# SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
name: Windows-Qt
on:
push:
branches: [ "main" ]
pull_request:
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
permissions:
contents: read
jobs:
build:
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup Qt
uses: jurplel/install-qt-action@v3
arch: win64_msvc2019_64
version: 6.7.0
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -T ClangCL -DENABLE_QT_GUI=ON
- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel
- name: Deploy
run: |
mkdir upload
move build/Release/shadps4.exe upload
move build/Release/zlib-ng2.dll upload
move build/Release/libwinpthread-1.dll upload
windeployqt --dir upload upload/shadps4.exe
- name: Upload executable
uses: actions/upload-artifact@v4
name: shadps4-win64-qt
path: upload