#include "../types.h" #include "common/types.h"
namespace Common::FS { namespace Common::FS {

114
src/common/log.cpp Normal file
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@ -0,0 +1,114 @@
#include <spdlog/common.h>
#include <spdlog/pattern_formatter.h>
#include <spdlog/sinks/basic_file_sink.h>
#include <spdlog/sinks/stdout_color_sinks.h>
#include <spdlog/spdlog.h>
#include <vector>
#include <Util/config.h>
#include "common/log.h"
#ifdef _WIN64
#include <windows.h>
#endif
namespace Common::Log {
std::vector<spdlog::sink_ptr> sinks;
constexpr bool log_file_exceptions = true;
void Flush() {
spdlog::details::registry::instance().flush_all();
}
#ifdef _WIN64
static LONG WINAPI ExceptionHandler(PEXCEPTION_POINTERS pExp) noexcept {
const u32 ec = pExp->ExceptionRecord->ExceptionCode;
switch (ec) {
case EXCEPTION_ACCESS_VIOLATION: {
LOG_CRITICAL_IF(log_file_exceptions, "Exception EXCEPTION_ACCESS_VIOLATION ({:#x}). ", ec);
const auto info = pExp->ExceptionRecord->ExceptionInformation;
switch (info[0]) {
case 0:
LOG_CRITICAL_IF(log_file_exceptions, "Read violation at address {:#x}.", info[1]);
break;
case 1:
LOG_CRITICAL_IF(log_file_exceptions, "Write violation at address {:#x}.", info[1]);
break;
case 8:
LOG_CRITICAL_IF(log_file_exceptions, "DEP violation at address {:#x}.", info[1]);
break;
default:
break;
}
break;
}
case EXCEPTION_ARRAY_BOUNDS_EXCEEDED:
LOG_CRITICAL_IF(log_file_exceptions, "Exception EXCEPTION_ARRAY_BOUNDS_EXCEEDED ({:#x}). ", ec);
break;
case EXCEPTION_DATATYPE_MISALIGNMENT:
LOG_CRITICAL_IF(log_file_exceptions, "Exception EXCEPTION_DATATYPE_MISALIGNMENT ({:#x}). ", ec);
break;
case EXCEPTION_FLT_DIVIDE_BY_ZERO:
LOG_CRITICAL_IF(log_file_exceptions, "Exception EXCEPTION_FLT_DIVIDE_BY_ZERO ({:#x}). ", ec);
break;
case EXCEPTION_ILLEGAL_INSTRUCTION:
LOG_CRITICAL_IF(log_file_exceptions, "Exception EXCEPTION_ILLEGAL_INSTRUCTION ({:#x}). ", ec);
break;
case EXCEPTION_IN_PAGE_ERROR:
LOG_CRITICAL_IF(log_file_exceptions, "Exception EXCEPTION_IN_PAGE_ERROR ({:#x}). ", ec);
break;
case EXCEPTION_INT_DIVIDE_BY_ZERO:
LOG_CRITICAL_IF(log_file_exceptions, "Exception EXCEPTION_INT_DIVIDE_BY_ZERO ({:#x}). ", ec);
break;
case EXCEPTION_PRIV_INSTRUCTION:
LOG_CRITICAL_IF(log_file_exceptions, "Exception EXCEPTION_PRIV_INSTRUCTION ({:#x}). ", ec);
break;
case EXCEPTION_STACK_OVERFLOW:
LOG_CRITICAL_IF(log_file_exceptions, "Exception EXCEPTION_STACK_OVERFLOW ({:#x}). ", ec);
break;
default:
return EXCEPTION_CONTINUE_SEARCH;
}
Flush();
return EXCEPTION_CONTINUE_SEARCH;
}
#endif
int Init(bool use_stdout) {
sinks.clear();
if (use_stdout) {
sinks.push_back(std::make_shared<spdlog::sinks::stdout_color_sink_mt>());
}
sinks.push_back(std::make_shared<spdlog::sinks::basic_file_sink_mt>(L"shadps4.txt", true));
spdlog::set_default_logger(std::make_shared<spdlog::logger>("shadps4 logger", begin(sinks), end(sinks)));
auto f = std::make_unique<spdlog::pattern_formatter>("%^|%L|: %v%$", spdlog::pattern_time_type::local, std::string("")); // disable eol
spdlog::set_formatter(std::move(f));
spdlog::set_level(static_cast<spdlog::level::level_enum>(Config::getLogLevel()));
#ifdef _WIN64
if (!AddVectoredExceptionHandler(0, ExceptionHandler)) {
LOG_CRITICAL_IF(log_file_exceptions, "Failed to register an exception handler");
}
#endif
static std::terminate_handler old_terminate = nullptr;
old_terminate = std::set_terminate([]() {
try {
std::rethrow_exception(std::current_exception());
} catch (const std::exception &e) {
LOG_CRITICAL_IF(log_file_exceptions, "Unhandled C++ exception. {}", e.what());
} catch (...) {
LOG_CRITICAL_IF(log_file_exceptions, "Unhandled C++ exception. UNKNOWN");
}
Flush();
if (old_terminate) old_terminate();
});
return 0;
}
void SetLevel(spdlog::level::level_enum log_level) {
spdlog::set_level(log_level);
}
} // namespace Common::Log

33
src/common/log.h Normal file
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@ -0,0 +1,33 @@
#pragma once
#define SPDLOG_ACTIVE_LEVEL SPDLOG_LEVEL_TRACE
#include <spdlog/spdlog.h>
namespace Common::Log {
#define LOG_TRACE SPDLOG_TRACE
#define LOG_DEBUG SPDLOG_DEBUG
#define LOG_INFO SPDLOG_INFO
#define LOG_WARN SPDLOG_WARN
#define LOG_ERROR SPDLOG_ERROR
#define LOG_CRITICAL SPDLOG_CRITICAL
#define LOG_TRACE_IF(flag, ...) \
if (flag) LOG_TRACE(__VA_ARGS__)
#define LOG_DEBUG_IF(flag, ...) \
if (flag) LOG_DEBUG(__VA_ARGS__)
#define LOG_INFO_IF(flag, ...) \
if (flag) LOG_INFO(__VA_ARGS__)
#define LOG_WARN_IF(flag, ...) \
if (flag) LOG_WARN(__VA_ARGS__)
#define LOG_ERROR_IF(flag, ...) \
if (flag) LOG_ERROR(__VA_ARGS__)
#define LOG_CRITICAL_IF(flag, ...) \
if (flag) LOG_CRITICAL(__VA_ARGS__)
int Init(bool use_stdout);
void SetLevel(spdlog::level::level_enum log_level);
} // namespace Common::Log

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@ -2,10 +2,12 @@
#include <memory> #include <memory>
namespace Common {
template <class T> template <class T>
class singleton { class Singleton {
public: public:
static T* instance() { static T* Instance() {
if (!m_instance) { if (!m_instance) {
m_instance = std::make_unique<T>(); m_instance = std::make_unique<T>();
} }
@ -13,9 +15,11 @@ public:
} }
protected: protected:
singleton(); Singleton();
~singleton(); ~Singleton();
private: private:
static inline std::unique_ptr<T> m_instance{}; static inline std::unique_ptr<T> m_instance{};
}; };
} // namespace Common

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@ -0,0 +1,20 @@
#include <algorithm>
#include <sstream>
#include <string>
#include "common/string_util.h"
namespace Common {
std::vector<std::string> SplitString(const std::string &str, char delimiter) {
std::istringstream iss(str);
std::vector<std::string> output(1);
while (std::getline(iss, *output.rbegin(), delimiter)) {
output.emplace_back();
}
output.pop_back();
return output;
}
} // namespace Common

10
src/common/string_util.h Normal file
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@ -0,0 +1,10 @@
#pragma once
#include <vector>
#include <string>
namespace Common {
std::vector<std::string> SplitString(const std::string& str, char delimiter);
} // namespace Common

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@ -1,4 +1,5 @@
#pragma once #pragma once
#include <cstdint> #include <cstdint>
using s08 = std::int8_t; using s08 = std::int8_t;
@ -16,7 +17,6 @@ using f64 = double;
#define PS4_SYSV_ABI __attribute__((sysv_abi)) #define PS4_SYSV_ABI __attribute__((sysv_abi))
// UDLs for memory size values // UDLs for memory size values
constexpr u64 operator""_KB(u64 x) { return 1024ULL * x; } constexpr u64 operator""_KB(u64 x) { return 1024ULL * x; }
constexpr u64 operator""_MB(u64 x) { return 1024_KB * x; } constexpr u64 operator""_MB(u64 x) { return 1024_KB * x; }

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@ -1,7 +1,10 @@
#pragma once #pragma once
#include <string> #include <string>
#include <string_view> #include <string_view>
namespace Emulator { namespace Common {
constexpr char VERSION[] = "0.0.3 WIP"; constexpr char VERSION[] = "0.0.3 WIP";
}
} // namespace Common

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@ -1,18 +1,18 @@
#include "gpu_memory.h" #include "gpu_memory.h"
#include <xxhash/xxh3.h> #include <xxh3.h>
#include "Emulator/Util/singleton.h" #include "common/singleton.h"
void* GPU::memoryCreateObj(u64 submit_id, HLE::Libs::Graphics::GraphicCtx* ctx, void* todo /*CommandBuffer?*/, u64 virtual_addr, u64 size, void* GPU::memoryCreateObj(u64 submit_id, HLE::Libs::Graphics::GraphicCtx* ctx, void* todo /*CommandBuffer?*/, u64 virtual_addr, u64 size,
const GPUObject& info) { const GPUObject& info) {
auto* gpumemory = singleton<GPUMemory>::instance(); auto* gpumemory = Common::Singleton<GPUMemory>::Instance();
return gpumemory->memoryCreateObj(submit_id, ctx, nullptr, &virtual_addr, &size, 1, info); return gpumemory->memoryCreateObj(submit_id, ctx, nullptr, &virtual_addr, &size, 1, info);
} }
void GPU::memorySetAllocArea(u64 virtual_addr, u64 size) { void GPU::memorySetAllocArea(u64 virtual_addr, u64 size) {
auto* gpumemory = singleton<GPUMemory>::instance(); auto* gpumemory = Common::Singleton<GPUMemory>::Instance();
std::scoped_lock lock{gpumemory->m_mutex}; std::scoped_lock lock{gpumemory->m_mutex};
@ -59,7 +59,7 @@ bool GPU::vulkanAllocateMemory(HLE::Libs::Graphics::GraphicCtx* ctx, HLE::Libs::
} }
void GPU::flushGarlic(HLE::Libs::Graphics::GraphicCtx* ctx) { void GPU::flushGarlic(HLE::Libs::Graphics::GraphicCtx* ctx) {
auto* gpumemory = singleton<GPUMemory>::instance(); auto* gpumemory = Common::Singleton<GPUMemory>::Instance();
gpumemory->flushAllHeaps(ctx); gpumemory->flushAllHeaps(ctx);
} }
@ -78,7 +78,7 @@ int GPU::GPUMemory::getHeapId(u64 virtual_addr, u64 size) {
void* GPU::GPUMemory::memoryCreateObj(u64 submit_id, HLE::Libs::Graphics::GraphicCtx* ctx, void* todo, const u64* virtual_addr, const u64* size, void* GPU::GPUMemory::memoryCreateObj(u64 submit_id, HLE::Libs::Graphics::GraphicCtx* ctx, void* todo, const u64* virtual_addr, const u64* size,
int virtual_addr_num, const GPUObject& info) { int virtual_addr_num, const GPUObject& info) {
auto* gpumemory = singleton<GPUMemory>::instance(); auto* gpumemory = Common::Singleton<GPUMemory>::Instance();
std::scoped_lock lock{gpumemory->m_mutex}; std::scoped_lock lock{gpumemory->m_mutex};

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@ -1,7 +1,7 @@
#pragma once #pragma once
#include <core/PS4/HLE/Graphics/graphics_ctx.h> #include <core/PS4/HLE/Graphics/graphics_ctx.h>
#include <types.h> #include "common/types.h"
#include <mutex> #include <mutex>
#include <vector> #include <vector>

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@ -1,5 +1,5 @@
#include "tile_manager.h" #include "tile_manager.h"
#include "Emulator/Util/singleton.h" #include "common/singleton.h"
#include <mutex> #include <mutex>
namespace GPU { namespace GPU {
@ -143,7 +143,7 @@ void convertTileToLinear(void* dst, const void* src,u32 width, u32 height, bool
TileManager32 t; TileManager32 t;
t.Init(width, height, is_neo); t.Init(width, height, is_neo);
auto* g_TileManager = singleton<TileManager>::instance(); auto* g_TileManager = Common::Singleton<TileManager>::Instance();
std::scoped_lock lock{g_TileManager->m_mutex}; std::scoped_lock lock{g_TileManager->m_mutex};

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include "types.h" #include "common/types.h"
namespace GPU { namespace GPU {

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@ -1,8 +1,8 @@
#include "video_out_buffer.h" #include "video_out_buffer.h"
#include <Util/log.h> #include "common/log.h"
#include "debug.h" #include "common/debug.h"
#include <vulkan_util.h> #include <vulkan_util.h>
#include "tile_manager.h" #include "tile_manager.h"

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include <types.h> #include "common/types.h"
#include "gpu_memory.h" #include "gpu_memory.h"

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@ -1,7 +1,7 @@
#include "video_out_ctx.h" #include "video_out_ctx.h"
#include <core/PS4/HLE/LibKernel.h> #include <core/PS4/HLE/LibKernel.h>
#include <debug.h> #include "common/debug.h"
#include <core/hle/libraries/libkernel/time_management.h> #include <core/hle/libraries/libkernel/time_management.h>
namespace HLE::Graphics::Objects { namespace HLE::Graphics::Objects {

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include <types.h> #include "common/types.h"
#include <vector> #include <vector>
#include <vulkan/vulkan_core.h> #include <vulkan/vulkan_core.h>
#include <mutex> #include <mutex>

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@ -1,12 +1,12 @@
#include "graphics_render.h" #include "graphics_render.h"
#include <fmt/core.h> #include <fmt/core.h>
#include "Emulator/Util/singleton.h" #include "common/singleton.h"
#include "emulator.h" #include "emulator.h"
static thread_local GPU::CommandPool g_command_pool; static thread_local GPU::CommandPool g_command_pool;
void GPU::renderCreateCtx() { void GPU::renderCreateCtx() {
auto* render_ctx = singleton<RenderCtx>::instance(); auto* render_ctx = Common::Singleton<RenderCtx>::Instance();
render_ctx->setGraphicCtx(Emu::getGraphicCtx()); render_ctx->setGraphicCtx(Emu::getGraphicCtx());
} }
@ -37,7 +37,7 @@ void GPU::CommandBuffer::freeBuffer() {
} }
void GPU::CommandBuffer::waitForFence() { void GPU::CommandBuffer::waitForFence() {
auto* render_ctx = singleton<RenderCtx>::instance(); auto* render_ctx = Common::Singleton<RenderCtx>::Instance();
if (m_execute) { if (m_execute) {
auto* device = render_ctx->getGraphicCtx()->m_device; auto* device = render_ctx->getGraphicCtx()->m_device;
@ -89,7 +89,7 @@ void GPU::CommandBuffer::executeWithSemaphore() {
submit_info.signalSemaphoreCount = 1; submit_info.signalSemaphoreCount = 1;
submit_info.pSignalSemaphores = &m_pool->semaphores[m_index]; submit_info.pSignalSemaphores = &m_pool->semaphores[m_index];
auto* render_ctx = singleton<RenderCtx>::instance(); auto* render_ctx = Common::Singleton<RenderCtx>::Instance();
const auto& queue = render_ctx->getGraphicCtx()->queues[m_queue]; const auto& queue = render_ctx->getGraphicCtx()->queues[m_queue];
auto result = vkQueueSubmit(queue.vk_queue, 1, &submit_info, fence); auto result = vkQueueSubmit(queue.vk_queue, 1, &submit_info, fence);
@ -115,7 +115,7 @@ void GPU::CommandBuffer::execute() {
submit_info.signalSemaphoreCount = 0; submit_info.signalSemaphoreCount = 0;
submit_info.pSignalSemaphores = nullptr; submit_info.pSignalSemaphores = nullptr;
auto* render_ctx = singleton<RenderCtx>::instance(); auto* render_ctx = Common::Singleton<RenderCtx>::Instance();
const auto& queue = render_ctx->getGraphicCtx()->queues[m_queue]; const auto& queue = render_ctx->getGraphicCtx()->queues[m_queue];
auto result = vkQueueSubmit(queue.vk_queue, 1, &submit_info, fence); auto result = vkQueueSubmit(queue.vk_queue, 1, &submit_info, fence);
@ -127,7 +127,7 @@ void GPU::CommandBuffer::execute() {
} }
} }
void GPU::CommandPool::createPool(int id) { void GPU::CommandPool::createPool(int id) {
auto* render_ctx = singleton<RenderCtx>::instance(); auto* render_ctx = Common::Singleton<RenderCtx>::Instance();
auto* ctx = render_ctx->getGraphicCtx(); auto* ctx = render_ctx->getGraphicCtx();
VkCommandPoolCreateInfo pool_info{}; VkCommandPoolCreateInfo pool_info{};
@ -186,7 +186,7 @@ void GPU::CommandPool::createPool(int id) {
} }
void GPU::CommandPool::deleteAllPool() { void GPU::CommandPool::deleteAllPool() {
auto* render_ctx = singleton<RenderCtx>::instance(); auto* render_ctx = Common::Singleton<RenderCtx>::Instance();
auto* ctx = render_ctx->getGraphicCtx(); auto* ctx = render_ctx->getGraphicCtx();
for (auto& pool : m_pool) { for (auto& pool : m_pool) {

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@ -7,15 +7,15 @@
#include <core/PS4/HLE/Libs.h> #include <core/PS4/HLE/Libs.h>
#include <core/PS4/HLE/UserManagement/UsrMngCodes.h> #include <core/PS4/HLE/UserManagement/UsrMngCodes.h>
#include <Util/config.h> #include <Util/config.h>
#include <Util/log.h> #include "common/log.h"
#include <debug.h> #include "common/debug.h"
#include <stdio.h> #include <stdio.h>
#include <magic_enum.hpp> #include <magic_enum.hpp>
#include <string> #include <string>
#include "Objects/video_out_ctx.h" #include "Objects/video_out_ctx.h"
#include "Emulator/Util/singleton.h" #include "common/singleton.h"
#include "emulator.h" #include "emulator.h"
#include "graphics_render.h" #include "graphics_render.h"
@ -24,12 +24,12 @@ namespace HLE::Libs::Graphics::VideoOut {
constexpr bool log_file_videoout = true; // disable it to disable logging constexpr bool log_file_videoout = true; // disable it to disable logging
void videoOutInit(u32 width, u32 height) { void videoOutInit(u32 width, u32 height) {
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance(); auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
videoOut->Init(width, height); videoOut->Init(width, height);
} }
bool videoOutFlip(u32 micros) { bool videoOutFlip(u32 micros) {
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance(); auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
return videoOut->getFlipQueue().flip(micros); return videoOut->getFlipQueue().flip(micros);
} }
@ -87,7 +87,7 @@ static void flip_delete_event_func(LibKernel::EventQueues::SceKernelEqueue eq, H
s32 PS4_SYSV_ABI sceVideoOutAddFlipEvent(LibKernel::EventQueues::SceKernelEqueue eq, s32 handle, void* udata) { s32 PS4_SYSV_ABI sceVideoOutAddFlipEvent(LibKernel::EventQueues::SceKernelEqueue eq, s32 handle, void* udata) {
PRINT_FUNCTION_NAME(); PRINT_FUNCTION_NAME();
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance(); auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
auto* ctx = videoOut->getCtx(handle); auto* ctx = videoOut->getCtx(handle);
@ -122,7 +122,7 @@ s32 PS4_SYSV_ABI sceVideoOutAddFlipEvent(LibKernel::EventQueues::SceKernelEqueue
s32 PS4_SYSV_ABI sceVideoOutRegisterBuffers(s32 handle, s32 startIndex, void* const* addresses, s32 bufferNum, s32 PS4_SYSV_ABI sceVideoOutRegisterBuffers(s32 handle, s32 startIndex, void* const* addresses, s32 bufferNum,
const SceVideoOutBufferAttribute* attribute) { const SceVideoOutBufferAttribute* attribute) {
PRINT_FUNCTION_NAME(); PRINT_FUNCTION_NAME();
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance(); auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
auto* ctx = videoOut->getCtx(handle); auto* ctx = videoOut->getCtx(handle);
if (handle == 1) { // main port if (handle == 1) { // main port
@ -154,7 +154,7 @@ s32 PS4_SYSV_ABI sceVideoOutRegisterBuffers(s32 handle, s32 startIndex, void* co
} }
LOG_INFO_IF(log_file_videoout, "startIndex = {}\n", startIndex); LOG_INFO_IF(log_file_videoout, "startIndex = {}\n", startIndex);
LOG_INFO_IF(log_file_videoout, "bufferNum = {}\n", bufferNum); LOG_INFO_IF(log_file_videoout, "bufferNum = {}\n", bufferNum);
LOG_INFO_IF(log_file_videoout, "pixelFormat = {}\n", log_hex_full(attribute->pixelFormat)); LOG_INFO_IF(log_file_videoout, "pixelFormat = {:#x}\n", attribute->pixelFormat);
LOG_INFO_IF(log_file_videoout, "tilingMode = {}\n", attribute->tilingMode); LOG_INFO_IF(log_file_videoout, "tilingMode = {}\n", attribute->tilingMode);
LOG_INFO_IF(log_file_videoout, "aspectRatio = {}\n", attribute->aspectRatio); LOG_INFO_IF(log_file_videoout, "aspectRatio = {}\n", attribute->aspectRatio);
LOG_INFO_IF(log_file_videoout, "width = {}\n", attribute->width); LOG_INFO_IF(log_file_videoout, "width = {}\n", attribute->width);
@ -208,26 +208,26 @@ s32 PS4_SYSV_ABI sceVideoOutRegisterBuffers(s32 handle, s32 startIndex, void* co
ctx->buffers[i + startIndex].buffer_render = static_cast<Graphics::VideoOutVulkanImage*>( ctx->buffers[i + startIndex].buffer_render = static_cast<Graphics::VideoOutVulkanImage*>(
GPU::memoryCreateObj(0, videoOut->getGraphicCtx(), nullptr, reinterpret_cast<uint64_t>(addresses[i]), buffer_size, buffer_info)); GPU::memoryCreateObj(0, videoOut->getGraphicCtx(), nullptr, reinterpret_cast<uint64_t>(addresses[i]), buffer_size, buffer_info));
LOG_INFO_IF(log_file_videoout, "buffers[{}] = {}\n", i + startIndex, log_hex_full(reinterpret_cast<uint64_t>(addresses[i]))); LOG_INFO_IF(log_file_videoout, "buffers[{}] = {:#x}\n", i + startIndex, reinterpret_cast<u64>(addresses[i]));
} }
return registration_index; return registration_index;
} }
s32 PS4_SYSV_ABI sceVideoOutSetFlipRate(s32 handle, s32 rate) { s32 PS4_SYSV_ABI sceVideoOutSetFlipRate(s32 handle, s32 rate) {
PRINT_FUNCTION_NAME(); PRINT_FUNCTION_NAME();
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance(); auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
videoOut->getCtx(handle)->m_flip_rate = rate; videoOut->getCtx(handle)->m_flip_rate = rate;
return SCE_OK; return SCE_OK;
} }
s32 PS4_SYSV_ABI sceVideoOutIsFlipPending(s32 handle) { s32 PS4_SYSV_ABI sceVideoOutIsFlipPending(s32 handle) {
PRINT_FUNCTION_NAME(); PRINT_FUNCTION_NAME();
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance(); auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
s32 pending = videoOut->getCtx(handle)->m_flip_status.flipPendingNum; s32 pending = videoOut->getCtx(handle)->m_flip_status.flipPendingNum;
return pending; return pending;
} }
s32 PS4_SYSV_ABI sceVideoOutSubmitFlip(s32 handle, s32 bufferIndex, s32 flipMode, s64 flipArg) { s32 PS4_SYSV_ABI sceVideoOutSubmitFlip(s32 handle, s32 bufferIndex, s32 flipMode, s64 flipArg) {
PRINT_FUNCTION_NAME(); PRINT_FUNCTION_NAME();
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance(); auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
auto* ctx = videoOut->getCtx(handle); auto* ctx = videoOut->getCtx(handle);
if (flipMode != 1) { if (flipMode != 1) {
@ -254,7 +254,7 @@ s32 PS4_SYSV_ABI sceVideoOutSubmitFlip(s32 handle, s32 bufferIndex, s32 flipMode
} }
s32 PS4_SYSV_ABI sceVideoOutGetFlipStatus(s32 handle, SceVideoOutFlipStatus* status) { s32 PS4_SYSV_ABI sceVideoOutGetFlipStatus(s32 handle, SceVideoOutFlipStatus* status) {
PRINT_FUNCTION_NAME(); PRINT_FUNCTION_NAME();
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance(); auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
auto* ctx = videoOut->getCtx(handle); auto* ctx = videoOut->getCtx(handle);
videoOut->getFlipQueue().getFlipStatus(ctx, status); videoOut->getFlipQueue().getFlipStatus(ctx, status);
@ -270,7 +270,7 @@ s32 PS4_SYSV_ABI sceVideoOutGetFlipStatus(s32 handle, SceVideoOutFlipStatus* sta
} }
s32 PS4_SYSV_ABI sceVideoOutGetResolutionStatus(s32 handle, SceVideoOutResolutionStatus* status) { s32 PS4_SYSV_ABI sceVideoOutGetResolutionStatus(s32 handle, SceVideoOutResolutionStatus* status) {
PRINT_FUNCTION_NAME(); PRINT_FUNCTION_NAME();
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance(); auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
*status = videoOut->getCtx(handle)->m_resolution; *status = videoOut->getCtx(handle)->m_resolution;
return SCE_OK; return SCE_OK;
} }
@ -289,7 +289,7 @@ s32 PS4_SYSV_ABI sceVideoOutOpen(SceUserServiceUserId userId, s32 busType, s32 i
if (param != nullptr) { if (param != nullptr) {
BREAKPOINT(); BREAKPOINT();
} }
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance(); auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
int handle = videoOut->Open(); int handle = videoOut->Open();
if (handle < 0) { if (handle < 0) {
@ -300,7 +300,7 @@ s32 PS4_SYSV_ABI sceVideoOutOpen(SceUserServiceUserId userId, s32 busType, s32 i
return handle; return handle;
} }
s32 PS4_SYSV_ABI sceVideoOutClose(s32 handle) { s32 PS4_SYSV_ABI sceVideoOutClose(s32 handle) {
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance(); auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
videoOut->Close(handle); videoOut->Close(handle);
return SCE_OK; return SCE_OK;
} }

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@ -1,7 +1,6 @@
#pragma once #pragma once
#include <core/PS4/HLE/Kernel/event_queues.h> #include <core/PS4/HLE/Kernel/event_queues.h>
#include <core/PS4/Loader/SymbolsResolver.h> #include <core/PS4/Loader/SymbolsResolver.h>
#include <types.h>
#include <string> #include <string>

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@ -2,7 +2,7 @@
#include <Lib/Timer.h> #include <Lib/Timer.h>
#include "debug.h" #include "common/debug.h"
namespace HLE::Kernel::Objects { namespace HLE::Kernel::Objects {
EqueueInternal::~EqueueInternal() {} EqueueInternal::~EqueueInternal() {}

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include <types.h> #include "common/types.h"
#include <mutex> #include <mutex>
#include <string> #include <string>
#include <vector> #include <vector>

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@ -1,5 +1,5 @@
#pragma once #pragma once
#include <types.h> #include "common/types.h"
#include <core/virtual_memory.h> #include <core/virtual_memory.h>
#include <core/PS4/GPU/gpu_memory.h> #include <core/PS4/GPU/gpu_memory.h>
#include <mutex> #include <mutex>

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@ -1,6 +1,6 @@
#include "ThreadManagement.h" #include "ThreadManagement.h"
#include <debug.h> #include "common/debug.h"
#include "../ErrorCodes.h" #include "../ErrorCodes.h"

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@ -3,7 +3,7 @@
#include <pthread.h> #include <pthread.h>
#include <sched.h> #include <sched.h>
#include "../../../../types.h" #include "common/types.h"
#include <string> #include <string>
namespace HLE::Libs::LibKernel::ThreadManagement { namespace HLE::Libs::LibKernel::ThreadManagement {

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@ -1,6 +1,6 @@
#include "cpu_management.h" #include "cpu_management.h"
#include "Util/config.h" #include "Util/config.h"
#include <Util/log.h> #include "common/log.h"
#include <core/PS4/HLE/Libs.h> #include <core/PS4/HLE/Libs.h>
namespace HLE::Libs::LibKernel::CPUManagement { namespace HLE::Libs::LibKernel::CPUManagement {

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@ -1,5 +1,5 @@
#pragma once #pragma once
#include <types.h> #include "common/types.h"
namespace HLE::Libs::LibKernel::CPUManagement { namespace HLE::Libs::LibKernel::CPUManagement {
int PS4_SYSV_ABI sceKernelIsNeoMode(); int PS4_SYSV_ABI sceKernelIsNeoMode();

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@ -2,8 +2,8 @@
#include <core/PS4/HLE/ErrorCodes.h> #include <core/PS4/HLE/ErrorCodes.h>
#include <core/PS4/HLE/Libs.h> #include <core/PS4/HLE/Libs.h>
#include <Util/log.h> #include "common/log.h"
#include <debug.h> #include "common/debug.h"
namespace HLE::Libs::LibKernel::EventQueues { namespace HLE::Libs::LibKernel::EventQueues {
constexpr bool log_file_equeues = true; // disable it to disable logging constexpr bool log_file_equeues = true; // disable it to disable logging

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@ -1,7 +1,5 @@
#pragma once #pragma once
#include <types.h>
#include "Objects/event_queue.h" #include "Objects/event_queue.h"
namespace HLE::Libs::LibKernel::EventQueues { namespace HLE::Libs::LibKernel::EventQueues {

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@ -2,13 +2,13 @@
#include <core/PS4/GPU/gpu_memory.h> #include <core/PS4/GPU/gpu_memory.h>
#include <core/virtual_memory.h> #include <core/virtual_memory.h>
#include <Util/log.h> #include "common/log.h"
#include <debug.h> #include "common/debug.h"
#include <bit> #include <bit>
#include <magic_enum.hpp> #include <magic_enum.hpp>
#include "Emulator/Util/singleton.h" #include "common/singleton.h"
#include "../ErrorCodes.h" #include "../ErrorCodes.h"
#include "../Libs.h" #include "../Libs.h"
#include "Objects/physical_memory.h" #include "Objects/physical_memory.h"
@ -48,20 +48,20 @@ int PS4_SYSV_ABI sceKernelAllocateDirectMemory(s64 searchStart, s64 searchEnd, u
} }
auto memtype = magic_enum::enum_cast<MemoryTypes>(memoryType); auto memtype = magic_enum::enum_cast<MemoryTypes>(memoryType);
LOG_INFO_IF(log_file_memory, "search_start = {}\n", log_hex_full(searchStart)); LOG_INFO_IF(log_file_memory, "search_start = {:#x}\n", searchStart);
LOG_INFO_IF(log_file_memory, "search_end = {}\n", log_hex_full(searchEnd)); LOG_INFO_IF(log_file_memory, "search_end = {:#x}\n", searchEnd);
LOG_INFO_IF(log_file_memory, "len = {}\n", log_hex_full(len)); LOG_INFO_IF(log_file_memory, "len = {:#x}\n", len);
LOG_INFO_IF(log_file_memory, "alignment = {}\n", log_hex_full(alignment)); LOG_INFO_IF(log_file_memory, "alignment = {:#x}\n", alignment);
LOG_INFO_IF(log_file_memory, "memory_type = {}\n", magic_enum::enum_name(memtype.value())); LOG_INFO_IF(log_file_memory, "memory_type = {}\n", magic_enum::enum_name(memtype.value()));
u64 physical_addr = 0; u64 physical_addr = 0;
auto* physical_memory = singleton<HLE::Kernel::Objects::PhysicalMemory>::instance(); auto* physical_memory = Common::Singleton<HLE::Kernel::Objects::PhysicalMemory>::Instance();
if (!physical_memory->Alloc(searchStart, searchEnd, len, alignment, &physical_addr, memoryType)) { if (!physical_memory->Alloc(searchStart, searchEnd, len, alignment, &physical_addr, memoryType)) {
LOG_TRACE_IF(log_file_memory, "sceKernelAllocateDirectMemory returned SCE_KERNEL_ERROR_EAGAIN can't allocate physical memory\n"); LOG_TRACE_IF(log_file_memory, "sceKernelAllocateDirectMemory returned SCE_KERNEL_ERROR_EAGAIN can't allocate physical memory\n");
return SCE_KERNEL_ERROR_EAGAIN; return SCE_KERNEL_ERROR_EAGAIN;
} }
*physAddrOut = static_cast<s64>(physical_addr); *physAddrOut = static_cast<s64>(physical_addr);
LOG_INFO_IF(true, "physAddrOut = {}\n", log_hex_full(physical_addr)); LOG_INFO_IF(true, "physAddrOut = {:#x}\n", physical_addr);
return SCE_OK; return SCE_OK;
} }
@ -82,11 +82,11 @@ int PS4_SYSV_ABI sceKernelMapDirectMemory(void** addr, u64 len, int prot, int fl
} }
} }
LOG_INFO_IF(log_file_memory, "len = {}\n", log_hex_full(len)); LOG_INFO_IF(log_file_memory, "len = {:#x}\n", len);
LOG_INFO_IF(log_file_memory, "prot = {}\n", log_hex_full(prot)); LOG_INFO_IF(log_file_memory, "prot = {:#x}\n", prot);
LOG_INFO_IF(log_file_memory, "flags = {}\n", log_hex_full(flags)); LOG_INFO_IF(log_file_memory, "flags = {:#x}\n", flags);
LOG_INFO_IF(log_file_memory, "directMemoryStart = {}\n", log_hex_full(directMemoryStart)); LOG_INFO_IF(log_file_memory, "directMemoryStart = {:#x}\n", directMemoryStart);
LOG_INFO_IF(log_file_memory, "alignment = {}\n", log_hex_full(alignment)); LOG_INFO_IF(log_file_memory, "alignment = {:#x}\n", alignment);
VirtualMemory::MemoryMode cpu_mode = VirtualMemory::MemoryMode::NoAccess; VirtualMemory::MemoryMode cpu_mode = VirtualMemory::MemoryMode::NoAccess;
GPU::MemoryMode gpu_mode = GPU::MemoryMode::NoAccess; GPU::MemoryMode gpu_mode = GPU::MemoryMode::NoAccess;
@ -106,8 +106,8 @@ int PS4_SYSV_ABI sceKernelMapDirectMemory(void** addr, u64 len, int prot, int fl
if (flags == 0) { if (flags == 0) {
out_addr = VirtualMemory::memory_alloc_aligned(in_addr, len, cpu_mode, alignment); out_addr = VirtualMemory::memory_alloc_aligned(in_addr, len, cpu_mode, alignment);
} }
LOG_INFO_IF(log_file_memory, "in_addr = {}\n", log_hex_full(in_addr)); LOG_INFO_IF(log_file_memory, "in_addr = {:#x}\n", in_addr);
LOG_INFO_IF(log_file_memory, "out_addr = {}\n", log_hex_full(out_addr)); LOG_INFO_IF(log_file_memory, "out_addr = {:#x}\n", out_addr);
*addr = reinterpret_cast<void*>(out_addr); // return out_addr to first functions parameter *addr = reinterpret_cast<void*>(out_addr); // return out_addr to first functions parameter
@ -115,7 +115,7 @@ int PS4_SYSV_ABI sceKernelMapDirectMemory(void** addr, u64 len, int prot, int fl
return SCE_KERNEL_ERROR_ENOMEM; return SCE_KERNEL_ERROR_ENOMEM;
} }
auto* physical_memory = singleton<HLE::Kernel::Objects::PhysicalMemory>::instance(); auto* physical_memory = Common::Singleton<HLE::Kernel::Objects::PhysicalMemory>::Instance();
if (!physical_memory->Map(out_addr, directMemoryStart, len, prot, cpu_mode, gpu_mode)) { if (!physical_memory->Map(out_addr, directMemoryStart, len, prot, cpu_mode, gpu_mode)) {
BREAKPOINT(); BREAKPOINT();
} }

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include <types.h> #include "common/types.h"
// constants // constants

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@ -1,10 +1,10 @@
#include "LibKernel.h" #include "LibKernel.h"
#include <Util/log.h> #include "common/log.h"
#include <debug.h> #include "common/debug.h"
#include <windows.h> #include <windows.h>
#include "Emulator/Util/singleton.h" #include "common/singleton.h"
#include "../Loader/Elf.h" #include "../Loader/Elf.h"
#include "Kernel/Objects/physical_memory.h" #include "Kernel/Objects/physical_memory.h"
#include "Kernel/cpu_management.h" #include "Kernel/cpu_management.h"

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@ -1,8 +1,8 @@
#include "LibSceGnmDriver.h" #include "LibSceGnmDriver.h"
#include "Libs.h" #include "Libs.h"
#include "../Loader/Elf.h" #include "../Loader/Elf.h"
#include <Util/log.h> #include "common/log.h"
#include <debug.h> #include "common/debug.h"
#include <core/PS4/GPU/gpu_memory.h> #include <core/PS4/GPU/gpu_memory.h>
#include <emulator.h> #include <emulator.h>

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@ -1,9 +1,9 @@
#include "Linker.h" #include "Linker.h"
#include "../virtual_memory.h" #include "../virtual_memory.h"
#include <Util/log.h> #include "common/log.h"
#include <fmt/core.h> #include <fmt/core.h>
#include "Zydis.h" #include <Zydis/Zydis.h>
#include <Util/string_util.h> #include "common/string_util.h"
#include "Util/aerolib.h" #include "Util/aerolib.h"
#include "Loader/SymbolsResolver.h" #include "Loader/SymbolsResolver.h"
#include "HLE/Kernel/ThreadManagement.h" #include "HLE/Kernel/ThreadManagement.h"
@ -412,7 +412,7 @@ void Linker::LoadSymbols(Module* m)
sym++) sym++)
{ {
std::string id = std::string(m->dynamic_info.str_table + sym->st_name); std::string id = std::string(m->dynamic_info.str_table + sym->st_name);
auto ids = StringUtil::split_string(id, '#'); const auto ids = Common::SplitString(id, '#');
if (ids.size() == 3)//symbols are 3 parts name , library , module if (ids.size() == 3)//symbols are 3 parts name , library , module
{ {
const auto* library = FindLibrary(*m, ids.at(1)); const auto* library = FindLibrary(*m, ids.at(1));
@ -576,8 +576,7 @@ void Linker::Relocate(Module* m)
} }
void Linker::Resolve(const std::string& name, int Symtype, Module* m, SymbolRecord* return_info) { void Linker::Resolve(const std::string& name, int Symtype, Module* m, SymbolRecord* return_info) {
auto ids = StringUtil::split_string(name, '#'); const auto ids = Common::SplitString(name, '#');
if (ids.size() == 3) // symbols are 3 parts name , library , module if (ids.size() == 3) // symbols are 3 parts name , library , module
{ {
const auto* library = FindLibrary(*m, ids.at(1)); const auto* library = FindLibrary(*m, ids.at(1));

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@ -1,7 +1,7 @@
#include "Elf.h" #include "Elf.h"
#include <Util/log.h> #include "common/log.h"
#include <debug.h> #include "common/debug.h"
#include <fmt/core.h> #include <fmt/core.h>
constexpr bool log_file_loader = true; // disable it to disable logging constexpr bool log_file_loader = true; // disable it to disable logging

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@ -5,8 +5,8 @@
#include <span> #include <span>
#include <vector> #include <vector>
#include "../../../types.h" #include "common/types.h"
#include "../../FsFile.h" #include "common/fs_file.h"
struct self_header struct self_header
{ {

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@ -1,6 +1,6 @@
#include "../../../types.h" #include "common/types.h"
#include "SymbolsResolver.h" #include "SymbolsResolver.h"
#include <Util/log.h> #include "common/log.h"
void SymbolsResolver::AddSymbol(const SymbolRes& s, u64 virtual_addr) void SymbolsResolver::AddSymbol(const SymbolRes& s, u64 virtual_addr)
{ {

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@ -3,8 +3,7 @@
#include <string> #include <string>
#include <vector> #include <vector>
#include <unordered_map> #include <unordered_map>
#include "../../../types.h" #include "common/types.h"
struct SymbolRecord struct SymbolRecord
{ {

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@ -2,7 +2,7 @@
#include "Util/aerolib.h" #include "Util/aerolib.h"
#include "Util/log.h" #include "common/log.h"
// Helper to provide stub implementations for missing functions // Helper to provide stub implementations for missing functions
// //

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@ -1,4 +1,4 @@
#include "types.h" #include "common/types.h"
u64 UnresolvedStub(); u64 UnresolvedStub();
u64 GetStub(const char *nid); u64 GetStub(const char *nid);

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@ -1,10 +1,10 @@
#include "aerolib.h" #include "aerolib.h"
#include "types.h" #include "common/types.h"
#include <string.h> #include <string.h>
#include "Util/log.h" #include "common/log.h"
namespace aerolib { namespace aerolib {

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@ -1,10 +1,10 @@
#include "libc.h" #include "libc.h"
#include <debug.h> #include "common/debug.h"
#include <stdlib.h> #include <stdlib.h>
#include "Emulator/Util/singleton.h" #include "common/singleton.h"
#include "Util/log.h" #include "common/log.h"
#include "core/PS4/HLE/Libs.h" #include "core/PS4/HLE/Libs.h"
#include "core/hle/libraries/libc/libc.h" #include "core/hle/libraries/libc/libc.h"
#include "core/hle/libraries/libc/libc_cxa.h" #include "core/hle/libraries/libc/libc_cxa.h"
@ -30,7 +30,7 @@ struct CContext {
}; };
static PS4_SYSV_ABI int __cxa_atexit(void (*func)(void*), void* arg, void* dso_handle) { static PS4_SYSV_ABI int __cxa_atexit(void (*func)(void*), void* arg, void* dso_handle) {
auto* cc = singleton<CContext>::instance(); auto* cc = Common::Singleton<CContext>::Instance();
CxaDestructor c{}; CxaDestructor c{};
c.destructor_func = func; c.destructor_func = func;
c.destructor_object = arg; c.destructor_object = arg;

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include <types.h> #include "common/types.h"
#include "core/PS4/Loader/SymbolsResolver.h" #include "core/PS4/Loader/SymbolsResolver.h"
namespace Core::Libraries::LibC { namespace Core::Libraries::LibC {

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@ -1,7 +1,7 @@
#include "libc_cxa.h" #include "libc_cxa.h"
#include "Util/log.h" #include "common/log.h"
#include "debug.h" #include "common/debug.h"
// adapted from https://opensource.apple.com/source/libcppabi/libcppabi-14/src/cxa_guard.cxx.auto.html // adapted from https://opensource.apple.com/source/libcppabi/libcppabi-14/src/cxa_guard.cxx.auto.html

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@ -2,7 +2,7 @@
#define _TIMESPEC_DEFINED #define _TIMESPEC_DEFINED
#include <pthread.h> #include <pthread.h>
#include <types.h> #include "common/types.h"
namespace Core::Libraries::LibC { namespace Core::Libraries::LibC {
int PS4_SYSV_ABI __cxa_guard_acquire(u64* guard_object); int PS4_SYSV_ABI __cxa_guard_acquire(u64* guard_object);

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include <types.h> #include "common/types.h"
namespace Core::Libraries::LibC { namespace Core::Libraries::LibC {
float PS4_SYSV_ABI atan2f(float y, float x); float PS4_SYSV_ABI atan2f(float y, float x);

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@ -1,7 +1,7 @@
#include "libc_stdio.h" #include "libc_stdio.h"
#include <debug.h> #include "common/debug.h"
#include <Util/log.h> #include "common/log.h"
namespace Core::Libraries::LibC { namespace Core::Libraries::LibC {
constexpr bool log_file_libc = true; // disable it to disable logging constexpr bool log_file_libc = true; // disable it to disable logging

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include <types.h> #include "common/types.h"
#include "printf.h" #include "printf.h"

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@ -1,7 +1,7 @@
#include "libc_stdlib.h" #include "libc_stdlib.h"
#include <Util/log.h> #include "common/log.h"
#include <debug.h> #include "common/debug.h"
#include <cstdlib> #include <cstdlib>

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include <types.h> #include "common/types.h"
#include <cstddef> #include <cstddef>

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include <types.h> #include "common/types.h"
#include <cstddef> #include <cstddef>

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@ -1,4 +1,4 @@
#include <types.h> #include "common/types.h"
#include <xmmintrin.h> #include <xmmintrin.h>
#define VA_ARGS \ #define VA_ARGS \

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@ -1,8 +1,8 @@
#include "file_system.h" #include "file_system.h"
#include <core/PS4/HLE/Libs.h> #include <core/PS4/HLE/Libs.h>
#include <Util/log.h> #include "common/log.h"
#include <debug.h> #include "common/debug.h"
namespace Core::Libraries::LibKernel { namespace Core::Libraries::LibKernel {
constexpr bool log_file_fs = true; // disable it to disable logging constexpr bool log_file_fs = true; // disable it to disable logging

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@ -1,5 +1,5 @@
#pragma once #pragma once
#include <types.h> #include "common/types.h"
#include "core/PS4/Loader/SymbolsResolver.h" #include "core/PS4/Loader/SymbolsResolver.h"
namespace Core::Libraries::LibKernel { namespace Core::Libraries::LibKernel {

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include "types.h" #include "common/types.h"
#include "core/PS4/Loader/SymbolsResolver.h" #include "core/PS4/Loader/SymbolsResolver.h"
namespace Core::Libraries::LibKernel { namespace Core::Libraries::LibKernel {

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@ -3,10 +3,10 @@
#include <core/PS4/HLE/ErrorCodes.h> #include <core/PS4/HLE/ErrorCodes.h>
#include <core/PS4/HLE/Libs.h> #include <core/PS4/HLE/Libs.h>
#include "Emulator/Util/singleton.h" #include "common/singleton.h"
#include "Emulator/Host/controller.h" #include "Emulator/Host/controller.h"
#include <debug.h> #include "common/debug.h"
#include <Util/log.h> #include "common/log.h"
namespace Core::Libraries::LibPad { namespace Core::Libraries::LibPad {
@ -21,7 +21,7 @@ int PS4_SYSV_ABI scePadOpen(Core::Libraries::LibUserService::SceUserServiceUserI
} }
int PS4_SYSV_ABI scePadReadState(int32_t handle, ScePadData* pData) { int PS4_SYSV_ABI scePadReadState(int32_t handle, ScePadData* pData) {
auto* controller = singleton<Emulator::Host::Controller::GameController>::instance(); auto* controller = Common::Singleton<Emulator::Host::Controller::GameController>::Instance();
int connectedCount = 0; int connectedCount = 0;
bool isConnected = false; bool isConnected = false;

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@ -1,5 +1,5 @@
#pragma once #pragma once
#include <types.h> #include "common/types.h"
#include "core/PS4/Loader/SymbolsResolver.h" #include "core/PS4/Loader/SymbolsResolver.h"
#include "core/hle/libraries/libuserservice/user_service.h" #include "core/hle/libraries/libuserservice/user_service.h"

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@ -1,6 +1,6 @@
#include <core/PS4/HLE/ErrorCodes.h> #include <core/PS4/HLE/ErrorCodes.h>
#include <core/PS4/HLE/Libs.h> #include <core/PS4/HLE/Libs.h>
#include <Util/log.h> #include "common/log.h"
#include "system_service.h" #include "system_service.h"
namespace Core::Libraries::LibSystemService { namespace Core::Libraries::LibSystemService {

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@ -3,7 +3,7 @@
#include <core/PS4/HLE/ErrorCodes.h> #include <core/PS4/HLE/ErrorCodes.h>
#include <core/PS4/HLE/Libs.h> #include <core/PS4/HLE/Libs.h>
#include "Util/log.h" #include "common/log.h"
namespace Core::Libraries::LibUserService { namespace Core::Libraries::LibUserService {

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@ -1,5 +1,6 @@
#include "common/debug.h"
#include "common/log.h"
#include "virtual_memory.h" #include "virtual_memory.h"
#include "core/PS4/Loader/Elf.h" #include "core/PS4/Loader/Elf.h"
#ifdef _WIN64 #ifdef _WIN64
@ -19,10 +20,6 @@ enum PosixPageProtection {
}; };
#endif #endif
#include <debug.h>
#include "../Util/Log.h"
namespace VirtualMemory { namespace VirtualMemory {
static u32 convertMemoryMode(MemoryMode mode) { static u32 convertMemoryMode(MemoryMode mode) {
switch (mode) { switch (mode) {

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@ -1,5 +1,5 @@
#pragma once #pragma once
#include <types.h> #include "common/types.h"
constexpr u64 SYSTEM_RESERVED = 0x800000000u; constexpr u64 SYSTEM_RESERVED = 0x800000000u;
constexpr u64 CODE_BASE_OFFSET = 0x100000000u; constexpr u64 CODE_BASE_OFFSET = 0x100000000u;

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@ -1,5 +1,6 @@
#pragma once #pragma once
#include "types.h"
#include "common/types.h"
namespace Emulator::emuTimer { namespace Emulator::emuTimer {
void start(); void start();

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@ -8,8 +8,8 @@
#include "core/PS4/HLE/Graphics/video_out.h" #include "core/PS4/HLE/Graphics/video_out.h"
#include "core/hle/libraries/libpad/pad.h" #include "core/hle/libraries/libpad/pad.h"
#include "Emulator/Util/singleton.h" #include "common/singleton.h"
#include "version.h" #include "common/version.h"
namespace Emu { namespace Emu {
@ -27,14 +27,13 @@ int m_fps_frames_num = {0};
double m_fps_start_time = {0}; double m_fps_start_time = {0};
void emuInit(u32 width, u32 height) { void emuInit(u32 width, u32 height) {
auto* window_ctx = singleton<Emu::WindowCtx>::instance(); auto window_ctx = Common::Singleton<Emu::WindowCtx>::Instance();
window_ctx->m_graphic_ctx.screen_width = width; window_ctx->m_graphic_ctx.screen_width = width;
window_ctx->m_graphic_ctx.screen_height = height; window_ctx->m_graphic_ctx.screen_height = height;
} }
void checkAndWaitForGraphicsInit() { void checkAndWaitForGraphicsInit() {
auto* window_ctx = singleton<Emu::WindowCtx>::instance(); auto window_ctx = Common::Singleton<Emu::WindowCtx>::Instance();
std::unique_lock lock{window_ctx->m_mutex}; std::unique_lock lock{window_ctx->m_mutex};
while (!window_ctx->m_is_graphic_initialized) { while (!window_ctx->m_is_graphic_initialized) {
@ -49,7 +48,7 @@ static void CreateSdlWindow(WindowCtx* ctx) {
fmt::print("{}\n", SDL_GetError()); fmt::print("{}\n", SDL_GetError());
std::exit(0); std::exit(0);
} }
std::string title = "shadps4 v" + std::string(Emulator::VERSION); std::string title = "shadps4 v" + std::string(Common::VERSION);
ctx->m_window = SDL_CreateWindowWithPosition(title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, ctx->m_window = SDL_CreateWindowWithPosition(title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height,
(static_cast<uint32_t>(SDL_WINDOW_HIDDEN) | static_cast<uint32_t>(SDL_WINDOW_VULKAN))); (static_cast<uint32_t>(SDL_WINDOW_HIDDEN) | static_cast<uint32_t>(SDL_WINDOW_VULKAN)));
@ -95,7 +94,7 @@ static void calculateFps(double game_time_s) {
void emuRun() { void emuRun() {
Lib::Timer timer; Lib::Timer timer;
timer.Start(); timer.Start();
auto* window_ctx = singleton<Emu::WindowCtx>::instance(); auto window_ctx = Common::Singleton<Emu::WindowCtx>::Instance();
{ {
// init window and wait until init finishes // init window and wait until init finishes
std::scoped_lock lock{window_ctx->m_mutex}; std::scoped_lock lock{window_ctx->m_mutex};
@ -197,19 +196,19 @@ void emuRun() {
} }
HLE::Libs::Graphics::GraphicCtx* getGraphicCtx() { HLE::Libs::Graphics::GraphicCtx* getGraphicCtx() {
auto* window_ctx = singleton<Emu::WindowCtx>::instance(); auto window_ctx = Common::Singleton<Emu::WindowCtx>::Instance();
std::scoped_lock lock{window_ctx->m_mutex}; std::scoped_lock lock{window_ctx->m_mutex};
return &window_ctx->m_graphic_ctx; return &window_ctx->m_graphic_ctx;
} }
void updateSDLTitle() { void updateSDLTitle() {
char title[256]; const auto title = fmt::format("shadps4 v {} FPS: {}", Common::VERSION, m_current_fps);
sprintf(title, "shadps4 v %s FPS: %f", Emulator::VERSION, m_current_fps); auto window_ctx = Common::Singleton<Emu::WindowCtx>::Instance();
auto* window_ctx = singleton<Emu::WindowCtx>::instance(); SDL_SetWindowTitle(window_ctx->m_window, title.c_str());
SDL_SetWindowTitle(window_ctx->m_window, title);
} }
void DrawBuffer(HLE::Libs::Graphics::VideoOutVulkanImage* image) { void DrawBuffer(HLE::Libs::Graphics::VideoOutVulkanImage* image) {
auto* window_ctx = singleton<Emu::WindowCtx>::instance(); auto window_ctx = Common::Singleton<Emu::WindowCtx>::Instance();
if (window_ctx->is_window_hidden) { if (window_ctx->is_window_hidden) {
SDL_ShowWindow(window_ctx->m_window); SDL_ShowWindow(window_ctx->m_window);
window_ctx->is_window_hidden = false; window_ctx->is_window_hidden = false;
@ -316,11 +315,10 @@ void keyboardEvent(SDL_Event* event) {
case SDLK_KP_2: button = ScePadButton ::SCE_PAD_BUTTON_CROSS; break; case SDLK_KP_2: button = ScePadButton ::SCE_PAD_BUTTON_CROSS; break;
case SDLK_KP_4: button = ScePadButton ::SCE_PAD_BUTTON_SQUARE; break; case SDLK_KP_4: button = ScePadButton ::SCE_PAD_BUTTON_SQUARE; break;
case SDLK_RETURN: button = ScePadButton ::SCE_PAD_BUTTON_OPTIONS; break; case SDLK_RETURN: button = ScePadButton ::SCE_PAD_BUTTON_OPTIONS; break;
default: break; default: break;
} }
if (button != 0) { if (button != 0) {
auto* controller = singleton<Emulator::Host::Controller::GameController>::instance(); auto* controller = Common::Singleton<Emulator::Host::Controller::GameController>::Instance();
controller->checKButton(0, button, event->type == SDL_EVENT_KEY_DOWN); controller->checKButton(0, button, event->type == SDL_EVENT_KEY_DOWN);
} }
} }

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@ -1,8 +1,10 @@
#include <SDL3/SDL.h> #include <SDL3/SDL.h>
#include <cstdio> #include <cstdio>
#include <fmt/core.h> #include <fmt/core.h>
#include "types.h" #include "common/discord.h"
#include "Util/log.h" #include "common/types.h"
#include "common/log.h"
#include "common/singleton.h"
#include <core/PS4/HLE/Graphics/video_out.h> #include <core/PS4/HLE/Graphics/video_out.h>
#include <Util/config.h> #include <Util/config.h>
#include <Zydis/Zydis.h> #include <Zydis/Zydis.h>
@ -11,32 +13,29 @@
#include <thread> #include <thread>
#include "core/PS4/HLE/Libs.h" #include "core/PS4/HLE/Libs.h"
#include "core/PS4/Linker.h" #include "core/PS4/Linker.h"
#include "Emulator/Util\singleton.h"
#include "discord.h"
#include "emuTimer.h" #include "emuTimer.h"
// Main code
int main(int argc, char* argv[]) { int main(int argc, char* argv[]) {
if (argc == 1) { if (argc == 1) {
fmt::print("Usage: {} <elf or eboot.bin path>\n", argv[0]); fmt::print("Usage: {} <elf or eboot.bin path>\n", argv[0]);
return -1; return -1;
} }
Config::load("config.toml"); Config::load("config.toml");
logging::init(true); // init logging Common::Log::Init(true);
auto width = Config::getScreenWidth(); auto width = Config::getScreenWidth();
auto height = Config::getScreenHeight(); auto height = Config::getScreenHeight();
Emu::emuInit(width, height); Emu::emuInit(width, height);
HLE::Libs::Graphics::VideoOut::videoOutInit(width, height); HLE::Libs::Graphics::VideoOut::videoOutInit(width, height);
Emulator::emuTimer::start(); Emulator::emuTimer::start();
const char* const path = argv[1]; // argument 1 is the path of self file to boot // Argument 1 is the path of self file to boot
const char* const path = argv[1];
auto linker = singleton<Linker>::instance(); auto linker = Common::Singleton<Linker>::Instance();
HLE::Libs::Init_HLE_Libs(&linker->getHLESymbols()); HLE::Libs::Init_HLE_Libs(&linker->getHLESymbols());
linker->LoadModule(path); // Load main executable linker->LoadModule(path);
std::jthread mainthread( std::jthread mainthread(
[](std::stop_token stop_token, void*) { [linker](std::stop_token stop_token, void*) {
auto* linker = singleton<Linker>::instance();
linker->Execute(); linker->Execute();
}, },
nullptr); nullptr);

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@ -2,9 +2,9 @@
#include <fmt/core.h> #include <fmt/core.h>
#include <core/PS4/GPU/gpu_memory.h> #include <core/PS4/GPU/gpu_memory.h>
#include <SDL_vulkan.h> #include <SDL_vulkan.h>
#include <Emulator/Util/singleton.h> #include "common/singleton.h"
#include <Util/log.h> #include "common/log.h"
#include <debug.h> #include "common/debug.h"
#include <vulkan/vk_enum_string_helper.h> #include <vulkan/vk_enum_string_helper.h>
#include <vulkan/vulkan_core.h> #include <vulkan/vulkan_core.h>
@ -79,7 +79,7 @@ void Graphics::Vulkan::vulkanCreate(Emu::WindowCtx* ctx) {
} }
Emu::VulkanSwapchain Graphics::Vulkan::vulkanCreateSwapchain(HLE::Libs::Graphics::GraphicCtx* ctx, u32 image_count) { Emu::VulkanSwapchain Graphics::Vulkan::vulkanCreateSwapchain(HLE::Libs::Graphics::GraphicCtx* ctx, u32 image_count) {
auto window_ctx = singleton<Emu::WindowCtx>::instance(); auto window_ctx = Common::Singleton<Emu::WindowCtx>::Instance();
const auto& capabilities = window_ctx->m_surface_capabilities.capabilities; const auto& capabilities = window_ctx->m_surface_capabilities.capabilities;
Emu::VulkanSwapchain s{}; Emu::VulkanSwapchain s{};

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@ -1,7 +1,7 @@
#pragma once #pragma once
#include <core/PS4/HLE/Graphics/graphics_render.h> #include <core/PS4/HLE/Graphics/graphics_render.h>
#include <SDL.h> #include <SDL.h>
#include <src/video/khronos/vulkan/vulkan_core.h> #include <vulkan/vulkan_core.h>
#include <vector> #include <vector>

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@ -1,69 +1,71 @@
set(CMAKE_CXX_STANDARD 20) if (MSVC)
set(CMAKE_CXX_STANDARD_REQUIRED True) # Silence "deprecation" warnings
add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS)
endif()
# Discord-RPC
set(BUILD_EXAMPLES OFF CACHE BOOL "")
add_subdirectory(discord-rpc EXCLUDE_FROM_ALL)
target_include_directories(discord-rpc INTERFACE ./discord-rpc/include)
#====================FMT ==================== # fmtlib
set(fmt_DIR ${CMAKE_CURRENT_SOURCE_DIR}/fmt) add_subdirectory(fmt EXCLUDE_FROM_ALL)
add_subdirectory(${fmt_DIR})
#=================== SPD ==================== # MagicEnum
add_subdirectory(magic_enum EXCLUDE_FROM_ALL)
# Spdlog
set(SPDLOG_WCHAR_FILENAMES ON CACHE BOOL "") set(SPDLOG_WCHAR_FILENAMES ON CACHE BOOL "")
set(SPDLOG_NO_THREAD_ID ON CACHE BOOL "") set(SPDLOG_NO_THREAD_ID ON CACHE BOOL "")
set(SPDLOG_FMT_EXTERNAL ON CACHE BOOL "") set(SPDLOG_FMT_EXTERNAL ON CACHE BOOL "")
add_subdirectory(spdlog EXCLUDE_FROM_ALL) add_subdirectory(spdlog EXCLUDE_FROM_ALL)
add_library(stb INTERFACE) add_library(stb INTERFACE)
target_include_directories(stb INTERFACE "${CMAKE_CURRENT_SOURCE_DIR}/stb") target_include_directories(stb INTERFACE ./stb)
#=================== SDL3 =================== # SDL3
add_subdirectory(SDL EXCLUDE_FROM_ALL)
set(SDL3_DIR ${CMAKE_CURRENT_SOURCE_DIR}/SDL) # Toml11
add_subdirectory(${SDL3_DIR}) add_subdirectory(toml11 EXCLUDE_FROM_ALL)
#================ Zydis ======================== # Vulkan
# Register Zydis dependency. add_subdirectory(vulkan EXCLUDE_FROM_ALL)
# Disable build of tools and examples. target_include_directories(vulkan-1 INTERFACE vulkan/include)
# Winpthreads
if (WIN32)
add_subdirectory(winpthread EXCLUDE_FROM_ALL)
target_include_directories(winpthread INTERFACE winpthread/include)
endif()
# xxHash
add_library(xxhash INTERFACE)
target_include_directories(xxhash INTERFACE xxhash)
# Zydis
option(ZYDIS_BUILD_TOOLS "" OFF) option(ZYDIS_BUILD_TOOLS "" OFF)
option(ZYDIS_BUILD_EXAMPLES "" OFF) option(ZYDIS_BUILD_EXAMPLES "" OFF)
set(zydis_DIR ${CMAKE_CURRENT_SOURCE_DIR}/zydis) add_subdirectory(zydis EXCLUDE_FROM_ALL)
add_subdirectory(${zydis_DIR})
#========== winpthreads ====================== # Imgui
add_subdirectory(winpthread) add_library(imgui STATIC)
#=================== discord-rpc ===================
add_subdirectory(discord-rpc)
#=================== toml11 ===================
add_subdirectory(toml11)
#=================== vulkan ==================
add_subdirectory(vulkan)
#=================== IMGUI ===================
set(IMGUI_DIR ${CMAKE_CURRENT_SOURCE_DIR}/imgui) target_sources(imgui PRIVATE
add_library(IMGUI STATIC) imgui/imgui_demo.cpp
imgui/imgui_draw.cpp
imgui/imgui_tables.cpp
target_sources( IMGUI imgui/imgui_widgets.cpp
PRIVATE imgui/imgui.cpp
${IMGUI_DIR}/imgui_demo.cpp imgui/backends/imgui_impl_opengl3.cpp
${IMGUI_DIR}/imgui_draw.cpp imgui/backends/imgui_impl_sdl3.cpp
${IMGUI_DIR}/imgui_tables.cpp )
${IMGUI_DIR}/imgui_widgets.cpp
${IMGUI_DIR}/imgui.cpp target_include_directories(imgui PUBLIC
imgui
PRIVATE imgui/backends
${IMGUI_DIR}/backends/imgui_impl_opengl3.cpp imgui/include
${IMGUI_DIR}/backends/imgui_impl_sdl3.cpp )
)
target_link_libraries(imgui PRIVATE SDL3-shared ${CMAKE_DL_LIBS} Zydis winpthread discord-rpc)
target_include_directories( IMGUI
PUBLIC ${IMGUI_DIR}
PUBLIC ${IMGUI_DIR}/backends
PUBLIC ${SDL3_DIR}/include
)
find_package(OpenGL REQUIRED)
target_link_libraries(IMGUI PUBLIC ${OPENGL_LIBRARIES})
target_link_libraries(IMGUI PUBLIC SDL3-shared ${CMAKE_DL_LIBS} Zydis winpthread discord-rpc)