src: Move control to input directory
This commit is contained in:
parent
5e2ac6c72b
commit
0a94899c86
|
@ -274,8 +274,8 @@ set(VIDEO_CORE src/core/PS4/HLE/Graphics/video_out.cpp
|
|||
src/vulkan_util.h
|
||||
)
|
||||
|
||||
set(HOST_SOURCES src/Emulator/Host/controller.cpp
|
||||
src/Emulator/Host/controller.h
|
||||
set(INPUT src/input/controller.cpp
|
||||
src/input/controller.h
|
||||
)
|
||||
|
||||
# the above is shared in sdl and qt version (TODO share them all)
|
||||
|
@ -312,14 +312,19 @@ endif()
|
|||
|
||||
if(ENABLE_QT_GUI)
|
||||
qt_add_executable(shadps4
|
||||
${AUDIO_CORE}
|
||||
${INPUT}
|
||||
${QT_GUI}
|
||||
${COMMON}
|
||||
${CORE}
|
||||
${VIDEO_CORE}
|
||||
src/emulator.cpp
|
||||
src/emulator.h
|
||||
)
|
||||
else()
|
||||
add_executable(shadps4
|
||||
${AUDIO_CORE}
|
||||
${HOST_SOURCES}
|
||||
${INPUT}
|
||||
${COMMON}
|
||||
${CORE}
|
||||
${VIDEO_CORE}
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "Emulator/Host/controller.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/singleton.h"
|
||||
#include "core/libraries/error_codes.h"
|
||||
#include "core/libraries/libs.h"
|
||||
#include "core/libraries/pad/pad.h"
|
||||
#include "input/controller.h"
|
||||
|
||||
namespace Libraries::LibPad {
|
||||
|
||||
|
@ -22,11 +22,11 @@ int PS4_SYSV_ABI scePadOpen(Libraries::UserService::OrbisUserServiceUserId user_
|
|||
}
|
||||
|
||||
int PS4_SYSV_ABI scePadReadState(int32_t handle, ScePadData* pData) {
|
||||
auto* controller = Common::Singleton<Emulator::Host::Controller::GameController>::Instance();
|
||||
auto* controller = Common::Singleton<Input::GameController>::Instance();
|
||||
|
||||
int connectedCount = 0;
|
||||
bool isConnected = false;
|
||||
Emulator::Host::Controller::State state;
|
||||
Input::State state;
|
||||
|
||||
controller->readState(&state, &isConnected, &connectedCount);
|
||||
pData->buttons = state.buttonsState;
|
||||
|
@ -51,8 +51,8 @@ int PS4_SYSV_ABI scePadReadState(int32_t handle, ScePadData* pData) {
|
|||
int PS4_SYSV_ABI scePadRead(int handle, ScePadData* pData, int num) {
|
||||
int connected_count = 0;
|
||||
bool connected = false;
|
||||
Emulator::Host::Controller::State states[64];
|
||||
auto* controller = Common::Singleton<Emulator::Host::Controller::GameController>::Instance();
|
||||
Input::State states[64];
|
||||
auto* controller = Common::Singleton<Input::GameController>::Instance();
|
||||
int ret_num = controller->ReadStates(states, num, &connected, &connected_count);
|
||||
|
||||
if (!connected) {
|
||||
|
|
|
@ -2,14 +2,14 @@
|
|||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <fmt/core.h>
|
||||
#include <vulkan_util.h>
|
||||
#include "Emulator/Host/controller.h"
|
||||
#include "common/singleton.h"
|
||||
#include "common/version.h"
|
||||
#include "core/PS4/HLE/Graphics/graphics_render.h"
|
||||
#include "core/PS4/HLE/Graphics/video_out.h"
|
||||
#include "core/libraries/pad/pad.h"
|
||||
#include "emulator.h"
|
||||
#include "input/controller.h"
|
||||
#include "vulkan_util.h"
|
||||
|
||||
namespace Emu {
|
||||
|
||||
|
@ -344,8 +344,7 @@ void keyboardEvent(SDL_Event* event) {
|
|||
break;
|
||||
}
|
||||
if (button != 0) {
|
||||
auto* controller =
|
||||
Common::Singleton<Emulator::Host::Controller::GameController>::Instance();
|
||||
auto* controller = Common::Singleton<Input::GameController>::Instance();
|
||||
controller->checKButton(0, button, event->type == SDL_EVENT_KEY_DOWN);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "Emulator/Host/controller.h"
|
||||
#include "core/libraries/kernel/time_management.h"
|
||||
#include "input/controller.h"
|
||||
|
||||
namespace Emulator::Host::Controller {
|
||||
namespace Input {
|
||||
|
||||
GameController::GameController() {
|
||||
m_states_num = 0;
|
||||
|
@ -87,4 +87,4 @@ void GameController::checKButton(int id, u32 button, bool isPressed) {
|
|||
addState(state);
|
||||
}
|
||||
|
||||
} // namespace Emulator::Host::Controller
|
||||
} // namespace Input
|
|
@ -6,7 +6,8 @@
|
|||
#include <mutex>
|
||||
#include "common/types.h"
|
||||
|
||||
namespace Emulator::Host::Controller {
|
||||
namespace Input {
|
||||
|
||||
struct State {
|
||||
u32 buttonsState = 0;
|
||||
u64 time = 0;
|
||||
|
@ -36,8 +37,8 @@ private:
|
|||
int m_connected_count = 0;
|
||||
u32 m_states_num = 0;
|
||||
u32 m_first_state = 0;
|
||||
State m_states[MAX_STATES];
|
||||
StateInternal m_private[MAX_STATES];
|
||||
std::array<State, MAX_STATES> m_states;
|
||||
std::array<StateInternal, MAX_STATES> m_private;
|
||||
};
|
||||
|
||||
} // namespace Emulator::Host::Controller
|
||||
} // namespace Input
|
Loading…
Reference in New Issue