34 lines
876 B
C++
34 lines
876 B
C++
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "shader_recompiler/ir/program.h"
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namespace Shader::Optimization {
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void Visit(Info& info, IR::Inst& inst) {
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switch (inst.GetOpcode()) {
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case IR::Opcode::GetAttribute:
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case IR::Opcode::GetAttributeU32: {
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info.loads.Set(inst.Arg(0).Attribute(), inst.Arg(1).U32());
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break;
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}
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case IR::Opcode::SetAttribute: {
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info.stores.Set(inst.Arg(0).Attribute(), inst.Arg(2).U32());
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break;
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}
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default:
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break;
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}
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}
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void CollectShaderInfoPass(IR::Program& program) {
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Info& info{program.info};
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for (IR::Block* const block : program.post_order_blocks) {
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for (IR::Inst& inst : block->Instructions()) {
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Visit(info, inst);
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}
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}
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}
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} // namespace Shader::Optimization
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