This commit is contained in:
ElBread3 2024-08-08 11:38:19 -05:00
commit 50749a92ba
14 changed files with 36 additions and 48 deletions

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@ -10,7 +10,6 @@ on:
branches: [ "main" ]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
@ -19,8 +18,8 @@ jobs:
steps:
- uses: actions/checkout@v4
- name: Fetch submodules
run: git submodule update --init --recursive
with:
submodules: recursive
- name: Install misc packages
run: >

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@ -8,10 +8,8 @@ on:
branches: [ "main" ]
pull_request:
branches: [ "main" ]
workflow_dispatch:
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:

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@ -8,10 +8,8 @@ on:
branches: [ "main" ]
pull_request:
branches: [ "main" ]
workflow_dispatch:
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
@ -36,10 +34,11 @@ jobs:
- name: Setup Qt
uses: jurplel/install-qt-action@v4
with:
version: 6.7.2
host: mac
target: desktop
arch: clang_64
version: 6.7.2
archives: qtbase
- name: Configure CMake
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_OSX_ARCHITECTURES=x86_64 -DENABLE_QT_GUI=ON

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@ -8,10 +8,8 @@ on:
branches: [ "main" ]
pull_request:
branches: [ "main" ]
workflow_dispatch:
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:

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@ -10,12 +10,8 @@ on:
branches: [ "main" ]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
permissions:
contents: read
jobs:
build:
runs-on: windows-latest
@ -35,12 +31,9 @@ jobs:
archives: qtbase
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -T ClangCL -DENABLE_QT_GUI=ON
- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel
- name: Deploy

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@ -10,12 +10,8 @@ on:
branches: [ "main" ]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
permissions:
contents: read
jobs:
build:
runs-on: windows-latest
@ -25,16 +21,14 @@ jobs:
submodules: recursive
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -T ClangCL
- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel
- name: Upload a Build Artifact
- name: Upload executable
uses: actions/upload-artifact@v4
with:
name: shadps4-win64
# A file, directory or wildcard pattern that describes what to upload
path: |
${{github.workspace}}/build/Release/shadPS4.exe

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@ -59,7 +59,14 @@ endif()
# SDL3
if (NOT TARGET SDL3::SDL3)
set(SDL_DIRECTX OFF)
set(SDL_MMX OFF)
set(SDL_OPENGL OFF)
set(SDL_OPENGLES OFF)
set(SDL_PIPEWIRE OFF)
set(SDL_RENDER_D3D OFF)
set(SDL_WASAPI OFF)
set(SDL_XINPUT OFF)
add_subdirectory(sdl3)
endif()

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@ -51,8 +51,8 @@ bool MainWindow::Init() {
this->setStatusBar(statusBar.data());
// Update status bar
int numGames = m_game_info->m_games.size();
QString statusMessage = "Games: " + QString::number(numGames) + " (" +
QString::number(duration.count()) + "ms). Ready.";
QString statusMessage =
"Games: " + QString::number(numGames) + " (" + QString::number(duration.count()) + "ms)";
statusBar->showMessage(statusMessage);
return true;
}
@ -72,8 +72,8 @@ void MainWindow::CreateActions() {
// create action group for themes
m_theme_act_group = new QActionGroup(this);
m_theme_act_group->addAction(ui->setThemeLight);
m_theme_act_group->addAction(ui->setThemeDark);
m_theme_act_group->addAction(ui->setThemeLight);
m_theme_act_group->addAction(ui->setThemeGreen);
m_theme_act_group->addAction(ui->setThemeBlue);
m_theme_act_group->addAction(ui->setThemeViolet);
@ -323,14 +323,6 @@ void MainWindow::CreateConnects() {
});
// Themes
connect(ui->setThemeLight, &QAction::triggered, &m_window_themes, [this]() {
m_window_themes.SetWindowTheme(Theme::Light, ui->mw_searchbar);
Config::setMainWindowTheme(static_cast<int>(Theme::Light));
if (!isIconBlack) {
SetUiIcons(true);
isIconBlack = true;
}
});
connect(ui->setThemeDark, &QAction::triggered, &m_window_themes, [this]() {
m_window_themes.SetWindowTheme(Theme::Dark, ui->mw_searchbar);
Config::setMainWindowTheme(static_cast<int>(Theme::Dark));
@ -339,6 +331,14 @@ void MainWindow::CreateConnects() {
isIconBlack = false;
}
});
connect(ui->setThemeLight, &QAction::triggered, &m_window_themes, [this]() {
m_window_themes.SetWindowTheme(Theme::Light, ui->mw_searchbar);
Config::setMainWindowTheme(static_cast<int>(Theme::Light));
if (!isIconBlack) {
SetUiIcons(true);
isIconBlack = true;
}
});
connect(ui->setThemeGreen, &QAction::triggered, &m_window_themes, [this]() {
m_window_themes.SetWindowTheme(Theme::Green, ui->mw_searchbar);
Config::setMainWindowTheme(static_cast<int>(Theme::Green));
@ -421,7 +421,7 @@ void MainWindow::RefreshGameTable() {
m_game_grid_frame->PopulateGameGrid(m_game_info->m_games, false);
statusBar->clearMessage();
int numGames = m_game_info->m_games.size();
QString statusMessage = "Games: " + QString::number(numGames) + ". Ready.";
QString statusMessage = "Games: " + QString::number(numGames);
statusBar->showMessage(statusMessage);
}

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@ -297,7 +297,7 @@ public:
menuRecent->setTitle(QCoreApplication::translate("MainWindow", "Recent Games", nullptr));
exitAct->setText(QCoreApplication::translate("MainWindow", "Exit", nullptr));
#if QT_CONFIG(tooltip)
exitAct->setToolTip(QCoreApplication::translate("MainWindow", "Exit Shadps4", nullptr));
exitAct->setToolTip(QCoreApplication::translate("MainWindow", "Exit shadPS4", nullptr));
#endif // QT_CONFIG(tooltip)
#if QT_CONFIG(statustip)
exitAct->setStatusTip(

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@ -129,7 +129,7 @@ Id EmitReadConst(EmitContext& ctx) {
Id EmitReadConstBuffer(EmitContext& ctx, u32 handle, Id index) {
auto& buffer = ctx.buffers[handle];
if (!Sirit::ValidId(buffer.offset)) {
buffer.offset = ctx.GetBufferOffset(handle);
buffer.offset = ctx.GetBufferOffset(buffer.global_binding);
}
const Id offset_dwords{ctx.OpShiftRightLogical(ctx.U32[1], buffer.offset, ctx.ConstU32(2U))};
index = ctx.OpIAdd(ctx.U32[1], index, offset_dwords);
@ -230,7 +230,7 @@ template <u32 N>
static Id EmitLoadBufferF32xN(EmitContext& ctx, u32 handle, Id address) {
auto& buffer = ctx.buffers[handle];
if (!Sirit::ValidId(buffer.offset)) {
buffer.offset = ctx.GetBufferOffset(handle);
buffer.offset = ctx.GetBufferOffset(buffer.global_binding);
}
address = ctx.OpIAdd(ctx.U32[1], address, buffer.offset);
const Id index = ctx.OpShiftRightLogical(ctx.U32[1], address, ctx.ConstU32(2u));
@ -412,7 +412,7 @@ template <u32 N>
static Id EmitLoadBufferFormatF32xN(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) {
auto& buffer = ctx.buffers[handle];
if (!Sirit::ValidId(buffer.offset)) {
buffer.offset = ctx.GetBufferOffset(handle);
buffer.offset = ctx.GetBufferOffset(buffer.global_binding);
}
address = ctx.OpIAdd(ctx.U32[1], address, buffer.offset);
if constexpr (N == 1) {
@ -446,7 +446,7 @@ template <u32 N>
static void EmitStoreBufferF32xN(EmitContext& ctx, u32 handle, Id address, Id value) {
auto& buffer = ctx.buffers[handle];
if (!Sirit::ValidId(buffer.offset)) {
buffer.offset = ctx.GetBufferOffset(handle);
buffer.offset = ctx.GetBufferOffset(buffer.global_binding);
}
address = ctx.OpIAdd(ctx.U32[1], address, buffer.offset);
const Id index = ctx.OpShiftRightLogical(ctx.U32[1], address, ctx.ConstU32(2u));

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@ -352,9 +352,9 @@ void EmitContext::DefineBuffers() {
Decorate(id, spv::Decoration::DescriptorSet, 0U);
Name(id, fmt::format("{}_{}", buffer.is_storage ? "ssbo" : "cbuf", buffer.sgpr_base));
binding++;
buffers.push_back({
.id = id,
.global_binding = binding++,
.data_types = data_types,
.pointer_type = pointer_type,
.buffer = buffer.GetVsharp(info),

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@ -203,6 +203,7 @@ public:
struct BufferDefinition {
Id id;
Id offset;
u32 global_binding;
const VectorIds* data_types;
Id pointer_type;
AmdGpu::Buffer buffer;

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@ -125,7 +125,7 @@ bool ComputePipeline::BindResources(VideoCore::BufferCache& buffer_cache,
const u32 adjust = offset - offset_aligned;
if (adjust != 0) {
ASSERT(adjust % 4 == 0);
push_data.AddOffset(i, adjust);
push_data.AddOffset(binding, adjust);
}
buffer_infos.emplace_back(vk_buffer->Handle(), offset_aligned, size + adjust);
set_writes.push_back({

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@ -343,7 +343,7 @@ void GraphicsPipeline::BindResources(const Liverpool::Regs& regs,
push_data.step0 = regs.vgt_instance_step_rate_0;
push_data.step1 = regs.vgt_instance_step_rate_1;
}
for (u32 i = 0; const auto& buffer : stage.buffers) {
for (const auto& buffer : stage.buffers) {
const auto vsharp = buffer.GetVsharp(stage);
if (vsharp) {
const VAddr address = vsharp.base_address;
@ -359,7 +359,7 @@ void GraphicsPipeline::BindResources(const Liverpool::Regs& regs,
const u32 adjust = offset - offset_aligned;
if (adjust != 0) {
ASSERT(adjust % 4 == 0);
push_data.AddOffset(i, adjust);
push_data.AddOffset(binding, adjust);
}
buffer_infos.emplace_back(vk_buffer->Handle(), offset_aligned, size + adjust);
} else {
@ -374,7 +374,6 @@ void GraphicsPipeline::BindResources(const Liverpool::Regs& regs,
: vk::DescriptorType::eUniformBuffer,
.pBufferInfo = &buffer_infos.back(),
});
i++;
}
boost::container::static_vector<AmdGpu::Image, 16> tsharps;