core, video_core: Use reserve() before loops where possible
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79680c50c0
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@ -15,7 +15,9 @@ namespace Libraries::Kernel {
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std::vector<Core::FileSys::DirEntry> GetDirectoryEntries(const std::filesystem::path& path) {
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std::vector<Core::FileSys::DirEntry> files;
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for (const auto& entry : std::filesystem::directory_iterator(path)) {
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const auto dirIt = std::filesystem::directory_iterator{path};
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files.reserve(std::distance(dirIt, std::filesystem::directory_iterator{}));
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for (const auto& entry : dirIt) {
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auto& dir_entry = files.emplace_back();
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dir_entry.name = entry.path().filename().string();
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dir_entry.isFile = !std::filesystem::is_directory(entry.path().string());
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@ -33,6 +33,7 @@ std::vector<std::string> GetSupportedExtensions(vk::PhysicalDevice physical) {
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std::unordered_map<vk::Format, vk::FormatProperties> GetFormatProperties(
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vk::PhysicalDevice physical) {
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std::unordered_map<vk::Format, vk::FormatProperties> format_properties;
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format_properties.reserve(LiverpoolToVK::GetAllFormats().size());
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for (const auto& format : LiverpoolToVK::GetAllFormats()) {
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format_properties.emplace(format, physical.getFormatProperties(format));
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}
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@ -125,6 +125,7 @@ DescriptorHeap::DescriptorHeap(const Instance& instance, MasterSemaphore* master
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for (const auto& binding : bindings) {
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descriptor_type_counts[binding.descriptorType] += binding.descriptorCount;
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}
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pool_sizes.reserve(descriptor_type_counts.size());
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for (const auto& [type, count] : descriptor_type_counts) {
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auto& pool_size = pool_sizes.emplace_back();
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pool_size.descriptorCount = count * descriptor_heap_count;
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