allow empty array in ShouldSkipShader
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9f2991e49f
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@ -64,9 +64,8 @@ const ComputePipeline* PipelineCache::GetComputePipeline() {
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}
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}
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bool ShouldSkipShader(u64 shader_hash, const char* shader_type) {
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bool ShouldSkipShader(u64 shader_hash, const char* shader_type) {
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static constexpr u64 skip_hashes[] = {0xdeadbeefULL};
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static constexpr std::array<u64, 0> skip_hashes = {};
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if (std::ranges::find(std::begin(skip_hashes), std::end(skip_hashes), shader_hash) !=
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if (std::ranges::find(skip_hashes.begin(), skip_hashes.end(), shader_hash) != skip_hashes.end()) {
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std::end(skip_hashes)) {
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LOG_WARNING(Render_Vulkan, "Skipped {} shader hash {:#x}.", shader_type, shader_hash);
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LOG_WARNING(Render_Vulkan, "Skipped {} shader hash {:#x}.", shader_type, shader_hash);
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return true;
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return true;
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}
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}
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