formatting
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <SDL3/SDL.h>
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#include <SDL3/SDL.h>
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#include "common/logging/log.h"
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#include "core/libraries/kernel/time_management.h"
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#include "core/libraries/kernel/time_management.h"
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#include "core/libraries/pad/pad.h"
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#include "core/libraries/pad/pad.h"
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#include "input/controller.h"
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#include "input/controller.h"
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#include "common/logging/log.h"
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namespace Input {
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namespace Input {
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@ -105,7 +105,7 @@ void GameController::Axis(int id, Input::Axis axis, int value) {
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// Rest point for L2/R2 is ideally 0 but may drift
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// Rest point for L2/R2 is ideally 0 but may drift
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// Use some hysteresis to avoid glitches
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// Use some hysteresis to avoid glitches
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const int ON_THRESHOLD = 31; // 255 / 8
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const int ON_THRESHOLD = 31; // 255 / 8
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const int OFF_THRESHOLD = 16; // 255 / 16 + 1
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const int OFF_THRESHOLD = 16; // 255 / 16 + 1
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if (axis == Input::Axis::TriggerLeft) {
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if (axis == Input::Axis::TriggerLeft) {
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