even more vulkan init
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@ -7,5 +7,6 @@ struct GraphicCtx {
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u32 screen_width = 0;
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u32 screen_height = 0;
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VkInstance m_instance = nullptr;
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VkPhysicalDevice physical_device = nullptr;
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};
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} // namespace HLE::Libs::Graphics
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@ -2,8 +2,24 @@
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#include <Core/PS4/HLE/Graphics/graphics_ctx.h>
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#include <Lib/Threads.h>
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#include <SDL.h>
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#include <vector>
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namespace Emulator {
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struct VulkanExt {
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bool enable_validation_layers = false;
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std::vector<const char*> required_extensions;
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std::vector<VkExtensionProperties> available_extensions;
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std::vector<const char*> required_layers;
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std::vector<VkLayerProperties> available_layers;
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};
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struct VulkanSurfaceCapabilities {};
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struct VulkanQueues {};
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struct WindowCtx {
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HLE::Libs::Graphics::GraphicCtx m_graphic_ctx;
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Lib::Mutex m_mutex;
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@ -12,6 +28,7 @@ struct WindowCtx {
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SDL_Window* m_window = nullptr;
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bool is_window_hidden = true;
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VkSurfaceKHR m_surface = nullptr;
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VulkanSurfaceCapabilities* m_surface_capabilities = nullptr;
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};
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struct EmuPrivate {
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@ -1,14 +1,15 @@
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#include "vulkan_util.h"
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#include <SDL_vulkan.h>
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#include <Util/log.h>
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#include <debug.h>
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#include <SDL_vulkan.h>
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#include <vulkan/vulkan_core.h>
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constexpr bool log_file_vulkanutil = true; // disable it to disable logging
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void Graphics::Vulkan::vulkanCreate(Emulator::WindowCtx* ctx) {
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VulkanExt ext;
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vulkanGetExtensions(&ext);
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Emulator::VulkanExt ext;
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vulkanGetInstanceExtensions(&ext);
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VkApplicationInfo app_info{};
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app_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
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@ -42,9 +43,19 @@ void Graphics::Vulkan::vulkanCreate(Emulator::WindowCtx* ctx) {
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LOG_CRITICAL_IF(log_file_vulkanutil, "Can't create an vulkan surface\n");
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std::exit(0);
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}
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// TODO i am not sure if it's that it is neccesary or if it needs more
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std::vector<const char*> device_extensions = {VK_KHR_SWAPCHAIN_EXTENSION_NAME, VK_EXT_DEPTH_CLIP_ENABLE_EXTENSION_NAME,
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VK_EXT_COLOR_WRITE_ENABLE_EXTENSION_NAME, "VK_KHR_maintenance1"};
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ctx->m_surface_capabilities = new Emulator::VulkanSurfaceCapabilities{};
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Emulator::VulkanQueues queues;
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vulkanFindCompatiblePhysicalDevice(ctx->m_graphic_ctx.m_instance, ctx->m_surface, device_extensions, ctx->m_surface_capabilities,
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&ctx->m_graphic_ctx.physical_device, &queues);
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}
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void Graphics::Vulkan::vulkanGetExtensions(VulkanExt* ext) {
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void Graphics::Vulkan::vulkanGetInstanceExtensions(Emulator::VulkanExt* ext) {
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u32 required_extensions_count = 0;
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u32 available_extensions_count = 0;
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u32 available_layers_count = 0;
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@ -73,6 +84,24 @@ void Graphics::Vulkan::vulkanGetExtensions(VulkanExt* ext) {
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}
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for (const auto& l : ext->available_layers) {
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LOG_INFO_IF(log_file_vulkanutil, "Vulkan available layer: {}, specVersion = {}, implVersion = {}, {}\n", l.layerName, l.specVersion,l.implementationVersion,l.description);
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LOG_INFO_IF(log_file_vulkanutil, "Vulkan available layer: {}, specVersion = {}, implVersion = {}, {}\n", l.layerName, l.specVersion,
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l.implementationVersion, l.description);
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}
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}
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void Graphics::Vulkan::vulkanFindCompatiblePhysicalDevice(VkInstance instance, VkSurfaceKHR surface,
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const std::vector<const char*>& device_extensions,
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Emulator::VulkanSurfaceCapabilities* out_capabilities, VkPhysicalDevice* out_device,
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Emulator::VulkanQueues* out_queues) {
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u32 count_devices = 0;
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vkEnumeratePhysicalDevices(instance, &count_devices, nullptr);
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std::vector<VkPhysicalDevice> devices(count_devices);
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vkEnumeratePhysicalDevices(instance, &count_devices, devices.data());
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VkPhysicalDevice found_best_device = nullptr;
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Emulator::VulkanQueues found_best_queues;
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for (const auto& device : devices) {
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}
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}
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@ -1,21 +1,15 @@
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#pragma once
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#include "emulator.h"
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#include <SDL.h>
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#include <vector>
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#include <src/video/khronos/vulkan/vulkan_core.h>
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#include <vector>
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#include "emulator.h"
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namespace Graphics::Vulkan {
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struct VulkanExt {
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bool enable_validation_layers = false;
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std::vector<const char*> required_extensions;
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std::vector<VkExtensionProperties> available_extensions;
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std::vector<const char*> required_layers;
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std::vector<VkLayerProperties> available_layers;
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};
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void vulkanCreate(Emulator::WindowCtx* ctx);
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void vulkanGetExtensions(VulkanExt* ext);
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};
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void vulkanGetInstanceExtensions(Emulator::VulkanExt* ext);
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void vulkanFindCompatiblePhysicalDevice(VkInstance instance, VkSurfaceKHR surface, const std::vector<const char*>& device_extensions,
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Emulator::VulkanSurfaceCapabilities* out_capabilities, VkPhysicalDevice* out_device, Emulator::VulkanQueues* out_queues);
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}; // namespace Graphics::Vulkan
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