shadPS4/src/vulkan_util.h

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#pragma once
#include <SDL.h>
#include <src/video/khronos/vulkan/vulkan_core.h>
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#include <vector>
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#include "emulator.h"
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namespace Graphics::Vulkan {
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constexpr int VULKAN_QUEUES_NUM = 11; // Total of the above
constexpr int VULKAN_QUEUE_GRAPHICS_NUM = 1;
constexpr int VULKAN_QUEUE_TRANSFER_NUM = 1;
constexpr int VULKAN_QUEUE_PRESENT_NUM = 1;
constexpr int VULKAN_QUEUE_COMPUTE_NUM = 8;
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constexpr int VULKAN_QUEUE_GFX = 8;
constexpr int VULKAN_QUEUE_UTIL = 9;
constexpr int VULKAN_QUEUE_PRESENT = 10;
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void vulkanCreate(Emulator::WindowCtx* ctx);
void vulkanGetInstanceExtensions(Emulator::VulkanExt* ext);
void vulkanFindCompatiblePhysicalDevice(VkInstance instance, VkSurfaceKHR surface, const std::vector<const char*>& device_extensions,
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Emulator::VulkanSurfaceCapabilities* out_capabilities, VkPhysicalDevice* out_device,
Emulator::VulkanQueues* out_queues);
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VkDevice vulkanCreateDevice(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const Emulator::VulkanExt* r,
const Emulator::VulkanQueues& queues, const std::vector<const char*>& device_extensions);
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Emulator::VulkanQueues vulkanFindQueues(VkPhysicalDevice device, VkSurfaceKHR surface);
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void vulkanGetSurfaceCapabilities(VkPhysicalDevice physical_device, VkSurfaceKHR surface, Emulator::VulkanSurfaceCapabilities* surfaceCap);
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void vulkanCreateQueues(HLE::Libs::Graphics::GraphicCtx* ctx, const Emulator::VulkanQueues& queues);
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}; // namespace Graphics::Vulkan