sceVideoOutSetBufferAttribute implementation
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@ -41,6 +41,8 @@ add_executable(shadps4
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src/Core/PS4/HLE/Kernel/Objects/physical_memory.cpp
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src/Core/PS4/HLE/Kernel/Objects/physical_memory.cpp
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src/Util/string_util.cpp
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src/Util/string_util.cpp
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src/Util/string_util.cpp
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src/Util/string_util.cpp
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src/Core/PS4/HLE/Graphics/video_out.cpp
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src/Core/PS4/HLE/Graphics/video_out.h
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"src/Util/Singleton.h" "src/Util/Disassembler.cpp" "src/Util/Disassembler.h" "src/Core/PS4/Util/aerolib.h" "src/Core/PS4/Loader/SymbolsResolver.h" "src/Core/PS4/Loader/SymbolsResolver.cpp" "src/Core/PS4/HLE/Libs.cpp" "src/Core/PS4/HLE/Libs.h" "src/Core/PS4/HLE/LibC.cpp" "src/Core/PS4/HLE/LibC.h" "src/Lib/Timer.cpp" "src/Lib/Timer.h" "src/Core/PS4/HLE/LibKernel.cpp" "src/Core/PS4/HLE/LibKernel.h" "src/Core/PS4/HLE/LibSceVideoOut.cpp" "src/Core/PS4/HLE/LibSceVideoOut.h" "src/Core/PS4/HLE/LibSceGnmDriver.cpp" "src/Core/PS4/HLE/LibSceGnmDriver.h" "src/Core/PS4/HLE/Kernel/ThreadManagement.cpp" "src/Core/PS4/HLE/Kernel/ThreadManagement.h" "src/Core/PS4/HLE/ErrorCodes.h" "src/debug.h" "src/Core/PS4/HLE/Kernel/memory_management.cpp" "src/Core/PS4/HLE/Kernel/memory_management.h" "src/Core/PS4/GPU/gpu_memory.cpp" "src/Core/PS4/GPU/gpu_memory.h" "src/emulator.cpp" "src/emulator.h")
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"src/Util/Singleton.h" "src/Util/Disassembler.cpp" "src/Util/Disassembler.h" "src/Core/PS4/Util/aerolib.h" "src/Core/PS4/Loader/SymbolsResolver.h" "src/Core/PS4/Loader/SymbolsResolver.cpp" "src/Core/PS4/HLE/Libs.cpp" "src/Core/PS4/HLE/Libs.h" "src/Core/PS4/HLE/LibC.cpp" "src/Core/PS4/HLE/LibC.h" "src/Lib/Timer.cpp" "src/Lib/Timer.h" "src/Core/PS4/HLE/LibKernel.cpp" "src/Core/PS4/HLE/LibKernel.h" "src/Core/PS4/HLE/LibSceVideoOut.cpp" "src/Core/PS4/HLE/LibSceVideoOut.h" "src/Core/PS4/HLE/LibSceGnmDriver.cpp" "src/Core/PS4/HLE/LibSceGnmDriver.h" "src/Core/PS4/HLE/Kernel/ThreadManagement.cpp" "src/Core/PS4/HLE/Kernel/ThreadManagement.h" "src/Core/PS4/HLE/ErrorCodes.h" "src/debug.h" "src/Core/PS4/HLE/Kernel/memory_management.cpp" "src/Core/PS4/HLE/Kernel/memory_management.h" "src/Core/PS4/GPU/gpu_memory.cpp" "src/Core/PS4/GPU/gpu_memory.h" "src/emulator.cpp" "src/emulator.h")
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find_package(OpenGL REQUIRED)
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find_package(OpenGL REQUIRED)
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@ -0,0 +1,50 @@
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#include "video_out.h"
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#include <Core/PS4/HLE/Libs.h>
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#include <Util/Log.h>
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#include <stdio.h>
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#include <magic_enum.hpp>
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#include <string>
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namespace HLE::Libs::Graphics::VideoOut {
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constexpr bool log_file_videoout = true; // disable it to disable logging
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std::string getPixelFormatString(s32 format) {
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switch (format) {
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case SCE_VIDEO_OUT_PIXEL_FORMAT_A8R8G8B8_SRGB: return "SCE_VIDEO_OUT_PIXEL_FORMAT_A8R8G8B8_SRGB";
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case SCE_VIDEO_OUT_PIXEL_FORMAT_A8B8G8R8_SRGB: return "SCE_VIDEO_OUT_PIXEL_FORMAT_A8B8G8R8_SRGB";
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case SCE_VIDEO_OUT_PIXEL_FORMAT_A2R10G10B10: return "SCE_VIDEO_OUT_PIXEL_FORMAT_A2R10G10B10";
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case SCE_VIDEO_OUT_PIXEL_FORMAT_A2R10G10B10_SRGB: return "SCE_VIDEO_OUT_PIXEL_FORMAT_A2R10G10B10_SRGB";
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case SCE_VIDEO_OUT_PIXEL_FORMAT_A2R10G10B10_BT2020_PQ: return "SCE_VIDEO_OUT_PIXEL_FORMAT_A2R10G10B10_BT2020_PQ";
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case SCE_VIDEO_OUT_PIXEL_FORMAT_A16R16G16B16_FLOAT: return "SCE_VIDEO_OUT_PIXEL_FORMAT_A16R16G16B16_FLOAT";
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case SCE_VIDEO_OUT_PIXEL_FORMAT_YCBCR420_BT709: return "SCE_VIDEO_OUT_PIXEL_FORMAT_YCBCR420_BT709";
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default: return "Unknown pixel format";
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}
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}
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void PS4_SYSV_ABI sceVideoOutSetBufferAttribute(SceVideoOutBufferAttribute* attribute, u32 pixelFormat, u32 tilingMode, u32 aspectRatio, u32 width,
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u32 height, u32 pitchInPixel) {
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PRINT_FUNCTION_NAME();
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auto tileMode = magic_enum::enum_cast<SceVideoOutTilingMode>(tilingMode);
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auto aspectR = magic_enum::enum_cast<AspectRatioMode>(aspectRatio);
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LOG_INFO_IF(log_file_videoout, "pixelFormat = {}\n", getPixelFormatString(pixelFormat));
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LOG_INFO_IF(log_file_videoout, "tilingMode = {}\n", magic_enum::enum_name(tileMode.value()));
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LOG_INFO_IF(log_file_videoout, "aspectRatio = {}\n", magic_enum::enum_name(aspectR.value()));
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LOG_INFO_IF(log_file_videoout, "width = {}\n", width);
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LOG_INFO_IF(log_file_videoout, "height = {}\n", height);
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LOG_INFO_IF(log_file_videoout, "pitchInPixel = {}\n", pitchInPixel);
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memset(attribute, 0, sizeof(SceVideoOutBufferAttribute));
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attribute->pixelFormat = pixelFormat;
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attribute->tilingMode = tilingMode;
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attribute->aspectRatio = aspectRatio;
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attribute->width = width;
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attribute->height = height;
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attribute->pitchInPixel = pitchInPixel;
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}
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} // namespace HLE::Libs::Graphics::VideoOut
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#pragma once
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#include <types.h>
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#include <string>
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namespace HLE::Libs::Graphics::VideoOut {
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struct SceVideoOutBufferAttribute {
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s32 pixelFormat;
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s32 tilingMode;
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s32 aspectRatio;
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u32 width;
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u32 height;
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u32 pitchInPixel;
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u32 option;
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u32 _reserved0;
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u64 _reserved1;
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};
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constexpr int SCE_VIDEO_OUT_PIXEL_FORMAT_A8R8G8B8_SRGB = 0x80000000;
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constexpr int SCE_VIDEO_OUT_PIXEL_FORMAT_A8B8G8R8_SRGB = 0x80002200;
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constexpr int SCE_VIDEO_OUT_PIXEL_FORMAT_A2R10G10B10 = 0x88060000;
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constexpr int SCE_VIDEO_OUT_PIXEL_FORMAT_A2R10G10B10_SRGB = 0x88000000;
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constexpr int SCE_VIDEO_OUT_PIXEL_FORMAT_A2R10G10B10_BT2020_PQ = 0x88740000;
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constexpr int SCE_VIDEO_OUT_PIXEL_FORMAT_A16R16G16B16_FLOAT = 0xC1060000;
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constexpr int SCE_VIDEO_OUT_PIXEL_FORMAT_YCBCR420_BT709 = 0x08322200;
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enum SceVideoOutTilingMode : s32 { SCE_VIDEO_OUT_TILING_MODE_TILE = 0, SCE_VIDEO_OUT_TILING_MODE_LINEAR = 1 };
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enum AspectRatioMode : s32 { SCE_VIDEO_OUT_ASPECT_RATIO_16_9 = 0 };
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std::string getPixelFormatString(s32 format);
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void PS4_SYSV_ABI sceVideoOutSetBufferAttribute(SceVideoOutBufferAttribute* attribute, u32 pixelFormat, u32 tilingMode, u32 aspectRatio, u32 width,
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u32 height, u32 pitchInPixel);
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} // namespace HLE::Libs::Graphics::VideoOut
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@ -7,6 +7,7 @@
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#include "Libs.h"
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#include "Libs.h"
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#include "UserManagement/UsrMngCodes.h"
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#include "UserManagement/UsrMngCodes.h"
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#include "VideoOut/VideoOutCodes.h"
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#include "VideoOut/VideoOutCodes.h"
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#include "Graphics/video_out.h"
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namespace HLE::Libs::LibSceVideoOut {
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namespace HLE::Libs::LibSceVideoOut {
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@ -33,10 +34,6 @@ int32_t PS4_SYSV_ABI sceVideoOutSetFlipRate(int32_t handle, int32_t rate) {
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BREAKPOINT();
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BREAKPOINT();
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return 0;
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return 0;
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}
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}
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void PS4_SYSV_ABI sceVideoOutSetBufferAttribute(/* SceVideoOutBufferAttribute* attribute,*/ uint32_t pixelFormat, uint32_t tilingMode,
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uint32_t aspectRatio, uint32_t width, uint32_t height, uint32_t pitchInPixel) {
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BREAKPOINT();
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}
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int32_t PS4_SYSV_ABI sceVideoOutGetResolutionStatus(int32_t handle /*, SceVideoOutResolutionStatus* status*/) {
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int32_t PS4_SYSV_ABI sceVideoOutGetResolutionStatus(int32_t handle /*, SceVideoOutResolutionStatus* status*/) {
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BREAKPOINT();
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BREAKPOINT();
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return 0;
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return 0;
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@ -68,7 +65,7 @@ void LibSceVideoOut_Register(SymbolsResolver* sym) {
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LIB_FUNCTION("w3BY+tAEiQY", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, sceVideoOutRegisterBuffers);
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LIB_FUNCTION("w3BY+tAEiQY", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, sceVideoOutRegisterBuffers);
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LIB_FUNCTION("HXzjK9yI30k", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, sceVideoOutAddFlipEvent);
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LIB_FUNCTION("HXzjK9yI30k", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, sceVideoOutAddFlipEvent);
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LIB_FUNCTION("CBiu4mCE1DA", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, sceVideoOutSetFlipRate);
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LIB_FUNCTION("CBiu4mCE1DA", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, sceVideoOutSetFlipRate);
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LIB_FUNCTION("i6-sR91Wt-4", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, sceVideoOutSetBufferAttribute);
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LIB_FUNCTION("i6-sR91Wt-4", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, HLE::Libs::Graphics::VideoOut::sceVideoOutSetBufferAttribute);
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LIB_FUNCTION("6kPnj51T62Y", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, sceVideoOutGetResolutionStatus);
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LIB_FUNCTION("6kPnj51T62Y", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, sceVideoOutGetResolutionStatus);
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LIB_FUNCTION("Up36PTk687E", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, sceVideoOutOpen);
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LIB_FUNCTION("Up36PTk687E", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, sceVideoOutOpen);
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LIB_FUNCTION("zgXifHT9ErY", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, sceVideoOutIsFlipPending);
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LIB_FUNCTION("zgXifHT9ErY", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, sceVideoOutIsFlipPending);
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@ -13,9 +13,7 @@ int32_t PS4_SYSV_ABI sceVideoOutRegisterBuffers(int32_t handle, int32_t startInd
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int32_t bufferNum /*,const SceVideoOutBufferAttribute* attribute*/);
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int32_t bufferNum /*,const SceVideoOutBufferAttribute* attribute*/);
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int32_t PS4_SYSV_ABI sceVideoOutAddFlipEvent(/*SceKernelEqueue eq,*/ int32_t handle, void* udata);
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int32_t PS4_SYSV_ABI sceVideoOutAddFlipEvent(/*SceKernelEqueue eq,*/ int32_t handle, void* udata);
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int32_t PS4_SYSV_ABI sceVideoOutSetFlipRate(int32_t handle, int32_t rate);
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int32_t PS4_SYSV_ABI sceVideoOutSetFlipRate(int32_t handle, int32_t rate);
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void PS4_SYSV_ABI sceVideoOutSetBufferAttribute(/* SceVideoOutBufferAttribute* attribute,*/ uint32_t pixelFormat, uint32_t tilingMode,
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uint32_t aspectRatio,
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uint32_t width, uint32_t height, uint32_t pitchInPixel);
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int32_t PS4_SYSV_ABI sceVideoOutGetResolutionStatus(int32_t handle /*, SceVideoOutResolutionStatus* status*/);
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int32_t PS4_SYSV_ABI sceVideoOutGetResolutionStatus(int32_t handle /*, SceVideoOutResolutionStatus* status*/);
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s32 PS4_SYSV_ABI sceVideoOutOpen(SceUserServiceUserId userId, s32 busType, s32 index, const void* param);
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s32 PS4_SYSV_ABI sceVideoOutOpen(SceUserServiceUserId userId, s32 busType, s32 index, const void* param);
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int32_t PS4_SYSV_ABI sceVideoOutIsFlipPending(int32_t handle);
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int32_t PS4_SYSV_ABI sceVideoOutIsFlipPending(int32_t handle);
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