added timestamp in buttons state
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758ef332f2
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3602864523
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@ -38,7 +38,7 @@ int PS4_SYSV_ABI scePadReadState(int32_t handle, ScePadData* pData) {
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pData->orientation.y = 0;
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pData->orientation.z = 0;
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pData->orientation.w = 0;
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pData->timestamp = state.time;
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pData->connected = true; // isConnected; //TODO fix me proper
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pData->connectedCount = 1;//connectedCount;
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pData->deviceUniqueDataLen = 0;
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@ -1,4 +1,5 @@
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#include "controller.h"
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#include <Core/hle/libraries/libkernel/time_management.h>
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namespace Emulator::Host::Controller {
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GameController::GameController() { m_states_num = 0;
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@ -39,6 +40,7 @@ void GameController::addState(const State& state) {
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void GameController::checKButton(int id, u32 button, bool isPressed) {
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std::scoped_lock lock{m_mutex};
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auto state = getLastState();
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state.time = Core::Libraries::sceKernelGetProcessTime();
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if (isPressed) {
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state.buttonsState |= button;
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} else {
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@ -5,6 +5,7 @@
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namespace Emulator::Host::Controller {
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struct State {
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u32 buttonsState =0;
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u64 time = 0;
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};
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constexpr u32 MAX_STATES = 64;
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