shadPS4/src/qt_gui/game_list_frame.cpp

163 lines
7.0 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "game_list_frame.h"
GameListFrame::GameListFrame(std::shared_ptr<GameInfoClass> game_info_get,
std::shared_ptr<GuiSettings> m_gui_settings, QWidget* parent)
: QTableWidget(parent) {
m_game_info = game_info_get;
icon_size = m_gui_settings->GetValue(gui::m_icon_size).toInt();
this->setShowGrid(false);
this->setEditTriggers(QAbstractItemView::NoEditTriggers);
this->setSelectionBehavior(QAbstractItemView::SelectRows);
this->setSelectionMode(QAbstractItemView::SingleSelection);
this->setVerticalScrollMode(QAbstractItemView::ScrollPerPixel);
this->setHorizontalScrollMode(QAbstractItemView::ScrollPerPixel);
this->verticalScrollBar()->installEventFilter(this);
this->verticalScrollBar()->setSingleStep(20);
this->horizontalScrollBar()->setSingleStep(20);
this->verticalHeader()->setSectionResizeMode(QHeaderView::Fixed);
this->verticalHeader()->setVisible(false);
this->horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu);
this->horizontalHeader()->setHighlightSections(false);
this->horizontalHeader()->setSortIndicatorShown(true);
this->horizontalHeader()->setStretchLastSection(true);
this->setContextMenuPolicy(Qt::CustomContextMenu);
this->setColumnCount(8);
this->setColumnWidth(1, 250);
this->setColumnWidth(2, 110);
this->setColumnWidth(3, 80);
this->setColumnWidth(4, 90);
this->setColumnWidth(5, 80);
this->setColumnWidth(6, 80);
QStringList headers;
headers << "Icon"
<< "Name"
<< "Serial"
<< "Firmware"
<< "Size"
<< "Version"
<< "Category"
<< "Path";
this->setHorizontalHeaderLabels(headers);
this->horizontalHeader()->setSortIndicatorShown(true);
this->horizontalHeader()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
this->horizontalHeader()->setSectionResizeMode(2, QHeaderView::Fixed);
this->horizontalHeader()->setSectionResizeMode(3, QHeaderView::Fixed);
PopulateGameList();
connect(this, &QTableWidget::itemClicked, this, &GameListFrame::SetListBackgroundImage);
connect(this->verticalScrollBar(), &QScrollBar::valueChanged, this,
&GameListFrame::RefreshListBackgroundImage);
connect(this->horizontalScrollBar(), &QScrollBar::valueChanged, this,
&GameListFrame::RefreshListBackgroundImage);
this->horizontalHeader()->setSortIndicatorShown(true);
this->horizontalHeader()->setSectionsClickable(true);
QObject::connect(
this->horizontalHeader(), &QHeaderView::sectionClicked, this, [this](int columnIndex) {
if (ListSortedAsc) {
SortNameDescending(columnIndex);
this->horizontalHeader()->setSortIndicator(columnIndex, Qt::DescendingOrder);
ListSortedAsc = false;
} else {
SortNameAscending(columnIndex);
this->horizontalHeader()->setSortIndicator(columnIndex, Qt::AscendingOrder);
ListSortedAsc = true;
}
this->clearContents();
PopulateGameList();
});
connect(this, &QTableWidget::customContextMenuRequested, this, [=, this](const QPoint& pos) {
m_gui_context_menus.RequestGameMenu(pos, m_game_info->m_games, this, true);
});
}
void GameListFrame::PopulateGameList() {
this->setRowCount(m_game_info->m_games.size());
ResizeIcons(icon_size);
for (int i = 0; i < m_game_info->m_games.size(); i++) {
SetTableItem(this, i, 1, QString::fromStdString(m_game_info->m_games[i].name));
SetTableItem(this, i, 2, QString::fromStdString(m_game_info->m_games[i].serial));
SetTableItem(this, i, 3, QString::fromStdString(m_game_info->m_games[i].fw));
SetTableItem(this, i, 4, QString::fromStdString(m_game_info->m_games[i].size));
SetTableItem(this, i, 5, QString::fromStdString(m_game_info->m_games[i].version));
SetTableItem(this, i, 6, QString::fromStdString(m_game_info->m_games[i].category));
SetTableItem(this, i, 7, QString::fromStdString(m_game_info->m_games[i].path));
}
}
void GameListFrame::SetListBackgroundImage(QTableWidgetItem* item) {
if (!item) {
// handle case where no item was clicked
return;
}
QString pic1Path = QString::fromStdString(m_game_info->m_games[item->row()].pic_path);
QString blurredPic1Path =
qApp->applicationDirPath() +
QString::fromStdString("/game_data/" + m_game_info->m_games[item->row()].serial +
"/pic1.png");
backgroundImage = QImage(blurredPic1Path);
if (backgroundImage.isNull()) {
QImage image(pic1Path);
backgroundImage = m_game_list_utils.BlurImage(image, image.rect(), 16);
std::filesystem::path img_path =
std::filesystem::path("game_data/") / m_game_info->m_games[item->row()].serial;
std::filesystem::create_directories(img_path);
if (!backgroundImage.save(blurredPic1Path, "PNG")) {
// qDebug() << "Error: Unable to save image.";
}
}
RefreshListBackgroundImage();
}
void GameListFrame::RefreshListBackgroundImage() {
QPixmap blurredPixmap = QPixmap::fromImage(backgroundImage);
QPalette palette;
palette.setBrush(QPalette::Base, QBrush(blurredPixmap.scaled(size(), Qt::IgnoreAspectRatio)));
QColor transparentColor = QColor(135, 206, 235, 40);
palette.setColor(QPalette::Highlight, transparentColor);
this->setPalette(palette);
}
void GameListFrame::SortNameAscending(int columnIndex) {
std::sort(m_game_info->m_games.begin(), m_game_info->m_games.end(),
[columnIndex](const GameInfo& a, const GameInfo& b) {
return CompareStringsAscending(a, b, columnIndex);
});
}
void GameListFrame::SortNameDescending(int columnIndex) {
std::sort(m_game_info->m_games.begin(), m_game_info->m_games.end(),
[columnIndex](const GameInfo& a, const GameInfo& b) {
return CompareStringsDescending(a, b, columnIndex);
});
}
void GameListFrame::ResizeIcons(int iconSize) {
QList<int> indices;
for (int i = 0; i < m_game_info->m_games.size(); i++) {
indices.append(i);
}
std::future<void> future = std::async(std::launch::async, [=, this]() {
for (int index : indices) {
QPixmap scaledPixmap = m_game_info->m_games[index].icon.scaled(
QSize(iconSize, iconSize), Qt::KeepAspectRatio, Qt::SmoothTransformation);
QTableWidgetItem* iconItem = new QTableWidgetItem();
this->verticalHeader()->resizeSection(index, scaledPixmap.height());
this->horizontalHeader()->resizeSection(0, scaledPixmap.width());
iconItem->setData(Qt::DecorationRole, scaledPixmap);
this->setItem(index, 0, iconItem);
}
});
future.wait();
this->horizontalHeader()->setSectionResizeMode(7, QHeaderView::ResizeToContents);
}