shadPS4/src
TheTurtle c79b10edc1
video_core: Bloodborne stabilization pt1 (#543)
* shader_recompiler: Writelane elimination pass + null image fix

* spirv: Implement image derivatives

* texture_cache: Reduce page bit size

* clang format

* slot_vector: Back to debug assert

* vk_graphics_pipeline: Handle null tsharp

* spirv: Revert some change

* vk_instance: Support primitive restart on list topology

* page_manager: Adjust windows exception handler

* clang format

* Remove subres tracking

* Will be done separately
2024-08-24 22:51:47 +03:00
..
audio_core core,shader_recompiler: align structures for 64-bit platforms (#447) 2024-08-24 16:18:12 +03:00
common video_core: Bloodborne stabilization pt1 (#543) 2024-08-24 22:51:47 +03:00
core video_core: Bloodborne stabilization pt1 (#543) 2024-08-24 22:51:47 +03:00
images Adding icons to categories (#479) 2024-08-19 18:42:23 +03:00
input Basic gamepad support through SDL (#407) 2024-08-13 12:54:08 +03:00
qt_gui Warnings fixes (#541) 2024-08-23 22:38:55 +03:00
shader_recompiler video_core: Bloodborne stabilization pt1 (#543) 2024-08-24 22:51:47 +03:00
video_core video_core: Bloodborne stabilization pt1 (#543) 2024-08-24 22:51:47 +03:00
.clang-format chore: Make shadps4 REUSE compliant 2024-02-23 23:33:43 +02:00
emulator.cpp LLE libc removal 2024-08-22 11:24:31 +03:00
emulator.h Reorganization of includes (#348) 2024-07-31 13:25:55 +03:00
main.cpp Reorganization of includes (#348) 2024-07-31 13:25:55 +03:00
sdl_window.cpp possible R2/L2 fix 2024-08-22 19:43:45 +03:00
sdl_window.h core,shader_recompiler: align structures for 64-bit platforms (#447) 2024-08-24 16:18:12 +03:00
shadps4.qrc Adding icons to categories (#479) 2024-08-19 18:42:23 +03:00
shadps4.rc file formats and qt (#88) 2024-03-01 00:00:35 +02:00