shadPS4/src/core/address_space.h

109 lines
3.6 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include "common/enum.h"
#include "common/types.h"
namespace Core {
enum class MemoryPermission : u32 {
Read = 1 << 0,
Write = 1 << 1,
ReadWrite = Read | Write,
Execute = 1 << 2,
ReadWriteExecute = Read | Write | Execute,
};
DECLARE_ENUM_FLAG_OPERATORS(MemoryPermission)
constexpr VAddr CODE_BASE_OFFSET = 0x100000000ULL;
constexpr VAddr SYSTEM_MANAGED_MIN = 0x00000400000ULL;
constexpr VAddr SYSTEM_MANAGED_MAX = 0x07FFFFBFFFULL;
constexpr VAddr SYSTEM_RESERVED_MIN = 0x800000000ULL;
constexpr VAddr SYSTEM_RESERVED_MAX = 0xFFFFFFFFFULL;
constexpr VAddr USER_MIN = 0x1000000000ULL;
constexpr VAddr USER_MAX = 0xFBFFFFFFFFULL;
static constexpr size_t SystemManagedSize = SYSTEM_MANAGED_MAX - SYSTEM_MANAGED_MIN + 1;
static constexpr size_t SystemReservedSize = SYSTEM_RESERVED_MAX - SYSTEM_RESERVED_MIN + 1;
// User area size is normally larger than this. However games are unlikely to map to high
// regions of that area, so by default we allocate a smaller virtual address space (about 1/4th).
// to save space on page tables.
static constexpr size_t UserSize = 1ULL << 39;
/**
* Represents the user virtual address space backed by a dmem memory block
*/
class AddressSpace {
public:
explicit AddressSpace();
~AddressSpace();
[[nodiscard]] VAddr SystemManagedVirtualBase() noexcept {
return reinterpret_cast<VAddr>(system_managed_base);
}
[[nodiscard]] const u8* SystemManagedVirtualBase() const noexcept {
return system_managed_base;
}
[[nodiscard]] size_t SystemManagedVirtualSize() const noexcept {
return system_managed_size;
}
[[nodiscard]] VAddr SystemReservedVirtualBase() noexcept {
return reinterpret_cast<VAddr>(system_reserved_base);
}
[[nodiscard]] const u8* SystemReservedVirtualBase() const noexcept {
return system_reserved_base;
}
[[nodiscard]] size_t SystemReservedVirtualSize() const noexcept {
return system_reserved_size;
}
[[nodiscard]] VAddr UserVirtualBase() noexcept {
return reinterpret_cast<VAddr>(user_base);
}
[[nodiscard]] const u8* UserVirtualBase() const noexcept {
return user_base;
}
[[nodiscard]] size_t UserVirtualSize() const noexcept {
return user_size;
}
/**
* @brief Maps memory to the specified virtual address.
* @param virtual_addr The base address to place the mapping.
* If zero is provided an address in system managed area is picked.
* @param size The size of the area to map.
* @param phys_addr The offset of the backing file handle to map.
* The same backing region may be aliased into different virtual regions.
* If zero is provided the mapping is considered as private.
* @return A pointer to the mapped memory.
*/
void* Map(VAddr virtual_addr, size_t size, u64 alignment = 0, PAddr phys_addr = -1,
bool exec = false);
/// Memory maps a specified file descriptor.
void* MapFile(VAddr virtual_addr, size_t size, size_t offset, u32 prot, uintptr_t fd);
/// Unmaps specified virtual memory area.
void Unmap(VAddr virtual_addr, size_t size, bool has_backing);
void Protect(VAddr virtual_addr, size_t size, MemoryPermission perms);
private:
struct Impl;
std::unique_ptr<Impl> impl;
u8* backing_base{};
u8* system_managed_base{};
size_t system_managed_size{};
u8* system_reserved_base{};
size_t system_reserved_size{};
u8* user_base{};
size_t user_size{};
};
} // namespace Core