BB retail hacks
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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constexpr int ORBIS_KERNEL_EVF_ATTR_TH_FIFO = 0x01;
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constexpr int ORBIS_KERNEL_EVF_ATTR_TH_PRIO = 0x02;
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constexpr int ORBIS_KERNEL_EVF_ATTR_SINGLE = 0x10;
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constexpr int ORBIS_KERNEL_EVF_ATTR_MULTI = 0x20;
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constexpr int ORBIS_KERNEL_EVF_WAITMODE_AND = 0x01;
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constexpr int ORBIS_KERNEL_EVF_WAITMODE_OR = 0x02;
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constexpr int ORBIS_KERNEL_EVF_WAITMODE_CLEAR_ALL = 0x10;
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constexpr int ORBIS_KERNEL_EVF_WAITMODE_CLEAR_PAT = 0x20;
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@ -1065,7 +1065,16 @@ ScePthread PThreadPool::Create() {
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}
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}
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}
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}
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#ifdef _WIN64
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auto* ret = new PthreadInternal{};
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auto* ret = new PthreadInternal{};
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#else
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// TODO: Linux specific hack
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static u8* hint_address = reinterpret_cast<u8*>(0x7FFFFC000ULL);
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auto* ret = reinterpret_cast<PthreadInternal*>(
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mmap(hint_address, sizeof(PthreadInternal), PROT_READ | PROT_WRITE,
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MAP_PRIVATE | MAP_ANONYMOUS | MAP_FIXED, -1, 0));
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hint_address += Common::AlignUp(sizeof(PthreadInternal), 4_KB);
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#endif
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ret->is_free = false;
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ret->is_free = false;
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ret->is_detached = false;
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ret->is_detached = false;
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ret->is_almost_done = false;
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ret->is_almost_done = false;
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@ -218,6 +218,11 @@ Liverpool::Task Liverpool::ProcessGraphics(std::span<const u32> dcb, std::span<c
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case PM4ItOpcode::ClearState: {
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case PM4ItOpcode::ClearState: {
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break;
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break;
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}
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}
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case PM4ItOpcode::SetBase:
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case PM4ItOpcode::DispatchIndirect:
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case PM4ItOpcode::DrawIndirect: {
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break;
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}
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case PM4ItOpcode::SetConfigReg: {
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case PM4ItOpcode::SetConfigReg: {
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const auto* set_data = reinterpret_cast<const PM4CmdSetData*>(header);
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const auto* set_data = reinterpret_cast<const PM4CmdSetData*>(header);
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const auto reg_addr = ConfigRegWordOffset + set_data->reg_offset;
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const auto reg_addr = ConfigRegWordOffset + set_data->reg_offset;
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@ -96,6 +96,68 @@ bool ComputePipeline::BindResources(VideoCore::BufferCache& buffer_cache,
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Shader::PushData push_data{};
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Shader::PushData push_data{};
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u32 binding{};
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u32 binding{};
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if (compute_key == 0x3d5ebf4e) {
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const auto& src = info.buffers[0];
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const auto src_sharp = src.GetVsharp(info);
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const auto& dst = info.buffers[1];
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const auto dst_sharp = dst.GetVsharp(info);
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if (dst_sharp.base_address == 0x510e0000 || dst_sharp.base_address == 0x1926e0000 || dst_sharp.base_address == 0x1d42e0000) {
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VideoCore::ImageViewInfo view_info;
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view_info.format = vk::Format::eR8G8B8A8Unorm;
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view_info.type = vk::ImageViewType::e2D;
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view_info.range.extent.layers = 1;
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view_info.range.extent.levels = 1;
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AmdGpu::Image src_image;
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src_image.base_address = src_sharp.base_address >> 8;
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src_image.base_level = 0;
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src_image.width = 1920 - 1;
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src_image.height = 1080 - 1;
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src_image.depth = 1;
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src_image.data_format = u64(AmdGpu::DataFormat::Format8_8_8_8);
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src_image.num_format = u64(AmdGpu::NumberFormat::Unorm);
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src_image.dst_sel_x = 4;
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src_image.dst_sel_y = 5;
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src_image.dst_sel_z = 6;
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src_image.dst_sel_w = 7;
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src_image.pitch = 1920 - 1;
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src_image.type = u64(AmdGpu::ImageType::Color2D);
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src_image.tiling_index = u64(AmdGpu::TilingMode::Display_MacroTiled);
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VideoCore::ImageInfo src_info{src_image};
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const auto src_id = texture_cache.FindImage(src_info);
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auto& src_img = texture_cache.GetImage(src_id);
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src_img.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits::eTransferRead);
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src_image.base_address = dst_sharp.base_address >> 8;
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VideoCore::ImageInfo dst_info{src_image};
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const auto dst_id = texture_cache.FindImage(dst_info);
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auto& dst_img = texture_cache.GetImage(dst_id);
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dst_img.Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits::eTransferWrite);
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const auto cmdbuf = scheduler.CommandBuffer();
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scheduler.EndRendering();
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const vk::ImageCopy copy = {
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.srcSubresource = {
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.aspectMask = vk::ImageAspectFlagBits::eColor,
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.mipLevel = 0,
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.baseArrayLayer = 0,
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.layerCount = 1,
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},
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.srcOffset = {0, 0, 0},
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.dstSubresource = {
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.aspectMask = vk::ImageAspectFlagBits::eColor,
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.mipLevel = 0,
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.baseArrayLayer = 0,
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.layerCount = 1,
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},
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.dstOffset = {0, 0, 0},
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.extent = {1920, 1080, 1},
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};
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cmdbuf.copyImage(src_img.image, vk::ImageLayout::eTransferSrcOptimal, dst_img.image, vk::ImageLayout::eTransferDstOptimal, copy);
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return false;
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}
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}
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for (const auto& buffer : info.buffers) {
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for (const auto& buffer : info.buffers) {
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const auto vsharp = buffer.GetVsharp(info);
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const auto vsharp = buffer.GetVsharp(info);
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const VAddr address = vsharp.base_address;
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const VAddr address = vsharp.base_address;
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@ -114,7 +176,7 @@ bool ComputePipeline::BindResources(VideoCore::BufferCache& buffer_cache,
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}
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}
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}
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}
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const u32 size = vsharp.GetSize();
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const u32 size = vsharp.GetSize();
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if (buffer.is_written) {
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if (buffer.is_written && compute_key != 0xfefebf9f) {
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texture_cache.InvalidateMemory(address, size, true);
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texture_cache.InvalidateMemory(address, size, true);
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}
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}
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const u32 alignment =
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const u32 alignment =
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@ -95,7 +95,7 @@ GraphicsPipeline::GraphicsPipeline(const Instance& instance_, Scheduler& schedul
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.depthClampEnable = false,
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.depthClampEnable = false,
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.rasterizerDiscardEnable = false,
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.rasterizerDiscardEnable = false,
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.polygonMode = LiverpoolToVK::PolygonMode(key.polygon_mode),
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.polygonMode = LiverpoolToVK::PolygonMode(key.polygon_mode),
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.cullMode = vk::CullModeFlagBits::eNone /*LiverpoolToVK::CullMode(key.cull_mode)*/,
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.cullMode = LiverpoolToVK::CullMode(key.cull_mode),
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.frontFace = key.front_face == Liverpool::FrontFace::Clockwise
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.frontFace = key.front_face == Liverpool::FrontFace::Clockwise
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? vk::FrontFace::eClockwise
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? vk::FrontFace::eClockwise
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: vk::FrontFace::eCounterClockwise,
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: vk::FrontFace::eCounterClockwise,
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@ -270,6 +270,11 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline() {
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DumpShader(code, hash, stage, "bin");
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DumpShader(code, hash, stage, "bin");
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}
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}
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if (hash == 0x8ccd4c7 || hash == 3273382176 || hash == 1253917491 || hash == 3568414570 ||
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hash == 886182625 || hash == 2876255299 || hash == 2153234908 || hash == 0xc0cbc309) {
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return nullptr;
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}
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block_pool.ReleaseContents();
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block_pool.ReleaseContents();
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inst_pool.ReleaseContents();
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inst_pool.ReleaseContents();
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@ -320,6 +325,10 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline() {
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block_pool.ReleaseContents();
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block_pool.ReleaseContents();
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inst_pool.ReleaseContents();
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inst_pool.ReleaseContents();
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if (compute_key == 0xa509af23 || compute_key == 0x4ca76892 || compute_key == 0xa954e79d) {
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return nullptr;
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}
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// Recompile shader to IR.
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// Recompile shader to IR.
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try {
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try {
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LOG_INFO(Render_Vulkan, "Compiling cs shader {:#x}", compute_key);
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LOG_INFO(Render_Vulkan, "Compiling cs shader {:#x}", compute_key);
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