shadPS4/src/emulator.h

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <filesystem>
#include <thread>
#include <common/singleton.h>
#include "core/linker.h"
#include "input/controller.h"
#include "sdl_window.h"
namespace Core {
using HLEInitDef = void (*)(Core::Loader::SymbolsResolver* sym);
struct SysModules {
std::string_view module_name;
HLEInitDef callback;
};
class Emulator {
public:
Emulator();
~Emulator();
void Run(const std::filesystem::path& file);
private:
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void LoadSystemModules(const std::filesystem::path& file);
Core::MemoryManager* memory;
Input::GameController* controller = Common::Singleton<Input::GameController>::Instance();
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Core::Linker* linker = Common::Singleton<Core::Linker>::Instance();
Frontend::WindowSDL window;
};
} // namespace Core