LLE libc + other fixes part1 (#97)
* app0 folder is absolute * some improvements on symbols types * clang format * missing libs.h * improved symbols_resolver * moved config to config folder * functions to dump import functions * improved logging output * option for debugdump and improvements * Apply suggestions from code review Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com> * clang format --------- Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>
This commit is contained in:
parent
00d401e103
commit
02dcf4d45c
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@ -186,6 +186,8 @@ set(COMMON src/common/logging/backend.cpp
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src/common/assert.h
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src/common/bounded_threadsafe_queue.h
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src/common/concepts.h
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src/common/config.cpp
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src/common/config.h
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src/common/debug.h
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src/common/disassembler.cpp
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src/common/disassembler.h
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@ -229,10 +231,6 @@ set(FILE_FORMAT src/core/file_format/pfs.h
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src/core/file_format/psf.h
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)
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set(UTILITIES src/Util/config.cpp
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src/Util/config.h
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)
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if(ENABLE_QT_GUI)
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qt_add_executable(shadps4
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${QT_GUI}
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@ -240,7 +238,6 @@ qt_add_executable(shadps4
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${CORE}
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${CRYPTO}
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${FILE_FORMAT}
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${UTILITIES}
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)
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else()
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add_executable(shadps4
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@ -308,7 +305,6 @@ add_executable(shadps4
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${CORE}
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${CRYPTO}
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${FILE_FORMAT}
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${UTILITIES}
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)
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endif()
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@ -13,6 +13,7 @@ bool isNeo = false;
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u32 screenWidth = 1280;
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u32 screenHeight = 720;
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std::string logFilter;
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bool isDebugDump = false;
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bool isNeoMode() {
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return isNeo;
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@ -30,6 +31,10 @@ std::string getLogFilter() {
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return logFilter;
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}
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bool debugDump() {
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return isDebugDump;
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}
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void load(const std::filesystem::path& path) {
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// If the configuration file does not exist, create it and return
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std::error_code error;
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@ -65,6 +70,14 @@ void load(const std::filesystem::path& path) {
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screenHeight = toml::find_or<toml::integer>(general, "screenHeight", false);
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}
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}
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if (data.contains("Debug")) {
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auto debugResult = toml::expect<toml::value>(data.at("Debug"));
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if (debugResult.is_ok()) {
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auto debug = debugResult.unwrap();
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isDebugDump = toml::find_or<toml::boolean>(debug, "DebugDump", false);
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}
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}
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}
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void save(const std::filesystem::path& path) {
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toml::basic_value<toml::preserve_comments> data;
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@ -89,6 +102,7 @@ void save(const std::filesystem::path& path) {
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data["General"]["logFilter"] = logFilter;
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data["GPU"]["screenWidth"] = screenWidth;
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data["GPU"]["screenHeight"] = screenHeight;
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data["Debug"]["DebugDump"] = isDebugDump;
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std::ofstream file(path, std::ios::out);
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file << data;
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@ -4,7 +4,7 @@
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#pragma once
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#include <filesystem>
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#include "common/types.h"
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#include "types.h"
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namespace Config {
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void load(const std::filesystem::path& path);
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@ -16,4 +16,6 @@ std::string getLogFilter();
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u32 getScreenWidth();
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u32 getScreenHeight();
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bool debugDump();
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}; // namespace Config
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@ -6,13 +6,13 @@
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#include <thread>
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#include <fmt/format.h>
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#include "Util/config.h"
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#ifdef _WIN32
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#include <windows.h> // For OutputDebugStringW
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#endif
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#include "common/bounded_threadsafe_queue.h"
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#include "common/config.h"
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#include "common/io_file.h"
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#include "common/logging/backend.h"
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#include "common/logging/log.h"
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@ -35,7 +35,6 @@ static auto UserPaths = [] {
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create_path(PathType::LogDir, user_dir / LOG_DIR);
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create_path(PathType::ScreenshotsDir, user_dir / SCREENSHOTS_DIR);
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create_path(PathType::ShaderDir, user_dir / SHADER_DIR);
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create_path(PathType::App0, user_dir / APP0_DIR);
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return paths;
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}();
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@ -4,7 +4,7 @@
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#include <cstdio>
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#include <string>
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#include "Objects/video_out_ctx.h"
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#include "Util/config.h"
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#include "common/config.h"
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#include "common/debug.h"
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#include "common/logging/log.h"
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#include "common/singleton.h"
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@ -19,7 +19,7 @@ namespace Core::AeroLib {
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// and to longer compile / CI times
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//
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// Must match STUBS_LIST define
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constexpr u32 MAX_STUBS = 128;
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constexpr u32 MAX_STUBS = 512;
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u64 UnresolvedStub() {
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LOG_ERROR(Core, "Returning zero to {}", __builtin_return_address(0));
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@ -61,7 +61,7 @@ static u32 UsedStubEntries;
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#define XREP_256(x) XREP_128(x) XREP_128(x + 128)
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#define XREP_512(x) XREP_256(x) XREP_256(x + 256)
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#define STUBS_LIST XREP_128(0)
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#define STUBS_LIST XREP_512(0)
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static u64 (*stub_handlers[MAX_STUBS])() = {STUBS_LIST};
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@ -1,7 +1,7 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "Util/config.h"
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#include "common/config.h"
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#include "common/logging/log.h"
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#include "core/hle/kernel/cpu_management.h"
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@ -8,28 +8,28 @@
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#define LIB_FUNCTION(nid, lib, libversion, mod, moduleVersionMajor, moduleVersionMinor, function) \
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{ \
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Core::Loader::SymbolRes sr{}; \
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Core::Loader::SymbolResolver sr{}; \
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sr.name = nid; \
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sr.library = lib; \
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sr.library_version = libversion; \
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sr.module = mod; \
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sr.module_version_major = moduleVersionMajor; \
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sr.module_version_minor = moduleVersionMinor; \
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sr.type = STT_FUN; \
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sr.type = Core::Loader::SymbolType::Function; \
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auto func = reinterpret_cast<u64>(function); \
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sym->AddSymbol(sr, func); \
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}
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#define LIB_OBJ(nid, lib, libversion, mod, moduleVersionMajor, moduleVersionMinor, function) \
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{ \
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Core::Loader::SymbolRes sr{}; \
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Core::Loader::SymbolResolver sr{}; \
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sr.name = nid; \
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sr.library = lib; \
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sr.library_version = libversion; \
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sr.module = mod; \
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sr.module_version_major = moduleVersionMajor; \
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sr.module_version_minor = moduleVersionMinor; \
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sr.type = STT_OBJECT; \
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sr.type = Core::Loader::SymbolType::Object; \
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auto func = reinterpret_cast<u64>(function); \
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sym->AddSymbol(sr, func); \
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}
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@ -2,7 +2,9 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <Zydis/Zydis.h>
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#include "common/config.h"
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#include "common/logging/log.h"
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#include "common/path_util.h"
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#include "common/string_util.h"
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#include "core/aerolib/aerolib.h"
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#include "core/aerolib/stubs.h"
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@ -66,6 +68,7 @@ Module* Linker::LoadModule(const std::filesystem::path& elf_name) {
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auto& m = m_modules.emplace_back();
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m = std::make_unique<Module>();
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m->elf.Open(elf_name);
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m->file_name = std::filesystem::path(elf_name).filename().string();
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if (m->elf.IsElfFile()) {
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LoadModuleToMemory(m.get());
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@ -434,7 +437,7 @@ void Linker::LoadSymbols(Module* m) {
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nidName = "UNK";
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}
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Loader::SymbolRes sym_r{};
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Loader::SymbolResolver sym_r{};
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sym_r.name = ids.at(0);
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sym_r.nidName = nidName;
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sym_r.library = library->name;
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@ -442,7 +445,20 @@ void Linker::LoadSymbols(Module* m) {
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sym_r.module = module->name;
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sym_r.module_version_major = module->version_major;
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sym_r.module_version_minor = module->version_minor;
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sym_r.type = type;
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switch (type) {
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case STT_NOTYPE:
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sym_r.type = Loader::SymbolType::NoType;
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break;
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case STT_FUN:
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sym_r.type = Loader::SymbolType::Function;
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break;
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case STT_OBJECT:
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sym_r.type = Loader::SymbolType::Object;
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break;
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default:
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sym_r.type = Loader::SymbolType::Unknown;
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break;
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}
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if (is_sym_export) {
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m->export_sym.AddSymbol(sym_r, sym->st_value + m->base_virtual_addr);
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@ -471,7 +487,7 @@ void Linker::Relocate(Module* m) {
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u64 rel_base_virtual_addr = m->base_virtual_addr;
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u64 rel_virtual_addr = m->base_virtual_addr + rel->rel_offset;
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bool rel_isResolved = false;
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u8 rel_sym_type = 0;
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Loader::SymbolType rel_sym_type = Loader::SymbolType::Unknown;
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std::string rel_name;
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switch (type) {
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@ -495,10 +511,10 @@ void Linker::Relocate(Module* m) {
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Loader::SymbolRecord symrec{};
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switch (sym_type) {
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case STT_FUN:
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rel_sym_type = 2;
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rel_sym_type = Loader::SymbolType::Function;
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break;
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case STT_OBJECT:
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rel_sym_type = 1;
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rel_sym_type = Loader::SymbolType::Object;
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break;
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default:
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LOG_INFO(Core_Linker, "unknown symbol type {}", sym_type);
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@ -558,7 +574,7 @@ void Linker::Relocate(Module* m) {
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}
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}
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void Linker::Resolve(const std::string& name, int Symtype, Module* m,
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void Linker::Resolve(const std::string& name, Loader::SymbolType Symtype, Module* m,
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Loader::SymbolRecord* return_info) {
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const auto ids = Common::SplitString(name, '#');
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if (ids.size() == 3) // symbols are 3 parts name , library , module
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@ -567,7 +583,7 @@ void Linker::Resolve(const std::string& name, int Symtype, Module* m,
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const auto* module = FindModule(*m, ids.at(2));
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if (library != nullptr && module != nullptr) {
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Loader::SymbolRes sr{};
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Loader::SymbolResolver sr{};
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sr.name = ids.at(0);
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sr.library = library->name;
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sr.library_version = library->version;
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@ -632,6 +648,10 @@ static void RunMainEntry(u64 addr, EntryParams* params, exit_func_t exit_func) {
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}
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void Linker::Execute() {
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if (Config::debugDump()) {
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DebugDump();
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}
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Core::Libraries::LibKernel::pthreadInitSelfMainThread();
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EntryParams p{};
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p.argc = 1;
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@ -641,4 +661,18 @@ void Linker::Execute() {
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RunMainEntry(module->elf.GetElfEntry() + module->base_virtual_addr, &p, ProgramExitFunc);
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}
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void Linker::DebugDump() {
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std::scoped_lock lock{m_mutex};
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const auto& log_dir = Common::FS::GetUserPath(Common::FS::PathType::LogDir);
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const std::filesystem::path debug(log_dir / "debugdump");
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std::filesystem::create_directory(debug);
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for (const auto& m : m_modules) {
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// TODO make a folder with game id for being more unique?
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const std::filesystem::path filepath(debug / m.get()->file_name);
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std::filesystem::create_directory(filepath);
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m.get()->import_sym.DebugDump(filepath / "imports.txt");
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m.get()->export_sym.DebugDump(filepath / "exports.txt");
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}
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}
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} // namespace Core
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@ -100,6 +100,8 @@ struct Module {
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u64 aligned_base_size = 0;
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u64 base_virtual_addr = 0;
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std::string file_name;
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std::vector<u8> m_dynamic;
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std::vector<u8> m_dynamic_data;
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DynamicModuleInfo dynamic_info{};
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@ -124,9 +126,10 @@ public:
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return m_hle_symbols;
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}
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void Relocate(Module* m);
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void Resolve(const std::string& name, int Symtype, Module* m,
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void Resolve(const std::string& name, Loader::SymbolType Symtype, Module* m,
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Loader::SymbolRecord* return_info);
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void Execute();
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void DebugDump();
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private:
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const ModuleInfo* FindModule(const Module& m, const std::string& id);
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@ -1,25 +1,28 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/io_file.h"
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#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "common/types.h"
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#include "core/aerolib/aerolib.h"
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#include "core/loader/symbols_resolver.h"
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namespace Core::Loader {
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void SymbolsResolver::AddSymbol(const SymbolRes& s, u64 virtual_addr) {
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void SymbolsResolver::AddSymbol(const SymbolResolver& s, u64 virtual_addr) {
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SymbolRecord r{};
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r.name = GenerateName(s);
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r.virtual_address = virtual_addr;
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m_symbols.push_back(r);
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}
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std::string SymbolsResolver::GenerateName(const SymbolRes& s) {
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return fmt::format("{} lib[{}_v{}]mod[{}_v{}.{}]", s.name, s.library, s.library_version,
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s.module, s.module_version_major, s.module_version_minor);
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std::string SymbolsResolver::GenerateName(const SymbolResolver& s) {
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return fmt::format("{}#{}#{}#{}#{}#{}#{}", s.name, s.library, s.library_version, s.module,
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s.module_version_major, s.module_version_minor, SymbolTypeToS(s.type));
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}
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const SymbolRecord* SymbolsResolver::FindSymbol(const SymbolRes& s) const {
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const SymbolRecord* SymbolsResolver::FindSymbol(const SymbolResolver& s) const {
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const std::string name = GenerateName(s);
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for (u32 i = 0; i < m_symbols.size(); i++) {
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if (m_symbols[i].name.compare(name) == 0) {
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@ -31,4 +34,22 @@ const SymbolRecord* SymbolsResolver::FindSymbol(const SymbolRes& s) const {
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return nullptr;
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}
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void SymbolsResolver::DebugDump(const std::filesystem::path& file_name) {
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Common::FS::IOFile f{file_name, Common::FS::FileAccessMode::Write,
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Common::FS::FileType::TextFile};
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for (const auto& symbol : m_symbols) {
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const auto ids = Common::SplitString(symbol.name, '#');
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std::string nidName = "";
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auto aeronid = AeroLib::FindByNid(ids.at(0).c_str());
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if (aeronid != nullptr) {
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nidName = aeronid->name;
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} else {
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nidName = "UNK";
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}
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f.WriteString(fmt::format("{:<20} {:<16} {:<60} {:<30} {:<2} {:<30} {:<2} {:<2} {:<10}\n",
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symbol.virtual_address, ids.at(0), nidName, ids.at(1), ids.at(2),
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ids.at(3), ids.at(4), ids.at(5), ids.at(6)));
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}
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}
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} // namespace Core::Loader
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|
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@ -10,12 +10,20 @@
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namespace Core::Loader {
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enum class SymbolType {
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Unknown,
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Function,
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Object,
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Tls,
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NoType,
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};
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struct SymbolRecord {
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std::string name;
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u64 virtual_address;
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};
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struct SymbolRes {
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struct SymbolResolver {
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std::string name;
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std::string nidName;
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std::string library;
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|
@ -23,7 +31,7 @@ struct SymbolRes {
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std::string module;
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u8 module_version_major;
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u8 module_version_minor;
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u32 type;
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SymbolType type;
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};
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class SymbolsResolver {
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|
@ -31,10 +39,27 @@ public:
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SymbolsResolver() = default;
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virtual ~SymbolsResolver() = default;
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void AddSymbol(const SymbolRes& s, u64 virtual_addr);
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const SymbolRecord* FindSymbol(const SymbolRes& s) const;
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void AddSymbol(const SymbolResolver& s, u64 virtual_addr);
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const SymbolRecord* FindSymbol(const SymbolResolver& s) const;
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static std::string GenerateName(const SymbolRes& s);
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static std::string GenerateName(const SymbolResolver& s);
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static std::string_view SymbolTypeToS(SymbolType sym_type) {
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switch (sym_type) {
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case SymbolType::Unknown:
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return "Unknown";
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case SymbolType::Function:
|
||||
return "Function";
|
||||
case SymbolType::Object:
|
||||
return "Object";
|
||||
case SymbolType::Tls:
|
||||
return "Tls";
|
||||
case SymbolType::NoType:
|
||||
return "NoType";
|
||||
}
|
||||
}
|
||||
|
||||
void DebugDump(const std::filesystem::path& file_name);
|
||||
|
||||
private:
|
||||
std::vector<SymbolRecord> m_symbols;
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
#include <thread>
|
||||
|
||||
#include <core/hle/libraries/libkernel/thread_management.h>
|
||||
#include "Util/config.h"
|
||||
#include "common/config.h"
|
||||
#include "common/discord.h"
|
||||
#include "common/logging/backend.h"
|
||||
#include "common/path_util.h"
|
||||
|
|
Loading…
Reference in New Issue