shadPS4/CMakeLists.txt

165 lines
5.9 KiB
CMake

cmake_minimum_required(VERSION 3.16.3)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED True)
if (NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release)
endif()
project(shadps4)
# This function should be passed a list of all files in a target. It will automatically generate
# file groups following the directory hierarchy, so that the layout of the files in IDEs matches the
# one in the filesystem.
function(create_target_directory_groups target_name)
# Place any files that aren't in the source list in a separate group so that they don't get in
# the way.
source_group("Other Files" REGULAR_EXPRESSION ".")
get_target_property(target_sources "${target_name}" SOURCES)
foreach(file_name IN LISTS target_sources)
get_filename_component(dir_name "${file_name}" PATH)
# Group names use '\' as a separator even though the entire rest of CMake uses '/'...
string(REPLACE "/" "\\" group_name "${dir_name}")
source_group("${group_name}" FILES "${file_name}")
endforeach()
endfunction()
add_subdirectory(third-party)
include_directories(src)
set(LIBC_SOURCES src/core/hle/libraries/libc/Libc.cpp
src/core/hle/libraries/libc/Libc.h
src/core/hle/libraries/libc/printf.h
src/core/hle/libraries/libc/va_ctx.h
src/core/hle/libraries/libc/libc_cxa.cpp
src/core/hle/libraries/libc/libc_cxa.h
src/core/hle/libraries/libc/libc_stdio.cpp
src/core/hle/libraries/libc/libc_stdio.h
src/core/hle/libraries/libc/libc_math.cpp
src/core/hle/libraries/libc/libc_math.h
src/core/hle/libraries/libc/libc_string.cpp
src/core/hle/libraries/libc/libc_string.h
src/core/hle/libraries/libc/libc_stdlib.cpp
src/core/hle/libraries/libc/libc_stdlib.h
)
set(USERSERVICE_SOURCES src/core/hle/libraries/libuserservice/libuserservice.cpp
src/core/hle/libraries/libuserservice/libuserservice.h
)
set(PAD_SOURCES src/core/hle/libraries/libpad/pad.cpp
src/core/hle/libraries/libpad/pad.h
)
set(SYSTEMSERVICE_SOURCES src/core/hle/libraries/libsystemservice/system_service.cpp
src/core/hle/libraries/libsystemservice/system_service.h
)
set(FILESYSTEM_SOURCES src/core/hle/libraries/libkernel/file_system.cpp
src/core/hle/libraries/libkernel/file_system.h
)
set(HOST_SOURCES src/Emulator/Host/controller.cpp
src/Emulator/Host/controller.h
)
add_executable(shadps4
src/common/debug.h
src/common/disassembler.cpp
src/common/disassembler.h
src/common/discord.cpp
src/common/discord.h
src/common/fs_file.cpp
src/common/fs_file.h
src/common/log.cpp
src/common/log.h
src/common/singleton.h
src/common/string_util.cpp
src/common/string_util.h
src/common/timer.cpp
src/common/timer.h
src/common/types.h
src/common/version.h
${LIBC_SOURCES}
${USERSERVICE_SOURCES}
${PAD_SOURCES}
${SYSTEMSERVICE_SOURCES}
${FILESYSTEM_SOURCES}
${HOST_SOURCES}
src/main.cpp
src/core/loader/elf.cpp
src/core/loader/elf.h
src/GUI/ElfViewer.cpp
src/GUI/ElfViewer.h
src/Util/config.cpp
src/Util/config.h
src/core/virtual_memory.cpp
src/core/virtual_memory.h
src/core/linker.cpp
src/core/linker.h
src/core/aerolib/stubs.cpp
src/core/aerolib/stubs.h
src/core/aerolib/aerolib.cpp
src/core/aerolib/aerolib.h
src/core/hle/kernel/Objects/physical_memory.h
src/core/hle/kernel/Objects/physical_memory.cpp
src/core/PS4/HLE/Graphics/video_out.cpp
src/core/PS4/HLE/Graphics/video_out.h
src/core/hle/kernel/event_queues.cpp
src/core/hle/kernel/event_queues.h
src/core/hle/kernel/cpu_management.cpp
src/core/hle/kernel/cpu_management.h
src/core/loader/symbols_resolver.h
src/core/loader/symbols_resolver.cpp
src/core/hle/libraries/libs.cpp
src/core/hle/libraries/libs.h
src/core/hle/libraries/libkernel/libkernel.cpp
src/core/hle/libraries/libkernel/libkernel.h
src/core/hle/libraries/libscegnmdriver/libscegnmdriver.cpp
src/core/hle/libraries/libscegnmdriver/libscegnmdriver.h
src/core/hle/kernel/thread_management.cpp
src/core/hle/kernel/thread_management.h
src/core/hle/kernel/memory_management.cpp
src/core/hle/kernel/memory_management.h
src/core/hle/error_codes.h
src/core/PS4/GPU/gpu_memory.cpp
src/core/PS4/GPU/gpu_memory.h
src/emulator.cpp
src/emulator.h
src/core/hle/kernel/Objects/event_queue.h
src/core/hle/kernel/Objects/event_queue.cpp
src/core/PS4/HLE/Graphics/Objects/video_out_ctx.cpp
src/core/PS4/HLE/Graphics/Objects/video_out_ctx.h
src/core/PS4/HLE/Graphics/graphics_ctx.h
src/vulkan_util.cpp
src/vulkan_util.h
src/core/PS4/GPU/video_out_buffer.cpp
src/core/PS4/GPU/video_out_buffer.h
src/core/PS4/HLE/Graphics/graphics_render.cpp
src/core/PS4/HLE/Graphics/graphics_render.h
src/core/PS4/GPU/tile_manager.cpp
src/core/PS4/GPU/tile_manager.h
src/emuTimer.cpp
src/emuTimer.h
src/core/hle/libraries/libkernel/time_management.cpp
src/core/hle/libraries/libkernel/time_management.h
)
create_target_directory_groups(shadps4)
target_link_libraries(shadps4 PRIVATE magic_enum::magic_enum fmt::fmt spdlog::spdlog toml11::toml11)
target_link_libraries(shadps4 PRIVATE discord-rpc imgui SDL3-shared vulkan-1 xxhash Zydis)
if (WIN32)
target_link_libraries(shadps4 PRIVATE mincore winpthread)
endif()
add_custom_command(TARGET shadps4 POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE:SDL3-shared>
$<TARGET_FILE_DIR:shadps4>)
add_custom_command(TARGET shadps4 POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${PROJECT_SOURCE_DIR}/third-party/winpthread/bin/libwinpthread-1.dll" $<TARGET_FILE_DIR:shadps4>)