shadPS4/src/shader_recompiler/frontend/translate/translate.h

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <span>
#include "shader_recompiler/frontend/instruction.h"
#include "shader_recompiler/ir/basic_block.h"
#include "shader_recompiler/ir/ir_emitter.h"
namespace Shader {
enum class Stage : u32;
}
namespace Shader::Gcn {
enum class ConditionOp : u32 {
EQ,
LG,
GT,
GE,
LT,
LE,
};
class Translator {
public:
explicit Translator(IR::Block* block_, Stage stage);
// Scalar ALU
void S_MOV(const GcnInst& inst);
void S_MUL_I32(const GcnInst& inst);
void S_CMP(ConditionOp cond, bool is_signed, const GcnInst& inst);
// Scalar Memory
void S_LOAD_DWORD(int num_dwords, const GcnInst& inst);
void S_BUFFER_LOAD_DWORD(int num_dwords, const GcnInst& inst);
// Vector ALU
void V_MOV(const GcnInst& inst);
void V_SAD(const GcnInst& inst);
void V_MAC_F32(const GcnInst& inst);
void V_CVT_PKRTZ_F16_F32(const GcnInst& inst);
void V_MUL_F32(const GcnInst& inst);
void V_CMP_EQ_U32(const GcnInst& inst);
void V_CNDMASK_B32(const GcnInst& inst);
// Vector interpolation
void V_INTERP_P2_F32(const GcnInst& inst);
// Data share
void DS_READ(int bit_size, bool is_signed, bool is_pair, const GcnInst& inst);
void DS_WRITE(int bit_size, bool is_signed, bool is_pair, const GcnInst& inst);
// MIMG
void IMAGE_GET_RESINFO(const GcnInst& inst);
void IMAGE_SAMPLE(const GcnInst& inst);
// Export
void EXP(const GcnInst& inst);
private:
IR::U32F32 GetSrc(const InstOperand& operand, bool flt_zero = false);
void SetDst(const InstOperand& operand, const IR::U32F32& value);
private:
IR::Block* block;
IR::IREmitter ir;
};
void Translate(IR::Block* block, Stage stage, std::span<const GcnInst> inst_list);
} // namespace Shader::Gcn