Proposal for shadPS4 0.0.4
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@ -23,6 +23,7 @@ jobs:
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- uses: actions/checkout@v4
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with:
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submodules: recursive
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- name: Configure CMake
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# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
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# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
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@ -12,7 +12,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
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<p align="center">
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<a href="https://discord.gg/MyZRaBngxA">
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<a href="https://discord.com/invite/MyZRaBngxA">
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<img src="https://img.shields.io/discord/1080089157554155590?color=5865F2&label=shadPS4 Discord&logo=Discord&logoColor=white" width="240">
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<a href="https://github.com/shadps4-emu/shadPS4/releases/latest">
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@ -36,7 +36,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
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shadPS4 is an early PS4 emulator for Windows and Linux written in C++
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To discuss shadPS4 development or suggest ideas, join the [Discord server](https://discord.gg/MyZRaBngxA)
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To discuss shadPS4 development or suggest ideas, join the [Discord server](https://discord.com/invite/MyZRaBngxA)
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Check us on [X (twitter)](https://x.com/shadps4) or on our [website](https://shadps4.net/).
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@ -101,4 +101,4 @@ We currently accept any contribution, just open a PR and we will check it :)
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# Sister Projects
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- [Panda3DS](https://github.com/wheremyfoodat/Panda3DS): A multiplatform 3DS emulator from our co-author wheremyfoodat.
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- [hydra](https://github.com/hydra-emu/hydra): A multisystem, multiplatform emulator (chip-8, GB, NES, N64) from Paris.
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- [hydra](https://github.com/hydra-emu/hydra): A multisystem, multiplatform emulator (chip-8, GB, NES, N64) from OFFTKP.
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@ -1 +1 @@
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Subproject commit 2b19bf7e1bc0b60cf2fe9d33e5ba6b37dfc1cc83
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Subproject commit 4da479aa6afa43e5a2ce4c4148c572a03123faf3
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@ -1 +1 @@
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Subproject commit db0b726c051f2d631b85793038677caf467a7cfe
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Subproject commit 173f22250c7831566b54d195810a677a694f717a
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@ -1,4 +1,4 @@
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/* stb_image - v2.29 - public domain image loader - http://nothings.org/stb
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/* stb_image - v2.30 - public domain image loader - http://nothings.org/stb
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no warranty implied; use at your own risk
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Do this:
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@ -48,6 +48,7 @@ LICENSE
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RECENT REVISION HISTORY:
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2.30 (2024-05-31) avoid erroneous gcc warning
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2.29 (2023-05-xx) optimizations
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2.28 (2023-01-29) many error fixes, security errors, just tons of stuff
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2.27 (2021-07-11) document stbi_info better, 16-bit PNM support, bug fixes
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@ -5159,9 +5160,11 @@ static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp)
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// non-paletted with tRNS = constant alpha. if header-scanning, we can stop now.
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if (scan == STBI__SCAN_header) { ++s->img_n; return 1; }
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if (z->depth == 16) {
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for (k = 0; k < s->img_n; ++k) tc16[k] = (stbi__uint16)stbi__get16be(s); // copy the values as-is
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for (k = 0; k < s->img_n && k < 3; ++k) // extra loop test to suppress false GCC warning
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tc16[k] = (stbi__uint16)stbi__get16be(s); // copy the values as-is
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} else {
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for (k = 0; k < s->img_n; ++k) tc[k] = (stbi_uc)(stbi__get16be(s) & 255) * stbi__depth_scale_table[z->depth]; // non 8-bit images will be larger
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for (k = 0; k < s->img_n && k < 3; ++k)
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tc[k] = (stbi_uc)(stbi__get16be(s) & 255) * stbi__depth_scale_table[z->depth]; // non 8-bit images will be larger
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}
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}
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break;
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@ -1 +1 @@
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Subproject commit fd3e9a6cc8bdcc617b531feda186699e51664f76
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Subproject commit 5a68f639e4f01604cc7bfc8d313f583a8137e3d3
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@ -8,6 +8,6 @@
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namespace Common {
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constexpr char VERSION[] = "0.0.4 WIP";
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constexpr char VERSION[] = "0.0.4";
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} // namespace Common
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