pause emu with p button
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@ -14,6 +14,7 @@
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namespace Emu {
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bool m_emu_needs_exit = false;
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bool m_game_is_paused = {false};
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double m_current_time_seconds = {0.0};
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double m_previous_time_seconds = {0.0};
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int m_update_num = {0};
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@ -128,11 +129,60 @@ void emuRun() {
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case SDL_EVENT_DID_ENTER_FOREGROUND: break;
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case SDL_EVENT_KEY_DOWN:
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case SDL_EVENT_KEY_UP: keyboardEvent(&event); break;
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case SDL_EVENT_KEY_UP:
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if (event.type == SDL_EVENT_KEY_DOWN){
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if (event.key.keysym.sym == SDLK_p) {
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m_game_is_paused = !m_game_is_paused;
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}
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}
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keyboardEvent(&event);
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break;
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}
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continue;
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}
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if (m_game_is_paused) {
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if (!timer.IsPaused()) {
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timer.Pause();
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}
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SDL_WaitEvent(&event);
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switch (event.type) {
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case SDL_EVENT_QUIT: m_emu_needs_exit = true; break;
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case SDL_EVENT_TERMINATING: m_emu_needs_exit = true; break;
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case SDL_EVENT_WILL_ENTER_BACKGROUND: break;
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case SDL_EVENT_DID_ENTER_BACKGROUND: break;
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case SDL_EVENT_WILL_ENTER_FOREGROUND: break;
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case SDL_EVENT_DID_ENTER_FOREGROUND: break;
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case SDL_EVENT_KEY_DOWN:
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case SDL_EVENT_KEY_UP:
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if (event.type == SDL_EVENT_KEY_DOWN) {
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if (event.key.keysym.sym == SDLK_p) {
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m_game_is_paused = !m_game_is_paused;
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}
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}
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keyboardEvent(&event);
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break;
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}
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exit_loop = m_emu_needs_exit;
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continue;
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}
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exit_loop = m_emu_needs_exit;
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if (m_game_is_paused) {
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if (!timer.IsPaused()) {
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timer.Pause();
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}
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} else {
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if (timer.IsPaused()) {
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timer.Resume();
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}
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if (!exit_loop) {
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update();
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}
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@ -142,6 +192,7 @@ void emuRun() {
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}
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}
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}
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}
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std::exit(0);
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}
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