shadPS4/.github/workflows/macos.yml

57 lines
1.5 KiB
YAML

# SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
name: macOS
on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]
workflow_dispatch:
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
build:
runs-on: macos-latest
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup latest Xcode
uses: maxim-lobanov/setup-xcode@v1
with:
xcode-version: latest
- name: Install MoltenVK
run: |
curl -LO https://github.com/KhronosGroup/MoltenVK/releases/download/v1.2.10/MoltenVK-macos.tar
tar xf MoltenVK-macos.tar
sudo mkdir -p /usr/local/lib
sudo cp MoltenVK/MoltenVK/dylib/macOS/libMoltenVK.dylib /usr/local/lib/libMoltenVK.dylib
- name: Configure CMake
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_OSX_ARCHITECTURES=x86_64
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel $(sysctl -n hw.ncpu)
- name: Package
run: |
mkdir upload
mv ${{github.workspace}}/build/shadps4 upload
cp /usr/local/lib/libMoltenVK.dylib upload
install_name_tool -add_rpath "@loader_path" upload/shadps4
tar cf shadps4-macos.tar.gz -C upload .
- name: Upload executable
uses: actions/upload-artifact@v4
with:
name: shadps4-macos
path: shadps4-macos.tar.gz