Merge branch 'main' of https://github.com/ElBread3/shadPS4
This commit is contained in:
commit
50749a92ba
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@ -10,7 +10,6 @@ on:
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branches: [ "main" ]
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env:
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# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
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BUILD_TYPE: Release
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jobs:
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@ -19,8 +18,8 @@ jobs:
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steps:
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- uses: actions/checkout@v4
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- name: Fetch submodules
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run: git submodule update --init --recursive
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with:
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submodules: recursive
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- name: Install misc packages
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run: >
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@ -8,10 +8,8 @@ on:
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branches: [ "main" ]
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pull_request:
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branches: [ "main" ]
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workflow_dispatch:
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env:
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# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
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BUILD_TYPE: Release
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jobs:
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@ -8,10 +8,8 @@ on:
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branches: [ "main" ]
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pull_request:
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branches: [ "main" ]
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workflow_dispatch:
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env:
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# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
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BUILD_TYPE: Release
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jobs:
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@ -36,10 +34,11 @@ jobs:
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- name: Setup Qt
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uses: jurplel/install-qt-action@v4
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with:
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version: 6.7.2
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host: mac
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target: desktop
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arch: clang_64
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version: 6.7.2
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archives: qtbase
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- name: Configure CMake
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run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_OSX_ARCHITECTURES=x86_64 -DENABLE_QT_GUI=ON
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@ -8,10 +8,8 @@ on:
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branches: [ "main" ]
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pull_request:
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branches: [ "main" ]
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workflow_dispatch:
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env:
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# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
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BUILD_TYPE: Release
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jobs:
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@ -10,12 +10,8 @@ on:
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branches: [ "main" ]
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env:
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# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
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BUILD_TYPE: Release
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permissions:
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contents: read
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jobs:
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build:
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runs-on: windows-latest
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archives: qtbase
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- name: Configure CMake
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# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
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# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
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run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -T ClangCL -DENABLE_QT_GUI=ON
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- name: Build
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# Build your program with the given configuration
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run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel
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- name: Deploy
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branches: [ "main" ]
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env:
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# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
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BUILD_TYPE: Release
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permissions:
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contents: read
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jobs:
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build:
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runs-on: windows-latest
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submodules: recursive
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- name: Configure CMake
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# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
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# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
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run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -T ClangCL
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- name: Build
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# Build your program with the given configuration
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run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel
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- name: Upload a Build Artifact
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- name: Upload executable
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uses: actions/upload-artifact@v4
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with:
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name: shadps4-win64
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# A file, directory or wildcard pattern that describes what to upload
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path: |
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${{github.workspace}}/build/Release/shadPS4.exe
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@ -59,7 +59,14 @@ endif()
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# SDL3
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if (NOT TARGET SDL3::SDL3)
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set(SDL_DIRECTX OFF)
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set(SDL_MMX OFF)
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set(SDL_OPENGL OFF)
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set(SDL_OPENGLES OFF)
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set(SDL_PIPEWIRE OFF)
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set(SDL_RENDER_D3D OFF)
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set(SDL_WASAPI OFF)
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set(SDL_XINPUT OFF)
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add_subdirectory(sdl3)
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endif()
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@ -51,8 +51,8 @@ bool MainWindow::Init() {
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this->setStatusBar(statusBar.data());
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// Update status bar
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int numGames = m_game_info->m_games.size();
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QString statusMessage = "Games: " + QString::number(numGames) + " (" +
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QString::number(duration.count()) + "ms). Ready.";
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QString statusMessage =
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"Games: " + QString::number(numGames) + " (" + QString::number(duration.count()) + "ms)";
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statusBar->showMessage(statusMessage);
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return true;
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}
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@ -72,8 +72,8 @@ void MainWindow::CreateActions() {
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// create action group for themes
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m_theme_act_group = new QActionGroup(this);
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m_theme_act_group->addAction(ui->setThemeLight);
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m_theme_act_group->addAction(ui->setThemeDark);
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m_theme_act_group->addAction(ui->setThemeLight);
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m_theme_act_group->addAction(ui->setThemeGreen);
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m_theme_act_group->addAction(ui->setThemeBlue);
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m_theme_act_group->addAction(ui->setThemeViolet);
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});
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// Themes
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connect(ui->setThemeLight, &QAction::triggered, &m_window_themes, [this]() {
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m_window_themes.SetWindowTheme(Theme::Light, ui->mw_searchbar);
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Config::setMainWindowTheme(static_cast<int>(Theme::Light));
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if (!isIconBlack) {
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SetUiIcons(true);
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isIconBlack = true;
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}
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});
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connect(ui->setThemeDark, &QAction::triggered, &m_window_themes, [this]() {
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m_window_themes.SetWindowTheme(Theme::Dark, ui->mw_searchbar);
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Config::setMainWindowTheme(static_cast<int>(Theme::Dark));
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isIconBlack = false;
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}
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});
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connect(ui->setThemeLight, &QAction::triggered, &m_window_themes, [this]() {
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m_window_themes.SetWindowTheme(Theme::Light, ui->mw_searchbar);
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Config::setMainWindowTheme(static_cast<int>(Theme::Light));
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if (!isIconBlack) {
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SetUiIcons(true);
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isIconBlack = true;
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}
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});
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connect(ui->setThemeGreen, &QAction::triggered, &m_window_themes, [this]() {
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m_window_themes.SetWindowTheme(Theme::Green, ui->mw_searchbar);
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Config::setMainWindowTheme(static_cast<int>(Theme::Green));
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m_game_grid_frame->PopulateGameGrid(m_game_info->m_games, false);
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statusBar->clearMessage();
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int numGames = m_game_info->m_games.size();
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QString statusMessage = "Games: " + QString::number(numGames) + ". Ready.";
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QString statusMessage = "Games: " + QString::number(numGames);
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statusBar->showMessage(statusMessage);
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}
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@ -297,7 +297,7 @@ public:
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menuRecent->setTitle(QCoreApplication::translate("MainWindow", "Recent Games", nullptr));
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exitAct->setText(QCoreApplication::translate("MainWindow", "Exit", nullptr));
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#if QT_CONFIG(tooltip)
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exitAct->setToolTip(QCoreApplication::translate("MainWindow", "Exit Shadps4", nullptr));
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exitAct->setToolTip(QCoreApplication::translate("MainWindow", "Exit shadPS4", nullptr));
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#endif // QT_CONFIG(tooltip)
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#if QT_CONFIG(statustip)
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exitAct->setStatusTip(
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@ -129,7 +129,7 @@ Id EmitReadConst(EmitContext& ctx) {
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Id EmitReadConstBuffer(EmitContext& ctx, u32 handle, Id index) {
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auto& buffer = ctx.buffers[handle];
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if (!Sirit::ValidId(buffer.offset)) {
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buffer.offset = ctx.GetBufferOffset(handle);
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buffer.offset = ctx.GetBufferOffset(buffer.global_binding);
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}
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const Id offset_dwords{ctx.OpShiftRightLogical(ctx.U32[1], buffer.offset, ctx.ConstU32(2U))};
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index = ctx.OpIAdd(ctx.U32[1], index, offset_dwords);
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static Id EmitLoadBufferF32xN(EmitContext& ctx, u32 handle, Id address) {
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auto& buffer = ctx.buffers[handle];
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if (!Sirit::ValidId(buffer.offset)) {
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buffer.offset = ctx.GetBufferOffset(handle);
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buffer.offset = ctx.GetBufferOffset(buffer.global_binding);
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}
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address = ctx.OpIAdd(ctx.U32[1], address, buffer.offset);
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const Id index = ctx.OpShiftRightLogical(ctx.U32[1], address, ctx.ConstU32(2u));
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static Id EmitLoadBufferFormatF32xN(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) {
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auto& buffer = ctx.buffers[handle];
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if (!Sirit::ValidId(buffer.offset)) {
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buffer.offset = ctx.GetBufferOffset(handle);
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buffer.offset = ctx.GetBufferOffset(buffer.global_binding);
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}
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address = ctx.OpIAdd(ctx.U32[1], address, buffer.offset);
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if constexpr (N == 1) {
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@ -446,7 +446,7 @@ template <u32 N>
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static void EmitStoreBufferF32xN(EmitContext& ctx, u32 handle, Id address, Id value) {
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auto& buffer = ctx.buffers[handle];
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if (!Sirit::ValidId(buffer.offset)) {
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buffer.offset = ctx.GetBufferOffset(handle);
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buffer.offset = ctx.GetBufferOffset(buffer.global_binding);
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}
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address = ctx.OpIAdd(ctx.U32[1], address, buffer.offset);
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const Id index = ctx.OpShiftRightLogical(ctx.U32[1], address, ctx.ConstU32(2u));
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@ -352,9 +352,9 @@ void EmitContext::DefineBuffers() {
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Decorate(id, spv::Decoration::DescriptorSet, 0U);
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Name(id, fmt::format("{}_{}", buffer.is_storage ? "ssbo" : "cbuf", buffer.sgpr_base));
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binding++;
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buffers.push_back({
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.id = id,
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.global_binding = binding++,
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.data_types = data_types,
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.pointer_type = pointer_type,
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.buffer = buffer.GetVsharp(info),
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@ -203,6 +203,7 @@ public:
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struct BufferDefinition {
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Id id;
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Id offset;
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u32 global_binding;
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const VectorIds* data_types;
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Id pointer_type;
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AmdGpu::Buffer buffer;
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@ -125,7 +125,7 @@ bool ComputePipeline::BindResources(VideoCore::BufferCache& buffer_cache,
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const u32 adjust = offset - offset_aligned;
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if (adjust != 0) {
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ASSERT(adjust % 4 == 0);
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push_data.AddOffset(i, adjust);
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push_data.AddOffset(binding, adjust);
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}
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buffer_infos.emplace_back(vk_buffer->Handle(), offset_aligned, size + adjust);
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set_writes.push_back({
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@ -343,7 +343,7 @@ void GraphicsPipeline::BindResources(const Liverpool::Regs& regs,
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push_data.step0 = regs.vgt_instance_step_rate_0;
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push_data.step1 = regs.vgt_instance_step_rate_1;
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}
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for (u32 i = 0; const auto& buffer : stage.buffers) {
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for (const auto& buffer : stage.buffers) {
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const auto vsharp = buffer.GetVsharp(stage);
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if (vsharp) {
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const VAddr address = vsharp.base_address;
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@ -359,7 +359,7 @@ void GraphicsPipeline::BindResources(const Liverpool::Regs& regs,
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const u32 adjust = offset - offset_aligned;
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if (adjust != 0) {
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ASSERT(adjust % 4 == 0);
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push_data.AddOffset(i, adjust);
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push_data.AddOffset(binding, adjust);
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}
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buffer_infos.emplace_back(vk_buffer->Handle(), offset_aligned, size + adjust);
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} else {
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@ -374,7 +374,6 @@ void GraphicsPipeline::BindResources(const Liverpool::Regs& regs,
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: vk::DescriptorType::eUniformBuffer,
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.pBufferInfo = &buffer_infos.back(),
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});
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i++;
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}
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boost::container::static_vector<AmdGpu::Image, 16> tsharps;
|
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|
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