shadPS4/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
namespace Shader::Backend::SPIRV {
void EmitPrologue(EmitContext& ctx) {}
void EmitEpilogue(EmitContext& ctx) {}
void EmitDiscard(EmitContext& ctx) {
ctx.OpDemoteToHelperInvocationEXT();
}
void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) {
throw NotImplementedException("Geometry streams");
}
void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) {
throw NotImplementedException("Geometry streams");
}
} // namespace Shader::Backend::SPIRV