shader_recompiler: Add s64 type in constant propagation
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@ -21,6 +21,8 @@ template <typename T>
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return value.F32();
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return value.F32();
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} else if constexpr (std::is_same_v<T, u64>) {
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} else if constexpr (std::is_same_v<T, u64>) {
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return value.U64();
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return value.U64();
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} else if constexpr (std::is_same_v<T, s64>) {
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return static_cast<s64>(value.U64());
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}
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}
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}
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}
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