From 03aae1ec93ce8583917912417b44322c1da57bb4 Mon Sep 17 00:00:00 2001 From: Xphalnos <164882787+Xphalnos@users.noreply.github.com> Date: Fri, 7 Jun 2024 20:43:44 +0200 Subject: [PATCH] fix for config.toml --- src/sdl_window.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/sdl_window.cpp b/src/sdl_window.cpp index 7725beca..51369c79 100644 --- a/src/sdl_window.cpp +++ b/src/sdl_window.cpp @@ -18,7 +18,7 @@ WindowSDL::WindowSDL(s32 width_, s32 height_, Input::GameController* controller_ UNREACHABLE_MSG("Failed to initialize SDL video subsystem: {}", SDL_GetError()); } - const std::string title = "shadps4 v" + std::string(Common::VERSION); + const std::string title = "shadPS4 v" + std::string(Common::VERSION); SDL_PropertiesID props = SDL_CreateProperties(); SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, title.c_str()); SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, SDL_WINDOWPOS_CENTERED); @@ -32,7 +32,7 @@ WindowSDL::WindowSDL(s32 width_, s32 height_, Input::GameController* controller_ UNREACHABLE_MSG("Failed to create window handle: {}", SDL_GetError()); } - SDL_SetWindowFullscreen(window, SDL_TRUE); + SDL_SetWindowFullscreen(window, Config::isFullscreenMode()); #if defined(SDL_PLATFORM_WIN32) window_info.type = WindowSystemType::Windows;