give texture cache exception handler priority over tls exception handler
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25c04ad42f
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@ -48,9 +48,9 @@ LONG WINAPI GuestFaultSignalHandler(EXCEPTION_POINTERS* pExp) noexcept {
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if (info[0] == 1) { // Write violation
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g_texture_cache->OnCpuWrite(info[1]);
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return EXCEPTION_CONTINUE_EXECUTION;
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} else {
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} /* else {
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UNREACHABLE();
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}
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}*/
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}
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return EXCEPTION_CONTINUE_SEARCH; // pass further
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}
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@ -59,9 +59,8 @@ LONG WINAPI GuestFaultSignalHandler(EXCEPTION_POINTERS* pExp) noexcept {
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static constexpr u64 StreamBufferSize = 128_MB;
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TextureCache::TextureCache(const Vulkan::Instance& instance_, Vulkan::Scheduler& scheduler_)
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: instance{instance_}, scheduler{scheduler_}, staging{instance, scheduler,
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vk::BufferUsageFlagBits::eTransferSrc,
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StreamBufferSize,
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: instance{instance_}, scheduler{scheduler_},
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staging{instance, scheduler, vk::BufferUsageFlagBits::eTransferSrc, StreamBufferSize,
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Vulkan::BufferType::Upload} {
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#ifndef _WIN64
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@ -77,7 +76,7 @@ TextureCache::TextureCache(const Vulkan::Instance& instance_, Vulkan::Scheduler&
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guest_access_fault.sa_mask = signal_mask;
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sigaction(SIGSEGV, &guest_access_fault, nullptr);
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#else
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veh_handle = AddVectoredExceptionHandler(0, GuestFaultSignalHandler);
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veh_handle = AddVectoredExceptionHandler(1, GuestFaultSignalHandler);
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ASSERT_MSG(veh_handle, "Failed to register an exception handler");
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#endif
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g_texture_cache = this;
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