shadPS4/src/qt_gui/game_install_dialog.cpp

84 lines
2.4 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "game_install_dialog.h"
#include <QDialogButtonBox>
#include <QDir>
#include <QFileDialog>
#include <QGroupBox>
#include <QHBoxLayout>
#include <QLabel>
#include <QLineEdit>
#include <QMessageBox>
#include <QPushButton>
#include <QVBoxLayout>
GameInstallDialog::GameInstallDialog() : m_gamesDirectory(nullptr) {
auto layout = new QVBoxLayout(this);
layout->addWidget(SetupGamesDirectory());
layout->addStretch();
layout->addWidget(SetupDialogActions());
setWindowTitle("Shadps4 - Choose directory");
setWindowIcon(QIcon(":/images/shadps4.ico"));
}
GameInstallDialog::~GameInstallDialog() {}
void GameInstallDialog::Browse() {
auto path = QFileDialog::getExistingDirectory(this, "Directory to install games");
if (!path.isEmpty()) {
m_gamesDirectory->setText(QDir::toNativeSeparators(path));
}
}
QWidget* GameInstallDialog::SetupGamesDirectory() {
auto group = new QGroupBox("Directory to install games");
auto layout = new QHBoxLayout(group);
// Input.
m_gamesDirectory = new QLineEdit();
m_gamesDirectory->setText(QString::fromStdString(Config::getGameInstallDir()));
m_gamesDirectory->setMinimumWidth(400);
layout->addWidget(m_gamesDirectory);
// Browse button.
auto browse = new QPushButton("...");
connect(browse, &QPushButton::clicked, this, &GameInstallDialog::Browse);
layout->addWidget(browse);
return group;
}
QWidget* GameInstallDialog::SetupDialogActions() {
auto actions = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
connect(actions, &QDialogButtonBox::accepted, this, &GameInstallDialog::Save);
connect(actions, &QDialogButtonBox::rejected, this, &GameInstallDialog::reject);
return actions;
}
void GameInstallDialog::Save() {
// Check games directory.
auto gamesDirectory = m_gamesDirectory->text();
if (gamesDirectory.isEmpty() || !QDir(gamesDirectory).exists() ||
!QDir::isAbsolutePath(gamesDirectory)) {
QMessageBox::critical(this, "Error",
"The value for location to install games is not valid.");
return;
}
Config::setGameInstallDir(gamesDirectory.toStdString());
const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
Config::save(config_dir / "config.toml");
accept();
}