Add UI to configure keyboard-to-controller mapping
This commit is contained in:
parent
132ca9c5a8
commit
221eb28815
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@ -23,7 +23,13 @@ jobs:
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- name: Install misc packages
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run: >
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sudo apt-get update && sudo apt install libx11-dev libxext-dev libwayland-dev libfuse2 clang build-essential qt6-base-dev
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sudo apt-get update && sudo apt install libx11-dev libxext-dev libwayland-dev libfuse2 clang build-essential
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- name: Setup Qt
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uses: jurplel/install-qt-action@v4
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with:
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arch: linux_gcc_64
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version: 6.7.1
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- name: Configure CMake
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run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DENABLE_QT_GUI=ON
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@ -17,6 +17,7 @@ Files: CMakeSettings.json
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scripts/ps4_names.txt
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src/images/about_icon.png
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src/images/controller_icon.png
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src/images/keyboard_icon.png
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src/images/exit_icon.png
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src/images/file_icon.png
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src/images/flag_china.png
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@ -542,6 +542,9 @@ set(VIDEO_CORE src/video_core/amdgpu/liverpool.cpp
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set(INPUT src/input/controller.cpp
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src/input/controller.h
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src/input/keysmappingprovider.h
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src/input/keysmappingprovider.cpp
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src/input/keys_constants.h
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)
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set(EMULATOR src/emulator.cpp
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@ -582,6 +585,9 @@ set(QT_GUI src/qt_gui/about_dialog.cpp
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src/qt_gui/settings_dialog.cpp
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src/qt_gui/settings_dialog.h
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src/qt_gui/settings_dialog.ui
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src/qt_gui/keyboardcontrolswindow.h
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src/qt_gui/keyboardcontrolswindow.cpp
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src/qt_gui/keyboardcontrolswindow.ui
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src/qt_gui/main.cpp
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${EMULATOR}
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${RESOURCE_FILES}
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@ -48,6 +48,7 @@ std::vector<std::string> m_elf_viewer;
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std::vector<std::string> m_recent_files;
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// Settings
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u32 m_language = 1; // english
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std::map<Uint32, KeysMapping> m_keyboard_binding_map;
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bool isLleLibc() {
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return isLibc;
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@ -247,6 +248,14 @@ void setRecentFiles(std::vector<std::string> recentFiles) {
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m_recent_files = recentFiles;
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}
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void setKeyboardBindingMap(std::map<Uint32, KeysMapping> map) {
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m_keyboard_binding_map = map;
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}
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std::map<Uint32, KeysMapping> getKeyboardBindingMap() {
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return m_keyboard_binding_map;
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}
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u32 getMainWindowGeometryX() {
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return main_window_geometry_x;
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}
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@ -386,6 +395,34 @@ void load(const std::filesystem::path& path) {
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m_language = toml::find_or<int>(settings, "consoleLanguage", 1);
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}
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if (data.contains("Controls")) {
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auto controls = toml::find<toml::table>(data, "Controls");
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toml::table keyboardBindings{};
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auto it = controls.find("keyboardBindings");
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if (it != controls.end() && it->second.is_table()) {
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keyboardBindings = it->second.as_table();
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}
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// Convert TOML table to std::map<Uint32, KeysMapping>
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for (const auto& [key, value] : keyboardBindings) {
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try {
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Uint32 int_key = static_cast<Uint32>(std::stoll(key));
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if (value.is_integer()) {
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// Convert the TOML integer value to KeysMapping (int)
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int int_value = value.as_integer();
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// Add to the map
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m_keyboard_binding_map[int_key] = static_cast<KeysMapping>(int_value);
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} else {
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fmt::print("Unexpected type for value: expected integer, got other type\n");
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}
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} catch (const std::exception& e) {
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fmt::print("Error processing key-value pair: {}\n", e.what());
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}
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}
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}
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}
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void save(const std::filesystem::path& path) {
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toml::value data;
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@ -443,6 +480,15 @@ void save(const std::filesystem::path& path) {
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data["GUI"]["elfDirs"] = m_elf_viewer;
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data["GUI"]["recentFiles"] = m_recent_files;
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// Create a TOML table with keyboard bindings
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toml::table keyboardBindingsTable;
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// Serialize the map to the TOML table
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for (const auto& [key, value] : m_keyboard_binding_map) {
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keyboardBindingsTable[std::to_string(key)] = static_cast<int>(value);
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}
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data["Controls"]["keyboardBindings"] = keyboardBindingsTable;
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data["Settings"]["consoleLanguage"] = m_language;
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std::ofstream file(path, std::ios::out);
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@ -4,7 +4,10 @@
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#pragma once
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#include <filesystem>
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#include <map>
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#include <vector>
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#include "SDL3/SDL_stdinc.h"
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#include "input/keys_constants.h"
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#include "types.h"
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namespace Config {
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@ -70,6 +73,8 @@ void setMainWindowHeight(u32 height);
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void setPkgViewer(std::vector<std::string> pkgList);
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void setElfViewer(std::vector<std::string> elfList);
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void setRecentFiles(std::vector<std::string> recentFiles);
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void setKeyboardBindingMap(std::map<Uint32, KeysMapping> map);
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std::map<Uint32, KeysMapping> getKeyboardBindingMap();
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u32 getMainWindowGeometryX();
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u32 getMainWindowGeometryY();
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@ -9,6 +9,7 @@
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#include "common/singleton.h"
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#include "core/linker.h"
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#include "input/controller.h"
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#include "input/keysmappingprovider.h"
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#include "sdl_window.h"
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namespace Core {
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@ -34,6 +35,6 @@ private:
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Input::GameController* controller;
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Core::Linker* linker;
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std::unique_ptr<Frontend::WindowSDL> window;
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std::unique_ptr<KeysMappingProvider> m_keysMappingProvider;
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};
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} // namespace Core
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@ -0,0 +1,100 @@
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@ -0,0 +1,30 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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enum KeysMapping : int {
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Start_Key = 0,
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Select_Key,
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LAnalogDown_Key,
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LAnalogLeft_Key,
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LAnalogUp_Key,
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LAnalogRight_Key,
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PS_Key,
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RAnalogDown_Key,
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RAnalogLeft_Key,
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RAnalogUp_Key,
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RAnalogRight_Key,
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DPadLeft_Key,
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DPadRight_Key,
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DPadUp_Key,
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DPadDown_Key,
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L2_Key,
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L1_Key,
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Cross_Key,
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R2_Key,
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Circle_Key,
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R1_Key,
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Square_Key,
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Triangle_Key
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};
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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||||
|
||||
#include "input/keysmappingprovider.h"
|
||||
|
||||
KeysMappingProvider::KeysMappingProvider(std::map<Uint32, KeysMapping> bindingsMap)
|
||||
: m_bindingsMap{bindingsMap} {}
|
||||
|
||||
std::optional<KeysMapping> KeysMappingProvider::mapKey(SDL_Keycode sdkKey) {
|
||||
auto foundIt = m_bindingsMap.find(sdkKey);
|
||||
if (foundIt != m_bindingsMap.end()) {
|
||||
return foundIt->second;
|
||||
} else {
|
||||
return {};
|
||||
}
|
||||
}
|
|
@ -0,0 +1,21 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <SDL3/SDL_keycode.h>
|
||||
|
||||
#include <map>
|
||||
#include <optional>
|
||||
|
||||
#include "input/keys_constants.h"
|
||||
|
||||
class KeysMappingProvider {
|
||||
public:
|
||||
KeysMappingProvider(std::map<Uint32, KeysMapping> bindingsMap);
|
||||
|
||||
std::optional<KeysMapping> mapKey(SDL_Keycode sdkKey);
|
||||
|
||||
private:
|
||||
std::map<Uint32, KeysMapping> m_bindingsMap;
|
||||
};
|
|
@ -0,0 +1,524 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "./ui_keyboardcontrolswindow.h"
|
||||
#include "common/config.h"
|
||||
#include "keyboardcontrolswindow.h"
|
||||
|
||||
#include <QMessageBox>
|
||||
#include <QTimer>
|
||||
|
||||
#include <iostream>
|
||||
|
||||
namespace {
|
||||
static constexpr auto keyBindingsSettingsKey = "ShadPS4_Keyboard_Settings_KEY";
|
||||
static constexpr auto inputErrorTimerTimeout = 2000;
|
||||
} // namespace
|
||||
|
||||
void showError(const QString& message) {
|
||||
QMessageBox::critical(nullptr, "Error", message, QMessageBox::Ok);
|
||||
}
|
||||
|
||||
void showWarning(const QString& message) {
|
||||
QMessageBox::warning(nullptr, "Warning", message, QMessageBox::Ok);
|
||||
}
|
||||
|
||||
void showInfo(const QString& message) {
|
||||
QMessageBox::information(nullptr, "Info", message, QMessageBox::Ok);
|
||||
}
|
||||
|
||||
KeyboardControlsWindow::KeyboardControlsWindow(QWidget* parent)
|
||||
: QDialog(parent), ui(new Ui::KeyboardControlsWindow) {
|
||||
ui->setupUi(this);
|
||||
|
||||
m_keysMap = Config::getKeyboardBindingMap();
|
||||
|
||||
for (auto& pair : m_keysMap) {
|
||||
m_reverseKeysMap.emplace(pair.second, pair.first);
|
||||
}
|
||||
|
||||
m_listOfKeySequenceEdits = {ui->StartKeySequenceEdit, ui->SelectKeySequenceEdit,
|
||||
ui->LAnalogDownkeySequenceEdit, ui->LAnalogLeftkeySequenceEdit,
|
||||
ui->LAnalogUpkeySequenceEdit, ui->LAnalogRightkeySequenceEdit,
|
||||
ui->PSkeySequenceEdit, ui->RAnalogDownkeySequenceEdit,
|
||||
ui->RAnalogLeftkeySequenceEdit, ui->RAnalogUpkeySequenceEdit,
|
||||
ui->RAnalogRightkeySequenceEdit, ui->DPadLeftkeySequenceEdit,
|
||||
ui->DPadRightkeySequenceEdit, ui->DPadUpkeySequenceEdit,
|
||||
ui->DPadDownkeySequenceEdit, ui->L2keySequenceEdit,
|
||||
ui->L1keySequenceEdit, ui->CrossKeySequenceEdit,
|
||||
ui->R2KeySequenceEdit, ui->CircleKeySequenceEdit,
|
||||
ui->R1KeySequenceEdit, ui->SquareKeySequenceEdit,
|
||||
ui->TriangleKeySequenceEdit};
|
||||
|
||||
for (auto edit : m_listOfKeySequenceEdits) {
|
||||
edit->setStyleSheet("QLineEdit { qproperty-alignment: AlignCenter; }");
|
||||
QObject::connect(edit, &QKeySequenceEdit::editingFinished, this,
|
||||
&KeyboardControlsWindow::onEditingFinished);
|
||||
}
|
||||
|
||||
ui->StartKeySequenceEdit->setKeySequence(
|
||||
convertSDLKeyToQt(m_reverseKeysMap[KeysMapping::Start_Key]));
|
||||
ui->SelectKeySequenceEdit->setKeySequence(
|
||||
convertSDLKeyToQt(m_reverseKeysMap[KeysMapping::Select_Key]));
|
||||
ui->LAnalogDownkeySequenceEdit->setKeySequence(
|
||||
convertSDLKeyToQt(m_reverseKeysMap[KeysMapping::LAnalogDown_Key]));
|
||||
ui->LAnalogLeftkeySequenceEdit->setKeySequence(
|
||||
convertSDLKeyToQt(m_reverseKeysMap[KeysMapping::LAnalogLeft_Key]));
|
||||
ui->LAnalogUpkeySequenceEdit->setKeySequence(
|
||||
convertSDLKeyToQt(m_reverseKeysMap[KeysMapping::LAnalogUp_Key]));
|
||||
ui->LAnalogRightkeySequenceEdit->setKeySequence(
|
||||
convertSDLKeyToQt(m_reverseKeysMap[KeysMapping::LAnalogRight_Key]));
|
||||
ui->PSkeySequenceEdit->setKeySequence(convertSDLKeyToQt(m_reverseKeysMap[KeysMapping::PS_Key]));
|
||||
ui->RAnalogDownkeySequenceEdit->setKeySequence(
|
||||
convertSDLKeyToQt(m_reverseKeysMap[KeysMapping::RAnalogDown_Key]));
|
||||
ui->RAnalogLeftkeySequenceEdit->setKeySequence(
|
||||
convertSDLKeyToQt(m_reverseKeysMap[KeysMapping::RAnalogLeft_Key]));
|
||||
ui->RAnalogUpkeySequenceEdit->setKeySequence(
|
||||
convertSDLKeyToQt(m_reverseKeysMap[KeysMapping::RAnalogUp_Key]));
|
||||
ui->RAnalogRightkeySequenceEdit->setKeySequence(
|
||||
convertSDLKeyToQt(m_reverseKeysMap[KeysMapping::RAnalogRight_Key]));
|
||||
ui->DPadLeftkeySequenceEdit->setKeySequence(
|
||||
convertSDLKeyToQt(m_reverseKeysMap[KeysMapping::DPadLeft_Key]));
|
||||
ui->DPadRightkeySequenceEdit->setKeySequence(
|
||||
convertSDLKeyToQt(m_reverseKeysMap[KeysMapping::DPadRight_Key]));
|
||||
ui->DPadUpkeySequenceEdit->setKeySequence(
|
||||
convertSDLKeyToQt(m_reverseKeysMap[KeysMapping::DPadUp_Key]));
|
||||
ui->DPadDownkeySequenceEdit->setKeySequence(
|
||||
convertSDLKeyToQt(m_reverseKeysMap[KeysMapping::DPadDown_Key]));
|
||||
ui->L2keySequenceEdit->setKeySequence(convertSDLKeyToQt(m_reverseKeysMap[KeysMapping::L2_Key]));
|
||||
ui->L1keySequenceEdit->setKeySequence(convertSDLKeyToQt(m_reverseKeysMap[KeysMapping::L1_Key]));
|
||||
ui->CrossKeySequenceEdit->setKeySequence(
|
||||
convertSDLKeyToQt(m_reverseKeysMap[KeysMapping::Cross_Key]));
|
||||
ui->R2KeySequenceEdit->setKeySequence(convertSDLKeyToQt(m_reverseKeysMap[KeysMapping::R2_Key]));
|
||||
ui->CircleKeySequenceEdit->setKeySequence(
|
||||
convertSDLKeyToQt(m_reverseKeysMap[KeysMapping::Circle_Key]));
|
||||
ui->R1KeySequenceEdit->setKeySequence(convertSDLKeyToQt(m_reverseKeysMap[KeysMapping::R1_Key]));
|
||||
ui->SquareKeySequenceEdit->setKeySequence(
|
||||
convertSDLKeyToQt(m_reverseKeysMap[KeysMapping::Square_Key]));
|
||||
ui->TriangleKeySequenceEdit->setKeySequence(
|
||||
convertSDLKeyToQt(m_reverseKeysMap[KeysMapping::Triangle_Key]));
|
||||
|
||||
QObject::connect(ui->applyButton, &QPushButton::clicked,
|
||||
[this]() { validateAndSaveKeyBindings(); });
|
||||
|
||||
QObject::connect(ui->cancelButton, &QPushButton::clicked, [this]() { this->close(); });
|
||||
}
|
||||
|
||||
KeyboardControlsWindow::~KeyboardControlsWindow() {
|
||||
delete ui;
|
||||
}
|
||||
|
||||
const std::map<Uint32, KeysMapping>& KeyboardControlsWindow::getKeysMapping() const {
|
||||
return m_keysMap;
|
||||
}
|
||||
|
||||
void KeyboardControlsWindow::validateAndSaveKeyBindings() {
|
||||
int nOfUnconfiguredButtons = 0;
|
||||
for (auto& keyEdit : m_listOfKeySequenceEdits) {
|
||||
auto keySequence = keyEdit->keySequence();
|
||||
// If key sequence is empty (i.e. there is no key assigned to it) we highlight it in red
|
||||
if (keySequence.isEmpty()) {
|
||||
keyEdit->setStyleSheet("background-color: red; qproperty-alignment: AlignCenter;");
|
||||
QTimer::singleShot(inputErrorTimerTimeout, keyEdit, [keyEdit]() {
|
||||
keyEdit->setStyleSheet("qproperty-alignment: AlignCenter;"); // Reset to default
|
||||
});
|
||||
|
||||
++nOfUnconfiguredButtons;
|
||||
}
|
||||
}
|
||||
|
||||
if (nOfUnconfiguredButtons > 0) {
|
||||
showError("Some of the buttons were not configured");
|
||||
return;
|
||||
}
|
||||
|
||||
m_keysMap.clear();
|
||||
m_reverseKeysMap.clear();
|
||||
|
||||
m_keysMap.emplace(convertQtKeyToSDL(ui->LAnalogDownkeySequenceEdit->keySequence()[0].key()),
|
||||
KeysMapping::LAnalogDown_Key);
|
||||
m_keysMap.emplace(convertQtKeyToSDL(ui->LAnalogLeftkeySequenceEdit->keySequence()[0].key()),
|
||||
KeysMapping::LAnalogLeft_Key);
|
||||
m_keysMap.emplace(convertQtKeyToSDL(ui->LAnalogUpkeySequenceEdit->keySequence()[0].key()),
|
||||
KeysMapping::LAnalogUp_Key);
|
||||
m_keysMap.emplace(convertQtKeyToSDL(ui->LAnalogRightkeySequenceEdit->keySequence()[0].key()),
|
||||
KeysMapping::LAnalogRight_Key);
|
||||
|
||||
m_keysMap.emplace(convertQtKeyToSDL(ui->PSkeySequenceEdit->keySequence()[0].key()),
|
||||
KeysMapping::PS_Key);
|
||||
m_keysMap.emplace(convertQtKeyToSDL(ui->StartKeySequenceEdit->keySequence()[0].key()),
|
||||
KeysMapping::Start_Key);
|
||||
m_keysMap.emplace(convertQtKeyToSDL(ui->SelectKeySequenceEdit->keySequence()[0].key()),
|
||||
KeysMapping::Select_Key);
|
||||
|
||||
m_keysMap.emplace(convertQtKeyToSDL(ui->RAnalogDownkeySequenceEdit->keySequence()[0].key()),
|
||||
KeysMapping::RAnalogDown_Key);
|
||||
m_keysMap.emplace(convertQtKeyToSDL(ui->RAnalogLeftkeySequenceEdit->keySequence()[0].key()),
|
||||
KeysMapping::RAnalogLeft_Key);
|
||||
m_keysMap.emplace(convertQtKeyToSDL(ui->RAnalogUpkeySequenceEdit->keySequence()[0].key()),
|
||||
KeysMapping::RAnalogUp_Key);
|
||||
m_keysMap.emplace(convertQtKeyToSDL(ui->RAnalogRightkeySequenceEdit->keySequence()[0].key()),
|
||||
KeysMapping::RAnalogRight_Key);
|
||||
|
||||
m_keysMap.emplace(convertQtKeyToSDL(ui->DPadLeftkeySequenceEdit->keySequence()[0].key()),
|
||||
KeysMapping::DPadLeft_Key);
|
||||
m_keysMap.emplace(convertQtKeyToSDL(ui->DPadRightkeySequenceEdit->keySequence()[0].key()),
|
||||
KeysMapping::DPadRight_Key);
|
||||
m_keysMap.emplace(convertQtKeyToSDL(ui->DPadUpkeySequenceEdit->keySequence()[0].key()),
|
||||
KeysMapping::DPadUp_Key);
|
||||
m_keysMap.emplace(convertQtKeyToSDL(ui->DPadDownkeySequenceEdit->keySequence()[0].key()),
|
||||
KeysMapping::DPadDown_Key);
|
||||
|
||||
m_keysMap.emplace(convertQtKeyToSDL(ui->L1keySequenceEdit->keySequence()[0].key()),
|
||||
KeysMapping::L1_Key);
|
||||
m_keysMap.emplace(convertQtKeyToSDL(ui->L2keySequenceEdit->keySequence()[0].key()),
|
||||
KeysMapping::L2_Key);
|
||||
m_keysMap.emplace(convertQtKeyToSDL(ui->R1KeySequenceEdit->keySequence()[0].key()),
|
||||
KeysMapping::R1_Key);
|
||||
m_keysMap.emplace(convertQtKeyToSDL(ui->R2KeySequenceEdit->keySequence()[0].key()),
|
||||
KeysMapping::R2_Key);
|
||||
|
||||
m_keysMap.emplace(convertQtKeyToSDL(ui->CrossKeySequenceEdit->keySequence()[0].key()),
|
||||
KeysMapping::Cross_Key);
|
||||
m_keysMap.emplace(convertQtKeyToSDL(ui->CircleKeySequenceEdit->keySequence()[0].key()),
|
||||
KeysMapping::Circle_Key);
|
||||
m_keysMap.emplace(convertQtKeyToSDL(ui->SquareKeySequenceEdit->keySequence()[0].key()),
|
||||
KeysMapping::Square_Key);
|
||||
m_keysMap.emplace(convertQtKeyToSDL(ui->TriangleKeySequenceEdit->keySequence()[0].key()),
|
||||
KeysMapping::Triangle_Key);
|
||||
|
||||
for (auto& pair : m_keysMap) {
|
||||
m_reverseKeysMap.emplace(pair.second, pair.first);
|
||||
}
|
||||
|
||||
// Saving into settings (for permanent storage)
|
||||
Config::setKeyboardBindingMap(m_keysMap);
|
||||
|
||||
this->close();
|
||||
}
|
||||
|
||||
Qt::Key KeyboardControlsWindow::convertSDLKeyToQt(SDL_Keycode sdlKey) {
|
||||
switch (sdlKey) {
|
||||
case SDLK_A:
|
||||
return Qt::Key_A;
|
||||
case SDLK_B:
|
||||
return Qt::Key_B;
|
||||
case SDLK_C:
|
||||
return Qt::Key_C;
|
||||
case SDLK_D:
|
||||
return Qt::Key_D;
|
||||
case SDLK_E:
|
||||
return Qt::Key_E;
|
||||
case SDLK_F:
|
||||
return Qt::Key_F;
|
||||
case SDLK_G:
|
||||
return Qt::Key_G;
|
||||
case SDLK_H:
|
||||
return Qt::Key_H;
|
||||
case SDLK_I:
|
||||
return Qt::Key_I;
|
||||
case SDLK_J:
|
||||
return Qt::Key_J;
|
||||
case SDLK_K:
|
||||
return Qt::Key_K;
|
||||
case SDLK_L:
|
||||
return Qt::Key_L;
|
||||
case SDLK_M:
|
||||
return Qt::Key_M;
|
||||
case SDLK_N:
|
||||
return Qt::Key_N;
|
||||
case SDLK_O:
|
||||
return Qt::Key_O;
|
||||
case SDLK_P:
|
||||
return Qt::Key_P;
|
||||
case SDLK_Q:
|
||||
return Qt::Key_Q;
|
||||
case SDLK_R:
|
||||
return Qt::Key_R;
|
||||
case SDLK_S:
|
||||
return Qt::Key_S;
|
||||
case SDLK_T:
|
||||
return Qt::Key_T;
|
||||
case SDLK_U:
|
||||
return Qt::Key_U;
|
||||
case SDLK_V:
|
||||
return Qt::Key_V;
|
||||
case SDLK_W:
|
||||
return Qt::Key_W;
|
||||
case SDLK_X:
|
||||
return Qt::Key_X;
|
||||
case SDLK_Y:
|
||||
return Qt::Key_Y;
|
||||
case SDLK_Z:
|
||||
return Qt::Key_Z;
|
||||
case SDLK_0:
|
||||
return Qt::Key_0;
|
||||
case SDLK_1:
|
||||
return Qt::Key_1;
|
||||
case SDLK_2:
|
||||
return Qt::Key_2;
|
||||
case SDLK_3:
|
||||
return Qt::Key_3;
|
||||
case SDLK_4:
|
||||
return Qt::Key_4;
|
||||
case SDLK_5:
|
||||
return Qt::Key_5;
|
||||
case SDLK_6:
|
||||
return Qt::Key_6;
|
||||
case SDLK_7:
|
||||
return Qt::Key_7;
|
||||
case SDLK_8:
|
||||
return Qt::Key_8;
|
||||
case SDLK_9:
|
||||
return Qt::Key_9;
|
||||
case SDLK_SPACE:
|
||||
return Qt::Key_Space;
|
||||
case SDLK_RETURN:
|
||||
return Qt::Key_Return;
|
||||
case SDLK_ESCAPE:
|
||||
return Qt::Key_Escape;
|
||||
case SDLK_TAB:
|
||||
return Qt::Key_Tab;
|
||||
case SDLK_BACKSPACE:
|
||||
return Qt::Key_Backspace;
|
||||
case SDLK_DELETE:
|
||||
return Qt::Key_Delete;
|
||||
case SDLK_INSERT:
|
||||
return Qt::Key_Insert;
|
||||
case SDLK_HOME:
|
||||
return Qt::Key_Home;
|
||||
case SDLK_END:
|
||||
return Qt::Key_End;
|
||||
case SDLK_PAGEUP:
|
||||
return Qt::Key_PageUp;
|
||||
case SDLK_PAGEDOWN:
|
||||
return Qt::Key_PageDown;
|
||||
case SDLK_LEFT:
|
||||
return Qt::Key_Left;
|
||||
case SDLK_RIGHT:
|
||||
return Qt::Key_Right;
|
||||
case SDLK_UP:
|
||||
return Qt::Key_Up;
|
||||
case SDLK_DOWN:
|
||||
return Qt::Key_Down;
|
||||
case SDLK_CAPSLOCK:
|
||||
return Qt::Key_CapsLock;
|
||||
case SDLK_NUMLOCKCLEAR:
|
||||
return Qt::Key_NumLock;
|
||||
case SDLK_SCROLLLOCK:
|
||||
return Qt::Key_ScrollLock;
|
||||
case SDLK_F1:
|
||||
return Qt::Key_F1;
|
||||
case SDLK_F2:
|
||||
return Qt::Key_F2;
|
||||
case SDLK_F3:
|
||||
return Qt::Key_F3;
|
||||
case SDLK_F4:
|
||||
return Qt::Key_F4;
|
||||
case SDLK_F5:
|
||||
return Qt::Key_F5;
|
||||
case SDLK_F6:
|
||||
return Qt::Key_F6;
|
||||
case SDLK_F7:
|
||||
return Qt::Key_F7;
|
||||
case SDLK_F8:
|
||||
return Qt::Key_F8;
|
||||
case SDLK_F9:
|
||||
return Qt::Key_F9;
|
||||
case SDLK_F10:
|
||||
return Qt::Key_F10;
|
||||
case SDLK_F11:
|
||||
return Qt::Key_F11;
|
||||
case SDLK_F12:
|
||||
return Qt::Key_F12;
|
||||
case SDLK_LSHIFT:
|
||||
return Qt::Key_Shift;
|
||||
case SDLK_LCTRL:
|
||||
return Qt::Key_Control;
|
||||
case SDLK_LALT:
|
||||
return Qt::Key_Alt;
|
||||
case SDLK_LGUI:
|
||||
return Qt::Key_Meta;
|
||||
default:
|
||||
return Qt::Key_unknown;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_Keycode KeyboardControlsWindow::convertQtKeyToSDL(Qt::Key qtKey) {
|
||||
switch (qtKey) {
|
||||
case Qt::Key_A:
|
||||
return SDLK_A;
|
||||
case Qt::Key_B:
|
||||
return SDLK_B;
|
||||
case Qt::Key_C:
|
||||
return SDLK_C;
|
||||
case Qt::Key_D:
|
||||
return SDLK_D;
|
||||
case Qt::Key_E:
|
||||
return SDLK_E;
|
||||
case Qt::Key_F:
|
||||
return SDLK_F;
|
||||
case Qt::Key_G:
|
||||
return SDLK_G;
|
||||
case Qt::Key_H:
|
||||
return SDLK_H;
|
||||
case Qt::Key_I:
|
||||
return SDLK_I;
|
||||
case Qt::Key_J:
|
||||
return SDLK_J;
|
||||
case Qt::Key_K:
|
||||
return SDLK_K;
|
||||
case Qt::Key_L:
|
||||
return SDLK_L;
|
||||
case Qt::Key_M:
|
||||
return SDLK_M;
|
||||
case Qt::Key_N:
|
||||
return SDLK_N;
|
||||
case Qt::Key_O:
|
||||
return SDLK_O;
|
||||
case Qt::Key_P:
|
||||
return SDLK_P;
|
||||
case Qt::Key_Q:
|
||||
return SDLK_Q;
|
||||
case Qt::Key_R:
|
||||
return SDLK_R;
|
||||
case Qt::Key_S:
|
||||
return SDLK_S;
|
||||
case Qt::Key_T:
|
||||
return SDLK_T;
|
||||
case Qt::Key_U:
|
||||
return SDLK_U;
|
||||
case Qt::Key_V:
|
||||
return SDLK_V;
|
||||
case Qt::Key_W:
|
||||
return SDLK_W;
|
||||
case Qt::Key_X:
|
||||
return SDLK_X;
|
||||
case Qt::Key_Y:
|
||||
return SDLK_Y;
|
||||
case Qt::Key_Z:
|
||||
return SDLK_Z;
|
||||
case Qt::Key_0:
|
||||
return SDLK_0;
|
||||
case Qt::Key_1:
|
||||
return SDLK_1;
|
||||
case Qt::Key_2:
|
||||
return SDLK_2;
|
||||
case Qt::Key_3:
|
||||
return SDLK_3;
|
||||
case Qt::Key_4:
|
||||
return SDLK_4;
|
||||
case Qt::Key_5:
|
||||
return SDLK_5;
|
||||
case Qt::Key_6:
|
||||
return SDLK_6;
|
||||
case Qt::Key_7:
|
||||
return SDLK_7;
|
||||
case Qt::Key_8:
|
||||
return SDLK_8;
|
||||
case Qt::Key_9:
|
||||
return SDLK_9;
|
||||
case Qt::Key_Space:
|
||||
return SDLK_SPACE;
|
||||
case Qt::Key_Enter:
|
||||
return SDLK_RETURN;
|
||||
case Qt::Key_Return:
|
||||
return SDLK_RETURN;
|
||||
case Qt::Key_Escape:
|
||||
return SDLK_ESCAPE;
|
||||
case Qt::Key_Tab:
|
||||
return SDLK_TAB;
|
||||
case Qt::Key_Backspace:
|
||||
return SDLK_BACKSPACE;
|
||||
case Qt::Key_Delete:
|
||||
return SDLK_DELETE;
|
||||
case Qt::Key_Insert:
|
||||
return SDLK_INSERT;
|
||||
case Qt::Key_Home:
|
||||
return SDLK_HOME;
|
||||
case Qt::Key_End:
|
||||
return SDLK_END;
|
||||
case Qt::Key_PageUp:
|
||||
return SDLK_PAGEUP;
|
||||
case Qt::Key_PageDown:
|
||||
return SDLK_PAGEDOWN;
|
||||
case Qt::Key_Left:
|
||||
return SDLK_LEFT;
|
||||
case Qt::Key_Right:
|
||||
return SDLK_RIGHT;
|
||||
case Qt::Key_Up:
|
||||
return SDLK_UP;
|
||||
case Qt::Key_Down:
|
||||
return SDLK_DOWN;
|
||||
case Qt::Key_CapsLock:
|
||||
return SDLK_CAPSLOCK;
|
||||
case Qt::Key_NumLock:
|
||||
return SDLK_NUMLOCKCLEAR;
|
||||
case Qt::Key_ScrollLock:
|
||||
return SDLK_SCROLLLOCK;
|
||||
case Qt::Key_F1:
|
||||
return SDLK_F1;
|
||||
case Qt::Key_F2:
|
||||
return SDLK_F2;
|
||||
case Qt::Key_F3:
|
||||
return SDLK_F3;
|
||||
case Qt::Key_F4:
|
||||
return SDLK_F4;
|
||||
case Qt::Key_F5:
|
||||
return SDLK_F5;
|
||||
case Qt::Key_F6:
|
||||
return SDLK_F6;
|
||||
case Qt::Key_F7:
|
||||
return SDLK_F7;
|
||||
case Qt::Key_F8:
|
||||
return SDLK_F8;
|
||||
case Qt::Key_F9:
|
||||
return SDLK_F9;
|
||||
case Qt::Key_F10:
|
||||
return SDLK_F10;
|
||||
case Qt::Key_F11:
|
||||
return SDLK_F11;
|
||||
case Qt::Key_F12:
|
||||
return SDLK_F12;
|
||||
case Qt::Key_Shift:
|
||||
return SDLK_LSHIFT;
|
||||
case Qt::Key_Control:
|
||||
return SDLK_LCTRL;
|
||||
case Qt::Key_Alt:
|
||||
return SDLK_LALT;
|
||||
case Qt::Key_Meta:
|
||||
return SDLK_LGUI;
|
||||
default:
|
||||
return SDLK_UNKNOWN;
|
||||
}
|
||||
}
|
||||
|
||||
void KeyboardControlsWindow::onEditingFinished() {
|
||||
auto sender = qobject_cast<QKeySequenceEdit*>(QObject::sender());
|
||||
auto new_keySequence = sender->keySequence();
|
||||
|
||||
// If new key sequence is empty (i.e. there is no key assigned to it) - skip 'duplicate' checks
|
||||
// Two checks are needed for the sake of robustness (when we click on a widget but don't type
|
||||
// anything it might no longer be "empty")
|
||||
if (new_keySequence.isEmpty() || new_keySequence.toString().isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if sequance is not already used (i.e. making sure there are not duplicates)
|
||||
for (auto& keyEdit : m_listOfKeySequenceEdits) {
|
||||
if (keyEdit != sender && new_keySequence == keyEdit->keySequence()) {
|
||||
sender->clear();
|
||||
sender->setStyleSheet("background-color: red; qproperty-alignment: AlignCenter;");
|
||||
QTimer::singleShot(inputErrorTimerTimeout, sender, [sender]() {
|
||||
sender->setStyleSheet(
|
||||
"QLineEdit { qproperty-alignment: AlignCenter; }"); // Reset to default
|
||||
});
|
||||
|
||||
keyEdit->setStyleSheet("background-color: red; qproperty-alignment: AlignCenter;");
|
||||
QTimer::singleShot(inputErrorTimerTimeout, keyEdit, [keyEdit]() {
|
||||
keyEdit->setStyleSheet(
|
||||
"QLineEdit { qproperty-alignment: AlignCenter; }"); // Reset to default
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,40 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QDialog>
|
||||
#include <QKeySequenceEdit>
|
||||
#include <QMainWindow>
|
||||
|
||||
#include <SDL3/SDL_keycode.h>
|
||||
#include "input/keys_constants.h"
|
||||
|
||||
QT_BEGIN_NAMESPACE
|
||||
namespace Ui {
|
||||
class KeyboardControlsWindow;
|
||||
}
|
||||
QT_END_NAMESPACE
|
||||
|
||||
class KeyboardControlsWindow : public QDialog {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
KeyboardControlsWindow(QWidget* parent = nullptr);
|
||||
~KeyboardControlsWindow();
|
||||
|
||||
const std::map<Uint32, KeysMapping>& getKeysMapping() const;
|
||||
|
||||
private slots:
|
||||
void onEditingFinished();
|
||||
|
||||
private:
|
||||
void validateAndSaveKeyBindings();
|
||||
SDL_Keycode convertQtKeyToSDL(Qt::Key qtKey);
|
||||
Qt::Key convertSDLKeyToQt(SDL_Keycode qtKey);
|
||||
|
||||
Ui::KeyboardControlsWindow* ui;
|
||||
QSet<QKeySequenceEdit*> m_listOfKeySequenceEdits;
|
||||
std::map<Uint32, KeysMapping> m_keysMap;
|
||||
std::map<KeysMapping, Uint32> m_reverseKeysMap;
|
||||
};
|
|
@ -0,0 +1,427 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!--
|
||||
SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
SPDX-License-Identifier: GPL-2.0-or-later
|
||||
-->
|
||||
<ui version="4.0">
|
||||
<class>KeyboardControlsWindow</class>
|
||||
<widget class="QDialog" name="KeyboardControlsWindow">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>1148</width>
|
||||
<height>731</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>1148</width>
|
||||
<height>731</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>1148</width>
|
||||
<height>731</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Configure Keyboard Bindings</string>
|
||||
</property>
|
||||
<property name="modal">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<widget class="QWidget" name="centralwidget" native="true">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>1151</width>
|
||||
<height>722</height>
|
||||
</rect>
|
||||
</property>
|
||||
<widget class="QWidget" name="bgWidget" native="true">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>170</x>
|
||||
<y>50</y>
|
||||
<width>870</width>
|
||||
<height>522</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="autoFillBackground">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">QWidget {
|
||||
background-image: url(:/images/PS4_controller_scheme_final.svg);
|
||||
background-repeat: no-repeat;
|
||||
background-position: center;
|
||||
}</string>
|
||||
</property>
|
||||
<widget class="QKeySequenceEdit" name="StartKeySequenceEdit">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>550</x>
|
||||
<y>0</y>
|
||||
<width>71</width>
|
||||
<height>40</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="maximumSequenceLength">
|
||||
<longLong>1</longLong>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QKeySequenceEdit" name="SelectKeySequenceEdit">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>260</x>
|
||||
<y>0</y>
|
||||
<width>71</width>
|
||||
<height>40</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="maximumSequenceLength">
|
||||
<longLong>1</longLong>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QKeySequenceEdit" name="LAnalogDownkeySequenceEdit">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>280</x>
|
||||
<y>480</y>
|
||||
<width>71</width>
|
||||
<height>40</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="maximumSequenceLength">
|
||||
<longLong>1</longLong>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QKeySequenceEdit" name="LAnalogLeftkeySequenceEdit">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>240</x>
|
||||
<y>440</y>
|
||||
<width>71</width>
|
||||
<height>40</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="maximumSequenceLength">
|
||||
<longLong>1</longLong>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QKeySequenceEdit" name="LAnalogUpkeySequenceEdit">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>280</x>
|
||||
<y>400</y>
|
||||
<width>71</width>
|
||||
<height>40</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="maximumSequenceLength">
|
||||
<longLong>1</longLong>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QKeySequenceEdit" name="LAnalogRightkeySequenceEdit">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>320</x>
|
||||
<y>440</y>
|
||||
<width>71</width>
|
||||
<height>40</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="maximumSequenceLength">
|
||||
<longLong>1</longLong>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QKeySequenceEdit" name="PSkeySequenceEdit">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>400</x>
|
||||
<y>400</y>
|
||||
<width>71</width>
|
||||
<height>40</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="maximumSequenceLength">
|
||||
<longLong>1</longLong>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QKeySequenceEdit" name="RAnalogDownkeySequenceEdit">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>520</x>
|
||||
<y>480</y>
|
||||
<width>71</width>
|
||||
<height>40</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="maximumSequenceLength">
|
||||
<longLong>1</longLong>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QKeySequenceEdit" name="RAnalogLeftkeySequenceEdit">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>480</x>
|
||||
<y>440</y>
|
||||
<width>71</width>
|
||||
<height>40</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="maximumSequenceLength">
|
||||
<longLong>1</longLong>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QKeySequenceEdit" name="RAnalogUpkeySequenceEdit">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>520</x>
|
||||
<y>400</y>
|
||||
<width>71</width>
|
||||
<height>40</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="maximumSequenceLength">
|
||||
<longLong>1</longLong>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QKeySequenceEdit" name="RAnalogRightkeySequenceEdit">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>560</x>
|
||||
<y>440</y>
|
||||
<width>71</width>
|
||||
<height>40</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="maximumSequenceLength">
|
||||
<longLong>1</longLong>
|
||||
</property>
|
||||
</widget>
|
||||
</widget>
|
||||
<widget class="QKeySequenceEdit" name="DPadLeftkeySequenceEdit">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>10</x>
|
||||
<y>230</y>
|
||||
<width>71</width>
|
||||
<height>40</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="maximumSequenceLength">
|
||||
<longLong>1</longLong>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QKeySequenceEdit" name="DPadRightkeySequenceEdit">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>90</x>
|
||||
<y>230</y>
|
||||
<width>71</width>
|
||||
<height>40</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="maximumSequenceLength">
|
||||
<longLong>1</longLong>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QKeySequenceEdit" name="DPadUpkeySequenceEdit">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>50</x>
|
||||
<y>190</y>
|
||||
<width>71</width>
|
||||
<height>40</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="maximumSequenceLength">
|
||||
<longLong>1</longLong>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QKeySequenceEdit" name="DPadDownkeySequenceEdit">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>50</x>
|
||||
<y>270</y>
|
||||
<width>71</width>
|
||||
<height>40</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="maximumSequenceLength">
|
||||
<longLong>1</longLong>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QKeySequenceEdit" name="L2keySequenceEdit">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>90</x>
|
||||
<y>40</y>
|
||||
<width>71</width>
|
||||
<height>40</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="maximumSequenceLength">
|
||||
<longLong>1</longLong>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QKeySequenceEdit" name="L1keySequenceEdit">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>90</x>
|
||||
<y>110</y>
|
||||
<width>71</width>
|
||||
<height>40</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="maximumSequenceLength">
|
||||
<longLong>1</longLong>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QKeySequenceEdit" name="CrossKeySequenceEdit">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>1050</x>
|
||||
<y>380</y>
|
||||
<width>71</width>
|
||||
<height>40</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="maximumSequenceLength">
|
||||
<longLong>1</longLong>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QKeySequenceEdit" name="R2KeySequenceEdit">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>1050</x>
|
||||
<y>30</y>
|
||||
<width>71</width>
|
||||
<height>40</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="maximumSequenceLength">
|
||||
<longLong>1</longLong>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QKeySequenceEdit" name="CircleKeySequenceEdit">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>1050</x>
|
||||
<y>240</y>
|
||||
<width>71</width>
|
||||
<height>40</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="maximumSequenceLength">
|
||||
<longLong>1</longLong>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QKeySequenceEdit" name="R1KeySequenceEdit">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>1050</x>
|
||||
<y>100</y>
|
||||
<width>71</width>
|
||||
<height>40</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="maximumSequenceLength">
|
||||
<longLong>1</longLong>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QKeySequenceEdit" name="SquareKeySequenceEdit">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>1050</x>
|
||||
<y>310</y>
|
||||
<width>71</width>
|
||||
<height>40</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="maximumSequenceLength">
|
||||
<longLong>1</longLong>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QKeySequenceEdit" name="TriangleKeySequenceEdit">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>1050</x>
|
||||
<y>170</y>
|
||||
<width>71</width>
|
||||
<height>40</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="maximumSequenceLength">
|
||||
<longLong>1</longLong>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QPushButton" name="cancelButton">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>890</x>
|
||||
<y>670</y>
|
||||
<width>100</width>
|
||||
<height>32</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Cancel</string>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QPushButton" name="applyButton">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>1000</x>
|
||||
<y>670</y>
|
||||
<width>100</width>
|
||||
<height>32</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Apply</string>
|
||||
</property>
|
||||
</widget>
|
||||
</widget>
|
||||
<widget class="QStatusBar" name="statusbar">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>20</width>
|
||||
<height>22</height>
|
||||
</rect>
|
||||
</property>
|
||||
</widget>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
|
@ -52,6 +52,7 @@ bool MainWindow::Init() {
|
|||
auto end = std::chrono::steady_clock::now();
|
||||
auto duration = std::chrono::duration_cast<std::chrono::milliseconds>(end - start);
|
||||
statusBar.reset(new QStatusBar);
|
||||
m_keyboardControlsDialog.reset(new KeyboardControlsWindow());
|
||||
this->setStatusBar(statusBar.data());
|
||||
// Update status bar
|
||||
int numGames = m_game_info->m_games.size();
|
||||
|
@ -92,6 +93,10 @@ void MainWindow::AddUiWidgets() {
|
|||
ui->toolBar->addWidget(ui->stopButton);
|
||||
ui->toolBar->addWidget(ui->settingsButton);
|
||||
ui->toolBar->addWidget(ui->controllerButton);
|
||||
auto connection = QObject::connect(ui->keyboardButton, &QPushButton::clicked, this,
|
||||
&MainWindow::KeyboardConfigurationButtonPressed);
|
||||
|
||||
ui->toolBar->addWidget(ui->keyboardButton);
|
||||
QFrame* line = new QFrame(this);
|
||||
line->setFrameShape(QFrame::StyledPanel);
|
||||
line->setFrameShadow(QFrame::Sunken);
|
||||
|
@ -100,6 +105,10 @@ void MainWindow::AddUiWidgets() {
|
|||
ui->toolBar->addWidget(ui->mw_searchbar);
|
||||
}
|
||||
|
||||
void MainWindow::KeyboardConfigurationButtonPressed() {
|
||||
m_keyboardControlsDialog->show();
|
||||
}
|
||||
|
||||
void MainWindow::CreateDockWindows() {
|
||||
// place holder widget is needed for good health they say :)
|
||||
QWidget* phCentralWidget = new QWidget(this);
|
||||
|
@ -650,6 +659,10 @@ void MainWindow::InstallDirectory() {
|
|||
RefreshGameTable();
|
||||
}
|
||||
|
||||
std::map<Uint32, KeysMapping> MainWindow::getKeysMapping() {
|
||||
return m_keyboardControlsDialog->getKeysMapping();
|
||||
}
|
||||
|
||||
void MainWindow::SetLastUsedTheme() {
|
||||
Theme lastTheme = static_cast<Theme>(Config::getMainWindowTheme());
|
||||
m_window_themes.SetWindowTheme(lastTheme, ui->mw_searchbar);
|
||||
|
@ -725,6 +738,7 @@ void MainWindow::SetUiIcons(bool isWhite) {
|
|||
ui->stopButton->setIcon(RecolorIcon(ui->stopButton->icon(), isWhite));
|
||||
ui->settingsButton->setIcon(RecolorIcon(ui->settingsButton->icon(), isWhite));
|
||||
ui->controllerButton->setIcon(RecolorIcon(ui->controllerButton->icon(), isWhite));
|
||||
ui->keyboardButton->setIcon(RecolorIcon(ui->keyboardButton->icon(), isWhite));
|
||||
ui->refreshGameListAct->setIcon(RecolorIcon(ui->refreshGameListAct->icon(), isWhite));
|
||||
ui->menuGame_List_Mode->setIcon(RecolorIcon(ui->menuGame_List_Mode->icon(), isWhite));
|
||||
ui->pkgViewerAct->setIcon(RecolorIcon(ui->pkgViewerAct->icon(), isWhite));
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
#include "game_info.h"
|
||||
#include "game_list_frame.h"
|
||||
#include "game_list_utils.h"
|
||||
#include "keyboardcontrolswindow.h"
|
||||
#include "main_window_themes.h"
|
||||
#include "main_window_ui.h"
|
||||
#include "pkg_viewer.h"
|
||||
|
@ -41,6 +42,8 @@ public:
|
|||
void InstallDirectory();
|
||||
void StartGame();
|
||||
|
||||
std::map<Uint32, KeysMapping> getKeysMapping();
|
||||
|
||||
private Q_SLOTS:
|
||||
void ConfigureGuiFromSettings();
|
||||
void SaveWindowState() const;
|
||||
|
@ -48,6 +51,7 @@ private Q_SLOTS:
|
|||
void ShowGameList();
|
||||
void RefreshGameTable();
|
||||
void HandleResize(QResizeEvent* event);
|
||||
void KeyboardConfigurationButtonPressed();
|
||||
|
||||
private:
|
||||
Ui_MainWindow* ui;
|
||||
|
@ -82,6 +86,7 @@ private:
|
|||
QScopedPointer<ElfViewer> m_elf_viewer;
|
||||
// Status Bar.
|
||||
QScopedPointer<QStatusBar> statusBar;
|
||||
QScopedPointer<KeyboardControlsWindow> m_keyboardControlsDialog;
|
||||
// Available GPU devices
|
||||
std::vector<QString> m_physical_devices;
|
||||
|
||||
|
|
|
@ -59,6 +59,7 @@ public:
|
|||
QPushButton* stopButton;
|
||||
QPushButton* settingsButton;
|
||||
QPushButton* controllerButton;
|
||||
QPushButton* keyboardButton;
|
||||
|
||||
QWidget* sizeSliderContainer;
|
||||
QHBoxLayout* sizeSliderContainer_layout;
|
||||
|
@ -202,6 +203,10 @@ public:
|
|||
controllerButton->setFlat(true);
|
||||
controllerButton->setIcon(QIcon(":images/controller_icon.png"));
|
||||
controllerButton->setIconSize(QSize(40, 40));
|
||||
keyboardButton = new QPushButton(centralWidget);
|
||||
keyboardButton->setFlat(true);
|
||||
keyboardButton->setIcon(QIcon(":images/keyboard_icon.png"));
|
||||
keyboardButton->setIconSize(QSize(40, 40));
|
||||
|
||||
sizeSliderContainer = new QWidget(centralWidget);
|
||||
sizeSliderContainer->setObjectName("sizeSliderContainer");
|
||||
|
|
|
@ -108,31 +108,71 @@ void WindowSDL::waitEvent() {
|
|||
}
|
||||
}
|
||||
|
||||
void WindowSDL::setKeysMappingProvider(KeysMappingProvider* provider) {
|
||||
keysMappingProvider = provider;
|
||||
}
|
||||
|
||||
void WindowSDL::onResize() {
|
||||
SDL_GetWindowSizeInPixels(window, &width, &height);
|
||||
}
|
||||
|
||||
void WindowSDL::onKeyPress(const SDL_Event* event) {
|
||||
using Libraries::Pad::OrbisPadButtonDataOffset;
|
||||
|
||||
#ifdef __APPLE__
|
||||
// Use keys that are more friendly for keyboards without a keypad.
|
||||
// Once there are key binding options this won't be necessary.
|
||||
constexpr SDL_Keycode CrossKey = SDLK_N;
|
||||
constexpr SDL_Keycode CircleKey = SDLK_B;
|
||||
constexpr SDL_Keycode SquareKey = SDLK_V;
|
||||
constexpr SDL_Keycode TriangleKey = SDLK_C;
|
||||
#else
|
||||
constexpr SDL_Keycode CrossKey = SDLK_KP_2;
|
||||
constexpr SDL_Keycode CircleKey = SDLK_KP_6;
|
||||
constexpr SDL_Keycode SquareKey = SDLK_KP_4;
|
||||
constexpr SDL_Keycode TriangleKey = SDLK_KP_8;
|
||||
#endif
|
||||
|
||||
void WindowSDL::onKeyPress(const SDL_Event* event) {
|
||||
u32 button = 0;
|
||||
Input::Axis axis = Input::Axis::AxisMax;
|
||||
int axisvalue = 0;
|
||||
int ax = 0;
|
||||
|
||||
bool keyHandlingPending = true;
|
||||
if (keysMappingProvider != nullptr) {
|
||||
auto ps4KeyOpt = keysMappingProvider->mapKey(event->key.key);
|
||||
|
||||
// No support for modifiers (yet)
|
||||
if (ps4KeyOpt.has_value() && (event->key.mod == SDL_KMOD_NONE)) {
|
||||
keyHandlingPending = false;
|
||||
|
||||
auto ps4Key = ps4KeyOpt.value();
|
||||
if (ps4Key == KeysMapping::Start_Key)
|
||||
button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_OPTIONS;
|
||||
if (ps4Key == KeysMapping::Triangle_Key)
|
||||
button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_TRIANGLE;
|
||||
if (ps4Key == KeysMapping::Circle_Key)
|
||||
button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_CIRCLE;
|
||||
if (ps4Key == KeysMapping::Cross_Key)
|
||||
button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_CROSS;
|
||||
if (ps4Key == KeysMapping::Square_Key)
|
||||
button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_SQUARE;
|
||||
if (ps4Key == KeysMapping::R1_Key)
|
||||
button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_R1;
|
||||
if (ps4Key == KeysMapping::R2_Key)
|
||||
handleR2Key(event, button, axis, axisvalue, ax);
|
||||
if (ps4Key == KeysMapping::DPadLeft_Key)
|
||||
button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_LEFT;
|
||||
if (ps4Key == KeysMapping::DPadRight_Key)
|
||||
button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_RIGHT;
|
||||
if (ps4Key == KeysMapping::DPadDown_Key)
|
||||
button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_DOWN;
|
||||
if (ps4Key == KeysMapping::DPadUp_Key)
|
||||
button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_UP;
|
||||
if (ps4Key == KeysMapping::LAnalogLeft_Key)
|
||||
handleLAnalogLeftKey(event, button, axis, axisvalue, ax);
|
||||
if (ps4Key == KeysMapping::LAnalogUp_Key)
|
||||
handleLAnalogUpKey(event, button, axis, axisvalue, ax);
|
||||
if (ps4Key == KeysMapping::LAnalogDown_Key)
|
||||
handleLAnalogDownKey(event, button, axis, axisvalue, ax);
|
||||
if (ps4Key == KeysMapping::RAnalogLeft_Key)
|
||||
handleRAnalogLeftKey(event, button, axis, axisvalue, ax);
|
||||
if (ps4Key == KeysMapping::RAnalogRight_Key)
|
||||
handleRAnalogRightKey(event, button, axis, axisvalue, ax);
|
||||
if (ps4Key == KeysMapping::RAnalogUp_Key)
|
||||
handleRAnalogUpKey(event, button, axis, axisvalue, ax);
|
||||
if (ps4Key == KeysMapping::RAnalogDown_Key)
|
||||
handleRAnalogDownKey(event, button, axis, axisvalue, ax);
|
||||
}
|
||||
}
|
||||
|
||||
if (keyHandlingPending) {
|
||||
switch (event->key.key) {
|
||||
case SDLK_UP:
|
||||
button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_UP;
|
||||
|
@ -146,97 +186,60 @@ void WindowSDL::onKeyPress(const SDL_Event* event) {
|
|||
case SDLK_RIGHT:
|
||||
button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_RIGHT;
|
||||
break;
|
||||
case TriangleKey:
|
||||
case Triangle_Key:
|
||||
button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_TRIANGLE;
|
||||
break;
|
||||
case CircleKey:
|
||||
case Circle_Key:
|
||||
button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_CIRCLE;
|
||||
break;
|
||||
case CrossKey:
|
||||
case Cross_Key:
|
||||
button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_CROSS;
|
||||
break;
|
||||
case SquareKey:
|
||||
case Square_Key:
|
||||
button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_SQUARE;
|
||||
break;
|
||||
case SDLK_KP_8:
|
||||
button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_TRIANGLE;
|
||||
break;
|
||||
case SDLK_KP_6:
|
||||
button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_CIRCLE;
|
||||
break;
|
||||
case SDLK_KP_2:
|
||||
button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_CROSS;
|
||||
break;
|
||||
case SDLK_KP_4:
|
||||
button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_SQUARE;
|
||||
break;
|
||||
case SDLK_RETURN:
|
||||
button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_OPTIONS;
|
||||
break;
|
||||
case SDLK_A:
|
||||
axis = Input::Axis::LeftX;
|
||||
if (event->type == SDL_EVENT_KEY_DOWN) {
|
||||
axisvalue += -127;
|
||||
} else {
|
||||
axisvalue = 0;
|
||||
}
|
||||
ax = Input::GetAxis(-0x80, 0x80, axisvalue);
|
||||
handleLAnalogLeftKey(event, button, axis, axisvalue, ax);
|
||||
break;
|
||||
case SDLK_D:
|
||||
axis = Input::Axis::LeftX;
|
||||
if (event->type == SDL_EVENT_KEY_DOWN) {
|
||||
axisvalue += 127;
|
||||
} else {
|
||||
axisvalue = 0;
|
||||
}
|
||||
ax = Input::GetAxis(-0x80, 0x80, axisvalue);
|
||||
handleLAnalogRightKey(event, button, axis, axisvalue, ax);
|
||||
break;
|
||||
case SDLK_W:
|
||||
axis = Input::Axis::LeftY;
|
||||
if (event->type == SDL_EVENT_KEY_DOWN) {
|
||||
axisvalue += -127;
|
||||
} else {
|
||||
axisvalue = 0;
|
||||
}
|
||||
ax = Input::GetAxis(-0x80, 0x80, axisvalue);
|
||||
handleLAnalogUpKey(event, button, axis, axisvalue, ax);
|
||||
break;
|
||||
case SDLK_S:
|
||||
handleLAnalogDownKey(event, button, axis, axisvalue, ax);
|
||||
if (event->key.mod == SDL_KMOD_LCTRL) {
|
||||
// Trigger rdoc capture
|
||||
VideoCore::TriggerCapture();
|
||||
break;
|
||||
}
|
||||
axis = Input::Axis::LeftY;
|
||||
if (event->type == SDL_EVENT_KEY_DOWN) {
|
||||
axisvalue += 127;
|
||||
} else {
|
||||
axisvalue = 0;
|
||||
}
|
||||
ax = Input::GetAxis(-0x80, 0x80, axisvalue);
|
||||
break;
|
||||
case SDLK_J:
|
||||
axis = Input::Axis::RightX;
|
||||
if (event->type == SDL_EVENT_KEY_DOWN) {
|
||||
axisvalue += -127;
|
||||
} else {
|
||||
axisvalue = 0;
|
||||
}
|
||||
ax = Input::GetAxis(-0x80, 0x80, axisvalue);
|
||||
handleRAnalogLeftKey(event, button, axis, axisvalue, ax);
|
||||
break;
|
||||
case SDLK_L:
|
||||
axis = Input::Axis::RightX;
|
||||
if (event->type == SDL_EVENT_KEY_DOWN) {
|
||||
axisvalue += 127;
|
||||
} else {
|
||||
axisvalue = 0;
|
||||
}
|
||||
ax = Input::GetAxis(-0x80, 0x80, axisvalue);
|
||||
handleRAnalogRightKey(event, button, axis, axisvalue, ax);
|
||||
break;
|
||||
case SDLK_I:
|
||||
axis = Input::Axis::RightY;
|
||||
if (event->type == SDL_EVENT_KEY_DOWN) {
|
||||
axisvalue += -127;
|
||||
} else {
|
||||
axisvalue = 0;
|
||||
}
|
||||
ax = Input::GetAxis(-0x80, 0x80, axisvalue);
|
||||
handleRAnalogUpKey(event, button, axis, axisvalue, ax);
|
||||
break;
|
||||
case SDLK_K:
|
||||
axis = Input::Axis::RightY;
|
||||
if (event->type == SDL_EVENT_KEY_DOWN) {
|
||||
axisvalue += 127;
|
||||
} else {
|
||||
axisvalue = 0;
|
||||
}
|
||||
ax = Input::GetAxis(-0x80, 0x80, axisvalue);
|
||||
handleRAnalogDownKey(event, button, axis, axisvalue, ax);
|
||||
break;
|
||||
case SDLK_X:
|
||||
button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_L3;
|
||||
|
@ -251,24 +254,10 @@ void WindowSDL::onKeyPress(const SDL_Event* event) {
|
|||
button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_R1;
|
||||
break;
|
||||
case SDLK_E:
|
||||
button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_L2;
|
||||
axis = Input::Axis::TriggerLeft;
|
||||
if (event->type == SDL_EVENT_KEY_DOWN) {
|
||||
axisvalue += 255;
|
||||
} else {
|
||||
axisvalue = 0;
|
||||
}
|
||||
ax = Input::GetAxis(0, 0x80, axisvalue);
|
||||
handleL2Key(event, button, axis, axisvalue, ax);
|
||||
break;
|
||||
case SDLK_O:
|
||||
button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_R2;
|
||||
axis = Input::Axis::TriggerRight;
|
||||
if (event->type == SDL_EVENT_KEY_DOWN) {
|
||||
axisvalue += 255;
|
||||
} else {
|
||||
axisvalue = 0;
|
||||
}
|
||||
ax = Input::GetAxis(0, 0x80, axisvalue);
|
||||
handleR2Key(event, button, axis, axisvalue, ax);
|
||||
break;
|
||||
case SDLK_SPACE:
|
||||
button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_TOUCH_PAD;
|
||||
|
@ -276,6 +265,8 @@ void WindowSDL::onKeyPress(const SDL_Event* event) {
|
|||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (button != 0) {
|
||||
controller->CheckButton(0, button, event->type == SDL_EVENT_KEY_DOWN);
|
||||
}
|
||||
|
@ -284,71 +275,116 @@ void WindowSDL::onKeyPress(const SDL_Event* event) {
|
|||
}
|
||||
}
|
||||
|
||||
void WindowSDL::onGamepadEvent(const SDL_Event* event) {
|
||||
using Libraries::Pad::OrbisPadButtonDataOffset;
|
||||
|
||||
u32 button = 0;
|
||||
Input::Axis axis = Input::Axis::AxisMax;
|
||||
switch (event->type) {
|
||||
case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
|
||||
case SDL_EVENT_GAMEPAD_BUTTON_UP:
|
||||
button = sdlGamepadToOrbisButton(event->gbutton.button);
|
||||
if (button != 0) {
|
||||
controller->CheckButton(0, button, event->type == SDL_EVENT_GAMEPAD_BUTTON_DOWN);
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
|
||||
axis = event->gaxis.axis == SDL_GAMEPAD_AXIS_LEFTX ? Input::Axis::LeftX
|
||||
: event->gaxis.axis == SDL_GAMEPAD_AXIS_LEFTY ? Input::Axis::LeftY
|
||||
: event->gaxis.axis == SDL_GAMEPAD_AXIS_RIGHTX ? Input::Axis::RightX
|
||||
: event->gaxis.axis == SDL_GAMEPAD_AXIS_RIGHTY ? Input::Axis::RightY
|
||||
: event->gaxis.axis == SDL_GAMEPAD_AXIS_LEFT_TRIGGER ? Input::Axis::TriggerLeft
|
||||
: event->gaxis.axis == SDL_GAMEPAD_AXIS_RIGHT_TRIGGER ? Input::Axis::TriggerRight
|
||||
: Input::Axis::AxisMax;
|
||||
if (axis != Input::Axis::AxisMax) {
|
||||
controller->Axis(0, axis, Input::GetAxis(-0x8000, 0x8000, event->gaxis.value));
|
||||
}
|
||||
break;
|
||||
void WindowSDL::handleR2Key(const SDL_Event* event, u32& button, Input::Axis& axis, int& axisvalue,
|
||||
int& ax) {
|
||||
button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_R2;
|
||||
axis = Input::Axis::TriggerRight;
|
||||
if (event->type == SDL_EVENT_KEY_DOWN) {
|
||||
axisvalue += 255;
|
||||
} else {
|
||||
axisvalue = 0;
|
||||
}
|
||||
ax = Input::GetAxis(0, 0x80, axisvalue);
|
||||
}
|
||||
|
||||
int WindowSDL::sdlGamepadToOrbisButton(u8 button) {
|
||||
using Libraries::Pad::OrbisPadButtonDataOffset;
|
||||
|
||||
switch (button) {
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_DOWN:
|
||||
return OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_DOWN;
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_UP:
|
||||
return OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_UP;
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_LEFT:
|
||||
return OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_LEFT;
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_RIGHT:
|
||||
return OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_RIGHT;
|
||||
case SDL_GAMEPAD_BUTTON_SOUTH:
|
||||
return OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_CROSS;
|
||||
case SDL_GAMEPAD_BUTTON_NORTH:
|
||||
return OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_TRIANGLE;
|
||||
case SDL_GAMEPAD_BUTTON_WEST:
|
||||
return OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_SQUARE;
|
||||
case SDL_GAMEPAD_BUTTON_EAST:
|
||||
return OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_CIRCLE;
|
||||
case SDL_GAMEPAD_BUTTON_START:
|
||||
return OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_OPTIONS;
|
||||
case SDL_GAMEPAD_BUTTON_TOUCHPAD:
|
||||
return OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_TOUCH_PAD;
|
||||
case SDL_GAMEPAD_BUTTON_BACK:
|
||||
return OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_TOUCH_PAD;
|
||||
case SDL_GAMEPAD_BUTTON_LEFT_SHOULDER:
|
||||
return OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_L1;
|
||||
case SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER:
|
||||
return OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_R1;
|
||||
case SDL_GAMEPAD_BUTTON_LEFT_STICK:
|
||||
return OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_L3;
|
||||
case SDL_GAMEPAD_BUTTON_RIGHT_STICK:
|
||||
return OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_R3;
|
||||
default:
|
||||
return 0;
|
||||
void WindowSDL::handleL2Key(const SDL_Event* event, u32& button, Input::Axis& axis, int& axisvalue,
|
||||
int& ax) {
|
||||
button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_L2;
|
||||
axis = Input::Axis::TriggerLeft;
|
||||
if (event->type == SDL_EVENT_KEY_DOWN) {
|
||||
axisvalue += 255;
|
||||
} else {
|
||||
axisvalue = 0;
|
||||
}
|
||||
ax = Input::GetAxis(0, 0x80, axisvalue);
|
||||
}
|
||||
|
||||
void WindowSDL::handleLAnalogRightKey(const SDL_Event* event, u32& button, Input::Axis& axis,
|
||||
int& axisvalue, int& ax) {
|
||||
axis = Input::Axis::LeftX;
|
||||
if (event->type == SDL_EVENT_KEY_DOWN) {
|
||||
axisvalue += 127;
|
||||
} else {
|
||||
axisvalue = 0;
|
||||
}
|
||||
ax = Input::GetAxis(-0x80, 0x80, axisvalue);
|
||||
}
|
||||
|
||||
void WindowSDL::handleLAnalogLeftKey(const SDL_Event* event, u32& button, Input::Axis& axis,
|
||||
int& axisvalue, int& ax) {
|
||||
axis = Input::Axis::LeftX;
|
||||
if (event->type == SDL_EVENT_KEY_DOWN) {
|
||||
axisvalue += -127;
|
||||
} else {
|
||||
axisvalue = 0;
|
||||
}
|
||||
ax = Input::GetAxis(-0x80, 0x80, axisvalue);
|
||||
}
|
||||
|
||||
void WindowSDL::handleLAnalogUpKey(const SDL_Event* event, u32& button, Input::Axis& axis,
|
||||
int& axisvalue, int& ax) {
|
||||
axis = Input::Axis::LeftY;
|
||||
if (event->type == SDL_EVENT_KEY_DOWN) {
|
||||
axisvalue += -127;
|
||||
} else {
|
||||
axisvalue = 0;
|
||||
}
|
||||
ax = Input::GetAxis(-0x80, 0x80, axisvalue);
|
||||
}
|
||||
|
||||
void WindowSDL::handleLAnalogDownKey(const SDL_Event* event, u32& button, Input::Axis& axis,
|
||||
int& axisvalue, int& ax) {
|
||||
axis = Input::Axis::LeftY;
|
||||
if (event->type == SDL_EVENT_KEY_DOWN) {
|
||||
axisvalue += 127;
|
||||
} else {
|
||||
axisvalue = 0;
|
||||
}
|
||||
ax = Input::GetAxis(-0x80, 0x80, axisvalue);
|
||||
}
|
||||
|
||||
void WindowSDL::handleRAnalogRightKey(const SDL_Event* event, u32& button, Input::Axis& axis,
|
||||
int& axisvalue, int& ax) {
|
||||
axis = Input::Axis::RightX;
|
||||
if (event->type == SDL_EVENT_KEY_DOWN) {
|
||||
axisvalue += 127;
|
||||
} else {
|
||||
axisvalue = 0;
|
||||
}
|
||||
ax = Input::GetAxis(-0x80, 0x80, axisvalue);
|
||||
}
|
||||
|
||||
void WindowSDL::handleRAnalogLeftKey(const SDL_Event* event, u32& button, Input::Axis& axis,
|
||||
int& axisvalue, int& ax) {
|
||||
axis = Input::Axis::RightX;
|
||||
if (event->type == SDL_EVENT_KEY_DOWN) {
|
||||
axisvalue += -127;
|
||||
} else {
|
||||
axisvalue = 0;
|
||||
}
|
||||
ax = Input::GetAxis(-0x80, 0x80, axisvalue);
|
||||
}
|
||||
|
||||
void WindowSDL::handleRAnalogUpKey(const SDL_Event* event, u32& button, Input::Axis& axis,
|
||||
int& axisvalue, int& ax) {
|
||||
axis = Input::Axis::RightY;
|
||||
if (event->type == SDL_EVENT_KEY_DOWN) {
|
||||
axisvalue += -127;
|
||||
} else {
|
||||
axisvalue = 0;
|
||||
}
|
||||
ax = Input::GetAxis(-0x80, 0x80, axisvalue);
|
||||
}
|
||||
|
||||
void WindowSDL::handleRAnalogDownKey(const SDL_Event* event, u32& button, Input::Axis& axis,
|
||||
int& axisvalue, int& ax) {
|
||||
axis = Input::Axis::RightY;
|
||||
if (event->type == SDL_EVENT_KEY_DOWN) {
|
||||
axisvalue += 127;
|
||||
} else {
|
||||
axisvalue = 0;
|
||||
}
|
||||
ax = Input::GetAxis(-0x80, 0x80, axisvalue);
|
||||
}
|
||||
|
||||
} // namespace Frontend
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
|
||||
#include <string>
|
||||
#include "common/types.h"
|
||||
#include "input/keysmappingprovider.h"
|
||||
|
||||
struct SDL_Window;
|
||||
struct SDL_Gamepad;
|
||||
|
@ -12,7 +13,8 @@ union SDL_Event;
|
|||
|
||||
namespace Input {
|
||||
class GameController;
|
||||
}
|
||||
enum class Axis;
|
||||
} // namespace Input
|
||||
|
||||
namespace Frontend {
|
||||
|
||||
|
@ -64,6 +66,8 @@ public:
|
|||
|
||||
void waitEvent();
|
||||
|
||||
void setKeysMappingProvider(KeysMappingProvider* provider);
|
||||
|
||||
private:
|
||||
void onResize();
|
||||
void onKeyPress(const SDL_Event* event);
|
||||
|
@ -71,12 +75,34 @@ private:
|
|||
|
||||
int sdlGamepadToOrbisButton(u8 button);
|
||||
|
||||
void handleR2Key(const SDL_Event* event, u32& button, Input::Axis& axis, int& axisvalue,
|
||||
int& ax);
|
||||
void handleL2Key(const SDL_Event* event, u32& button, Input::Axis& axis, int& axisvalue,
|
||||
int& ax);
|
||||
void handleLAnalogRightKey(const SDL_Event* event, u32& button, Input::Axis& axis,
|
||||
int& axisvalue, int& ax);
|
||||
void handleLAnalogLeftKey(const SDL_Event* event, u32& button, Input::Axis& axis,
|
||||
int& axisvalue, int& ax);
|
||||
void handleLAnalogUpKey(const SDL_Event* event, u32& button, Input::Axis& axis, int& axisvalue,
|
||||
int& ax);
|
||||
void handleLAnalogDownKey(const SDL_Event* event, u32& button, Input::Axis& axis,
|
||||
int& axisvalue, int& ax);
|
||||
void handleRAnalogRightKey(const SDL_Event* event, u32& button, Input::Axis& axis,
|
||||
int& axisvalue, int& ax);
|
||||
void handleRAnalogLeftKey(const SDL_Event* event, u32& button, Input::Axis& axis,
|
||||
int& axisvalue, int& ax);
|
||||
void handleRAnalogUpKey(const SDL_Event* event, u32& button, Input::Axis& axis, int& axisvalue,
|
||||
int& ax);
|
||||
void handleRAnalogDownKey(const SDL_Event* event, u32& button, Input::Axis& axis,
|
||||
int& axisvalue, int& ax);
|
||||
|
||||
private:
|
||||
s32 width;
|
||||
s32 height;
|
||||
Input::GameController* controller;
|
||||
WindowSystemInfo window_info{};
|
||||
SDL_Window* window{};
|
||||
KeysMappingProvider* keysMappingProvider = nullptr;
|
||||
bool is_shown{};
|
||||
bool is_open{true};
|
||||
};
|
||||
|
|
|
@ -14,6 +14,8 @@
|
|||
<file>images/exit_icon.png</file>
|
||||
<file>images/settings_icon.png</file>
|
||||
<file>images/controller_icon.png</file>
|
||||
<file>images/keyboard_icon.png</file>
|
||||
<file>images/PS4_controller_scheme_final.svg</file>
|
||||
<file>images/refresh_icon.png</file>
|
||||
<file>images/list_mode_icon.png</file>
|
||||
<file>images/flag_jp.png</file>
|
||||
|
|
Loading…
Reference in New Issue