shader_recompiler/frontend: fix `IMAGE_SAMPLE_CD` format
* Seen on Dark Souls
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@ -5,8 +5,6 @@
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#include "common/assert.h"
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#include "shader_recompiler/frontend/decode.h"
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#define MAGIC_ENUM_RANGE_MIN 0
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#define MAGIC_ENUM_RANGE_MAX 1515
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#include "magic_enum.hpp"
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namespace Shader::Gcn {
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@ -3655,8 +3655,8 @@ constexpr std::array<InstFormat, 112> InstructionFormatMIMG = {{
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{},
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{},
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// 104 = IMAGE_SAMPLE_CD
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{InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined,
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ScalarType::Undefined},
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{InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Float32,
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ScalarType::Float32},
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// 105 = IMAGE_SAMPLE_CD_CL
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{InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined,
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ScalarType::Undefined},
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