shadPS4/src/qt_gui/main_window.cpp

712 lines
28 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <QDir>
#include <QDockWidget>
#include <QFileDialog>
#include <QMessageBox>
#include <QProgressDialog>
#include <QStatusBar>
#include <QtConcurrent>
#include "common/io_file.h"
#include "common/version.h"
#include "core/file_format/pkg.h"
#include "core/loader.h"
#include "game_install_dialog.h"
#include "main_window.h"
MainWindow::MainWindow(QWidget* parent) : QMainWindow(parent), ui(new Ui::MainWindow) {
ui->setupUi(this);
setAttribute(Qt::WA_DeleteOnClose);
}
MainWindow::~MainWindow() {
SaveWindowState();
const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
Config::save(config_dir / "config.toml");
}
bool MainWindow::Init() {
auto start = std::chrono::steady_clock::now();
// setup ui
AddUiWidgets();
CreateActions();
CreateRecentGameActions();
ConfigureGuiFromSettings();
CreateDockWindows();
CreateConnects();
SetLastUsedTheme();
SetLastIconSizeBullet();
// show ui
setMinimumSize(350, minimumSizeHint().height());
setWindowTitle(QString::fromStdString("shadPS4 v" + std::string(Common::VERSION)));
this->show();
// load game list
LoadGameLists();
auto end = std::chrono::steady_clock::now();
auto duration = std::chrono::duration_cast<std::chrono::milliseconds>(end - start);
statusBar.reset(new QStatusBar);
this->setStatusBar(statusBar.data());
// Update status bar
int numGames = m_game_info->m_games.size();
QString statusMessage = "Games: " + QString::number(numGames) + " (" +
QString::number(duration.count()) + "ms). Ready.";
statusBar->showMessage(statusMessage);
return true;
}
void MainWindow::CreateActions() {
// create action group for icon size
m_icon_size_act_group = new QActionGroup(this);
m_icon_size_act_group->addAction(ui->setIconSizeTinyAct);
m_icon_size_act_group->addAction(ui->setIconSizeSmallAct);
m_icon_size_act_group->addAction(ui->setIconSizeMediumAct);
m_icon_size_act_group->addAction(ui->setIconSizeLargeAct);
// create action group for list mode
m_list_mode_act_group = new QActionGroup(this);
m_list_mode_act_group->addAction(ui->setlistModeListAct);
m_list_mode_act_group->addAction(ui->setlistModeGridAct);
// create action group for themes
m_theme_act_group = new QActionGroup(this);
m_theme_act_group->addAction(ui->setThemeLight);
m_theme_act_group->addAction(ui->setThemeDark);
m_theme_act_group->addAction(ui->setThemeGreen);
m_theme_act_group->addAction(ui->setThemeBlue);
m_theme_act_group->addAction(ui->setThemeViolet);
}
void MainWindow::AddUiWidgets() {
// add toolbar widgets
QApplication::setStyle("Fusion");
ui->toolBar->setObjectName("mw_toolbar");
ui->toolBar->addWidget(ui->playButton);
ui->toolBar->addWidget(ui->pauseButton);
ui->toolBar->addWidget(ui->stopButton);
ui->toolBar->addWidget(ui->settingsButton);
ui->toolBar->addWidget(ui->controllerButton);
QFrame* line = new QFrame(this);
line->setFrameShape(QFrame::StyledPanel);
line->setFrameShadow(QFrame::Sunken);
ui->toolBar->addWidget(line);
ui->toolBar->addWidget(ui->sizeSliderContainer);
ui->toolBar->addWidget(ui->mw_searchbar);
}
void MainWindow::CreateDockWindows() {
// place holder widget is needed for good health they say :)
QWidget* phCentralWidget = new QWidget(this);
setCentralWidget(phCentralWidget);
m_dock_widget.reset(new QDockWidget("Game List", this));
m_game_list_frame.reset(new GameListFrame(m_game_info, this));
m_game_list_frame->setObjectName("gamelist");
m_game_grid_frame.reset(new GameGridFrame(m_game_info, this));
m_game_grid_frame->setObjectName("gamegridlist");
m_elf_viewer.reset(new ElfViewer(this));
m_elf_viewer->setObjectName("elflist");
int table_mode = Config::getTableMode();
int slider_pos = 0;
if (table_mode == 0) { // List
m_game_grid_frame->hide();
m_elf_viewer->hide();
m_game_list_frame->show();
m_dock_widget->setWidget(m_game_list_frame.data());
slider_pos = Config::getSliderPositon();
ui->sizeSlider->setSliderPosition(slider_pos); // set slider pos at start;
isTableList = true;
} else if (table_mode == 1) { // Grid
m_game_list_frame->hide();
m_elf_viewer->hide();
m_game_grid_frame->show();
m_dock_widget->setWidget(m_game_grid_frame.data());
slider_pos = Config::getSliderPositonGrid();
ui->sizeSlider->setSliderPosition(slider_pos); // set slider pos at start;
isTableList = false;
} else {
m_game_list_frame->hide();
m_game_grid_frame->hide();
m_elf_viewer->show();
m_dock_widget->setWidget(m_elf_viewer.data());
isTableList = false;
}
m_dock_widget->setAllowedAreas(Qt::AllDockWidgetAreas);
m_dock_widget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
m_dock_widget->resize(this->width(), this->height());
addDockWidget(Qt::LeftDockWidgetArea, m_dock_widget.data());
this->setDockNestingEnabled(true);
// handle resize like this for now, we deal with it when we add more docks
connect(this, &MainWindow::WindowResized, this, [&]() {
this->resizeDocks({m_dock_widget.data()}, {this->width()}, Qt::Orientation::Horizontal);
});
}
void MainWindow::LoadGameLists() {
// Get game info from game folders.
m_game_info->GetGameInfo(this);
if (isTableList) {
m_game_list_frame->PopulateGameList();
} else {
m_game_grid_frame->PopulateGameGrid(m_game_info->m_games, false);
}
}
void MainWindow::CreateConnects() {
connect(this, &MainWindow::WindowResized, this, &MainWindow::HandleResize);
connect(ui->mw_searchbar, &QLineEdit::textChanged, this, &MainWindow::SearchGameTable);
connect(ui->exitAct, &QAction::triggered, this, &QWidget::close);
connect(ui->refreshGameListAct, &QAction::triggered, this, &MainWindow::RefreshGameTable);
connect(this, &MainWindow::ExtractionFinished, this, &MainWindow::RefreshGameTable);
connect(ui->sizeSlider, &QSlider::valueChanged, this, [this](int value) {
if (isTableList) {
m_game_list_frame->icon_size =
36 + value; // 36 is the minimum icon size to use due to text disappearing.
m_game_list_frame->ResizeIcons(36 + value);
Config::setIconSize(36 + value);
Config::setSliderPositon(value);
} else {
m_game_grid_frame->icon_size = 69 + value;
m_game_grid_frame->PopulateGameGrid(m_game_info->m_games, false);
Config::setIconSizeGrid(69 + value);
Config::setSliderPositonGrid(value);
}
});
connect(ui->playButton, &QPushButton::clicked, this, [this]() {
QString gamePath = "";
int table_mode = Config::getTableMode();
if (table_mode == 0) {
if (m_game_list_frame->currentItem()) {
int itemID = m_game_list_frame->currentItem()->row();
gamePath = QString::fromStdString(m_game_info->m_games[itemID].path + "/eboot.bin");
}
} else if (table_mode == 1) {
if (m_game_grid_frame->cellClicked) {
int itemID = (m_game_grid_frame->crtRow * m_game_grid_frame->columnCnt) +
m_game_grid_frame->crtColumn;
gamePath = QString::fromStdString(m_game_info->m_games[itemID].path + "/eboot.bin");
}
} else {
if (m_elf_viewer->currentItem()) {
int itemID = m_elf_viewer->currentItem()->row();
gamePath = QString::fromStdString(m_elf_viewer->m_elf_list[itemID].toStdString());
}
}
if (gamePath != "") {
AddRecentFiles(gamePath);
Core::Emulator emulator;
emulator.Run(gamePath.toUtf8().constData());
}
});
connect(ui->setIconSizeTinyAct, &QAction::triggered, this, [this]() {
if (isTableList) {
m_game_list_frame->icon_size =
36; // 36 is the minimum icon size to use due to text disappearing.
ui->sizeSlider->setValue(0); // icone_size - 36
Config::setIconSize(36);
Config::setSliderPositon(0);
} else {
ui->sizeSlider->setValue(0); // icone_size - 36
Config::setIconSizeGrid(69);
Config::setSliderPositonGrid(0);
}
});
connect(ui->setIconSizeSmallAct, &QAction::triggered, this, [this]() {
if (isTableList) {
m_game_list_frame->icon_size = 64;
ui->sizeSlider->setValue(28);
Config::setIconSize(64);
Config::setSliderPositon(28);
} else {
ui->sizeSlider->setValue(28);
Config::setIconSizeGrid(97);
Config::setSliderPositonGrid(28);
}
});
connect(ui->setIconSizeMediumAct, &QAction::triggered, this, [this]() {
if (isTableList) {
m_game_list_frame->icon_size = 128;
ui->sizeSlider->setValue(92);
Config::setIconSize(128);
Config::setSliderPositon(92);
} else {
ui->sizeSlider->setValue(92);
Config::setIconSizeGrid(160);
Config::setSliderPositonGrid(91);
}
});
connect(ui->setIconSizeLargeAct, &QAction::triggered, this, [this]() {
if (isTableList) {
m_game_list_frame->icon_size = 256;
ui->sizeSlider->setValue(220);
Config::setIconSize(256);
Config::setSliderPositon(220);
} else {
ui->sizeSlider->setValue(220);
Config::setIconSizeGrid(256);
Config::setSliderPositonGrid(220);
}
});
// List
connect(ui->setlistModeListAct, &QAction::triggered, m_dock_widget.data(), [this]() {
m_dock_widget->setWidget(m_game_list_frame.data());
m_game_grid_frame->hide();
m_elf_viewer->hide();
m_game_list_frame->show();
if (m_game_list_frame->item(0, 0) == nullptr) {
m_game_list_frame->clearContents();
m_game_list_frame->PopulateGameList();
}
isTableList = true;
Config::setTableMode(0);
int slider_pos = Config::getSliderPositon();
ui->sizeSlider->setEnabled(true);
ui->sizeSlider->setSliderPosition(slider_pos);
});
// Grid
connect(ui->setlistModeGridAct, &QAction::triggered, m_dock_widget.data(), [this]() {
m_dock_widget->setWidget(m_game_grid_frame.data());
m_game_grid_frame->show();
m_game_list_frame->hide();
m_elf_viewer->hide();
if (m_game_grid_frame->item(0, 0) == nullptr) {
m_game_grid_frame->clearContents();
m_game_grid_frame->PopulateGameGrid(m_game_info->m_games, false);
}
isTableList = false;
Config::setTableMode(1);
int slider_pos_grid = Config::getSliderPositonGrid();
ui->sizeSlider->setEnabled(true);
ui->sizeSlider->setSliderPosition(slider_pos_grid);
});
// Elf
connect(ui->setlistElfAct, &QAction::triggered, m_dock_widget.data(), [this]() {
m_dock_widget->setWidget(m_elf_viewer.data());
m_game_grid_frame->hide();
m_game_list_frame->hide();
m_elf_viewer->show();
isTableList = false;
ui->sizeSlider->setDisabled(true);
Config::setTableMode(2);
});
// Dump game list.
connect(ui->dumpGameListAct, &QAction::triggered, this, [&] {
QString filePath = qApp->applicationDirPath().append("/GameList.txt");
QFile file(filePath);
QTextStream out(&file);
if (!file.open(QIODevice::WriteOnly | QIODevice::Text)) {
qDebug() << "Failed to open file for writing:" << file.errorString();
return;
}
out << QString("%1 %2 %3 %4 %5\n")
.arg(" NAME", -50)
.arg(" ID", -10)
.arg("FW", -4)
.arg(" APP VERSION", -11)
.arg(" Path");
for (const GameInfo& game : m_game_info->m_games) {
out << QString("%1 %2 %3 %4 %5\n")
.arg(QString::fromStdString(game.name), -50)
.arg(QString::fromStdString(game.serial), -10)
.arg(QString::fromStdString(game.fw), -4)
.arg(QString::fromStdString(game.version), -11)
.arg(QString::fromStdString(game.path));
}
});
// Package install.
connect(ui->bootInstallPkgAct, &QAction::triggered, this, &MainWindow::InstallPkg);
connect(ui->gameInstallPathAct, &QAction::triggered, this, &MainWindow::InstallDirectory);
// elf viewer
connect(ui->addElfFolderAct, &QAction::triggered, m_elf_viewer.data(),
&ElfViewer::OpenElfFolder);
// Package Viewer.
connect(ui->pkgViewerAct, &QAction::triggered, this, [this]() {
PKGViewer* pkgViewer = new PKGViewer(
m_game_info, this, [this](std::filesystem::path file, int pkgNum, int nPkg) {
this->InstallDragDropPkg(file, pkgNum, nPkg);
});
pkgViewer->show();
});
// Themes
connect(ui->setThemeLight, &QAction::triggered, &m_window_themes, [this]() {
m_window_themes.SetWindowTheme(Theme::Light, ui->mw_searchbar);
Config::setMainWindowTheme(static_cast<int>(Theme::Light));
if (!isIconBlack) {
SetUiIcons(true);
isIconBlack = true;
}
});
connect(ui->setThemeDark, &QAction::triggered, &m_window_themes, [this]() {
m_window_themes.SetWindowTheme(Theme::Dark, ui->mw_searchbar);
Config::setMainWindowTheme(static_cast<int>(Theme::Dark));
if (isIconBlack) {
SetUiIcons(false);
isIconBlack = false;
}
});
connect(ui->setThemeGreen, &QAction::triggered, &m_window_themes, [this]() {
m_window_themes.SetWindowTheme(Theme::Green, ui->mw_searchbar);
Config::setMainWindowTheme(static_cast<int>(Theme::Green));
if (isIconBlack) {
SetUiIcons(false);
isIconBlack = false;
}
});
connect(ui->setThemeBlue, &QAction::triggered, &m_window_themes, [this]() {
m_window_themes.SetWindowTheme(Theme::Blue, ui->mw_searchbar);
Config::setMainWindowTheme(static_cast<int>(Theme::Blue));
if (isIconBlack) {
SetUiIcons(false);
isIconBlack = false;
}
});
connect(ui->setThemeViolet, &QAction::triggered, &m_window_themes, [this]() {
m_window_themes.SetWindowTheme(Theme::Violet, ui->mw_searchbar);
Config::setMainWindowTheme(static_cast<int>(Theme::Violet));
if (isIconBlack) {
SetUiIcons(false);
isIconBlack = false;
}
});
}
void MainWindow::SearchGameTable(const QString& text) {
if (isTableList) {
for (int row = 0; row < m_game_list_frame->rowCount(); row++) {
QString game_name = QString::fromStdString(m_game_info->m_games[row].name);
bool match = (game_name.contains(text, Qt::CaseInsensitive)); // Check only in column 1
m_game_list_frame->setRowHidden(row, !match);
}
} else {
QVector<GameInfo> filteredGames;
for (const auto& gameInfo : m_game_info->m_games) {
QString game_name = QString::fromStdString(gameInfo.name);
if (game_name.contains(text, Qt::CaseInsensitive)) {
filteredGames.push_back(gameInfo);
}
}
std::sort(filteredGames.begin(), filteredGames.end(), m_game_info->CompareStrings);
m_game_grid_frame->PopulateGameGrid(filteredGames, true);
}
}
void MainWindow::RefreshGameTable() {
// m_game_info->m_games.clear();
m_game_info->GetGameInfo(this);
m_game_list_frame->clearContents();
m_game_list_frame->PopulateGameList();
m_game_grid_frame->clearContents();
m_game_grid_frame->PopulateGameGrid(m_game_info->m_games, false);
statusBar->clearMessage();
int numGames = m_game_info->m_games.size();
QString statusMessage = "Games: " + QString::number(numGames) + ". Ready.";
statusBar->showMessage(statusMessage);
}
void MainWindow::ConfigureGuiFromSettings() {
setGeometry(Config::getMainWindowGeometryX(), Config::getMainWindowGeometryY(),
Config::getMainWindowGeometryW(), Config::getMainWindowGeometryH());
ui->showGameListAct->setChecked(true);
if (isTableList) {
ui->setlistModeListAct->setChecked(true);
} else {
ui->setlistModeGridAct->setChecked(true);
}
}
void MainWindow::SaveWindowState() const {
Config::setMainWindowWidth(this->width());
Config::setMainWindowHeight(this->height());
Config::setMainWindowGeometry(this->geometry().x(), this->geometry().y(),
this->geometry().width(), this->geometry().height());
}
void MainWindow::InstallPkg() {
QFileDialog dialog;
dialog.setFileMode(QFileDialog::ExistingFiles);
dialog.setNameFilter(tr("PKG File (*.PKG)"));
if (dialog.exec()) {
QStringList fileNames = dialog.selectedFiles();
int nPkg = fileNames.size();
int pkgNum = 0;
for (const QString& file : fileNames) {
++pkgNum;
std::filesystem::path path(file.toStdString());
#ifdef _WIN64
path = std::filesystem::path(file.toStdWString());
#endif
MainWindow::InstallDragDropPkg(path, pkgNum, nPkg);
}
}
}
void MainWindow::InstallDragDropPkg(std::filesystem::path file, int pkgNum, int nPkg) {
if (Loader::DetectFileType(file) == Loader::FileTypes::Pkg) {
pkg = PKG();
pkg.Open(file);
std::string failreason;
const auto extract_path =
std::filesystem::path(Config::getGameInstallDir()) / pkg.GetTitleID();
QString pkgType = QString::fromStdString(pkg.GetPkgFlags());
QDir game_dir(QString::fromStdString(extract_path.string()));
if (game_dir.exists()) {
QMessageBox msgBox;
msgBox.setWindowTitle("PKG Extraction");
if (pkgType.contains("PATCH")) {
psf.open("", pkg.sfo);
QString pkg_app_version = QString::fromStdString(psf.GetString("APP_VER"));
psf.open(extract_path.string() + "/sce_sys/param.sfo", {});
QString game_app_version = QString::fromStdString(psf.GetString("APP_VER"));
double appD = game_app_version.toDouble();
double pkgD = pkg_app_version.toDouble();
if (pkgD == appD) {
msgBox.setText(
QString("Patch detected!\nPKG and Game versions match!: %1\nWould you like "
"to overwrite?")
.arg(pkg_app_version));
msgBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
msgBox.setDefaultButton(QMessageBox::No);
} else if (pkgD < appD) {
QMessageBox::information(this, "PKG Extraction",
QString("Patch detected!\nPKG Version %1 is older "
"than installed version!: %2\nWould you like "
"to overwrite?")
.arg(pkg_app_version, game_app_version));
return;
} else {
msgBox.setText(QString("Patch detected!\nGame is installed: %1\nWould you like "
"to install Patch: %2?")
.arg(game_app_version, pkg_app_version));
msgBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
msgBox.setDefaultButton(QMessageBox::No);
}
int result = msgBox.exec();
if (result == QMessageBox::Yes) {
// Do nothing.
} else {
return;
}
} else {
msgBox.setText(QString("Game already installed\n%1\nWould you like to overwrite?")
.arg(QString::fromStdString(extract_path.string())));
msgBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
msgBox.setDefaultButton(QMessageBox::No);
int result = msgBox.exec();
if (result == QMessageBox::Yes) {
// Do nothing.
} else {
return;
}
}
} else {
// Do nothing;
if (pkgType.contains("PATCH")) {
QMessageBox::information(this, "PKG Extraction",
"PKG is a patch, please install the game first!");
return;
}
// what else?
}
if (!pkg.Extract(file, extract_path, failreason)) {
QMessageBox::critical(this, "PKG ERROR", QString::fromStdString(failreason));
} else {
int nfiles = pkg.GetNumberOfFiles();
QVector<int> indices;
for (int i = 0; i < nfiles; i++) {
indices.append(i);
}
QProgressDialog dialog;
dialog.setWindowTitle("PKG Extraction");
dialog.setWindowModality(Qt::WindowModal);
QString extractmsg = QString("Extracting PKG %1/%2").arg(pkgNum).arg(nPkg);
dialog.setLabelText(extractmsg);
dialog.setAutoClose(true);
dialog.setRange(0, nfiles);
QFutureWatcher<void> futureWatcher;
connect(&futureWatcher, &QFutureWatcher<void>::finished, this, [=, this]() {
if (pkgNum == nPkg) {
QString path = QString::fromStdString(Config::getGameInstallDir());
QMessageBox extractMsgBox(this);
extractMsgBox.setWindowTitle("Extraction Finished");
extractMsgBox.setText(QString("Game successfully installed at %1").arg(path));
extractMsgBox.addButton(QMessageBox::Ok);
extractMsgBox.setDefaultButton(QMessageBox::Ok);
connect(&extractMsgBox, &QMessageBox::buttonClicked, this,
[&](QAbstractButton* button) {
if (extractMsgBox.button(QMessageBox::Ok) == button) {
extractMsgBox.close();
emit ExtractionFinished();
}
});
extractMsgBox.exec();
}
});
connect(&dialog, &QProgressDialog::canceled, [&]() { futureWatcher.cancel(); });
connect(&futureWatcher, &QFutureWatcher<void>::progressValueChanged, &dialog,
&QProgressDialog::setValue);
futureWatcher.setFuture(
QtConcurrent::map(indices, [&](int index) { pkg.ExtractFiles(index); }));
dialog.exec();
}
} else {
QMessageBox::critical(this, "PKG ERROR", "File doesn't appear to be a valid PKG file");
}
}
void MainWindow::InstallDirectory() {
GameInstallDialog dlg;
dlg.exec();
}
void MainWindow::SetLastUsedTheme() {
Theme lastTheme = static_cast<Theme>(Config::getMainWindowTheme());
m_window_themes.SetWindowTheme(lastTheme, ui->mw_searchbar);
switch (lastTheme) {
case Theme::Light:
ui->setThemeLight->setChecked(true);
isIconBlack = true;
break;
case Theme::Dark:
ui->setThemeDark->setChecked(true);
isIconBlack = false;
SetUiIcons(false);
break;
case Theme::Green:
ui->setThemeGreen->setChecked(true);
isIconBlack = false;
SetUiIcons(false);
break;
case Theme::Blue:
ui->setThemeBlue->setChecked(true);
isIconBlack = false;
SetUiIcons(false);
break;
case Theme::Violet:
ui->setThemeViolet->setChecked(true);
isIconBlack = false;
SetUiIcons(false);
break;
}
}
void MainWindow::SetLastIconSizeBullet() {
// set QAction bullet point if applicable
int lastSize = Config::getIconSize();
switch (lastSize) {
case 36:
ui->setIconSizeTinyAct->setChecked(true);
break;
case 64:
ui->setIconSizeSmallAct->setChecked(true);
break;
case 128:
ui->setIconSizeMediumAct->setChecked(true);
break;
case 256:
ui->setIconSizeLargeAct->setChecked(true);
break;
}
}
QIcon MainWindow::RecolorIcon(const QIcon& icon, bool isWhite) {
QPixmap pixmap(icon.pixmap(icon.actualSize(QSize(120, 120))));
QColor clr(isWhite ? Qt::white : Qt::black);
QBitmap mask = pixmap.createMaskFromColor(clr, Qt::MaskOutColor);
pixmap.fill(QColor(isWhite ? Qt::black : Qt::white));
pixmap.setMask(mask);
return QIcon(pixmap);
}
void MainWindow::SetUiIcons(bool isWhite) {
ui->bootInstallPkgAct->setIcon(RecolorIcon(ui->bootInstallPkgAct->icon(), isWhite));
ui->exitAct->setIcon(RecolorIcon(ui->exitAct->icon(), isWhite));
ui->setlistModeListAct->setIcon(RecolorIcon(ui->setlistModeListAct->icon(), isWhite));
ui->setlistModeGridAct->setIcon(RecolorIcon(ui->setlistModeGridAct->icon(), isWhite));
ui->gameInstallPathAct->setIcon(RecolorIcon(ui->gameInstallPathAct->icon(), isWhite));
ui->menuThemes->setIcon(RecolorIcon(ui->menuThemes->icon(), isWhite));
ui->menuGame_List_Icons->setIcon(RecolorIcon(ui->menuGame_List_Icons->icon(), isWhite));
ui->playButton->setIcon(RecolorIcon(ui->playButton->icon(), isWhite));
ui->pauseButton->setIcon(RecolorIcon(ui->pauseButton->icon(), isWhite));
ui->stopButton->setIcon(RecolorIcon(ui->stopButton->icon(), isWhite));
ui->settingsButton->setIcon(RecolorIcon(ui->settingsButton->icon(), isWhite));
ui->controllerButton->setIcon(RecolorIcon(ui->controllerButton->icon(), isWhite));
ui->refreshGameListAct->setIcon(RecolorIcon(ui->refreshGameListAct->icon(), isWhite));
ui->menuGame_List_Mode->setIcon(RecolorIcon(ui->menuGame_List_Mode->icon(), isWhite));
ui->pkgViewerAct->setIcon(RecolorIcon(ui->pkgViewerAct->icon(), isWhite));
}
void MainWindow::resizeEvent(QResizeEvent* event) {
emit WindowResized(event);
QMainWindow::resizeEvent(event);
}
void MainWindow::HandleResize(QResizeEvent* event) {
if (isTableList) {
m_game_list_frame->RefreshListBackgroundImage();
} else {
m_game_grid_frame->windowWidth = this->width();
m_game_grid_frame->PopulateGameGrid(m_game_info->m_games, false);
m_game_grid_frame->RefreshGridBackgroundImage();
}
}
void MainWindow::AddRecentFiles(QString filePath) {
std::vector<std::string> vec = Config::getRecentFiles();
if (!vec.empty()) {
if (filePath.toStdString() == vec.at(0)) {
return;
}
auto it = std::find(vec.begin(), vec.end(), filePath.toStdString());
if (it != vec.end()) {
vec.erase(it);
}
}
vec.insert(vec.begin(), filePath.toStdString());
if (vec.size() > 6) {
vec.pop_back();
}
Config::setRecentFiles(vec);
const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
Config::save(config_dir / "config.toml");
CreateRecentGameActions(); // Refresh the QActions.
}
void MainWindow::CreateRecentGameActions() {
m_recent_files_group = new QActionGroup(this);
ui->menuRecent->clear();
std::vector<std::string> vec = Config::getRecentFiles();
for (int i = 0; i < vec.size(); i++) {
QAction* recentFileAct = new QAction(this);
recentFileAct->setText(QString::fromStdString(vec.at(i)));
ui->menuRecent->addAction(recentFileAct);
m_recent_files_group->addAction(recentFileAct);
}
connect(m_recent_files_group, &QActionGroup::triggered, this, [this](QAction* action) {
QString gamePath = action->text();
AddRecentFiles(gamePath); // Update the list.
Core::Emulator emulator;
emulator.Run(gamePath.toUtf8().constData());
});
}