shadPS4/src/core/file_sys/fs.cpp

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include "common/string_util.h"
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#include "core/file_sys/fs.h"
namespace Core::FileSys {
constexpr int RESERVED_HANDLES = 3; // First 3 handles are stdin,stdout,stderr
void MntPoints::Mount(const std::filesystem::path& host_folder, const std::string& guest_folder) {
std::scoped_lock lock{m_mutex};
m_mnt_pairs.emplace_back(host_folder, guest_folder);
}
void MntPoints::Unmount(const std::filesystem::path& host_folder, const std::string& guest_folder) {
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auto it = std::remove_if(m_mnt_pairs.begin(), m_mnt_pairs.end(),
[&](const MntPair& pair) { return pair.mount == guest_folder; });
m_mnt_pairs.erase(it, m_mnt_pairs.end());
}
void MntPoints::UnmountAll() {
std::scoped_lock lock{m_mutex};
m_mnt_pairs.clear();
}
std::filesystem::path MntPoints::GetHostPath(const std::string& guest_directory) {
const MntPair* mount = GetMount(guest_directory);
if (!mount) {
return guest_directory;
}
// Nothing to do if getting the mount itself.
if (guest_directory == mount->mount) {
return mount->host_path;
}
// Remove device (e.g /app0) from path to retrieve relative path.
const u32 pos = mount->mount.size() + 1;
const auto rel_path = std::string_view(guest_directory).substr(pos);
const auto host_path = mount->host_path / rel_path;
if (!NeedsCaseInsensiveSearch) {
return host_path;
}
// If the path does not exist attempt to verify this.
// Retrieve parent path until we find one that exists.
path_parts.clear();
auto current_path = host_path;
while (!std::filesystem::exists(current_path)) {
// We have probably cached this if it's a folder.
if (auto it = path_cache.find(current_path); it != path_cache.end()) {
current_path = it->second;
break;
}
path_parts.emplace_back(current_path.filename());
current_path = current_path.parent_path();
}
// We have found an anchor. Traverse parts we recoded and see if they
// exist in filesystem but in different case.
auto guest_path = current_path;
while (!path_parts.empty()) {
const auto& part = path_parts.back();
const auto add_match = [&](const auto& host_part) {
current_path += host_part;
guest_path += part;
path_cache[guest_path] = current_path;
path_parts.pop_back();
};
// Can happen when the mismatch is in upper folder.
if (std::filesystem::exists(current_path / part)) {
add_match(part);
continue;
}
const auto part_low = Common::ToLower(part.string());
bool found_match = false;
for (const auto& path : std::filesystem::directory_iterator(current_path)) {
const auto candidate = path.path().filename();
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const auto filename = Common::ToLower(candidate.string());
// Check if a filename matches in case insensitive manner.
if (filename != part_low) {
continue;
}
// We found a match, record the actual path in the cache.
add_match(candidate);
found_match = true;
break;
}
if (!found_match) {
// Opening the guest path will surely fail but at least gives
// a better error message than the empty path.
return host_path;
}
}
// The path was found.
return current_path;
}
int HandleTable::CreateHandle() {
std::scoped_lock lock{m_mutex};
auto* file = new File{};
file->is_directory = false;
file->is_opened = false;
int existingFilesNum = m_files.size();
for (int index = 0; index < existingFilesNum; index++) {
if (m_files.at(index) == nullptr) {
m_files[index] = file;
return index + RESERVED_HANDLES;
}
}
m_files.push_back(file);
return m_files.size() + RESERVED_HANDLES - 1;
}
void HandleTable::DeleteHandle(int d) {
std::scoped_lock lock{m_mutex};
delete m_files.at(d - RESERVED_HANDLES);
m_files[d - RESERVED_HANDLES] = nullptr;
}
File* HandleTable::GetFile(int d) {
std::scoped_lock lock{m_mutex};
return m_files.at(d - RESERVED_HANDLES);
}
File* HandleTable::GetFile(const std::filesystem::path& host_name) {
const auto it = std::ranges::find(m_files, host_name, &File::m_host_name);
return it == m_files.end() ? nullptr : *it;
}
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} // namespace Core::FileSys