66 lines
1.6 KiB
C++
66 lines
1.6 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <filesystem>
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#include <vector>
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#include "types.h"
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namespace Config {
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void load(const std::filesystem::path& path);
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void save(const std::filesystem::path& path);
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bool isNeoMode();
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bool isFullscreenMode();
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std::string getLogFilter();
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std::string getLogType();
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u32 getScreenWidth();
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u32 getScreenHeight();
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s32 getGpuId();
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bool debugDump();
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bool isLleLibc();
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bool showSplash();
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bool nullGpu();
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bool dumpShaders();
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bool dumpPM4();
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bool vkValidationEnabled();
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bool vkValidationSyncEnabled();
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// Gui
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void setMainWindowGeometry(u32 x, u32 y, u32 w, u32 h);
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void setGameInstallDir(const std::string& dir);
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void setMainWindowTheme(u32 theme);
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void setIconSize(u32 size);
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void setIconSizeGrid(u32 size);
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void setSliderPositon(u32 pos);
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void setSliderPositonGrid(u32 pos);
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void setTableMode(u32 mode);
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void setMainWindowWidth(u32 width);
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void setMainWindowHeight(u32 height);
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void setPkgViewer(std::vector<std::string> pkgList);
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void setElfViewer(std::vector<std::string> elfList);
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void setRecentFiles(std::vector<std::string> recentFiles);
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u32 getMainWindowGeometryX();
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u32 getMainWindowGeometryY();
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u32 getMainWindowGeometryW();
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u32 getMainWindowGeometryH();
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std::string getGameInstallDir();
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u32 getMainWindowTheme();
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u32 getIconSize();
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u32 getIconSizeGrid();
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u32 getSliderPositon();
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u32 getSliderPositonGrid();
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u32 getTableMode();
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u32 getMainWindowWidth();
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u32 getMainWindowHeight();
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std::vector<std::string> getPkgViewer();
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std::vector<std::string> getElfViewer();
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std::vector<std::string> getRecentFiles();
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}; // namespace Config
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