more work on vulkan queues
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48ae687191
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@ -24,10 +24,23 @@ struct VulkanSurfaceCapabilities {
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bool is_format_unorm_bgra32 = false;
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};
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struct VulkanQueueInfo {
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u32 family = 0;
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u32 index = 0;
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bool is_graphics = false;
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bool is_compute = false;
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bool is_transfer = false;
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bool is_present = false;
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};
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struct VulkanQueues {
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u32 family_count = 0;
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std::vector<VulkanQueueInfo> available;
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std::vector<VulkanQueueInfo> graphics;
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std::vector<u32> family_used;
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};
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struct WindowCtx {
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HLE::Libs::Graphics::GraphicCtx m_graphic_ctx;
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Lib::Mutex m_mutex;
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@ -3,8 +3,8 @@
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#include <SDL_vulkan.h>
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#include <Util/log.h>
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#include <debug.h>
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#include <vulkan/vulkan_core.h>
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#include <vulkan/vk_enum_string_helper.h>
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#include <vulkan/vulkan_core.h>
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constexpr bool log_file_vulkanutil = true; // disable it to disable logging
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@ -104,7 +104,6 @@ void Graphics::Vulkan::vulkanFindCompatiblePhysicalDevice(VkInstance instance, V
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Emulator::VulkanQueues found_best_queues;
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for (const auto& device : devices) {
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VkPhysicalDeviceProperties device_properties{};
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VkPhysicalDeviceFeatures2 device_features2{};
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@ -113,7 +112,7 @@ void Graphics::Vulkan::vulkanFindCompatiblePhysicalDevice(VkInstance instance, V
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if (device_properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU) {
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continue; // we don't want integrated gpu for now .Later we will check the requirements and see what we can support (TODO fix me)
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}
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LOG_INFO_IF(log_file_vulkanutil,"Vulkan device: {}\n", device_properties.deviceName);
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LOG_INFO_IF(log_file_vulkanutil, "Vulkan device: {}\n", device_properties.deviceName);
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auto qs = vulkanFindQueues(device, surface);
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@ -143,14 +142,28 @@ Emulator::VulkanQueues Graphics::Vulkan::vulkanFindQueues(VkPhysicalDevice devic
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LOG_INFO_IF(log_file_vulkanutil, "queue family: {}, count = {}, present = {}\n", string_VkQueueFlags(f.queueFlags).c_str(), f.queueCount,
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(presentation_supported == VK_TRUE ? "true" : "false"));
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for (uint32_t i = 0; i < f.queueCount; i++) {
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Emulator::VulkanQueueInfo info;
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info.family = family;
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info.index = i;
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info.is_graphics = (f.queueFlags & VK_QUEUE_GRAPHICS_BIT) != 0;
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info.is_compute = (f.queueFlags & VK_QUEUE_COMPUTE_BIT) != 0;
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info.is_transfer = (f.queueFlags & VK_QUEUE_TRANSFER_BIT) != 0;
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info.is_present = (presentation_supported == VK_TRUE);
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qs.available.push_back(info);
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}
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qs.family_used.push_back(0);
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family++;
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}
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// TODO finish it
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return qs;
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}
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void Graphics::Vulkan::vulkanGetSurfaceCapabilities(VkPhysicalDevice physical_device, VkSurfaceKHR surface, Emulator::VulkanSurfaceCapabilities* surfaceCap) {
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void Graphics::Vulkan::vulkanGetSurfaceCapabilities(VkPhysicalDevice physical_device, VkSurfaceKHR surface,
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Emulator::VulkanSurfaceCapabilities* surfaceCap) {
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vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, surface, &surfaceCap->capabilities);
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uint32_t formats_count = 0;
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@ -162,7 +175,6 @@ void Graphics::Vulkan::vulkanGetSurfaceCapabilities(VkPhysicalDevice physical_de
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uint32_t present_modes_count = 0;
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vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &present_modes_count, nullptr);
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surfaceCap->present_modes = std::vector<VkPresentModeKHR>(present_modes_count);
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vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &present_modes_count, surfaceCap->present_modes.data());
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@ -8,11 +8,17 @@
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namespace Graphics::Vulkan {
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constexpr int VULKAN_QUEUES_NUM = 11; // Total of the above
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constexpr int VULKAN_QUEUE_GRAPHICS_NUM = 1;
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constexpr int VULKAN_QUEUE_TRANSFER_NUM = 1;
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constexpr int VULKAN_QUEUE_PRESENT_NUM = 1;
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constexpr int VULKAN_QUEUE_COMPUTE_NUM = 8;
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void vulkanCreate(Emulator::WindowCtx* ctx);
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void vulkanGetInstanceExtensions(Emulator::VulkanExt* ext);
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void vulkanFindCompatiblePhysicalDevice(VkInstance instance, VkSurfaceKHR surface, const std::vector<const char*>& device_extensions,
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Emulator::VulkanSurfaceCapabilities* out_capabilities, VkPhysicalDevice* out_device, Emulator::VulkanQueues* out_queues);
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Emulator::VulkanSurfaceCapabilities* out_capabilities, VkPhysicalDevice* out_device,
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Emulator::VulkanQueues* out_queues);
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Emulator::VulkanQueues vulkanFindQueues(VkPhysicalDevice device, VkSurfaceKHR surface);
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void vulkanGetSurfaceCapabilities(VkPhysicalDevice physical_device, VkSurfaceKHR surface,
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Emulator::VulkanSurfaceCapabilities* surfaceCap);
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void vulkanGetSurfaceCapabilities(VkPhysicalDevice physical_device, VkSurfaceKHR surface, Emulator::VulkanSurfaceCapabilities* surfaceCap);
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}; // namespace Graphics::Vulkan
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