// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#include <vector>
#include <SDL.h>
#include <vulkan/vulkan_core.h>
#include "core/PS4/HLE/Graphics/graphics_render.h"
#include "emulator.h"

namespace Graphics::Vulkan {

constexpr int VULKAN_QUEUES_NUM = 11; // Total of the above
constexpr int VULKAN_QUEUE_GRAPHICS_NUM = 1;
constexpr int VULKAN_QUEUE_TRANSFER_NUM = 1;
constexpr int VULKAN_QUEUE_PRESENT_NUM = 1;
constexpr int VULKAN_QUEUE_COMPUTE_NUM = 8;

constexpr int VULKAN_QUEUE_GFX = 8;
constexpr int VULKAN_QUEUE_UTIL = 9;
constexpr int VULKAN_QUEUE_PRESENT = 10;

void vulkanCreate(Emu::WindowCtx* ctx);
void vulkanGetInstanceExtensions(Emu::VulkanExt* ext);
void vulkanFindCompatiblePhysicalDevice(VkInstance instance, VkSurfaceKHR surface,
                                        const std::vector<const char*>& device_extensions,
                                        Emu::VulkanSurfaceCapabilities* out_capabilities,
                                        VkPhysicalDevice* out_device,
                                        Emu::VulkanQueues* out_queues);
VkDevice vulkanCreateDevice(VkPhysicalDevice physical_device, VkSurfaceKHR surface,
                            const Emu::VulkanExt* r, const Emu::VulkanQueues& queues,
                            const std::vector<const char*>& device_extensions);
Emu::VulkanQueues vulkanFindQueues(VkPhysicalDevice device, VkSurfaceKHR surface);
void vulkanGetSurfaceCapabilities(VkPhysicalDevice physical_device, VkSurfaceKHR surface,
                                  Emu::VulkanSurfaceCapabilities* surfaceCap);
void vulkanCreateQueues(HLE::Libs::Graphics::GraphicCtx* ctx, const Emu::VulkanQueues& queues);
Emu::VulkanSwapchain vulkanCreateSwapchain(HLE::Libs::Graphics::GraphicCtx* ctx, u32 image_count);
void vulkanBlitImage(GPU::CommandBuffer* buffer, HLE::Libs::Graphics::VulkanImage* src_image,
                     Emu::VulkanSwapchain* dst_swapchain);
void vulkanFillImage(HLE::Libs::Graphics::GraphicCtx* ctx,
                     HLE::Libs::Graphics::VulkanImage* dst_image, const void* src_data, u64 size,
                     u32 src_pitch, u64 dst_layout);
void vulkanBufferToImage(GPU::CommandBuffer* buffer, HLE::Libs::Graphics::VulkanBuffer* src_buffer,
                         u32 src_pitch, HLE::Libs::Graphics::VulkanImage* dst_image,
                         u64 dst_layout);
void vulkanCreateBuffer(HLE::Libs::Graphics::GraphicCtx* ctx, u64 size,
                        HLE::Libs::Graphics::VulkanBuffer* buffer);
void vulkanDeleteBuffer(HLE::Libs::Graphics::GraphicCtx* ctx,
                        HLE::Libs::Graphics::VulkanBuffer* buffer);
}; // namespace Graphics::Vulkan
