common: Move classes to common namespace
This commit is contained in:
parent
996aa9d17a
commit
303f086b14
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@ -1,3 +1,5 @@
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#pragma once
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#ifdef _MSC_VER
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#define BREAKPOINT __debugbreak
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#elif defined(__GNUC__)
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@ -1,35 +1,33 @@
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#include "common/disassembler.h"
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#include <fmt/format.h>
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Disassembler::Disassembler()
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{
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namespace Common {
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Disassembler::Disassembler() {
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ZydisDecoderInit(&m_decoder, ZYDIS_MACHINE_MODE_LONG_64, ZYDIS_STACK_WIDTH_64);
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ZydisFormatterInit(&m_formatter, ZYDIS_FORMATTER_STYLE_INTEL);
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}
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Disassembler::~Disassembler()
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{
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}
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Disassembler::~Disassembler() = default;
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void Disassembler::printInstruction(void* code,u64 address)//print a single instruction
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{
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void Disassembler::printInstruction(void* code, u64 address) {
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ZydisDecodedInstruction instruction;
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ZydisDecodedOperand operands[ZYDIS_MAX_OPERAND_COUNT_VISIBLE];
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ZyanStatus status = ZydisDecoderDecodeFull(&m_decoder, code, sizeof(code), &instruction, operands);
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if (!ZYAN_SUCCESS(status))
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{
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ZyanStatus status = ZydisDecoderDecodeFull(&m_decoder, code, sizeof(code),
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&instruction, operands);
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if (!ZYAN_SUCCESS(status)) {
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fmt::print("decode instruction failed at {}\n", fmt::ptr(code));
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}
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else
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{
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} else {
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printInst(instruction, operands,address);
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}
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}
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void Disassembler::printInst(ZydisDecodedInstruction& inst, ZydisDecodedOperand* operands,u64 address)
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{
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void Disassembler::printInst(ZydisDecodedInstruction& inst, ZydisDecodedOperand* operands, u64 address) {
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const int bufLen = 256;
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char szBuffer[bufLen];
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ZydisFormatterFormatInstruction(&m_formatter, &inst, operands,inst.operand_count_visible, szBuffer, sizeof(szBuffer), address, ZYAN_NULL);
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ZydisFormatterFormatInstruction(&m_formatter, &inst, operands,inst.operand_count_visible,
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szBuffer, sizeof(szBuffer), address, ZYAN_NULL);
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fmt::print("instruction: {}\n", szBuffer);
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}
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} // namespace Common
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@ -3,11 +3,13 @@
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#include <Zydis/Zydis.h>
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#include "common/types.h"
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class Disassembler
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{
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namespace Common {
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class Disassembler {
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public:
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Disassembler();
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~Disassembler();
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void printInst(ZydisDecodedInstruction& inst, ZydisDecodedOperand* operands, u64 address);
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void printInstruction(void* code, u64 address);
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ZydisDecoder m_decoder;
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ZydisFormatter m_formatter;
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};
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} // namespace Common
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@ -3,72 +3,94 @@
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#include <spdlog/sinks/basic_file_sink.h>
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#include <spdlog/sinks/stdout_color_sinks.h>
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#include <spdlog/spdlog.h>
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#include <vector>
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#include <Util/config.h>
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#include "common/log.h"
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#ifdef _WIN64
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#include <Windows.h>
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#include <windows.h>
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#endif
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#include "log.h"
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namespace Common::Log {
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namespace logging {
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std::vector<spdlog::sink_ptr> sinks;
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constexpr bool log_file_exceptions = true; // disable it to disable logging
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constexpr bool log_file_exceptions = true;
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void flush() { spdlog::details::registry::instance().flush_all(); }
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void Flush() {
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spdlog::details::registry::instance().flush_all();
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}
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#ifdef _WIN64
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static LONG WINAPI exception_handler(PEXCEPTION_POINTERS pExp) noexcept {
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static LONG WINAPI ExceptionHandler(PEXCEPTION_POINTERS pExp) noexcept {
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const u32 ec = pExp->ExceptionRecord->ExceptionCode;
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switch (ec) {
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case EXCEPTION_ACCESS_VIOLATION:
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LOG_CRITICAL_IF(log_file_exceptions,"Exception EXCEPTION_ACCESS_VIOLATION ({}). ", log_hex(ec));
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switch (pExp->ExceptionRecord->ExceptionInformation[0]) {
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case 0: LOG_CRITICAL_IF(log_file_exceptions,"Read violation at address {}.", log_hex(pExp->ExceptionRecord->ExceptionInformation[1])); break;
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case 1: LOG_CRITICAL_IF(log_file_exceptions,"Write violation at address {}.", log_hex(pExp->ExceptionRecord->ExceptionInformation[1])); break;
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case 8:LOG_CRITICAL_IF(log_file_exceptions,"DEP violation at address {}.", log_hex(pExp->ExceptionRecord->ExceptionInformation[1])); break;
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default: break;
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case EXCEPTION_ACCESS_VIOLATION: {
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LOG_CRITICAL_IF(log_file_exceptions, "Exception EXCEPTION_ACCESS_VIOLATION ({:#x}). ", ec);
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const auto info = pExp->ExceptionRecord->ExceptionInformation;
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switch (info[0]) {
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case 0:
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LOG_CRITICAL_IF(log_file_exceptions, "Read violation at address {:#x}.", info[1]);
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break;
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case 1:
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LOG_CRITICAL_IF(log_file_exceptions, "Write violation at address {:#x}.", info[1]);
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break;
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case 8:
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LOG_CRITICAL_IF(log_file_exceptions, "DEP violation at address {:#x}.", info[1]);
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break;
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default:
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break;
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}
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break;
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case EXCEPTION_ARRAY_BOUNDS_EXCEEDED: LOG_CRITICAL_IF(log_file_exceptions,"Exception EXCEPTION_ARRAY_BOUNDS_EXCEEDED ({:#x}). ", ec); break;
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case EXCEPTION_DATATYPE_MISALIGNMENT: LOG_CRITICAL_IF(log_file_exceptions,"Exception EXCEPTION_DATATYPE_MISALIGNMENT ({}). ", log_hex(ec)); break;
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case EXCEPTION_FLT_DIVIDE_BY_ZERO: LOG_CRITICAL_IF(log_file_exceptions,"Exception EXCEPTION_FLT_DIVIDE_BY_ZERO ({}). ", log_hex(ec)); break;
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case EXCEPTION_ILLEGAL_INSTRUCTION: LOG_CRITICAL_IF(log_file_exceptions,"Exception EXCEPTION_ILLEGAL_INSTRUCTION ({}). ", log_hex(ec)); break;
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case EXCEPTION_IN_PAGE_ERROR: LOG_CRITICAL_IF(log_file_exceptions,"Exception EXCEPTION_IN_PAGE_ERROR ({}). ", log_hex(ec)); break;
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case EXCEPTION_INT_DIVIDE_BY_ZERO: LOG_CRITICAL_IF(log_file_exceptions,"Exception EXCEPTION_INT_DIVIDE_BY_ZERO ({}). ", log_hex(ec)); break;
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case EXCEPTION_PRIV_INSTRUCTION: LOG_CRITICAL_IF(log_file_exceptions,"Exception EXCEPTION_PRIV_INSTRUCTION ({}). ", log_hex(ec)); break;
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case EXCEPTION_STACK_OVERFLOW: LOG_CRITICAL_IF(log_file_exceptions,"Exception EXCEPTION_STACK_OVERFLOW ({}). ", log_hex(ec)); break;
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default: return EXCEPTION_CONTINUE_SEARCH;
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}
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flush();
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case EXCEPTION_ARRAY_BOUNDS_EXCEEDED:
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LOG_CRITICAL_IF(log_file_exceptions, "Exception EXCEPTION_ARRAY_BOUNDS_EXCEEDED ({:#x}). ", ec);
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break;
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case EXCEPTION_DATATYPE_MISALIGNMENT:
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LOG_CRITICAL_IF(log_file_exceptions, "Exception EXCEPTION_DATATYPE_MISALIGNMENT ({:#x}). ", ec);
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break;
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case EXCEPTION_FLT_DIVIDE_BY_ZERO:
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LOG_CRITICAL_IF(log_file_exceptions, "Exception EXCEPTION_FLT_DIVIDE_BY_ZERO ({:#x}). ", ec);
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break;
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case EXCEPTION_ILLEGAL_INSTRUCTION:
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LOG_CRITICAL_IF(log_file_exceptions, "Exception EXCEPTION_ILLEGAL_INSTRUCTION ({:#x}). ", ec);
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break;
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case EXCEPTION_IN_PAGE_ERROR:
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LOG_CRITICAL_IF(log_file_exceptions, "Exception EXCEPTION_IN_PAGE_ERROR ({:#x}). ", ec);
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break;
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case EXCEPTION_INT_DIVIDE_BY_ZERO:
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LOG_CRITICAL_IF(log_file_exceptions, "Exception EXCEPTION_INT_DIVIDE_BY_ZERO ({:#x}). ", ec);
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break;
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case EXCEPTION_PRIV_INSTRUCTION:
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LOG_CRITICAL_IF(log_file_exceptions, "Exception EXCEPTION_PRIV_INSTRUCTION ({:#x}). ", ec);
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break;
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case EXCEPTION_STACK_OVERFLOW:
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LOG_CRITICAL_IF(log_file_exceptions, "Exception EXCEPTION_STACK_OVERFLOW ({:#x}). ", ec);
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break;
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default:
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return EXCEPTION_CONTINUE_SEARCH;
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}
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void register_log_exception_handler() {
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if (!AddVectoredExceptionHandler(0, exception_handler)) {
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LOG_CRITICAL_IF(log_file_exceptions,"Failed to register an exception handler");
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}
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Flush();
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return EXCEPTION_CONTINUE_SEARCH;
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}
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#endif
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int init(bool use_stdout) {
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sinks.clear(); // clear existing sinks
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if (use_stdout) // if we use stdout window then init it as well
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int Init(bool use_stdout) {
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sinks.clear();
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if (use_stdout) {
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sinks.push_back(std::make_shared<spdlog::sinks::stdout_color_sink_mt>());
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}
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sinks.push_back(std::make_shared<spdlog::sinks::basic_file_sink_mt>(L"shadps4.txt", true));
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spdlog::set_default_logger(std::make_shared<spdlog::logger>("shadps4 logger", begin(sinks), end(sinks)));
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auto f = std::make_unique<spdlog::pattern_formatter>("%^|%L|: %v%$", spdlog::pattern_time_type::local, std::string("")); // disable eol
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spdlog::set_formatter(std::move(f));
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spdlog::set_level(static_cast<spdlog::level::level_enum>(Config::getLogLevel()));
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spdlog::level::level_enum t = spdlog::get_level();
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#ifdef _WIN64
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register_log_exception_handler();
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if (!AddVectoredExceptionHandler(0, ExceptionHandler)) {
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LOG_CRITICAL_IF(log_file_exceptions, "Failed to register an exception handler");
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}
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#endif
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static std::terminate_handler old_terminate = nullptr;
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old_terminate = std::set_terminate([]() {
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try {
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} catch (...) {
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LOG_CRITICAL_IF(log_file_exceptions, "Unhandled C++ exception. UNKNOWN");
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}
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flush();
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Flush();
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if (old_terminate) old_terminate();
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});
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return 0; // all ok
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return 0;
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}
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void set_level(spdlog::level::level_enum log_level) { spdlog::set_level(log_level); }
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void SetLevel(spdlog::level::level_enum log_level) {
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spdlog::set_level(log_level);
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}
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} // namespace logging
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} // namespace Common::Log
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#include <spdlog/spdlog.h>
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namespace logging {
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namespace Common::Log {
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#define LOG_TRACE SPDLOG_TRACE
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#define LOG_DEBUG SPDLOG_DEBUG
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#define LOG_CRITICAL_IF(flag, ...) \
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if (flag) LOG_CRITICAL(__VA_ARGS__)
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int init(bool use_stdout);
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void set_level(spdlog::level::level_enum log_level);
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} // namespace logging
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int Init(bool use_stdout);
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// copyright vita3k emu https://github.com/Vita3K/Vita3K/blob/master/vita3k/util/include/util/log.h
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/*
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returns: A string with the input number formatted in hexadecimal
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Examples:
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* `12` returns: `"0xC"`
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* `1337` returns: `"0x539"`
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* `72742069` returns: `"0x455F4B5"`
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*/
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template <typename T>
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std::string log_hex(T val) {
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using unsigned_type = typename std::make_unsigned<T>::type;
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std::stringstream ss;
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ss << "0x";
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ss << std::hex << static_cast<unsigned_type>(val);
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return ss.str();
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}
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void SetLevel(spdlog::level::level_enum log_level);
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/*
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returns: A string with the input number formatted in hexadecimal with padding of the inputted type size
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Examples:
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* `uint8_t 5` returns: `"0x05"`
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* `uint8_t 15` returns: `"0x0F"`
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* `uint8_t 255` returns: `"0xFF"`
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* `uint16_t 15` returns: `"0x000F"`
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* `uint16_t 1337` returns: `"0x0539"`
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* `uint16_t 65535` returns: `"0xFFFF"`
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* `uint32_t 15` returns: `"0x0000000F"`
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* `uint32_t 1337` returns: `"0x00000539"`
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* `uint32_t 65535` returns: `"0x0000FFFF"`
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* `uint32_t 134217728` returns: `"0x08000000"`
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*/
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template <typename T>
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std::string log_hex_full(T val) {
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std::stringstream ss;
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ss << "0x";
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ss << std::setfill('0') << std::setw(sizeof(T) * 2) << std::hex << val;
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return ss.str();
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}
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} // namespace Common::Log
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#include <memory>
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namespace Common {
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template <class T>
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class singleton {
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class Singleton {
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public:
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static T* instance() {
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static T* Instance() {
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if (!m_instance) {
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m_instance = std::make_unique<T>();
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}
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}
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protected:
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singleton();
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~singleton();
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Singleton();
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~Singleton();
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private:
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static inline std::unique_ptr<T> m_instance{};
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};
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} // namespace Common
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#include <string>
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#include "common/string_util.h"
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namespace StringUtil {
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namespace Common {
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std::vector<std::string> split_string(const std::string &str, char delimiter) {
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std::stringstream str_stream(str);
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std::string segment;
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std::vector<std::string> seglist;
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std::vector<std::string> SplitString(const std::string &str, char delimiter) {
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std::istringstream iss(str);
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std::vector<std::string> output(1);
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const size_t num_segments = std::count_if(str.begin(), str.end(), [&](char c) { return c == delimiter; }) + (str.empty() ? 1 : 0);
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seglist.reserve(num_segments);
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while (std::getline(str_stream, segment, delimiter)) {
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seglist.push_back(segment);
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}
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return seglist;
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while (std::getline(iss, *output.rbegin(), delimiter)) {
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output.emplace_back();
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}
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} // namespace StringUtil
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output.pop_back();
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return output;
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}
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} // namespace Common
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#pragma once
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#include <vector>
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#include <string>
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namespace StringUtil {
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namespace Common {
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std::vector<std::string> split_string(const std::string& str, char delimiter);
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std::vector<std::string> SplitString(const std::string& str, char delimiter);
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}
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} // namespace Common
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#pragma once
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#include <cstdint>
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using s08 = std::int8_t;
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#define PS4_SYSV_ABI __attribute__((sysv_abi))
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// UDLs for memory size values
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constexpr u64 operator""_KB(u64 x) { return 1024ULL * x; }
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constexpr u64 operator""_MB(u64 x) { return 1024_KB * x; }
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#pragma once
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#include <string>
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#include <string_view>
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namespace Emulator {
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namespace Common {
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constexpr char VERSION[] = "0.0.3 WIP";
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}
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} // namespace Common
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void* GPU::memoryCreateObj(u64 submit_id, HLE::Libs::Graphics::GraphicCtx* ctx, void* todo /*CommandBuffer?*/, u64 virtual_addr, u64 size,
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const GPUObject& info) {
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auto* gpumemory = singleton<GPUMemory>::instance();
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auto* gpumemory = Common::Singleton<GPUMemory>::Instance();
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return gpumemory->memoryCreateObj(submit_id, ctx, nullptr, &virtual_addr, &size, 1, info);
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}
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void GPU::memorySetAllocArea(u64 virtual_addr, u64 size) {
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auto* gpumemory = singleton<GPUMemory>::instance();
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auto* gpumemory = Common::Singleton<GPUMemory>::Instance();
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std::scoped_lock lock{gpumemory->m_mutex};
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@ -59,7 +59,7 @@ bool GPU::vulkanAllocateMemory(HLE::Libs::Graphics::GraphicCtx* ctx, HLE::Libs::
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}
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void GPU::flushGarlic(HLE::Libs::Graphics::GraphicCtx* ctx) {
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auto* gpumemory = singleton<GPUMemory>::instance();
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auto* gpumemory = Common::Singleton<GPUMemory>::Instance();
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gpumemory->flushAllHeaps(ctx);
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}
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void* GPU::GPUMemory::memoryCreateObj(u64 submit_id, HLE::Libs::Graphics::GraphicCtx* ctx, void* todo, const u64* virtual_addr, const u64* size,
|
||||
int virtual_addr_num, const GPUObject& info) {
|
||||
auto* gpumemory = singleton<GPUMemory>::instance();
|
||||
auto* gpumemory = Common::Singleton<GPUMemory>::Instance();
|
||||
|
||||
std::scoped_lock lock{gpumemory->m_mutex};
|
||||
|
||||
|
|
|
@ -143,7 +143,7 @@ void convertTileToLinear(void* dst, const void* src,u32 width, u32 height, bool
|
|||
TileManager32 t;
|
||||
t.Init(width, height, is_neo);
|
||||
|
||||
auto* g_TileManager = singleton<TileManager>::instance();
|
||||
auto* g_TileManager = Common::Singleton<TileManager>::Instance();
|
||||
|
||||
std::scoped_lock lock{g_TileManager->m_mutex};
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
static thread_local GPU::CommandPool g_command_pool;
|
||||
|
||||
void GPU::renderCreateCtx() {
|
||||
auto* render_ctx = singleton<RenderCtx>::instance();
|
||||
auto* render_ctx = Common::Singleton<RenderCtx>::Instance();
|
||||
|
||||
render_ctx->setGraphicCtx(Emu::getGraphicCtx());
|
||||
}
|
||||
|
@ -37,7 +37,7 @@ void GPU::CommandBuffer::freeBuffer() {
|
|||
}
|
||||
|
||||
void GPU::CommandBuffer::waitForFence() {
|
||||
auto* render_ctx = singleton<RenderCtx>::instance();
|
||||
auto* render_ctx = Common::Singleton<RenderCtx>::Instance();
|
||||
|
||||
if (m_execute) {
|
||||
auto* device = render_ctx->getGraphicCtx()->m_device;
|
||||
|
@ -89,7 +89,7 @@ void GPU::CommandBuffer::executeWithSemaphore() {
|
|||
submit_info.signalSemaphoreCount = 1;
|
||||
submit_info.pSignalSemaphores = &m_pool->semaphores[m_index];
|
||||
|
||||
auto* render_ctx = singleton<RenderCtx>::instance();
|
||||
auto* render_ctx = Common::Singleton<RenderCtx>::Instance();
|
||||
const auto& queue = render_ctx->getGraphicCtx()->queues[m_queue];
|
||||
auto result = vkQueueSubmit(queue.vk_queue, 1, &submit_info, fence);
|
||||
|
||||
|
@ -115,7 +115,7 @@ void GPU::CommandBuffer::execute() {
|
|||
submit_info.signalSemaphoreCount = 0;
|
||||
submit_info.pSignalSemaphores = nullptr;
|
||||
|
||||
auto* render_ctx = singleton<RenderCtx>::instance();
|
||||
auto* render_ctx = Common::Singleton<RenderCtx>::Instance();
|
||||
const auto& queue = render_ctx->getGraphicCtx()->queues[m_queue];
|
||||
auto result = vkQueueSubmit(queue.vk_queue, 1, &submit_info, fence);
|
||||
|
||||
|
@ -127,7 +127,7 @@ void GPU::CommandBuffer::execute() {
|
|||
}
|
||||
}
|
||||
void GPU::CommandPool::createPool(int id) {
|
||||
auto* render_ctx = singleton<RenderCtx>::instance();
|
||||
auto* render_ctx = Common::Singleton<RenderCtx>::Instance();
|
||||
auto* ctx = render_ctx->getGraphicCtx();
|
||||
|
||||
VkCommandPoolCreateInfo pool_info{};
|
||||
|
@ -186,7 +186,7 @@ void GPU::CommandPool::createPool(int id) {
|
|||
}
|
||||
|
||||
void GPU::CommandPool::deleteAllPool() {
|
||||
auto* render_ctx = singleton<RenderCtx>::instance();
|
||||
auto* render_ctx = Common::Singleton<RenderCtx>::Instance();
|
||||
auto* ctx = render_ctx->getGraphicCtx();
|
||||
|
||||
for (auto& pool : m_pool) {
|
||||
|
|
|
@ -24,12 +24,12 @@ namespace HLE::Libs::Graphics::VideoOut {
|
|||
constexpr bool log_file_videoout = true; // disable it to disable logging
|
||||
|
||||
void videoOutInit(u32 width, u32 height) {
|
||||
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
|
||||
auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
|
||||
videoOut->Init(width, height);
|
||||
}
|
||||
|
||||
bool videoOutFlip(u32 micros) {
|
||||
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
|
||||
auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
|
||||
return videoOut->getFlipQueue().flip(micros);
|
||||
}
|
||||
|
||||
|
@ -87,7 +87,7 @@ static void flip_delete_event_func(LibKernel::EventQueues::SceKernelEqueue eq, H
|
|||
|
||||
s32 PS4_SYSV_ABI sceVideoOutAddFlipEvent(LibKernel::EventQueues::SceKernelEqueue eq, s32 handle, void* udata) {
|
||||
PRINT_FUNCTION_NAME();
|
||||
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
|
||||
auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
|
||||
|
||||
auto* ctx = videoOut->getCtx(handle);
|
||||
|
||||
|
@ -122,7 +122,7 @@ s32 PS4_SYSV_ABI sceVideoOutAddFlipEvent(LibKernel::EventQueues::SceKernelEqueue
|
|||
s32 PS4_SYSV_ABI sceVideoOutRegisterBuffers(s32 handle, s32 startIndex, void* const* addresses, s32 bufferNum,
|
||||
const SceVideoOutBufferAttribute* attribute) {
|
||||
PRINT_FUNCTION_NAME();
|
||||
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
|
||||
auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
|
||||
auto* ctx = videoOut->getCtx(handle);
|
||||
|
||||
if (handle == 1) { // main port
|
||||
|
@ -154,7 +154,7 @@ s32 PS4_SYSV_ABI sceVideoOutRegisterBuffers(s32 handle, s32 startIndex, void* co
|
|||
}
|
||||
LOG_INFO_IF(log_file_videoout, "startIndex = {}\n", startIndex);
|
||||
LOG_INFO_IF(log_file_videoout, "bufferNum = {}\n", bufferNum);
|
||||
LOG_INFO_IF(log_file_videoout, "pixelFormat = {}\n", log_hex_full(attribute->pixelFormat));
|
||||
LOG_INFO_IF(log_file_videoout, "pixelFormat = {:#x}\n", attribute->pixelFormat);
|
||||
LOG_INFO_IF(log_file_videoout, "tilingMode = {}\n", attribute->tilingMode);
|
||||
LOG_INFO_IF(log_file_videoout, "aspectRatio = {}\n", attribute->aspectRatio);
|
||||
LOG_INFO_IF(log_file_videoout, "width = {}\n", attribute->width);
|
||||
|
@ -208,26 +208,26 @@ s32 PS4_SYSV_ABI sceVideoOutRegisterBuffers(s32 handle, s32 startIndex, void* co
|
|||
ctx->buffers[i + startIndex].buffer_render = static_cast<Graphics::VideoOutVulkanImage*>(
|
||||
GPU::memoryCreateObj(0, videoOut->getGraphicCtx(), nullptr, reinterpret_cast<uint64_t>(addresses[i]), buffer_size, buffer_info));
|
||||
|
||||
LOG_INFO_IF(log_file_videoout, "buffers[{}] = {}\n", i + startIndex, log_hex_full(reinterpret_cast<uint64_t>(addresses[i])));
|
||||
LOG_INFO_IF(log_file_videoout, "buffers[{}] = {:#x}\n", i + startIndex, reinterpret_cast<u64>(addresses[i]));
|
||||
}
|
||||
|
||||
return registration_index;
|
||||
}
|
||||
s32 PS4_SYSV_ABI sceVideoOutSetFlipRate(s32 handle, s32 rate) {
|
||||
PRINT_FUNCTION_NAME();
|
||||
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
|
||||
auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
|
||||
videoOut->getCtx(handle)->m_flip_rate = rate;
|
||||
return SCE_OK;
|
||||
}
|
||||
s32 PS4_SYSV_ABI sceVideoOutIsFlipPending(s32 handle) {
|
||||
PRINT_FUNCTION_NAME();
|
||||
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
|
||||
auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
|
||||
s32 pending = videoOut->getCtx(handle)->m_flip_status.flipPendingNum;
|
||||
return pending;
|
||||
}
|
||||
s32 PS4_SYSV_ABI sceVideoOutSubmitFlip(s32 handle, s32 bufferIndex, s32 flipMode, s64 flipArg) {
|
||||
PRINT_FUNCTION_NAME();
|
||||
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
|
||||
auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
|
||||
auto* ctx = videoOut->getCtx(handle);
|
||||
|
||||
if (flipMode != 1) {
|
||||
|
@ -254,7 +254,7 @@ s32 PS4_SYSV_ABI sceVideoOutSubmitFlip(s32 handle, s32 bufferIndex, s32 flipMode
|
|||
}
|
||||
s32 PS4_SYSV_ABI sceVideoOutGetFlipStatus(s32 handle, SceVideoOutFlipStatus* status) {
|
||||
PRINT_FUNCTION_NAME();
|
||||
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
|
||||
auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
|
||||
auto* ctx = videoOut->getCtx(handle);
|
||||
videoOut->getFlipQueue().getFlipStatus(ctx, status);
|
||||
|
||||
|
@ -270,7 +270,7 @@ s32 PS4_SYSV_ABI sceVideoOutGetFlipStatus(s32 handle, SceVideoOutFlipStatus* sta
|
|||
}
|
||||
s32 PS4_SYSV_ABI sceVideoOutGetResolutionStatus(s32 handle, SceVideoOutResolutionStatus* status) {
|
||||
PRINT_FUNCTION_NAME();
|
||||
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
|
||||
auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
|
||||
*status = videoOut->getCtx(handle)->m_resolution;
|
||||
return SCE_OK;
|
||||
}
|
||||
|
@ -289,7 +289,7 @@ s32 PS4_SYSV_ABI sceVideoOutOpen(SceUserServiceUserId userId, s32 busType, s32 i
|
|||
if (param != nullptr) {
|
||||
BREAKPOINT();
|
||||
}
|
||||
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
|
||||
auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
|
||||
int handle = videoOut->Open();
|
||||
|
||||
if (handle < 0) {
|
||||
|
@ -300,7 +300,7 @@ s32 PS4_SYSV_ABI sceVideoOutOpen(SceUserServiceUserId userId, s32 busType, s32 i
|
|||
return handle;
|
||||
}
|
||||
s32 PS4_SYSV_ABI sceVideoOutClose(s32 handle) {
|
||||
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
|
||||
auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
|
||||
videoOut->Close(handle);
|
||||
return SCE_OK;
|
||||
}
|
||||
|
|
|
@ -48,20 +48,20 @@ int PS4_SYSV_ABI sceKernelAllocateDirectMemory(s64 searchStart, s64 searchEnd, u
|
|||
}
|
||||
auto memtype = magic_enum::enum_cast<MemoryTypes>(memoryType);
|
||||
|
||||
LOG_INFO_IF(log_file_memory, "search_start = {}\n", log_hex_full(searchStart));
|
||||
LOG_INFO_IF(log_file_memory, "search_end = {}\n", log_hex_full(searchEnd));
|
||||
LOG_INFO_IF(log_file_memory, "len = {}\n", log_hex_full(len));
|
||||
LOG_INFO_IF(log_file_memory, "alignment = {}\n", log_hex_full(alignment));
|
||||
LOG_INFO_IF(log_file_memory, "search_start = {:#x}\n", searchStart);
|
||||
LOG_INFO_IF(log_file_memory, "search_end = {:#x}\n", searchEnd);
|
||||
LOG_INFO_IF(log_file_memory, "len = {:#x}\n", len);
|
||||
LOG_INFO_IF(log_file_memory, "alignment = {:#x}\n", alignment);
|
||||
LOG_INFO_IF(log_file_memory, "memory_type = {}\n", magic_enum::enum_name(memtype.value()));
|
||||
|
||||
u64 physical_addr = 0;
|
||||
auto* physical_memory = singleton<HLE::Kernel::Objects::PhysicalMemory>::instance();
|
||||
auto* physical_memory = Common::Singleton<HLE::Kernel::Objects::PhysicalMemory>::Instance();
|
||||
if (!physical_memory->Alloc(searchStart, searchEnd, len, alignment, &physical_addr, memoryType)) {
|
||||
LOG_TRACE_IF(log_file_memory, "sceKernelAllocateDirectMemory returned SCE_KERNEL_ERROR_EAGAIN can't allocate physical memory\n");
|
||||
return SCE_KERNEL_ERROR_EAGAIN;
|
||||
}
|
||||
*physAddrOut = static_cast<s64>(physical_addr);
|
||||
LOG_INFO_IF(true, "physAddrOut = {}\n", log_hex_full(physical_addr));
|
||||
LOG_INFO_IF(true, "physAddrOut = {:#x}\n", physical_addr);
|
||||
return SCE_OK;
|
||||
}
|
||||
|
||||
|
@ -82,11 +82,11 @@ int PS4_SYSV_ABI sceKernelMapDirectMemory(void** addr, u64 len, int prot, int fl
|
|||
}
|
||||
}
|
||||
|
||||
LOG_INFO_IF(log_file_memory, "len = {}\n", log_hex_full(len));
|
||||
LOG_INFO_IF(log_file_memory, "prot = {}\n", log_hex_full(prot));
|
||||
LOG_INFO_IF(log_file_memory, "flags = {}\n", log_hex_full(flags));
|
||||
LOG_INFO_IF(log_file_memory, "directMemoryStart = {}\n", log_hex_full(directMemoryStart));
|
||||
LOG_INFO_IF(log_file_memory, "alignment = {}\n", log_hex_full(alignment));
|
||||
LOG_INFO_IF(log_file_memory, "len = {:#x}\n", len);
|
||||
LOG_INFO_IF(log_file_memory, "prot = {:#x}\n", prot);
|
||||
LOG_INFO_IF(log_file_memory, "flags = {:#x}\n", flags);
|
||||
LOG_INFO_IF(log_file_memory, "directMemoryStart = {:#x}\n", directMemoryStart);
|
||||
LOG_INFO_IF(log_file_memory, "alignment = {:#x}\n", alignment);
|
||||
|
||||
VirtualMemory::MemoryMode cpu_mode = VirtualMemory::MemoryMode::NoAccess;
|
||||
GPU::MemoryMode gpu_mode = GPU::MemoryMode::NoAccess;
|
||||
|
@ -106,8 +106,8 @@ int PS4_SYSV_ABI sceKernelMapDirectMemory(void** addr, u64 len, int prot, int fl
|
|||
if (flags == 0) {
|
||||
out_addr = VirtualMemory::memory_alloc_aligned(in_addr, len, cpu_mode, alignment);
|
||||
}
|
||||
LOG_INFO_IF(log_file_memory, "in_addr = {}\n", log_hex_full(in_addr));
|
||||
LOG_INFO_IF(log_file_memory, "out_addr = {}\n", log_hex_full(out_addr));
|
||||
LOG_INFO_IF(log_file_memory, "in_addr = {:#x}\n", in_addr);
|
||||
LOG_INFO_IF(log_file_memory, "out_addr = {:#x}\n", out_addr);
|
||||
|
||||
*addr = reinterpret_cast<void*>(out_addr); // return out_addr to first functions parameter
|
||||
|
||||
|
@ -115,7 +115,7 @@ int PS4_SYSV_ABI sceKernelMapDirectMemory(void** addr, u64 len, int prot, int fl
|
|||
return SCE_KERNEL_ERROR_ENOMEM;
|
||||
}
|
||||
|
||||
auto* physical_memory = singleton<HLE::Kernel::Objects::PhysicalMemory>::instance();
|
||||
auto* physical_memory = Common::Singleton<HLE::Kernel::Objects::PhysicalMemory>::Instance();
|
||||
if (!physical_memory->Map(out_addr, directMemoryStart, len, prot, cpu_mode, gpu_mode)) {
|
||||
BREAKPOINT();
|
||||
}
|
||||
|
|
|
@ -412,7 +412,7 @@ void Linker::LoadSymbols(Module* m)
|
|||
sym++)
|
||||
{
|
||||
std::string id = std::string(m->dynamic_info.str_table + sym->st_name);
|
||||
auto ids = StringUtil::split_string(id, '#');
|
||||
const auto ids = Common::SplitString(id, '#');
|
||||
if (ids.size() == 3)//symbols are 3 parts name , library , module
|
||||
{
|
||||
const auto* library = FindLibrary(*m, ids.at(1));
|
||||
|
@ -576,8 +576,7 @@ void Linker::Relocate(Module* m)
|
|||
}
|
||||
|
||||
void Linker::Resolve(const std::string& name, int Symtype, Module* m, SymbolRecord* return_info) {
|
||||
auto ids = StringUtil::split_string(name, '#');
|
||||
|
||||
const auto ids = Common::SplitString(name, '#');
|
||||
if (ids.size() == 3) // symbols are 3 parts name , library , module
|
||||
{
|
||||
const auto* library = FindLibrary(*m, ids.at(1));
|
||||
|
|
|
@ -30,7 +30,7 @@ struct CContext {
|
|||
};
|
||||
|
||||
static PS4_SYSV_ABI int __cxa_atexit(void (*func)(void*), void* arg, void* dso_handle) {
|
||||
auto* cc = singleton<CContext>::instance();
|
||||
auto* cc = Common::Singleton<CContext>::Instance();
|
||||
CxaDestructor c{};
|
||||
c.destructor_func = func;
|
||||
c.destructor_object = arg;
|
||||
|
|
|
@ -21,7 +21,7 @@ int PS4_SYSV_ABI scePadOpen(Core::Libraries::LibUserService::SceUserServiceUserI
|
|||
}
|
||||
|
||||
int PS4_SYSV_ABI scePadReadState(int32_t handle, ScePadData* pData) {
|
||||
auto* controller = singleton<Emulator::Host::Controller::GameController>::instance();
|
||||
auto* controller = Common::Singleton<Emulator::Host::Controller::GameController>::Instance();
|
||||
|
||||
int connectedCount = 0;
|
||||
bool isConnected = false;
|
||||
|
|
|
@ -27,14 +27,13 @@ int m_fps_frames_num = {0};
|
|||
double m_fps_start_time = {0};
|
||||
|
||||
void emuInit(u32 width, u32 height) {
|
||||
auto* window_ctx = singleton<Emu::WindowCtx>::instance();
|
||||
|
||||
auto window_ctx = Common::Singleton<Emu::WindowCtx>::Instance();
|
||||
window_ctx->m_graphic_ctx.screen_width = width;
|
||||
window_ctx->m_graphic_ctx.screen_height = height;
|
||||
}
|
||||
|
||||
void checkAndWaitForGraphicsInit() {
|
||||
auto* window_ctx = singleton<Emu::WindowCtx>::instance();
|
||||
auto window_ctx = Common::Singleton<Emu::WindowCtx>::Instance();
|
||||
std::unique_lock lock{window_ctx->m_mutex};
|
||||
|
||||
while (!window_ctx->m_is_graphic_initialized) {
|
||||
|
@ -49,7 +48,7 @@ static void CreateSdlWindow(WindowCtx* ctx) {
|
|||
fmt::print("{}\n", SDL_GetError());
|
||||
std::exit(0);
|
||||
}
|
||||
std::string title = "shadps4 v" + std::string(Emulator::VERSION);
|
||||
std::string title = "shadps4 v" + std::string(Common::VERSION);
|
||||
ctx->m_window = SDL_CreateWindowWithPosition(title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height,
|
||||
(static_cast<uint32_t>(SDL_WINDOW_HIDDEN) | static_cast<uint32_t>(SDL_WINDOW_VULKAN)));
|
||||
|
||||
|
@ -95,7 +94,7 @@ static void calculateFps(double game_time_s) {
|
|||
void emuRun() {
|
||||
Lib::Timer timer;
|
||||
timer.Start();
|
||||
auto* window_ctx = singleton<Emu::WindowCtx>::instance();
|
||||
auto window_ctx = Common::Singleton<Emu::WindowCtx>::Instance();
|
||||
{
|
||||
// init window and wait until init finishes
|
||||
std::scoped_lock lock{window_ctx->m_mutex};
|
||||
|
@ -197,19 +196,20 @@ void emuRun() {
|
|||
}
|
||||
|
||||
HLE::Libs::Graphics::GraphicCtx* getGraphicCtx() {
|
||||
auto* window_ctx = singleton<Emu::WindowCtx>::instance();
|
||||
auto window_ctx = Common::Singleton<Emu::WindowCtx>::Instance();
|
||||
std::scoped_lock lock{window_ctx->m_mutex};
|
||||
return &window_ctx->m_graphic_ctx;
|
||||
}
|
||||
|
||||
void updateSDLTitle() {
|
||||
char title[256];
|
||||
sprintf(title, "shadps4 v %s FPS: %f", Emulator::VERSION, m_current_fps);
|
||||
auto* window_ctx = singleton<Emu::WindowCtx>::instance();
|
||||
sprintf(title, "shadps4 v %s FPS: %f", Common::VERSION, m_current_fps);
|
||||
auto window_ctx = Common::Singleton<Emu::WindowCtx>::Instance();
|
||||
SDL_SetWindowTitle(window_ctx->m_window, title);
|
||||
}
|
||||
|
||||
void DrawBuffer(HLE::Libs::Graphics::VideoOutVulkanImage* image) {
|
||||
auto* window_ctx = singleton<Emu::WindowCtx>::instance();
|
||||
auto window_ctx = Common::Singleton<Emu::WindowCtx>::Instance();
|
||||
if (window_ctx->is_window_hidden) {
|
||||
SDL_ShowWindow(window_ctx->m_window);
|
||||
window_ctx->is_window_hidden = false;
|
||||
|
@ -316,11 +316,10 @@ void keyboardEvent(SDL_Event* event) {
|
|||
case SDLK_KP_2: button = ScePadButton ::SCE_PAD_BUTTON_CROSS; break;
|
||||
case SDLK_KP_4: button = ScePadButton ::SCE_PAD_BUTTON_SQUARE; break;
|
||||
case SDLK_RETURN: button = ScePadButton ::SCE_PAD_BUTTON_OPTIONS; break;
|
||||
|
||||
default: break;
|
||||
}
|
||||
if (button != 0) {
|
||||
auto* controller = singleton<Emulator::Host::Controller::GameController>::instance();
|
||||
auto* controller = Common::Singleton<Emulator::Host::Controller::GameController>::Instance();
|
||||
controller->checKButton(0, button, event->type == SDL_EVENT_KEY_DOWN);
|
||||
}
|
||||
}
|
||||
|
|
12
src/main.cpp
12
src/main.cpp
|
@ -21,21 +21,21 @@ int main(int argc, char* argv[]) {
|
|||
return -1;
|
||||
}
|
||||
Config::load("config.toml");
|
||||
logging::init(true); // init logging
|
||||
Common::Log::Init(true);
|
||||
auto width = Config::getScreenWidth();
|
||||
auto height = Config::getScreenHeight();
|
||||
Emu::emuInit(width, height);
|
||||
HLE::Libs::Graphics::VideoOut::videoOutInit(width, height);
|
||||
Emulator::emuTimer::start();
|
||||
|
||||
const char* const path = argv[1]; // argument 1 is the path of self file to boot
|
||||
// Argument 1 is the path of self file to boot
|
||||
const char* const path = argv[1];
|
||||
|
||||
auto linker = singleton<Linker>::instance();
|
||||
auto linker = Common::Singleton<Linker>::Instance();
|
||||
HLE::Libs::Init_HLE_Libs(&linker->getHLESymbols());
|
||||
linker->LoadModule(path); // Load main executable
|
||||
linker->LoadModule(path);
|
||||
std::jthread mainthread(
|
||||
[](std::stop_token stop_token, void*) {
|
||||
auto* linker = singleton<Linker>::instance();
|
||||
[linker](std::stop_token stop_token, void*) {
|
||||
linker->Execute();
|
||||
},
|
||||
nullptr);
|
||||
|
|
|
@ -79,7 +79,7 @@ void Graphics::Vulkan::vulkanCreate(Emu::WindowCtx* ctx) {
|
|||
}
|
||||
|
||||
Emu::VulkanSwapchain Graphics::Vulkan::vulkanCreateSwapchain(HLE::Libs::Graphics::GraphicCtx* ctx, u32 image_count) {
|
||||
auto window_ctx = singleton<Emu::WindowCtx>::instance();
|
||||
auto window_ctx = Common::Singleton<Emu::WindowCtx>::Instance();
|
||||
const auto& capabilities = window_ctx->m_surface_capabilities.capabilities;
|
||||
Emu::VulkanSwapchain s{};
|
||||
|
||||
|
|
Loading…
Reference in New Issue