shadPS4/src/core/hle/libraries/libpad/pad.cpp

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#include "common/log.h"
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#include "common/singleton.h"
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#include "core/hle/libraries/libpad/pad.h"
#include "core/hle/error_codes.h"
#include "core/hle/libraries/libs.h"
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#include "Emulator/Host/controller.h"
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namespace Core::Libraries::LibPad {
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constexpr bool log_file_pad = true; // disable it to disable logging
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int PS4_SYSV_ABI scePadInit() {
return SCE_OK;
}
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int PS4_SYSV_ABI scePadOpen(Core::Libraries::LibUserService::SceUserServiceUserId userId, s32 type, s32 index,
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const ScePadOpenParam* pParam) {
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LOG_INFO_IF(log_file_pad, "scePadOpen userid = {} type = {} index = {}\n", userId, type, index);
return 1; // dummy
}
int PS4_SYSV_ABI scePadReadState(int32_t handle, ScePadData* pData) {
auto* controller = Common::Singleton<Emulator::Host::Controller::GameController>::Instance();
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int connectedCount = 0;
bool isConnected = false;
Emulator::Host::Controller::State state;
controller->readState(&state, &isConnected, &connectedCount);
pData->buttons = state.buttonsState;
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pData->leftStick.x = 128; // dummy
pData->leftStick.y = 128; // dummy
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pData->rightStick.x = 0; // dummy
pData->rightStick.y = 0; // dummy
pData->analogButtons.r2 = 0;//dummy
pData->analogButtons.l2 = 0;//dummy
pData->orientation.x = 0;
pData->orientation.y = 0;
pData->orientation.z = 0;
pData->orientation.w = 0;
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pData->timestamp = state.time;
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pData->connected = true; // isConnected; //TODO fix me proper
pData->connectedCount = 1;//connectedCount;
pData->deviceUniqueDataLen = 0;
return SCE_OK;
}
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void padSymbolsRegister(Loader::SymbolsResolver* sym) {
LIB_FUNCTION("hv1luiJrqQM", "libScePad", 1, "libScePad", 1, 1, scePadInit);
LIB_FUNCTION("xk0AcarP3V4", "libScePad", 1, "libScePad", 1, 1, scePadOpen);
LIB_FUNCTION("YndgXqQVV7c", "libScePad", 1, "libScePad", 1, 1, scePadReadState);
}
} // namespace Emulator::HLE::Libraries::LibPad