Add initial Linux support.
This commit is contained in:
parent
8acfc3d557
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@ -14,6 +14,7 @@ include_directories(third-party/imgui/backends)
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include_directories(third-party/sdl/)
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include_directories(third-party/fmt/include)
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include_directories(third-party/magic_enum/include)
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include_directories(third-party/zydis/include/Zydis)
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add_subdirectory("third-party")
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#=================== EXAMPLE ===================
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36
README.md
36
README.md
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@ -1,13 +1,13 @@
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# shadPS4
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An early PS4 emulator for Windows
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An early PS4 emulator for Windows and Linux
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[Check us on twitter](https://twitter.com/shadps4 "Check us on twitter")
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# Status
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Currently it can only load PS4 ELF files .
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Currently it can only load PS4 ELF files.
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![](https://geps.dev/progress/60) Elf Loader
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@ -21,18 +21,38 @@ The project started as a fun project. Due to short amount of free time probably
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# Build
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Project is using cmake files. To build, Visual Studio 2022 is enough
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## Windows
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The project is using cmake files. To build, just use Visual Studio 2022.
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## Linux
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Generate the build directory in the shadPS4 directory:
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```
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cmake -S . -B build/
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```
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Enter the directory:
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```
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cd build/
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```
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Use make to build the project:
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```
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make -j$(nproc)
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```
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|Platform|Build status|
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|--------|------------|
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|Windows build|[![Windows](https://github.com/georgemoralis/shadPS4/actions/workflows/windows.yml/badge.svg)](https://github.com/georgemoralis/shadPS4/actions/workflows/windows.yml)
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|Linux build| TODO
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To discuss this emulator please join our Discord server: [![Discord](https://img.shields.io/discord/1080089157554155590)](https://discord.gg/MyZRaBngxA)
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# Who are you?
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Old emulator fans and devs can recongnize me as "shadow" . I was the founder and coder for a lot of emulation projects
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Old emulator fans and devs can recongnize me as "shadow". I was the founder and coder for a lot of emulation projects:
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* PCSX
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* PCSX2
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* PCSP
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@ -42,12 +62,12 @@ Old emulator fans and devs can recongnize me as "shadow" . I was the founder and
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# Contribution
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Currently I accept any kind of contribution some hints for what is might be useful.
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I currently accept any kind of contribution, here is a list of some items that may be useful:
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* PKG extractor (there was an initial work on this, just search project history commits)
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* PKG extractor (there was an initial work on this, just search project history commits).
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* Initial GUI with imgui, SDL3 and Vulkan.
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* Better logging system with spdlog
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* ..to be filled
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* Better logging system with spdlog.
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* to be filled...
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# Documentation
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@ -4,16 +4,23 @@ FsFile::FsFile()
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{
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m_file = nullptr;
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}
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FsFile::FsFile(const std::string& path, fsOpenMode mode)
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{
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Open(path, mode);
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}
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bool FsFile::Open(const std::string& path, fsOpenMode mode)
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{
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Close();
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#ifdef _WIN64
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fopen_s(&m_file, path.c_str(), getOpenMode(mode));
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#else
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m_file = std::fopen(path.c_str(), getOpenMode(mode));
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#endif
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return IsOpen();
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}
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bool FsFile::Close()
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{
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if (!IsOpen() || std::fclose(m_file) != 0) {
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@ -24,6 +31,7 @@ bool FsFile::Close()
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m_file = nullptr;
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return true;
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}
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FsFile::~FsFile()
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{
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Close();
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@ -52,16 +60,26 @@ u32 FsFile::ReadBytes(void* dst, u64 size)
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bool FsFile::Seek(s64 offset, fsSeekMode mode)
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{
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#ifdef _WIN64
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if (!IsOpen() || _fseeki64(m_file, offset, getSeekMode(mode)) != 0) {
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return false;
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}
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#else
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if (!IsOpen() || fseeko64(m_file, offset, getSeekMode(mode)) != 0) {
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return false;
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}
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#endif
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return true;
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}
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u64 FsFile::Tell() const
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{
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if (IsOpen()) {
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#ifdef _WIN64
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return _ftelli64(m_file);
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#else
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return ftello64(m_file);
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#endif
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}
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else {
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return -1;
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@ -69,6 +87,7 @@ u64 FsFile::Tell() const
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}
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u64 FsFile::getFileSize()
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{
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#ifdef _WIN64
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u64 pos = _ftelli64(m_file);
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if (_fseeki64(m_file, 0, SEEK_END) != 0) {
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@ -80,6 +99,19 @@ u64 FsFile::getFileSize()
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return 0;
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}
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#else
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u64 pos = ftello64(m_file);
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if (fseeko64(m_file, 0, SEEK_END) != 0) {
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return 0;
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}
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u64 size = ftello64(m_file);
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if (fseeko64(m_file, pos, SEEK_SET) != 0) {
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return 0;
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}
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#endif
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return size;
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}
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@ -1,7 +1,7 @@
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#pragma once
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#include <cstdio>
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#include <string>
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#include "../Types.h"
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#include "../types.h"
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enum fsOpenMode
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{
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return m_file;
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}
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};
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@ -1,5 +1,11 @@
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#include "../Core/PS4/Loader/Elf.h"
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#include <windows.h>
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#ifdef _WIN64
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#include <windows.h>
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#else
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#include <sys/mman.h>
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#endif
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#include "../Util/Log.h"
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namespace Memory
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u64 memory_alloc(u64 address, u64 size)
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{
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//TODO it supports only execute_read_write mode
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#ifdef _WIN64
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auto ptr = reinterpret_cast<uintptr_t>(VirtualAlloc(reinterpret_cast<LPVOID>(static_cast<uintptr_t>(address)),
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size,
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static_cast<DWORD>(MEM_COMMIT) | static_cast<DWORD>(MEM_RESERVE),
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if (ptr == 0)
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{
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auto err = static_cast<u32>(GetLastError());
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LOG_ERROR_IF(true,"VirtualAlloc() failed: 0x{:X}\n", err);
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LOG_ERROR_IF(true, "VirtualAlloc() failed: 0x{:X}\n", err);
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}
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#else
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auto ptr = reinterpret_cast<uintptr_t>(mmap(reinterpret_cast<void *>(static_cast<uintptr_t>(address)),
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size,
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PROT_EXEC | PROT_READ | PROT_WRITE,
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MAP_ANONYMOUS | MAP_PRIVATE,
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-1,
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0));
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if (ptr == reinterpret_cast<uintptr_t>MAP_FAILED)
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{
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LOG_ERROR_IF(true, "mmap() failed: {}\n", std::strerror(errno));
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}
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#endif
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return ptr;
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}
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}
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}
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#include <fmt/core.h>
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#include "../../../Util/Log.h"
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#ifdef _WIN64
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#define DBG_BREAKPOINT __debugbreak();
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#else
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#include <signal.h>
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#define DBG_BREAKPOINT raise(SIGTRAP);
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#endif
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constexpr bool debug_elf = true;
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template <>
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return self;
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}
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static self_segment_header* load_self_segments(FsFile& f, u16 num)
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{
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auto* segs = new self_segment_header[num];
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return segs;
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}
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static elf_header* load_elf_header(FsFile& f)
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{
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auto* m_elf_header = new elf_header;
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m_elf_shdr = nullptr;
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m_self_id_header = nullptr;
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}
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void Elf::Open(const std::string& file_name)
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{
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Reset();//reset all variables
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}
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}
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DebugDump();
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}
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void Elf::DebugDump() {
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std::vector<spdlog::sink_ptr> sinks;
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sinks.push_back(std::make_shared<spdlog::sinks::stdout_color_sink_mt>());
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#ifdef _WIN64
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sinks.push_back(std::make_shared<spdlog::sinks::basic_file_sink_mt>(L"output.log", true)); //this might work only in windows ;/
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#endif
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spdlog::set_default_logger(std::make_shared<spdlog::logger>("shadps4 logger", begin(sinks), end(sinks)));
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auto f = std::make_unique<spdlog::pattern_formatter>("%v", spdlog::pattern_time_type::local, std::string("")); // disable eol
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spdlog::set_formatter(std::move(f));
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header+= fmt::format("padding3 ...........: {:#010x}\n", m_self->padding3);
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return header;
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}
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std::string Elf::SELFSegHeader(u16 no)
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{
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auto segment_header = m_self_segments[no];
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header += fmt::format("memory size ......: {}\n", segment_header.memory_size);
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return header;
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}
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std::string Elf::ElfHeaderStr()
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{
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std::string header = fmt::format("======= Elf header ===========\n");
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header += fmt::format("p_align ...: {:#018x}\n", (m_elf_phdr + no)->p_align);
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return header;
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}
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void Elf::LoadSegment(u64 virtual_addr, u64 file_offset, u64 size)
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{
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if (m_self!=nullptr)
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if (file_offset >= phdr.p_offset && file_offset < phdr.p_offset + phdr.p_filesz)
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{
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auto offset = file_offset - phdr.p_offset;
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m_f->Seek(offset + seg.file_offset,fsSeekMode::fsSeekSet);
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m_f->Seek(offset + seg.file_offset, fsSeekMode::fsSeekSet);
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m_f->Read(reinterpret_cast<void*>(static_cast<uintptr_t>(virtual_addr)), size);
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return;
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}
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}
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}
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__debugbreak();//hmm we didn't return something...
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DBG_BREAKPOINT //hmm we didn't return something...
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}
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else
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{
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m_f->Read(reinterpret_cast<void*>(static_cast<uintptr_t>(virtual_addr)), size);
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}
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}
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u64 Elf::GetElfEntry()
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{
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return m_elf_header->e_entry;
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@ -1,6 +1,6 @@
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#pragma once
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#include "zydis/Zydis.h"
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#include "Zydis.h"
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#include "../types.h"
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class Disassembler
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