Merge pull request #123 from shadps4-emu/sonicmania_work
Sonicmania work
This commit is contained in:
commit
7d6a717599
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@ -101,7 +101,11 @@ set(GNM_LIB src/core/libraries/gnmdriver/gnmdriver.cpp
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src/core/libraries/gnmdriver/gnmdriver.h
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)
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set(KERNEL_LIB src/core/libraries/kernel/cpu_management.cpp
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set(KERNEL_LIB src/core/libraries/kernel/memory/flexible_memory.cpp
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src/core/libraries/kernel/memory/flexible_memory.h
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src/core/libraries/kernel/memory/kernel_memory.cpp
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src/core/libraries/kernel/memory/kernel_memory.h
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src/core/libraries/kernel/cpu_management.cpp
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src/core/libraries/kernel/cpu_management.h
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src/core/libraries/kernel/event_queue.cpp
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src/core/libraries/kernel/event_queue.h
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@ -10,6 +10,7 @@
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#include "core/libraries/kernel/event_queues.h"
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#include "core/libraries/kernel/file_system.h"
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#include "core/libraries/kernel/libkernel.h"
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#include "core/libraries/kernel/memory/kernel_memory.h"
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#include "core/libraries/kernel/memory_management.h"
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#include "core/libraries/kernel/thread_management.h"
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#include "core/libraries/kernel/time_management.h"
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@ -180,6 +181,7 @@ void LibKernel_Register(Core::Loader::SymbolsResolver* sym) {
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Libraries::Kernel::fileSystemSymbolsRegister(sym);
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Libraries::Kernel::timeSymbolsRegister(sym);
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Libraries::Kernel::pthreadSymbolsRegister(sym);
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Libraries::Kernel::RegisterKernelMemory(sym);
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// temp
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LIB_FUNCTION("NWtTN10cJzE", "libSceLibcInternalExt", 1, "libSceLibcInternal", 1, 1,
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@ -0,0 +1,22 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "flexible_memory.h"
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namespace Libraries::Kernel {
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bool FlexibleMemory::Map(u64 virtual_addr, std::size_t len, int prot,
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VirtualMemory::MemoryMode cpu_mode) {
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std::scoped_lock lock{mutex};
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AllocatedBlock block{};
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block.map_virtual_addr = virtual_addr;
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block.map_size = len;
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block.prot = prot;
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block.cpu_mode = cpu_mode;
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allocated_blocks.push_back(block);
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allocated_total += len;
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return true;
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}
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} // namespace Libraries::Kernel
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@ -0,0 +1,33 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <mutex>
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#include <vector>
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#include "common/types.h"
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#include "core/virtual_memory.h"
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namespace Libraries::Kernel {
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class FlexibleMemory {
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public:
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struct AllocatedBlock {
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u64 map_virtual_addr;
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u64 map_size;
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int prot;
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VirtualMemory::MemoryMode cpu_mode;
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};
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FlexibleMemory(){};
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virtual ~FlexibleMemory(){};
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public:
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bool Map(u64 virtual_addr, std::size_t len, int prot, VirtualMemory::MemoryMode cpu_mode);
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private:
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std::vector<AllocatedBlock> allocated_blocks;
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u64 allocated_total = 0;
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std::mutex mutex;
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};
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} // namespace Libraries::Kernel
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@ -0,0 +1,78 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <common/assert.h>
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#include <common/singleton.h>
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#include <core/libraries/error_codes.h>
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#include <core/libraries/libs.h>
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#include <core/virtual_memory.h>
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#include "flexible_memory.h"
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#include "kernel_memory.h"
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namespace Libraries::Kernel {
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bool Is16KBMultiple(u64 n) {
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return ((n % (16ull * 1024) == 0));
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}
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s32 PS4_SYSV_ABI sceKernelMapNamedFlexibleMemory(void** addr_in_out, std::size_t len, int prot,
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int flags, const char* name) {
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LOG_INFO(Kernel_Vmm, "len = {:#x}, prot = {:#x}, flags = {:#x}, name = {}", len, prot, flags,
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name);
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if (len == 0 || !Is16KBMultiple(len)) {
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LOG_ERROR(Kernel_Vmm, "len is 0 or not 16kb multiple");
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return ORBIS_KERNEL_ERROR_EINVAL;
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}
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static constexpr size_t MaxNameSize = 32;
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if (std::strlen(name) > MaxNameSize) {
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LOG_ERROR(Kernel_Vmm, "name exceeds 32 bytes!");
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return ORBIS_KERNEL_ERROR_ENAMETOOLONG;
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}
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if (name == nullptr) {
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LOG_ERROR(Kernel_Vmm, "name is invalid!");
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return ORBIS_KERNEL_ERROR_EFAULT;
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}
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VirtualMemory::MemoryMode cpu_mode = VirtualMemory::MemoryMode::NoAccess;
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switch (prot) {
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case 0x3:
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cpu_mode = VirtualMemory::MemoryMode::ReadWrite;
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break;
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default:
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UNREACHABLE();
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}
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auto in_addr = reinterpret_cast<u64>(*addr_in_out);
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auto out_addr = VirtualMemory::memory_alloc(in_addr, len, cpu_mode);
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*addr_in_out = reinterpret_cast<void*>(out_addr);
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auto* flexible_memory = Common::Singleton<FlexibleMemory>::Instance();
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if (!flexible_memory->Map(out_addr, len, prot, cpu_mode)) {
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UNREACHABLE();
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}
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if (out_addr == 0) {
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LOG_ERROR(Kernel_Vmm, "Can't allocate address");
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return ORBIS_KERNEL_ERROR_ENOMEM;
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}
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LOG_INFO(Kernel_Vmm, "in_addr = {:#x} out_addr = {:#x}", in_addr, out_addr);
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceKernelMapFlexibleMemory(void** addr_in_out, std::size_t len, int prot,
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int flags) {
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return sceKernelMapNamedFlexibleMemory(addr_in_out, len, prot, flags, "");
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}
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void RegisterKernelMemory(Core::Loader::SymbolsResolver* sym) {
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LIB_FUNCTION("mL8NDH86iQI", "libkernel", 1, "libkernel", 1, 1, sceKernelMapNamedFlexibleMemory);
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LIB_FUNCTION("IWIBBdTHit4", "libkernel", 1, "libkernel", 1, 1, sceKernelMapFlexibleMemory);
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}
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} // namespace Libraries::Kernel
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@ -0,0 +1,18 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/types.h"
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namespace Core::Loader {
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class SymbolsResolver;
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}
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namespace Libraries::Kernel {
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s32 PS4_SYSV_ABI sceKernelMapNamedFlexibleMemory(void** addrInOut, std::size_t len, int prot,
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int flags, const char* name);
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s32 PS4_SYSV_ABI sceKernelMapFlexibleMemory(void** addr_in_out, std::size_t len, int prot,
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int flags);
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void RegisterKernelMemory(Core::Loader::SymbolsResolver* sym);
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} // namespace Libraries::Kernel
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@ -827,7 +827,11 @@ int PS4_SYSV_ABI scePthreadCreate(ScePthread* thread, const ScePthreadAttr* attr
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int result = pthread_copy_attributes(&(*thread)->attr, attr);
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if (result == 0) {
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if (name != NULL) {
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(*thread)->name = name;
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} else {
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(*thread)->name = "no-name";
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}
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(*thread)->entry = start_routine;
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(*thread)->arg = arg;
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(*thread)->is_almost_done = false;
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@ -103,9 +103,19 @@ int PS4_SYSV_ABI sceUserServiceGetDiscPlayerFlag() {
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceUserServiceGetEvent() {
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LOG_ERROR(Lib_UserService, "(STUBBED) called");
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s32 PS4_SYSV_ABI sceUserServiceGetEvent(OrbisUserServiceEvent* event) {
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LOG_INFO(Lib_UserService, "(DUMMY) called");
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// fake a loggin event
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static bool logged_in = false;
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if (!logged_in) {
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logged_in = true;
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event->event = SCE_USER_SERVICE_EVENT_TYPE_LOGIN;
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event->userId = 1;
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return ORBIS_OK;
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}
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return ORBIS_USER_SERVICE_ERROR_NO_EVENT;
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}
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int PS4_SYSV_ABI sceUserServiceGetEventCalendarType() {
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@ -76,7 +76,7 @@ int PS4_SYSV_ABI sceUserServiceGetCurrentUserGroupIndex();
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int PS4_SYSV_ABI sceUserServiceGetDefaultNewUserGroupName();
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int PS4_SYSV_ABI sceUserServiceGetDeletedUserInfo();
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int PS4_SYSV_ABI sceUserServiceGetDiscPlayerFlag();
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int PS4_SYSV_ABI sceUserServiceGetEvent();
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int PS4_SYSV_ABI sceUserServiceGetEvent(OrbisUserServiceEvent* event);
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int PS4_SYSV_ABI sceUserServiceGetEventCalendarType();
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int PS4_SYSV_ABI sceUserServiceGetEventFilterTeamEvent();
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int PS4_SYSV_ABI sceUserServiceGetEventSortEvent();
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