shadPS4/src/audio_core/sdl_audio.h

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <mutex>
#include <SDL.h>
#include <core/libraries/libsceaudioout.h>
#include "src/common/types.h"
namespace Audio {
class SDLAudio {
public:
SDLAudio() = default;
virtual ~SDLAudio() = default;
int AudioInit();
int AudioOutOpen(int type, u32 samples_num, u32 freq,
Libraries::AudioOut::OrbisAudioOutParam format);
s32 AudioOutOutput(s32 handle, const void* ptr);
private:
struct PortOut {
bool isOpen = false;
int type = 0;
u32 samples_num = 0;
u8 sample_size = 0;
u32 freq = 0;
u32 format = -1;
int channels_num = 0;
int volume[8] = {};
SDL_AudioStream* stream = nullptr;
};
std::mutex m_mutex;
std::array<PortOut, 22> portsOut; // main up to 8 ports , BGM 1 port , voice up to 4 ports ,
// personal up to 4 ports , padspk up to 5 ports , aux 1 port
};
} // namespace Audio