added spdlog library
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parent
f998469730
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72bdf22035
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@ -7,3 +7,6 @@
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[submodule "third-party/fmt"]
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path = third-party/fmt
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url = https://github.com/fmtlib/fmt.git
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[submodule "third-party/spdlog"]
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path = third-party/spdlog
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url = https://github.com/gabime/spdlog
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@ -18,4 +18,4 @@ add_executable(shadps4
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find_package(OpenGL REQUIRED)
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target_link_libraries(shadps4 PUBLIC fmt IMGUI SDL3-shared ${OPENGL_LIBRARY})
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target_link_libraries(shadps4 PUBLIC fmt spdlog IMGUI SDL3-shared ${OPENGL_LIBRARY})
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@ -14,7 +14,7 @@
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#include <SDL3/SDL_opengl.h>
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#endif
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#include <fmt/core.h>
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#include "spdlog/spdlog.h"
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// This example can also compile and run with Emscripten! See 'Makefile.emscripten' for details.
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#ifdef __EMSCRIPTEN__
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@ -24,7 +24,7 @@
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// Main code
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int main(int, char**)
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{
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fmt::print("Hello, world!\n");
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spdlog::info("Welcome to spdlog!");
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// Setup SDL
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMEPAD) != 0)
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{
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@ -2,6 +2,14 @@
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set(fmt_DIR ${CMAKE_CURRENT_SOURCE_DIR}/fmt)
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add_subdirectory(${fmt_DIR})
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#=================== SPD ====================
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set(SPDLOG_WCHAR_FILENAMES ON CACHE BOOL "")
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set(SPDLOG_NO_THREAD_ID ON CACHE BOOL "")
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set(SPDLOG_FMT_EXTERNAL ON CACHE BOOL "")
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add_subdirectory(spdlog EXCLUDE_FROM_ALL)
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add_library(stb INTERFACE)
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target_include_directories(stb INTERFACE "${CMAKE_CURRENT_SOURCE_DIR}/stb")
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#=================== SDL3 ===================
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set(SDL3_DIR ${CMAKE_CURRENT_SOURCE_DIR}/SDL)
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@ -0,0 +1 @@
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Subproject commit c65aa4e4889939c1afa82001db349cac237a13f8
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