shadPS4/src/Core/PS4/Loader/SymbolsResolver.cpp

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#include "../../../types.h"
#include "SymbolsResolver.h"
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#include <Util/log.h>
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void SymbolsResolver::AddSymbol(const SymbolRes& s, u64 virtual_addr)
{
SymbolRecord r{};
r.name = GenerateName(s);
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r.virtual_address = virtual_addr;
m_symbols.push_back(r);
}
std::string SymbolsResolver::GenerateName(const SymbolRes& s) {
char str[256];
sprintf(str, "%s lib[%s_v%d]mod[%s_v%d.%d]", s.name.c_str(),s.library.c_str(), s.library_version, s.module.c_str(),
s.module_version_major, s.module_version_minor);
return std::string(str);
}
const SymbolRecord* SymbolsResolver::FindSymbol(const SymbolRes& s) const {
std::string name = GenerateName(s);
int index = 0;
for (auto symbol : m_symbols) {
if (symbol.name.compare(name) == 0) {
return &m_symbols.at(index);
}
index++;
}
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LOG_INFO_IF(true, "unresolved! {}\n", name);
return nullptr;
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}