cb6b21de1f
* gnm_driver: added `sceGnmRegisterOwner` and `sceGnmRegisterResource` * video_out: `sceVideoOutGetDeviceCapabilityInfo` for sdk runtime * gnm_driver: correct vqid index range * amdgpu: indirect buffer, release mem and some additional irq modes * amdgpu: added ASC commands processor * shader_recompiler: added support for fetch instance id * amdgpu: classic bitfields for T# representation (debugging experience) * renderer_vulkan: skip zero sized VBs from binding * texture_cache: image upload logic moved into `Image` object * gnm_driver: `sceGnmDingDong` implementation * texture_cache: `Image` usage flags moved; correct VO buffer pitch |
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.ci | ||
.github | ||
.reuse | ||
LICENSES | ||
documents | ||
externals | ||
scripts | ||
src | ||
.gitignore | ||
.gitmodules | ||
CMakeLists.txt | ||
CMakeSettings.json | ||
CONTRIBUTING.md | ||
LICENSE | ||
README.md |
README.md
shadPS4
shadPS4
shadPS4 is an early PS4 emulator for Windows and Linux written in C++
To discuss shadPS4 development or suggest ideas, join the Discord server.
Check us on X (twitter) or on our website.
Status
In development, 2D games are working like Sonic Mania, Undertale, Momodora and others...
Why?
The project started as a fun project. Due to limited free time, it will probably take a while before shadPS4 is able to run anything decent, but we're trying to make small, regular commits.
Build
Windows
Check the build instructions for Windows.
Linux
Check the build instructions for Linux.
Build status
Windows | Build status |
---|---|
Windows SDL Build | |
Windows Qt Build |
Linux | Build status |
---|---|
Linux SDL Build | |
Linux Qt Build |
Executing a program
You can copy and paste the path to the CMD or drag the executable file to the application.
C:\Users\******\shadPS4.exe C:\******\game_eboot.bin
Main team
Logo is done by Xphalnos
Contributing
If you want to contribute, please look the CONTRIBUTING.md file.
Open a PR and we'll check it :)