136 lines
4.4 KiB
C++
136 lines
4.4 KiB
C++
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <SDL.h>
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#include "common/assert.h"
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#include "common/version.h"
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#include "core/libraries/pad/pad.h"
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#include "input/controller.h"
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#include "sdl_window.h"
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namespace Frontend {
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WindowSDL::WindowSDL(s32 width_, s32 height_, Input::GameController* controller_)
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: width{width_}, height{height_}, controller{controller_} {
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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UNREACHABLE_MSG("Failed to initialize SDL video subsystem: {}", SDL_GetError());
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}
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const std::string title = "shadps4 v" + std::string(Common::VERSION);
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SDL_PropertiesID props = SDL_CreateProperties();
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SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, title.c_str());
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, SDL_WINDOWPOS_CENTERED);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, SDL_WINDOWPOS_CENTERED);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, width);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, height);
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SDL_SetNumberProperty(props, "flags", SDL_WINDOW_VULKAN);
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window = SDL_CreateWindowWithProperties(props);
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SDL_DestroyProperties(props);
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if (window == nullptr) {
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UNREACHABLE_MSG("Failed to create window handle: {}", SDL_GetError());
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}
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// We don't support resizable at the moment.
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SDL_SetWindowResizable(window, SDL_FALSE);
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#if defined(SDL_PLATFORM_WIN32)
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window_info.type = WindowSystemType::Windows;
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window_info.render_surface =
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SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
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#elif defined(SDL_PLATFORM_LINUX)
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if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "x11") == 0) {
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window_info.type = WindowSystemType::X11;
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window_info.display_connection = SDL_GetProperty(SDL_GetWindowProperties(window),
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SDL_PROP_WINDOW_X11_DISPLAY_POINTER, NULL);
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window_info.render_surface = (void*)SDL_GetNumberProperty(
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SDL_GetWindowProperties(window), SDL_PROP_WINDOW_X11_WINDOW_NUMBER, 0);
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} else if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "wayland") == 0) {
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window_info.type = WindowSystemType::Wayland;
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window_info.display_connection = SDL_GetProperty(
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SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER, NULL);
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window_info.render_surface = SDL_GetProperty(SDL_GetWindowProperties(window),
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SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, NULL);
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}
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#endif
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}
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WindowSDL::~WindowSDL() = default;
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void WindowSDL::waitEvent() {
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// Called on main thread
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SDL_Event event;
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if (!SDL_PollEvent(&event)) {
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return;
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}
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switch (event.type) {
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case SDL_EVENT_WINDOW_RESIZED:
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case SDL_EVENT_WINDOW_MAXIMIZED:
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case SDL_EVENT_WINDOW_RESTORED:
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onResize();
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break;
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case SDL_EVENT_WINDOW_MINIMIZED:
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case SDL_EVENT_WINDOW_EXPOSED:
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is_shown = event.type == SDL_EVENT_WINDOW_EXPOSED;
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onResize();
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break;
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case SDL_EVENT_KEY_DOWN:
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case SDL_EVENT_KEY_UP:
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onKeyPress(&event);
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break;
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case SDL_EVENT_QUIT:
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is_open = false;
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break;
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default:
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break;
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}
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}
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void WindowSDL::onResize() {
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SDL_GetWindowSizeInPixels(window, &width, &height);
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}
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void WindowSDL::onKeyPress(const SDL_Event* event) {
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using Libraries::LibPad::ScePadButton;
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u32 button = 0;
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switch (event->key.keysym.sym) {
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case SDLK_UP:
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button = ScePadButton::UP;
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break;
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case SDLK_DOWN:
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button = ScePadButton::DOWN;
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break;
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case SDLK_LEFT:
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button = ScePadButton::LEFT;
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break;
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case SDLK_RIGHT:
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button = ScePadButton::RIGHT;
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break;
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case SDLK_KP_8:
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button = ScePadButton::TRIANGLE;
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break;
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case SDLK_KP_6:
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button = ScePadButton::CIRCLE;
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break;
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case SDLK_KP_2:
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button = ScePadButton::CROSS;
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break;
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case SDLK_KP_4:
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button = ScePadButton::SQUARE;
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break;
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case SDLK_RETURN:
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button = ScePadButton::OPTIONS;
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break;
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default:
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break;
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}
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if (button != 0) {
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controller->checkButton(0, button, event->type == SDL_EVENT_KEY_DOWN);
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}
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}
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} // namespace Frontend
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