Adjust L2/R2 button thresholds
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@ -100,13 +100,13 @@ void GameController::Axis(int id, Input::Axis axis, int value) {
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state.axes[axis_id] = value;
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// Derive digital buttons from the analog trigger
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// Scaled value is 0 .. 255
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// Rest point for L2/R2 is usually ~127 but may drift
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// It may also differ across controllers
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// Use some hysteresis to avoid glitches. 0->255 will also work just slightly later
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// Rest point for L2/R2 is ideally 0 but may drift
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// Use some hysteresis to avoid glitches
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const int ON_THRESHOLD = 150;
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const int OFF_THRESHOLD = 135;
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const int ON_THRESHOLD = 31; // 255 / 8
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const int OFF_THRESHOLD = 16; // 255 / 16 + 1
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if (axis == Input::Axis::TriggerLeft) {
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LOG_TRACE(Input, "TriggerLeft {}", value);
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