41 lines
1.4 KiB
YAML
41 lines
1.4 KiB
YAML
# SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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name: Windows
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on:
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push:
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branches: [ "main" ]
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pull_request:
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branches: [ "main" ]
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env:
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# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
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BUILD_TYPE: Release
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permissions:
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contents: read
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jobs:
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build:
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runs-on: windows-latest
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steps:
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- uses: actions/checkout@v4
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with:
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submodules: recursive
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- name: Configure CMake
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# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
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# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
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run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -T ClangCL
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- name: Build
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# Build your program with the given configuration
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run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel
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- name: Upload a Build Artifact
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uses: actions/upload-artifact@v4
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with:
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name: shadps4-win64
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# A file, directory or wildcard pattern that describes what to upload
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path: |
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${{github.workspace}}/build/Release/shadps4.exe
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${{github.workspace}}/build/Release/SDL3.dll
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${{github.workspace}}/build/Release/libwinpthread-1.dll |