core: Fix CPU patch stack issues
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@ -636,7 +636,7 @@ target_link_libraries(shadps4 PRIVATE Boost::headers GPUOpen::VulkanMemoryAlloca
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if (APPLE)
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# Reserve system-managed memory space.
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target_link_options(shadps4 PRIVATE -Wl,-no_pie,-no_fixup_chains,-no_huge,-pagezero_size,0x400000,-segaddr,GUEST_SYSTEM,0x400000,-image_base,0x10000000000)
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target_link_options(shadps4 PRIVATE -Wl,-no_pie,-no_fixup_chains,-no_huge,-pagezero_size,0x400000,-segaddr,GUEST_SYSTEM,0x400000,-image_base,0x20000000000)
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# Link MoltenVK for Vulkan support
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find_library(MOLTENVK MoltenVK REQUIRED)
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@ -126,39 +126,35 @@ static Xbyak::Reg AllocateScratchRegister(
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static pthread_key_t stack_pointer_slot;
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static pthread_key_t patch_stack_slot;
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static std::once_flag patch_context_slots_init_flag;
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static constexpr u32 patch_stack_size = 0x1000;
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static_assert(sizeof(void*) == sizeof(u64),
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"Cannot fit a register inside a thread local storage slot.");
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static void FreePatchStack(void* patch_stack) {
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// Subtract back to the bottom of the stack for free.
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std::free(static_cast<u8*>(patch_stack) - patch_stack_size);
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}
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static void InitializePatchContextSlots() {
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ASSERT_MSG(pthread_key_create(&stack_pointer_slot, nullptr) == 0,
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"Unable to allocate thread-local register for stack pointer.");
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ASSERT_MSG(pthread_key_create(&patch_stack_slot, nullptr) == 0,
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ASSERT_MSG(pthread_key_create(&patch_stack_slot, FreePatchStack) == 0,
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"Unable to allocate thread-local register for patch stack.");
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}
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void InitializeThreadPatchStack() {
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std::call_once(patch_context_slots_init_flag, InitializePatchContextSlots);
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const auto* patch_stack = std::malloc(0x1000);
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pthread_setspecific(patch_stack_slot, patch_stack);
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}
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void CleanupThreadPatchStack() {
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std::call_once(patch_context_slots_init_flag, InitializePatchContextSlots);
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auto* patch_stack = pthread_getspecific(patch_stack_slot);
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if (patch_stack != nullptr) {
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std::free(patch_stack);
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pthread_setspecific(patch_stack_slot, nullptr);
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}
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pthread_setspecific(patch_stack_slot,
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static_cast<u8*>(std::malloc(patch_stack_size)) + patch_stack_size);
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}
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/// Saves the stack pointer to thread local storage and loads the patch stack.
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static void SaveStack(Xbyak::CodeGenerator& c) {
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std::call_once(patch_context_slots_init_flag, InitializePatchContextSlots);
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// Save stack pointer and load patch stack.
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// Save original stack pointer and load patch stack.
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c.putSeg(gs);
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c.mov(qword[reinterpret_cast<void*>(stack_pointer_slot * sizeof(void*))], rsp);
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c.putSeg(gs);
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@ -184,10 +180,6 @@ void InitializeThreadPatchStack() {
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// No-op
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}
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void CleanupThreadPatchStack() {
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// No-op
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}
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/// Saves the stack pointer to thread local storage and loads the patch stack.
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static void SaveStack(Xbyak::CodeGenerator& c) {
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UNIMPLEMENTED();
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@ -244,7 +236,7 @@ static void RestoreContext(Xbyak::CodeGenerator& c, const Xbyak::Operand& dst) {
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if (!dst.isREG() || dst.getIdx() != reg) {
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c.pop(Xbyak::Reg64(reg));
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} else {
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c.add(rsp, 4);
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c.add(rsp, 8);
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}
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}
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RestoreStack(c);
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@ -986,15 +986,14 @@ static void cleanup_thread(void* arg) {
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destructor(value);
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}
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}
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Core::CleanupThreadPatchStack();
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thread->is_almost_done = true;
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}
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static void* run_thread(void* arg) {
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auto* thread = static_cast<ScePthread>(arg);
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Common::SetCurrentThreadName(thread->name.c_str());
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auto* linker = Common::Singleton<Core::Linker>::Instance();
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Core::InitializeThreadPatchStack();
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auto* linker = Common::Singleton<Core::Linker>::Instance();
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linker->InitTlsForThread(false);
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void* ret = nullptr;
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g_pthread_self = thread;
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@ -85,8 +85,8 @@ void Linker::Execute() {
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// Init primary thread.
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Common::SetCurrentThreadName("GAME_MainThread");
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Libraries::Kernel::pthreadInitSelfMainThread();
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InitializeThreadPatchStack();
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Libraries::Kernel::pthreadInitSelfMainThread();
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InitTlsForThread(true);
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// Start shared library modules
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@ -106,8 +106,6 @@ void Linker::Execute() {
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RunMainEntry(m->GetEntryAddress(), &p, ProgramExitFunc);
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}
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}
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CleanupThreadPatchStack();
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}
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s32 Linker::LoadModule(const std::filesystem::path& elf_name, bool is_dynamic) {
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