44 lines
1.5 KiB
Plaintext
44 lines
1.5 KiB
Plaintext
v0.2.0 15/08/2024 - codename validptr
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=================
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- Adding macOS support
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- Big shader recompiler improvements
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- Core improvements
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- GUI improvements
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v0.1.0 01/07/2024 - codename madturtle
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=================
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- Added a shader recompiler, with this we have a lot of games that starts to work
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- Rewrote a big part of core
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v0.0.3 23/03/2024 - codename salad
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=================
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- Switching to std::thread
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- Use unique_ptr where possible
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- Replace printf/scanf with type safe fmt
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- Implemented sceKernelGetProcessTime
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- Implemented sceKernelGetProcessTimeCounter, sceKernelGetProcessTimeCounterFrequency
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- Pause emu with P button
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- Timers rewrote with std::chrono
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- Added sceSystemServiceGetStatus
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- Initial FileSystem implementation
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- Initial TLS work
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- New logging implementation
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- Some functions implemented for userService, systemService
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- Added sceAudioOut module and output using SDL audio
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v0.0.2 21/10/2023
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=================
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- Using cstdint header in variable types
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- run_main_entry: Rewrite in asm for stack setup
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- Printf libc implementation for work with sysv_abi
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- Initial pad emulation (only digital pad atm)
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- Implemented sceVideoOutIsFlipPending
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- Added auto stubs, now unsupported hle function will resolve as empty stubs
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- Rewrote libc_cxa functions
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- Libc implementations ( _ZdlPv,_Znwm,rand,_Fsin,qsort,free,strncpy,memmove,atan2f,pow,_Sin)
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- ET_SCE_DYNAMIC behaves as valid for execution now
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- Initial FileSystem work (not yet usable)
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v0.0.1 29/09/2023
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=================
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First public release. Everything is new. |