parent
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commit
6e1f25d99f
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@ -1,43 +0,0 @@
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# SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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name: Linux
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on:
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push:
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branches: [ "main" ]
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pull_request:
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branches: [ "main" ]
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env:
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# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
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BUILD_TYPE: Release
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permissions:
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contents: read
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jobs:
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build:
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runs-on: ubuntu-latest
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steps:
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- name: Install dev packages
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run: |
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sudo apt install libxext-dev doxygen libgl-dev
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- uses: actions/checkout@v3
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with:
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submodules: recursive
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- name: Configure CMake
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# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
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# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
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run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
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- name: Build
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# Build your program with the given configuration
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run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel `nproc`
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- name: Upload a Build Artifact
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uses: actions/upload-artifact@v3.1.2
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with:
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name: shadps4-ubuntu64
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# A file, directory or wildcard pattern that describes what to upload
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path: |
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${{github.workspace}}/build/shadps4
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${{github.workspace}}/build/libSDL3.so.0.0.0
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@ -0,0 +1,21 @@
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# SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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#!/bin/bash
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if [[ -z $GITHUB_WORKSPACE ]]; then
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GITHUB_WORKSPACE="${PWD%/*}"
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fi
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# Prepare Tools for building the AppImage
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wget -q https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-x86_64.AppImage
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wget -q https://github.com/linuxdeploy/linuxdeploy-plugin-checkrt/releases/download/continuous/linuxdeploy-plugin-checkrt-x86_64.sh
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chmod a+x linuxdeploy-x86_64.AppImage
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chmod a+x linuxdeploy-plugin-checkrt-x86_64.sh
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# Build AppImage
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./linuxdeploy-x86_64.AppImage --appdir AppDir
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./linuxdeploy-plugin-checkrt-x86_64.sh --appdir AppDir
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./linuxdeploy-x86_64.AppImage --appdir AppDir -d "$GITHUB_WORKSPACE"/.github/shadps4.desktop -e "$GITHUB_WORKSPACE"/build/shadps4 -i "$GITHUB_WORKSPACE"/.github/shadps4.png --output appimage
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mv Shadps4-x86_64.AppImage Shadps4-sdl.AppImage
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@ -0,0 +1,9 @@
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[Desktop Entry]
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Name=Shadps4
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Exec=shadps4
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Terminal=false
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Type=Application
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Icon=shadps4
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Comment=gui for shadps4
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Categories=Game;
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StartupWMClass=shadps4;
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After Width: | Height: | Size: 141 KiB |
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@ -0,0 +1,58 @@
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# SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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name: Linux
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on:
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push:
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branches: [ "main" ]
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pull_request:
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branches: [ "main" ]
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workflow_dispatch:
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env:
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# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
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BUILD_TYPE: Release
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CLANG_VER: 17
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jobs:
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build:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v4
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with:
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submodules: recursive
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- name: Install misc packages
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run: >
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sudo apt-get update && sudo apt install libx11-dev libgl1-mesa-glx mesa-common-dev libfuse2 libwayland-dev libxxhash-dev libvulkan-dev
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- name: Install newer Clang
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run: |
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wget https://apt.llvm.org/llvm.sh
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chmod +x ./llvm.sh
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sudo ./llvm.sh ${{env.CLANG_VER}}
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- name: Configure CMake
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run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_C_COMPILER=clang-${{env.CLANG_VER}} -DCMAKE_CXX_COMPILER=clang++-${{env.CLANG_VER}}
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- name: Build
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run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel
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- name: Upload executable
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uses: actions/upload-artifact@v4
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with:
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name: shadps4-ubuntu64
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path: |
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${{github.workspace}}/build/shadps4
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${{github.workspace}}/build/libSDL3.so.0.0.0
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- name: Run AppImage packaging script
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run: ./.github/linux-appimage-sdl.sh
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- name: Upload executable
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uses: actions/upload-artifact@v4
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with:
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name: shadps4-sdl-appimage
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path: Shadps4-sdl.AppImage
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@ -6,5 +6,7 @@ Files: CMakeSettings.json
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scripts/ps4_names.txt
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documents/changelog.txt
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documents/readme.txt
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.github/shadps4.desktop
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.github/shadps4.png
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Copyright: shadPS4 Emulator Project
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License: GPL-2.0-or-later
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Loading…
Reference in New Issue